NaJaak 0 Opublikowano 12 marca 2020 Udostępnij Opublikowano 12 marca 2020 Napisał by mi ktoś skrypt na topki gui obojętne sobie zmienię to tak topki: spedzonego czas/przebytego dystansu/wykopanego stone/topka postawionych blokow/topka rzuconych perel/topka zabojstw/topka zjedzonych koxow/topka otwartych case/ i gdzies glowka z swoimi statystykami Cytuj Odnośnik do komentarza https://skript.pl/temat/37462-topki/ Udostępnij na innych stronach Więcej opcji udostępniania...
0 xllka 0 Opublikowano 14 marca 2020 Udostępnij Opublikowano 14 marca 2020 options: pandora_item: jukebox pandora_nazwa: "&8:|: &dStarBox &8:|:" on join: if {topStats::stone::%player%} is not set: set {topStats::stone::%player%} to 0 set {topStats::obsydian::%player%} to 0 set {topStats::zabojstwa::%player%} to 0 set {topStats::smierci::%player%} to 0 set {topStats::starbox::%player%} to 0 set {topStats::postawione::%player%} to 0 set {topStats::refile::%player%} to 0 set {topStats::koxy::%player%} to 0 on mine: if event-block is a stone: add 1 to {topStats::stone::%player%} else if event-block is an obsidian: add 1 to {topStats::obsydian::%player%} on death: if victim is a player: add 1 to {topStats::smierci::%victim%} if attacker is a player: add 1 to {topStats::zabojstwa::%attacker%} on place: if type of player's tool is {@pandora_item}: if name of player's tool is {@pandora_nazwa}: add 1 to {topStats::starbox::%player%} stop add 1 to {topStats::postawione::%player%} on consume: if type of event-item is golden apple: add 1 to {topStats::refile::%player%} else if type of event-item is enchanted golden apple: add 1 to {topStats::koxy::%player%} on inventory click: if inventory name of player's current inventory is "&dTopki": cancel event command /topki: trigger: open chest with 5 row named "&dTopki" to player set slot 40 of player's current inventory to ("%player%" parsed as offline player)'s skull named "&dTwoje statystyki" with lore "&fWykopany stone: &d%{topStats::stone::%player%}%||&fWykopany obsydian: &d%{topStats::obsydian::%player%}%||&fZabójstwa: &d%{topStats::zabojstwa::%player%}%||&fŚmierci: &d%{topStats::smierci::%player%}%||&fPostawione starboxy: &d%{topStats::starbox::%player%}%||&fPostawione bloki: &d%{topStats::postawione::%player%}%||&fZjedzone refile: &d%{topStats::refile::%player%}%||&fZjedzone koxy: &d%{topStats::koxy::%player%}%" set slot 10 of player's current inventory to stone named "&dTop wykopany stone" set slot 19 of player's current inventory to obsidian named "&dTop wykopany obsydian" set slot 12 of player's current inventory to diamond sword named "&dTop zabójstwa" set slot 21 of player's current inventory to pufferfish named "&dTop śmierci" set slot 14 of player's current inventory to {@pandora_item} named "&dTop postawione starboxy" set slot 23 of player's current inventory to brick block named "&dTop postawione bloki" set slot 25 of player's current inventory to golden apple named "&dTop zjedzone refile" set slot 16 of player's current inventory to enchanted golden apple named "&dTop zjedzone koxy" loop {topStats::stone::*}: add loop-index to {_players::*} loop 10 times: loop {_players::*}: if {_topStone::%loop-number%} is not set: set {_topStone::%loop-number%} to loop-value-2 if {topStats::stone::%loop-value-2%} is more than {topStats::stone::%{_topStone::%loop-number%}%}: set {_topStone::%loop-number%} to loop-value-2 if {_topObsydian::%loop-number%} is not set: set {_topObsydian::%loop-number%} to loop-value-2 if {topStats::obsydian::%loop-value-2%} is more than {topStats::obsydian::%{_topObsydian::%loop-number%}%}: set {_topObsydian::%loop-number%} to loop-value-2 if {_topZabojstwa::%loop-number%} is not set: set {_topZabojstwa::%loop-number%} to loop-value-2 if {topStats::zabojstwa::%loop-value-2%} is more than {topStats::zabojstwa::%{_topZabojstwa::%loop-number%}%}: set {_topZabojstwa::%loop-number%} to loop-value-2 if {_topSmierci::%loop-number%} is not set: set {_topSmierci::%loop-number%} to loop-value-2 if {topStats::smierci::%loop-value-2%} is more than {topStats::smierci::%{_topSmierci::%loop-number%}%}: set {_topSmierci::%loop-number%} to loop-value-2 if {_topstarbox::%loop-number%} is not set: set {_topstarbox::%loop-number%} to loop-value-2 if {topStats::starbox::%loop-value-2%} is more than {topStats::starbox::%{_topstarbox::%loop-number%}%}: set {_topstarbox::%loop-number%} to loop-value-2 if {_topPostawione::%loop-number%} is not set: set {_topPostawione::%loop-number%} to loop-value-2 if {topStats::postawione::%loop-value-2%} is more than {topStats::postawione::%{_topPostawione::%loop-number%}%}: set {_topPostawione::%loop-number%} to loop-value-2 if {_topRefile::%loop-number%} is not set: set {_topRefile::%loop-number%} to loop-value-2 if {topStats::refile::%loop-value-2%} is more than {topStats::refile::%{_topRefile::%loop-number%}%}: set {_topRefile::%loop-number%} to loop-value-2 if {_topKoxy::%loop-number%} is not set: set {_topKoxy::%loop-number%} to loop-value-2 if {topStats::koxy::%loop-value-2%} is more than {topStats::koxy::%{_topKoxy::%loop-number%}%}: set {_topKoxy::%loop-number%} to loop-value-2 remove loop-value-2 from {_players::*} if {_topStone::%loop-number%} is set: set line loop-number of lore of slot 10 of player's current inventory to "&7%loop-number%. &f%{_topStone::%loop-number%}% &7- &d%{topStats::stone::%{_topStone::%loop-number%}%}%" if {_topObsydian::%loop-number%} is set: set line loop-number of lore of slot 19 of player's current inventory to "&7%loop-number%. &f%{_topObsydian::%loop-number%}% &7- &d%{topStats::obsydian::%{_topObsydian::%loop-number%}%}%" if {_topZabojstwa::%loop-number%} is set: set line loop-number of lore of slot 12 of player's current inventory to "&7%loop-number%. &f%{_topZabojstwa::%loop-number%}% &7- &d%{topStats::zabojstwa::%{_topZabojstwa::%loop-number%}%}%" if {_topSmierci::%loop-number%} is set: set line loop-number of lore of slot 21 of player's current inventory to "&7%loop-number%. &f%{_topSmierci::%loop-number%}% &7- &d%{topStats::smierci::%{_topSmierci::%loop-number%}%}%" if {_topstarbox::%loop-number%} is set: set line loop-number of lore of slot 14 of player's current inventory to "&7%loop-number%. &f%{_topstarbox::%loop-number%}% &7- &d%{topStats::starbox::%{_topstarbox::%loop-number%}%}%" if {_topPostawione::%loop-number%} is set: set line loop-number of lore of slot 23 of player's current inventory to "&7%loop-number%. &f%{_topPostawione::%loop-number%}% &7- &d%{topStats::postawione::%{_topPostawione::%loop-number%}%}%" if {_topRefile::%loop-number%} is set: set line loop-number of lore of slot 25 of player's current inventory to "&7%loop-number%. &f%{_topRefile::%loop-number%}% &7- &d%{topStats::refile::%{_topRefile::%loop-number%}%}%" if {_topKoxy::%loop-number%} is set: set line loop-number of lore of slot 16 of player's current inventory to "&7%loop-number%. &f%{_topKoxy::%loop-number%}% &7- &d%{topStats::koxy::%{_topKoxy::%loop-number%}%}%" Cytuj Odnośnik do komentarza https://skript.pl/temat/37462-topki/#findComment-238456 Udostępnij na innych stronach Więcej opcji udostępniania...
Pytanie
NaJaak 0
Napisał by mi ktoś skrypt na topki gui obojętne sobie zmienię to tak topki:
spedzonego czas/przebytego dystansu/wykopanego stone/topka postawionych blokow/topka rzuconych perel/topka zabojstw/topka zjedzonych koxow/topka otwartych case/
i gdzies glowka z swoimi statystykami
Odnośnik do komentarza
https://skript.pl/temat/37462-topki/Udostępnij na innych stronach
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