Witam, zwracam się do was z prośbą, o poprawienie skryptu czy moglby mnie ktoś pokierować i powiedziec, jak naprawić te błędy ?
on join:if{topki2::%Player%} is not set:set{topki2::%player%} to trueset{koxy2::%player%} to 0set{refile2::%player%} to 0set{kill2::%player%} to 0set{wykstone2::%player%} to 0
command /resettopki [<text>]:
trigger:if player has permission "*":delete{topki2::*}delete{koxy2::*}delete{refile2::*}delete{kill2::*}delete{wykstone2::*}
broadcast "&cAdministrator &4%player% &czresetowal wszystkie dostepne topki na serwerze!"else:
send "&cGosciu, nie mozesz!"
command /topki [<text>]:
trigger:
close player's inventory
open chest with3 rows named "&cTOPKI W GUI" to player
loop 27 times:set player's current inventory's slot loop-number -1 to gray glass pane named " "set player's current inventory's slot 10 to stone named "&c&oTOP 10 GORNIKOW!"set player's current inventory's slot 12 to golden apple:1 named "&c&oTOP 10 ZJEDZONYCH KOXOW!"set player's current inventory's slot 14 to golden apple:0 named "&c&oTOP 10 ZJEDZONYCH REFILI!"set player's current inventory's slot 16 to diamond sword named "&c&oTOP 10 ZABOJSTW!"set{_t1} to size of{wykstone2::*}
loop {_t1} times:
loop {wykstone2::*}:if{_v.%loop-number%} is not set:set{_v.%loop-number%} to loop-value
set{_n.%loop-number%} to loop-index
if loop-value is larger than {_v.%loop-number%}:set{_v.%loop-number%} to loop-value
set{_n.%loop-number%} to loop-index
remove {_v.%loop-number%} from {wykstone2::*}
wait 2 tick
loop {_t1} times:if loop-number is smaller than or equal to 10:set{_lore::%loop-number%} to " &4%loop-number%. &c%{_n.%loop-number%}% &8- &7wykopane &c%{_v.%loop-number%}% &7kamienia"set{wykstone2::%{_n.%loop-number%}%} to {_v.%loop-number%}set{_lore} to join {_lore::*}with"||"if{_lore} is set:set lore of player's current inventory's slot 10 to {_lore}else:set lore of player's current inventory's slot 10 to "&cBrak uzytkownikow w bazie danych!"set{_t2} to size of{koxy2::*}
loop {_t2} times:
loop {koxy2::*}:if{_v2.%loop-number%} is not set:set{_v2.%loop-number%} to loop-value
set{_n2.%loop-number%} to loop-index
if loop-value is larger than {_v2.%loop-number%}:set{_v2.%loop-number%} to loop-value
set{_n2.%loop-number%} to loop-index
remove {_v2.%loop-number%} from {koxy2::*}
wait 2 tick
loop {_t2} times:if loop-number is smaller than or equal to 10:set{_lore2::%loop-number%} to " &4%loop-number%. &c%{_n2.%loop-number%}% &8- &7zjedonych &c%{_v2.%loop-number%}% &7koxow"set{koxy2::%{_n2.%loop-number%}%} to {_v2.%loop-number%}set{_lore2} to join {_lore2::*}with"||"if{_lore2} is set:set lore of player's current inventory's slot 12 to {_lore2}else:set lore of player's current inventory's slot 12 to "&cBrak uzytkownikow w bazie danych!"set{_t3} to size of{refile2::*}
loop {_t3} times:
loop {refile2::*}:if{_v3.%loop-number%} is not set:set{_v3.%loop-number%} to loop-value
set{_n3.%loop-number%} to loop-index
if loop-value is larger than {_v3.%loop-number%}:set{_v3.%loop-number%} to loop-value
set{_n3.%loop-number%} to loop-index
remove {_v3.%loop-number%} from {refile2::*}
wait 2 tick
loop {_t3} times:if loop-number is smaller than or equal to 10:set{_lore3::%loop-number%} to " &4%loop-number%. &c%{_n3.%loop-number%}% &8- &7zjedonych &c%{_v3.%loop-number%}% &7refili"set{refile2::%{_n3.%loop-number%}%} to {_v3.%loop-number%}set{_lore3} to join {_lore3::*}with"||"if{_lore3} is set:set lore of player's current inventory's slot 14 to {_lore3}else:set lore of player's current inventory's slot 14 to "&cBrak uzytkownikow w bazie danych!"set{_t4} to size of{kill2::*}
loop {_t4} times:
loop {kill2::*}:if{_v4.%loop-number%} is not set:set{_v4.%loop-number%} to loop-value
set{_n4.%loop-number%} to loop-index
if loop-value is larger than {_v4.%loop-number%}:set{_v4.%loop-number%} to loop-value
set{_n4.%loop-number%} to loop-index
remove {_v4.%loop-number%} from {kill2::*}
wait 2 tick
loop {_t4} times:if loop-number is smaller than or equal to 10:set{_lore4::%loop-number%} to " &4%loop-number%. &c%{_n4.%loop-number%}% &8- &7zabitych &c%{_v4.%loop-number%}% &7graczy"set{kill2::%{_n4.%loop-number%}%} to {_v4.%loop-number%}set{_lore4} to join {_lore4::*}with"||"if{_lore4} is set:set lore of player's current inventory's slot 16 to {_lore4}else:set lore of player's current inventory's slot 16 to "&cBrak uzytkownikow w bazie danych!"
on inventory click:if"%inventory name of player's current inventory%" is "&cTOPKI W GUI":
cancel event
on death:if attacker is player:if victim is player:
add 1 to {kill2::%attacker%}
on eat of golden apple:0:
add 1 to {refile2::%player%}
on eat of golden apple:1:
add 1 to {koxy2::%player%}
on mine of stone:
add 1 to {wykstone2::%player%}
Pytanie
heavy_lung 0
Witam, zwracam się do was z prośbą, o poprawienie skryptu czy moglby mnie ktoś pokierować i powiedziec, jak naprawić te błędy ?
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