Chciałbym zrobić użycia stoniarki, że po 100 uzyciach stoniarka sie niszczy i jej nie ma
Spoiler
variables:
{stone1::%player%} = 0
options:
craft1: redstone
craft2: iron block
craft3: redstone
craft4: iron block
craft5: piston
craft6: iron block
craft7: redstone
craft8: iron block
craft9: redstone
command /stone [<text>]:
trigger:
give 1 stone named "&8-> &3Stoniarka &8[&eI&8] &8<-" to the player
on break of stone:
{stone1.%event-block%} is true:
player is holding gold pickaxe:
set {stone1.%event-block%} to false
send "&8» &7Pomyslnie, usunales stoniarke!"
player can hold 1 stone:
give 1 stone named "&8-> &3Stoniarka &8[&eI&8] &8<-" to the player
player doesn't have enough space for 1 stone named "&8-> &3Stoniarka &8[&eI&8] &8<-":
drop 1 stone named "&8-> &3Stoniarka &8[&eI&8] &8<-"
else:
wait 2 second
remove 1 from {stone1::%player%}
set the event-block to stone
stop
if {stone1::%player%} is less than 1:
set {stone1.%event-block%} to false
set the event-block to air
stop
on place of stone:
if tool is stone named "&8-> &3Stoniarka &8[&eI&8] &8<-":
send "&8» &7Pomyslnie, postawiles stoniarke!"
set {stone1.%event-block%} to true
add 5 to {stone1::%player%}
wait 1 tick
set event-block to stone
stop
on script load:
register new shaped recipe for 1 stone named "&8-> &3Stoniarka &8[&eI&8] &8<-" using {@craft1}, {@craft2}, {@craft3}, {@craft4}, {@craft5}, {@craft6}, {@craft7}, {@craft8}, {@craft9}
Pytanie
TheKoz4k 0
Chciałbym zrobić użycia stoniarki, że po 100 uzyciach stoniarka sie niszczy i jej nie ma
variables:
{stone1::%player%} = 0
options:
craft1: redstone
craft2: iron block
craft3: redstone
craft4: iron block
craft5: piston
craft6: iron block
craft7: redstone
craft8: iron block
craft9: redstone
command /stone [<text>]:
trigger:
give 1 stone named "&8-> &3Stoniarka &8[&eI&8] &8<-" to the player
on break of stone:
{stone1.%event-block%} is true:
player is holding gold pickaxe:
set {stone1.%event-block%} to false
send "&8» &7Pomyslnie, usunales stoniarke!"
player can hold 1 stone:
give 1 stone named "&8-> &3Stoniarka &8[&eI&8] &8<-" to the player
player doesn't have enough space for 1 stone named "&8-> &3Stoniarka &8[&eI&8] &8<-":
drop 1 stone named "&8-> &3Stoniarka &8[&eI&8] &8<-"
else:
wait 2 second
remove 1 from {stone1::%player%}
set the event-block to stone
stop
if {stone1::%player%} is less than 1:
set {stone1.%event-block%} to false
set the event-block to air
stop
on place of stone:
if tool is stone named "&8-> &3Stoniarka &8[&eI&8] &8<-":
send "&8» &7Pomyslnie, postawiles stoniarke!"
set {stone1.%event-block%} to true
add 5 to {stone1::%player%}
wait 1 tick
set event-block to stone
stop
on script load:
register new shaped recipe for 1 stone named "&8-> &3Stoniarka &8[&eI&8] &8<-" using {@craft1}, {@craft2}, {@craft3}, {@craft4}, {@craft5}, {@craft6}, {@craft7}, {@craft8}, {@craft9}
Odnośnik do komentarza
https://skript.pl/temat/33836-problem-z-uzyciami-stoniarki/Udostępnij na innych stronach
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