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heavy_lung

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Osiągnięcia heavy_lung

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Początkujący I (2/13)

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  1. No luzno mordeczko, niema co się spinac bo to tylko głupi, kod mysle logicznie ale w zyciu i pracy a nie w grach Poprosiłem tylko o pomoc, ale ty też musisz zrozumiec że nie każdy wszystko potrafi tym bardziej że pisanie skryptów opiera się programowaniu w java script o którym ja nie mam bladego pojęcia bo inaczej bym tu nie pisał to chyba logiczne nie ? Trudno nie będę się zamartwiać jakimś głupim kodem miałem tylko nadzieje ze ktoś mnie wyręczy i pomoże bo chciałem sobie pograc w wolnym czasie ze znajomymi ale troche nie funkcjonuje ten drop wiec lipa ale trudno nic sie nie stało, możesz zamknąć ten temat, btw. zrobiłem to tak jak kazałes po prostu występuja nastepne bledy. Nwm jakoś to zrobiłem, nwm czy dobrze ale wystepuje teraz taki 1 błąd [15:07:47 ERROR]: {_id::*} can't be set to 'uncolored lore of clicked item' because the latter is not an object (drop.sk, line 106: set {_id::*} to uncolored lore of clicked item') Mozesz usunąc post [15:07:47 ERROR]: {_id::*} can't be set to 'uncolored lore of clicked item' because the latter is not an object (drop.sk, line 106: set {_id::*} to uncolored lore of clicked item') Co z tym błędem ?
  2. Zrobiłem tak jak mówisz ale są kolejne błedy [14:28:37 ERROR]: {_id::*} can't be set to 'uncolored lore of clicked item' because the latter is not an object (drop.sk, line 106: set {_id::*} to uncolored lore of clicked item') [14:28:37 ERROR]: Invalid use of quotes ("). If you want to use quotes in "quoted text", double them: "". (drop.sk, line 110: set {_slot} to index of clicked slot + 1" parsed as integer') Wiem poprawiłem taby ale wciąz jest to samo po mimo że zrobiłem to jak trzeba. Pomózcie proszę na prawde mi na tym zalezy moge się jakoś odwdzieczyc tylko powiedzcie jak. [ERROR]: {_id::*} can't be set to 'uncolored lore of clicked item' because the latter is not an object (drop.sk, line 106: set {_id::*} to uncolored lore of clicked item') [14:35:52 ERROR]: Invalid use of quotes ("). If you want to use quotes in "quoted text", double them: "". (drop.sk, line 110: set {_slot} to index of clicked slot + 1" parsed as integer') To są ostatnie błędy
  3. ERROR]: indentation error: expected 16 spaces, but found 4 tabs (drop.sk, line 106: set {_id::*} to uncolored lore of clicked item') [14:24:18 ERROR]: indentation error: expected 20 spaces, but found 5 tabs (drop.sk, line 110: set {_slot} to index of clicked slot + 1" parsed as integer') [14:24:19 INFO]: [Skript] Encountered 2 errors while reloading drop.sk! Poprawisz mi to?
  4. Próbuje tak zrobić ale teraz mi wyskakuje coś takiego [14:17:18 ERROR]: {_id::*} can't be set to 'uncolored lore of clicked item' because the latter is not an object (drop.sk, line 106: set {_id::*} to uncolored lore of clicked item') [14:17:18 ERROR]: {_id::*} can't be set to 'uncolored lore of clicked item parsed as integer' because the latter is not an object (drop.sk, line 109: set {_id::*} to uncolored lore of clicked item parsed as integer') [14:17:18 ERROR]: Invalid use of quotes ("). If you want to use quotes in "quoted text", double them: "". (drop.sk, line 110: set {_slot} to index of clicked slot + 1" parsed as integer') [14:17:18 INFO]: [Skript] Encountered 3 errors while reloading drop.sk!
  5. Musisz mi wybaczyć ale na prawdę nie rozumiem to jak zrobić, czy mógłbyś mi podmienić tą 1 linijke jeśli nie to rozumiem, mimo wszystko dziękuje ci za pomoc.
  6. Mistrzuniu czy mógłbyś mi to poprawić, jestem zielony i nie wiem jak to poprawić prosze!
  7. . ERROR]: {_id::*} can't be set to 'uncolored lore of clicked item' because the latter is not an object (drop.sk, line 106: set {_id::*} to uncolored lore of clicked item') ERROR]: the clicked slot is not a number (drop.sk, line 110: set {_slot} to "%clicked slot + 1%" parsed as integer') Masz tu cały kod jeśli to pomoże
  8. Witajcie mam problem otóz w moim skrypcie występuje taki błąd jak to naprawic [12:44:30 ERROR]: Can't compare a slot with ('between 0' and '35') (drop.sk, line 105: if clicked slot is between 0 and 35:') Odwdzięczę się za pomoc
  9. Witam, zwracam się do was z prośbą, o poprawienie skryptu czy moglby mnie ktoś pokierować i powiedziec, jak naprawić te błędy ? on join: if {topki2::%Player%} is not set: set {topki2::%player%} to true set {koxy2::%player%} to 0 set {refile2::%player%} to 0 set {kill2::%player%} to 0 set {wykstone2::%player%} to 0 command /resettopki [<text>]: trigger: if player has permission "*": delete {topki2::*} delete {koxy2::*} delete {refile2::*} delete {kill2::*} delete {wykstone2::*} broadcast "&cAdministrator &4%player% &czresetowal wszystkie dostepne topki na serwerze!" else: send "&cGosciu, nie mozesz!" command /topki [<text>]: trigger: close player's inventory open chest with 3 rows named "&cTOPKI W GUI" to player loop 27 times: set player's current inventory's slot loop-number -1 to gray glass pane named " " set player's current inventory's slot 10 to stone named "&c&oTOP 10 GORNIKOW!" set player's current inventory's slot 12 to golden apple:1 named "&c&oTOP 10 ZJEDZONYCH KOXOW!" set player's current inventory's slot 14 to golden apple:0 named "&c&oTOP 10 ZJEDZONYCH REFILI!" set player's current inventory's slot 16 to diamond sword named "&c&oTOP 10 ZABOJSTW!" set {_t1} to size of {wykstone2::*} loop {_t1} times: loop {wykstone2::*}: if {_v.%loop-number%} is not set: set {_v.%loop-number%} to loop-value set {_n.%loop-number%} to loop-index if loop-value is larger than {_v.%loop-number%}: set {_v.%loop-number%} to loop-value set {_n.%loop-number%} to loop-index remove {_v.%loop-number%} from {wykstone2::*} wait 2 tick loop {_t1} times: if loop-number is smaller than or equal to 10: set {_lore::%loop-number%} to " &4%loop-number%. &c%{_n.%loop-number%}% &8- &7wykopane &c%{_v.%loop-number%}% &7kamienia" set {wykstone2::%{_n.%loop-number%}%} to {_v.%loop-number%} set {_lore} to join {_lore::*} with "||" if {_lore} is set: set lore of player's current inventory's slot 10 to {_lore} else: set lore of player's current inventory's slot 10 to "&cBrak uzytkownikow w bazie danych!" set {_t2} to size of {koxy2::*} loop {_t2} times: loop {koxy2::*}: if {_v2.%loop-number%} is not set: set {_v2.%loop-number%} to loop-value set {_n2.%loop-number%} to loop-index if loop-value is larger than {_v2.%loop-number%}: set {_v2.%loop-number%} to loop-value set {_n2.%loop-number%} to loop-index remove {_v2.%loop-number%} from {koxy2::*} wait 2 tick loop {_t2} times: if loop-number is smaller than or equal to 10: set {_lore2::%loop-number%} to " &4%loop-number%. &c%{_n2.%loop-number%}% &8- &7zjedonych &c%{_v2.%loop-number%}% &7koxow" set {koxy2::%{_n2.%loop-number%}%} to {_v2.%loop-number%} set {_lore2} to join {_lore2::*} with "||" if {_lore2} is set: set lore of player's current inventory's slot 12 to {_lore2} else: set lore of player's current inventory's slot 12 to "&cBrak uzytkownikow w bazie danych!" set {_t3} to size of {refile2::*} loop {_t3} times: loop {refile2::*}: if {_v3.%loop-number%} is not set: set {_v3.%loop-number%} to loop-value set {_n3.%loop-number%} to loop-index if loop-value is larger than {_v3.%loop-number%}: set {_v3.%loop-number%} to loop-value set {_n3.%loop-number%} to loop-index remove {_v3.%loop-number%} from {refile2::*} wait 2 tick loop {_t3} times: if loop-number is smaller than or equal to 10: set {_lore3::%loop-number%} to " &4%loop-number%. &c%{_n3.%loop-number%}% &8- &7zjedonych &c%{_v3.%loop-number%}% &7refili" set {refile2::%{_n3.%loop-number%}%} to {_v3.%loop-number%} set {_lore3} to join {_lore3::*} with "||" if {_lore3} is set: set lore of player's current inventory's slot 14 to {_lore3} else: set lore of player's current inventory's slot 14 to "&cBrak uzytkownikow w bazie danych!" set {_t4} to size of {kill2::*} loop {_t4} times: loop {kill2::*}: if {_v4.%loop-number%} is not set: set {_v4.%loop-number%} to loop-value set {_n4.%loop-number%} to loop-index if loop-value is larger than {_v4.%loop-number%}: set {_v4.%loop-number%} to loop-value set {_n4.%loop-number%} to loop-index remove {_v4.%loop-number%} from {kill2::*} wait 2 tick loop {_t4} times: if loop-number is smaller than or equal to 10: set {_lore4::%loop-number%} to " &4%loop-number%. &c%{_n4.%loop-number%}% &8- &7zabitych &c%{_v4.%loop-number%}% &7graczy" set {kill2::%{_n4.%loop-number%}%} to {_v4.%loop-number%} set {_lore4} to join {_lore4::*} with "||" if {_lore4} is set: set lore of player's current inventory's slot 16 to {_lore4} else: set lore of player's current inventory's slot 16 to "&cBrak uzytkownikow w bazie danych!" on inventory click: if "%inventory name of player's current inventory%" is "&cTOPKI W GUI": cancel event on death: if attacker is player: if victim is player: add 1 to {kill2::%attacker%} on eat of golden apple:0: add 1 to {refile2::%player%} on eat of golden apple:1: add 1 to {koxy2::%player%} on mine of stone: add 1 to {wykstone2::%player%}
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