Otóż, gracze mogą je stawiać na spawnie oraz w pobliżu spawna - jak to edytować, żeby nie mogli?
on script load:
register new shaped recipe for ender portal frame named "&8» &9&lBOYFARMER" using obsidian, obsidian, obsidian, obsidian, lava bucket, obsidian, obsidian, obsidian, obsidian
on place of ender portal frame:
if player's tool is ender portal frame named "&9&lBOYFARMER":
loop blocks under event-block:
if loop-block is bedrock:
stop
set loop-block to obsidian
on script load:
register new shaped recipe for sandstone named "&8» &9&lSANDFARMER" using sand, sand, sand, sand, diamond, sand, sand, sand, sand
on script load:
register new shaped recipe for enchantment table named "&8» &9&lKOPACZ FOSY" using stone, stone, stone, stone, diamond pickaxe, stone, stone, stone, stone
on place of sandstone:
if player's tool is sandstone named "&9&lSANDFARMER":
loop blocks under event-block:
if loop-block is bedrock:
stop
set loop-block to sand
on place of enchantment table:
if player's tool is enchantment table named "&9&lKOPACZ FOSY":
loop blocks under event-block:
if loop-block is bedrock:
stop
set loop-block to air
on script load:
register new shaped recipe for ender chest named "&8» &9&lEnder Chest" using obsidian, obsidian, obsidian, obsidian, ender pearl, obsidian, obsidian, obsidian, obsidian
Pytanie
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Otóż, gracze mogą je stawiać na spawnie oraz w pobliżu spawna - jak to edytować, żeby nie mogli?
on script load: register new shaped recipe for ender portal frame named "&8» &9&lBOYFARMER" using obsidian, obsidian, obsidian, obsidian, lava bucket, obsidian, obsidian, obsidian, obsidian on place of ender portal frame: if player's tool is ender portal frame named "&9&lBOYFARMER": loop blocks under event-block: if loop-block is bedrock: stop set loop-block to obsidian on script load: register new shaped recipe for sandstone named "&8» &9&lSANDFARMER" using sand, sand, sand, sand, diamond, sand, sand, sand, sand on script load: register new shaped recipe for enchantment table named "&8» &9&lKOPACZ FOSY" using stone, stone, stone, stone, diamond pickaxe, stone, stone, stone, stone on place of sandstone: if player's tool is sandstone named "&9&lSANDFARMER": loop blocks under event-block: if loop-block is bedrock: stop set loop-block to sand on place of enchantment table: if player's tool is enchantment table named "&9&lKOPACZ FOSY": loop blocks under event-block: if loop-block is bedrock: stop set loop-block to air on script load: register new shaped recipe for ender chest named "&8» &9&lEnder Chest" using obsidian, obsidian, obsidian, obsidian, ender pearl, obsidian, obsidian, obsidian, obsidian
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Edytowane przez LeQuLaWstawiam w code.
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