options:
pandora_item: jukebox
pandora_nazwa: "&8:|: &dStarBox &8:|:"
on join:
if {topStats::stone::%player%} is not set:
set {topStats::stone::%player%} to 0
set {topStats::obsydian::%player%} to 0
set {topStats::zabojstwa::%player%} to 0
set {topStats::smierci::%player%} to 0
set {topStats::starbox::%player%} to 0
set {topStats::postawione::%player%} to 0
set {topStats::refile::%player%} to 0
set {topStats::koxy::%player%} to 0
on mine:
if event-block is a stone:
add 1 to {topStats::stone::%player%}
else if event-block is an obsidian:
add 1 to {topStats::obsydian::%player%}
on death:
if victim is a player:
add 1 to {topStats::smierci::%victim%}
if attacker is a player:
add 1 to {topStats::zabojstwa::%attacker%}
on place:
if type of player's tool is {@pandora_item}:
if name of player's tool is {@pandora_nazwa}:
add 1 to {topStats::starbox::%player%}
stop
add 1 to {topStats::postawione::%player%}
on consume:
if type of event-item is golden apple:
add 1 to {topStats::refile::%player%}
else if type of event-item is enchanted golden apple:
add 1 to {topStats::koxy::%player%}
on inventory click:
if inventory name of player's current inventory is "&dTopki":
cancel event
command /topki:
trigger:
open chest with 5 row named "&dTopki" to player
set slot 40 of player's current inventory to ("%player%" parsed as offline player)'s skull named "&dTwoje statystyki" with lore "&fWykopany stone: &d%{topStats::stone::%player%}%||&fWykopany obsydian: &d%{topStats::obsydian::%player%}%||&fZabójstwa: &d%{topStats::zabojstwa::%player%}%||&fŚmierci: &d%{topStats::smierci::%player%}%||&fPostawione starboxy: &d%{topStats::starbox::%player%}%||&fPostawione bloki: &d%{topStats::postawione::%player%}%||&fZjedzone refile: &d%{topStats::refile::%player%}%||&fZjedzone koxy: &d%{topStats::koxy::%player%}%"
set slot 10 of player's current inventory to stone named "&dTop wykopany stone"
set slot 19 of player's current inventory to obsidian named "&dTop wykopany obsydian"
set slot 12 of player's current inventory to diamond sword named "&dTop zabójstwa"
set slot 21 of player's current inventory to pufferfish named "&dTop śmierci"
set slot 14 of player's current inventory to {@pandora_item} named "&dTop postawione starboxy"
set slot 23 of player's current inventory to brick block named "&dTop postawione bloki"
set slot 25 of player's current inventory to golden apple named "&dTop zjedzone refile"
set slot 16 of player's current inventory to enchanted golden apple named "&dTop zjedzone koxy"
loop {topStats::stone::*}:
add loop-index to {_players::*}
loop 10 times:
loop {_players::*}:
if {_topStone::%loop-number%} is not set:
set {_topStone::%loop-number%} to loop-value-2
if {topStats::stone::%loop-value-2%} is more than {topStats::stone::%{_topStone::%loop-number%}%}:
set {_topStone::%loop-number%} to loop-value-2
if {_topObsydian::%loop-number%} is not set:
set {_topObsydian::%loop-number%} to loop-value-2
if {topStats::obsydian::%loop-value-2%} is more than {topStats::obsydian::%{_topObsydian::%loop-number%}%}:
set {_topObsydian::%loop-number%} to loop-value-2
if {_topZabojstwa::%loop-number%} is not set:
set {_topZabojstwa::%loop-number%} to loop-value-2
if {topStats::zabojstwa::%loop-value-2%} is more than {topStats::zabojstwa::%{_topZabojstwa::%loop-number%}%}:
set {_topZabojstwa::%loop-number%} to loop-value-2
if {_topSmierci::%loop-number%} is not set:
set {_topSmierci::%loop-number%} to loop-value-2
if {topStats::smierci::%loop-value-2%} is more than {topStats::smierci::%{_topSmierci::%loop-number%}%}:
set {_topSmierci::%loop-number%} to loop-value-2
if {_topstarbox::%loop-number%} is not set:
set {_topstarbox::%loop-number%} to loop-value-2
if {topStats::starbox::%loop-value-2%} is more than {topStats::starbox::%{_topstarbox::%loop-number%}%}:
set {_topstarbox::%loop-number%} to loop-value-2
if {_topPostawione::%loop-number%} is not set:
set {_topPostawione::%loop-number%} to loop-value-2
if {topStats::postawione::%loop-value-2%} is more than {topStats::postawione::%{_topPostawione::%loop-number%}%}:
set {_topPostawione::%loop-number%} to loop-value-2
if {_topRefile::%loop-number%} is not set:
set {_topRefile::%loop-number%} to loop-value-2
if {topStats::refile::%loop-value-2%} is more than {topStats::refile::%{_topRefile::%loop-number%}%}:
set {_topRefile::%loop-number%} to loop-value-2
if {_topKoxy::%loop-number%} is not set:
set {_topKoxy::%loop-number%} to loop-value-2
if {topStats::koxy::%loop-value-2%} is more than {topStats::koxy::%{_topKoxy::%loop-number%}%}:
set {_topKoxy::%loop-number%} to loop-value-2
remove loop-value-2 from {_players::*}
if {_topStone::%loop-number%} is set:
set line loop-number of lore of slot 10 of player's current inventory to "&7%loop-number%. &f%{_topStone::%loop-number%}% &7- &d%{topStats::stone::%{_topStone::%loop-number%}%}%"
if {_topObsydian::%loop-number%} is set:
set line loop-number of lore of slot 19 of player's current inventory to "&7%loop-number%. &f%{_topObsydian::%loop-number%}% &7- &d%{topStats::obsydian::%{_topObsydian::%loop-number%}%}%"
if {_topZabojstwa::%loop-number%} is set:
set line loop-number of lore of slot 12 of player's current inventory to "&7%loop-number%. &f%{_topZabojstwa::%loop-number%}% &7- &d%{topStats::zabojstwa::%{_topZabojstwa::%loop-number%}%}%"
if {_topSmierci::%loop-number%} is set:
set line loop-number of lore of slot 21 of player's current inventory to "&7%loop-number%. &f%{_topSmierci::%loop-number%}% &7- &d%{topStats::smierci::%{_topSmierci::%loop-number%}%}%"
if {_topstarbox::%loop-number%} is set:
set line loop-number of lore of slot 14 of player's current inventory to "&7%loop-number%. &f%{_topstarbox::%loop-number%}% &7- &d%{topStats::starbox::%{_topstarbox::%loop-number%}%}%"
if {_topPostawione::%loop-number%} is set:
set line loop-number of lore of slot 23 of player's current inventory to "&7%loop-number%. &f%{_topPostawione::%loop-number%}% &7- &d%{topStats::postawione::%{_topPostawione::%loop-number%}%}%"
if {_topRefile::%loop-number%} is set:
set line loop-number of lore of slot 25 of player's current inventory to "&7%loop-number%. &f%{_topRefile::%loop-number%}% &7- &d%{topStats::refile::%{_topRefile::%loop-number%}%}%"
if {_topKoxy::%loop-number%} is set:
set line loop-number of lore of slot 16 of player's current inventory to "&7%loop-number%. &f%{_topKoxy::%loop-number%}% &7- &d%{topStats::koxy::%{_topKoxy::%loop-number%}%}%"