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topki


NaJaak

Pytanie

Napisał by mi ktoś skrypt na topki gui obojętne sobie zmienię to tak topki:

spedzonego czas/przebytego dystansu/wykopanego stone/topka postawionych blokow/topka rzuconych perel/topka zabojstw/topka zjedzonych koxow/topka otwartych case/

i gdzies glowka z swoimi statystykami

Odnośnik do komentarza
https://skript.pl/temat/37462-topki/
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1 odpowiedź na to pytanie

Rekomendowane odpowiedzi

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options:
    pandora_item: jukebox
    pandora_nazwa: "&8:|: &dStarBox &8:|:"
on join:
    if {topStats::stone::%player%} is not set:
        set {topStats::stone::%player%} to 0
        set {topStats::obsydian::%player%} to 0
        set {topStats::zabojstwa::%player%} to 0
        set {topStats::smierci::%player%} to 0
        set {topStats::starbox::%player%} to 0
        set {topStats::postawione::%player%} to 0
        set {topStats::refile::%player%} to 0
        set {topStats::koxy::%player%} to 0
on mine:
    if event-block is a stone:
        add 1 to {topStats::stone::%player%}
    else if event-block is an obsidian:
        add 1 to {topStats::obsydian::%player%}
on death:
    if victim is a player:
        add 1 to {topStats::smierci::%victim%}
        if attacker is a player:
            add 1 to {topStats::zabojstwa::%attacker%}
on place:
    if type of player's tool is {@pandora_item}:
        if name of player's tool is {@pandora_nazwa}:
            add 1 to {topStats::starbox::%player%}
            stop
    add 1 to {topStats::postawione::%player%}
on consume:
    if type of event-item is golden apple:
        add 1 to {topStats::refile::%player%}
    else if type of event-item is enchanted golden apple:
        add 1 to {topStats::koxy::%player%}
on inventory click:
    if inventory name of player's current inventory is "&dTopki":
        cancel event
command /topki:
    trigger:
        open chest with 5 row named "&dTopki" to player
        set slot 40 of player's current inventory to ("%player%" parsed as offline player)'s skull named "&dTwoje statystyki" with lore "&fWykopany stone: &d%{topStats::stone::%player%}%||&fWykopany obsydian: &d%{topStats::obsydian::%player%}%||&fZabójstwa: &d%{topStats::zabojstwa::%player%}%||&fŚmierci: &d%{topStats::smierci::%player%}%||&fPostawione starboxy: &d%{topStats::starbox::%player%}%||&fPostawione bloki: &d%{topStats::postawione::%player%}%||&fZjedzone refile: &d%{topStats::refile::%player%}%||&fZjedzone koxy: &d%{topStats::koxy::%player%}%"
        set slot 10 of player's current inventory to stone named "&dTop wykopany stone"
        set slot 19 of player's current inventory to obsidian named "&dTop wykopany obsydian"
        set slot 12 of player's current inventory to diamond sword named "&dTop zabójstwa"
        set slot 21 of player's current inventory to pufferfish named "&dTop śmierci"
        set slot 14 of player's current inventory to {@pandora_item} named "&dTop postawione starboxy"
        set slot 23 of player's current inventory to brick block named "&dTop postawione bloki"
        set slot 25 of player's current inventory to golden apple named "&dTop zjedzone refile"
        set slot 16 of player's current inventory to enchanted golden apple named "&dTop zjedzone koxy"
        loop {topStats::stone::*}:
            add loop-index to {_players::*}
        loop 10 times:
            loop {_players::*}:
                if {_topStone::%loop-number%} is not set:
                    set {_topStone::%loop-number%} to loop-value-2
                if {topStats::stone::%loop-value-2%} is more than {topStats::stone::%{_topStone::%loop-number%}%}:
                    set {_topStone::%loop-number%} to loop-value-2
                if {_topObsydian::%loop-number%} is not set:
                    set {_topObsydian::%loop-number%} to loop-value-2
                if {topStats::obsydian::%loop-value-2%} is more than {topStats::obsydian::%{_topObsydian::%loop-number%}%}:
                    set {_topObsydian::%loop-number%} to loop-value-2
                if {_topZabojstwa::%loop-number%} is not set:
                    set {_topZabojstwa::%loop-number%} to loop-value-2
                if {topStats::zabojstwa::%loop-value-2%} is more than {topStats::zabojstwa::%{_topZabojstwa::%loop-number%}%}:
                    set {_topZabojstwa::%loop-number%} to loop-value-2
                if {_topSmierci::%loop-number%} is not set:
                    set {_topSmierci::%loop-number%} to loop-value-2
                if {topStats::smierci::%loop-value-2%} is more than {topStats::smierci::%{_topSmierci::%loop-number%}%}:
                    set {_topSmierci::%loop-number%} to loop-value-2
                if {_topstarbox::%loop-number%} is not set:
                    set {_topstarbox::%loop-number%} to loop-value-2
                if {topStats::starbox::%loop-value-2%} is more than {topStats::starbox::%{_topstarbox::%loop-number%}%}:
                    set {_topstarbox::%loop-number%} to loop-value-2
                if {_topPostawione::%loop-number%} is not set:
                    set {_topPostawione::%loop-number%} to loop-value-2
                if {topStats::postawione::%loop-value-2%} is more than {topStats::postawione::%{_topPostawione::%loop-number%}%}:
                    set {_topPostawione::%loop-number%} to loop-value-2
                if {_topRefile::%loop-number%} is not set:
                    set {_topRefile::%loop-number%} to loop-value-2
                if {topStats::refile::%loop-value-2%} is more than {topStats::refile::%{_topRefile::%loop-number%}%}:
                    set {_topRefile::%loop-number%} to loop-value-2
                if {_topKoxy::%loop-number%} is not set:
                    set {_topKoxy::%loop-number%} to loop-value-2
                if {topStats::koxy::%loop-value-2%} is more than {topStats::koxy::%{_topKoxy::%loop-number%}%}:
                    set {_topKoxy::%loop-number%} to loop-value-2
                remove loop-value-2 from {_players::*}
            if {_topStone::%loop-number%} is set:
                set line loop-number of lore of slot 10 of player's current inventory to "&7%loop-number%. &f%{_topStone::%loop-number%}% &7- &d%{topStats::stone::%{_topStone::%loop-number%}%}%"
            if {_topObsydian::%loop-number%} is set:
                set line loop-number of lore of slot 19 of player's current inventory to "&7%loop-number%. &f%{_topObsydian::%loop-number%}% &7- &d%{topStats::obsydian::%{_topObsydian::%loop-number%}%}%"
            if {_topZabojstwa::%loop-number%} is set:
                set line loop-number of lore of slot 12 of player's current inventory to "&7%loop-number%. &f%{_topZabojstwa::%loop-number%}% &7- &d%{topStats::zabojstwa::%{_topZabojstwa::%loop-number%}%}%"
            if {_topSmierci::%loop-number%} is set:
                set line loop-number of lore of slot 21 of player's current inventory to "&7%loop-number%. &f%{_topSmierci::%loop-number%}% &7- &d%{topStats::smierci::%{_topSmierci::%loop-number%}%}%"
            if {_topstarbox::%loop-number%} is set:
                set line loop-number of lore of slot 14 of player's current inventory to "&7%loop-number%. &f%{_topstarbox::%loop-number%}% &7- &d%{topStats::starbox::%{_topstarbox::%loop-number%}%}%"
            if {_topPostawione::%loop-number%} is set:
                set line loop-number of lore of slot 23 of player's current inventory to "&7%loop-number%. &f%{_topPostawione::%loop-number%}% &7- &d%{topStats::postawione::%{_topPostawione::%loop-number%}%}%"
            if {_topRefile::%loop-number%} is set:
                set line loop-number of lore of slot 25 of player's current inventory to "&7%loop-number%. &f%{_topRefile::%loop-number%}% &7- &d%{topStats::refile::%{_topRefile::%loop-number%}%}%"
            if {_topKoxy::%loop-number%} is set:
                set line loop-number of lore of slot 16 of player's current inventory to "&7%loop-number%. &f%{_topKoxy::%loop-number%}% &7- &d%{topStats::koxy::%{_topKoxy::%loop-number%}%}%"

 

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https://skript.pl/temat/37462-topki/#findComment-238456
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