Witam tak jak w temacie, tu wkleje kod, a na samym dole bląd
#autor: ItachiStudio
#!!!Zakaz podszywania sie pod autora!!!
on join:
set {collow.%player%} to false
command /saveeq:
trigger:
add 1 to {backeq.liczba.%player%}
if {collow.%player%} is false:
send "&6Ekwipunek Zostal Zapisany :)" to player
set {collow.%player%} to true
if {backeq.liczba.%player%} is 1:
delete {eq.%player%.1::*}
set {czas.%player%.1} to now
set {forma.%player%.1::*} to "&2ZAPIS WYKONANY PRZEZ GRACZA"
set {ostatni.%player%.1::*} to "&2ZAPIS 1"
delete {liczbaitow.%player%.1}
loop all items in the player's inventory:
wait 5 ticks
add loop-item to {eq.%player%.1::*}
add 1 to {liczbaitow.%player%.1}
if {backeq.liczba.%player%} is 2:
delete {eq.%player%.2::*}
set {czas.%player%.2} to now
set {forma.%player%.2::*} to "&2ZAPIS WYKONANY PRZEZ GRACZA"
set {ostatni.%player%.1::*} to "&2ZAPIS 2"
delete {liczbaitow.%player%.2}
loop all items in the player's inventory:
wait 5 ticks
add loop-item to {eq.%player%.2::*}
add 1 to {liczbaitow.%player%.2}
if {backeq.liczba.%player%} is 3:
delete {eq.%player%.3::*}
set {czas.%player%.3} to now
set {forma.%player%.3::*} to "&2ZAPIS WYKONANY PRZEZ GRACZA"
set {ostatni.%player%.1::*} to "&2ZAPIS 3"
delete {liczbaitow.%player%.3}
loop all items in the player's inventory:
wait 5 ticks
add loop-item to {eq.%player%.3::*}
add 1 to {liczbaitow.%player%.3}
if {backeq.liczba.%player%} is 4:
delete {eq.%player%.4::*}
set {czas.%player%.4} to now
set {forma.%player%.4::*} to "&2ZAPIS WYKONANY PRZEZ GRACZA"
set {ostatni.%player%.1::*} to "&2ZAPIS 4"
delete {liczbaitow.%player%.4}
loop all items in the player's inventory:
wait 5 ticks
add loop-item to {eq.%player%.4::*}
add 1 to {liczbaitow.%player%.4}
if {backeq.liczba.%player%} is bigger than 5:
delete {eq.%player%.5::*}
set {czas.%player%.5} to now
set {forma.%player%.5::*} to "&2ZAPIS WYKONANY PRZEZ GRACZA"
set {ostatni.%player%.1::*} to "&2ZAPIS 5"
set {backeq.liczba.%player%} to 0
delete {liczbaitow.%player%.5}
loop all items in the player's inventory:
wait 5 ticks
add loop-item to {eq.%player%.5::*}
add 1 to {liczbaitow.%player%.5}
wait 1200 ticks
set {collow.%player%} to false
Stop
if {collow.%player%} is true:
send "&4EQ Mozna Zapisywac Co Minute." to player
command /backeq [<player>] [<text>]:
trigger:
if player has permission "Itachi.eq.back":
if arg 1 is not set:
send "&c/BackEQ NICK" to player
stop
if arg 1 is set:
if arg 2 is not set:
open chest with 5 rows named "&5BACKEQ" to player
wait 2 ticks
format slot 0 of player with 1 of chest named "&6Zapisy Eq Gracza %player-arg%" to run [execute player command "/backeq %player-arg%"]
format slot 8 of player with 1 of fire named "&6EXIT" to close
format slot 20 of player with 1 of zombie head named "%{forma.%player-arg%.1::*}%" with lore "&7DATA: &2%{czas.%player-arg%.1}%||&7LICZBA ITEMOW: &2%{liczbaitow.%player-arg%.1}%" to run [execute player command "/backeq %player-arg% 1"]
format slot 21 of player with 1 of zombie head named "%{forma.%player-arg%.2::*}%" with lore "&7DATA: &2%{czas.%player-arg%.2}%||&7LICZBA ITEMOW: &2%{liczbaitow.%player-arg%.2}%" to run [execute player command "/backeq %player-arg% 2"]
format slot 22 of player with 1 of zombie head named "%{forma.%player-arg%.3::*}%" with lore "&7DATA: &2%{czas.%player-arg%.3}%||&7LICZBA ITEMOW: &2%{liczbaitow.%player-arg%.3}%" to run [execute player command "/backeq %player-arg% 3"]
format slot 23 of player with 1 of zombie head named "%{forma.%player-arg%.4::*}%" with lore "&7DATA: &2%{czas.%player-arg%.4}%||&7LICZBA ITEMOW: &2%{liczbaitow.%player-arg%.4}%" to run [execute player command "/backeq %player-arg% 4"]
format slot 24 of player with 1 of zombie head named "%{forma.%player-arg%.5::*}%" with lore "&7DATA: &2%{czas.%player-arg%.5}%||&7LICZBA ITEMOW: &2%{liczbaitow.%player-arg%.5}%" to run [execute player command "/backeq %player-arg% 5"]
format slot 44 of player with 1 of cobweb named "&7OSTATNI ZAPIS" with lore "&9%{ostatni.%player-arg%.1::*}%" to run [execute player command "/backeq %player-arg%"]
stop
if arg 2 is "1":
clear the player's inventory
execute player command "/backeq %player-arg%"
if {eq.%player-arg%.1::*} is set:
loop {eq.%player-arg%.1::*}:
add loop-value to the player
stop
if {eq.%player-arg%.2::*} is not set:
send "&4BLAD KRYTYCZNY" to player
if arg 2 is "2":
clear the player's inventory
execute player command "/backeq %player-arg%"
if {eq.%player-arg%.2::*} is set:
loop {eq.%player-arg%.2::*}:
add loop-value to the player
stop
if {eq.%player-arg%.2::*} is not set:
send "&4BLAD KRYTYCZNY" to player
if arg 2 is "3":
clear the player's inventory
execute player command "/backeq %player-arg%"
if {eq.%player-arg%.3::*} is set:
loop {eq.%player-arg%.3::*}:
add loop-value to the player
stop
if {eq.%player-arg%.2::*} is not set:
send "&4BLAD KRYTYCZNY" to player
if arg 2 is "4":
clear the player's inventory
execute player command "/backeq %player-arg%"
if {eq.%player-arg%.4::*} is set:
loop {eq.%player-arg%.4::*}:
add loop-value to the player
stop
if {eq.%player-arg%.2::*} is not set:
send "&4BLAD KRYTYCZNY" to player
if arg 2 is "5":
clear the player's inventory
execute player command "/backeq %player-arg%"
if {eq.%player-arg%.5::*} is set:
loop {eq.%player-arg%.5::*}:
add loop-value to the player
stop
if {eq.%player-arg%.2::*} is not set:
send "&4BLAD KRYTYCZNY" to player
every 30 minutes:
loop all players:
add 1 to {backeq.liczba.%loop-player%}
wait 100 ticks
loop all players:
send "&6Twoje Eq Zostalo Zapisane Z Daty &8&l>> &7%now%" to loop-player
if {backeq.liczba.%loop-player%} is 1:
delete {eq.%loop-player%.1::*}
set {forma.%loop-player%.1::*} to "&cZAPIS WYKONANY PRZEZ SERWER"
set {czas.%loop-player%.1} to now
set {ostatni.%loop-player%.1::*} to "&2ZAPIS 1"
delete {liczbaitow.%loop-player%.1}
loop all items in the loop-player's inventory:
wait 5 ticks
add loop-item to {eq.%loop-player%.1::*}
add 1 to {liczbaitow.%loop-player%.1}
if {backeq.liczba.%loop-player%} is 2:
delete {eq.%loop-player%.2::*}
set {forma.%loop-player%.2::*} to "&cZAPIS WYKONANY PRZEZ SERWER"
set {czas.%loop-player%.2} to now
set {ostatni.%loop-player%.1::*} to "&2ZAPIS 2"
delete {liczbaitow.%loop-player%.2}
loop all items in the loop-player's inventory:
wait 5 ticks
add loop-item to {eq.%loop-player%.2::*}
add 1 to {liczbaitow.%loop-player%.2}
if {backeq.liczba.%loop-player%} is 3:
delete {eq.%loop-player%.3::*}
set {forma.%loop-player%.3::*} to "&cZAPIS WYKONANY PRZEZ SERWER"
set {czas.%loop-player%.3} to now
set {ostatni.%loop-player%.1::*} to "&2ZAPIS 3"
delete {liczbaitow.%loop-player%.3}
loop all items in the loop-player's inventory:
wait 5 ticks
add loop-item to {eq.%loop-player%.3::*}
add 1 to {liczbaitow.%loop-player%.3}
if {backeq.liczba.%loop-player%} is 4:
delete {eq.%loop-player%.4::*}
set {forma.%loop-player%.4::*} to "&cZAPIS WYKONANY PRZEZ SERWER"
set {czas.%loop-player%.4} to now
set {ostatni.%loop-player%.1::*} to "&2ZAPIS 4"
delete {liczbaitow.%loop-player%.4}
loop all items in the loop-player's inventory:
wait 5 ticks
add loop-item to {eq.%loop-player%.4::*}
add 1 to {liczbaitow.%loop-player%.4}
if {backeq.liczba.%loop-player%} is bigger than 5:
delete {eq.%loop-player%.5::*}
set {forma.%loop-player%.5::*} to "&cZAPIS WYKONANY PRZEZ SERWER"
set {czas.%loop-player%.5} to now
set {ostatni.%loop-player%.1::*} to "&2ZAPIS 5"
set {backeq.liczba.%loop-player%} to 0
delete {liczbaitow.%loop-player%.5}
loop all items in the loop-player's inventory:
wait 5 ticks
add loop-item to {eq.%loop-player%.5::*}
add 1 to {liczbaitow.%loop-player%.5}
BŁĄD:
[11:29:36] [Server thread/INFO]: [Skript][m Reloading all scripts...
[11:29:36] [Server thread/ERROR]: '"/backeq %player-arg%"]' is not a text (backup.sk, line 81: format slot 0 of player with 1 of chest named "&6Zapisy Eq Gracza %player-arg%" to run [execute player command "/backeq %player-arg%"]')
[11:29:36] [Server thread/ERROR]: '"/backeq %player-arg% 1"]' is not a text (backup.sk, line 83: format slot 20 of player with 1 of zombie head named "%{forma.%player-arg%.1::*}%" with lore "&7DATA: &2%{czas.%player-arg%.1}%||&7LICZBA ITEMOW: &2%{liczbaitow.%player-arg%.1}%" to run [execute player command "/backeq %player-arg% 1"]')
[11:29:36] [Server thread/ERROR]: '"/backeq %player-arg% 2"]' is not a text (backup.sk, line 84: format slot 21 of player with 1 of zombie head named "%{forma.%player-arg%.2::*}%" with lore "&7DATA: &2%{czas.%player-arg%.2}%||&7LICZBA ITEMOW: &2%{liczbaitow.%player-arg%.2}%" to run [execute player command "/backeq %player-arg% 2"]')
[11:29:36] [Server thread/ERROR]: '"/backeq %player-arg% 3"]' is not a text (backup.sk, line 85: format slot 22 of player with 1 of zombie head named "%{forma.%player-arg%.3::*}%" with lore "&7DATA: &2%{czas.%player-arg%.3}%||&7LICZBA ITEMOW: &2%{liczbaitow.%player-arg%.3}%" to run [execute player command "/backeq %player-arg% 3"]')
[11:29:36] [Server thread/ERROR]: '"/backeq %player-arg% 4"]' is not a text (backup.sk, line 86: format slot 23 of player with 1 of zombie head named "%{forma.%player-arg%.4::*}%" with lore "&7DATA: &2%{czas.%player-arg%.4}%||&7LICZBA ITEMOW: &2%{liczbaitow.%player-arg%.4}%" to run [execute player command "/backeq %player-arg% 4"]')
[11:29:36] [Server thread/ERROR]: '"/backeq %player-arg% 5"]' is not a text (backup.sk, line 87: format slot 24 of player with 1 of zombie head named "%{forma.%player-arg%.5::*}%" with lore "&7DATA: &2%{czas.%player-arg%.5}%||&7LICZBA ITEMOW: &2%{liczbaitow.%player-arg%.5}%" to run [execute player command "/backeq %player-arg% 5"]')
[11:29:36] [Server thread/ERROR]: '"/backeq %player-arg%"]' is not a text (backup.sk, line 88: format slot 44 of player with 1 of cobweb named "&7OSTATNI ZAPIS" with lore "&9%{ostatni.%player-arg%.1::*}%" to run [execute player command "/backeq %player-arg%"]')
Pytanie
daniel124pl 0
Witam tak jak w temacie, tu wkleje kod, a na samym dole bląd
#autor: ItachiStudio
#!!!Zakaz podszywania sie pod autora!!!
on join:
set {collow.%player%} to false
command /saveeq:
trigger:
add 1 to {backeq.liczba.%player%}
if {collow.%player%} is false:
send "&6Ekwipunek Zostal Zapisany :)" to player
set {collow.%player%} to true
if {backeq.liczba.%player%} is 1:
delete {eq.%player%.1::*}
set {czas.%player%.1} to now
set {forma.%player%.1::*} to "&2ZAPIS WYKONANY PRZEZ GRACZA"
set {ostatni.%player%.1::*} to "&2ZAPIS 1"
delete {liczbaitow.%player%.1}
loop all items in the player's inventory:
wait 5 ticks
add loop-item to {eq.%player%.1::*}
add 1 to {liczbaitow.%player%.1}
if {backeq.liczba.%player%} is 2:
delete {eq.%player%.2::*}
set {czas.%player%.2} to now
set {forma.%player%.2::*} to "&2ZAPIS WYKONANY PRZEZ GRACZA"
set {ostatni.%player%.1::*} to "&2ZAPIS 2"
delete {liczbaitow.%player%.2}
loop all items in the player's inventory:
wait 5 ticks
add loop-item to {eq.%player%.2::*}
add 1 to {liczbaitow.%player%.2}
if {backeq.liczba.%player%} is 3:
delete {eq.%player%.3::*}
set {czas.%player%.3} to now
set {forma.%player%.3::*} to "&2ZAPIS WYKONANY PRZEZ GRACZA"
set {ostatni.%player%.1::*} to "&2ZAPIS 3"
delete {liczbaitow.%player%.3}
loop all items in the player's inventory:
wait 5 ticks
add loop-item to {eq.%player%.3::*}
add 1 to {liczbaitow.%player%.3}
if {backeq.liczba.%player%} is 4:
delete {eq.%player%.4::*}
set {czas.%player%.4} to now
set {forma.%player%.4::*} to "&2ZAPIS WYKONANY PRZEZ GRACZA"
set {ostatni.%player%.1::*} to "&2ZAPIS 4"
delete {liczbaitow.%player%.4}
loop all items in the player's inventory:
wait 5 ticks
add loop-item to {eq.%player%.4::*}
add 1 to {liczbaitow.%player%.4}
if {backeq.liczba.%player%} is bigger than 5:
delete {eq.%player%.5::*}
set {czas.%player%.5} to now
set {forma.%player%.5::*} to "&2ZAPIS WYKONANY PRZEZ GRACZA"
set {ostatni.%player%.1::*} to "&2ZAPIS 5"
set {backeq.liczba.%player%} to 0
delete {liczbaitow.%player%.5}
loop all items in the player's inventory:
wait 5 ticks
add loop-item to {eq.%player%.5::*}
add 1 to {liczbaitow.%player%.5}
wait 1200 ticks
set {collow.%player%} to false
Stop
if {collow.%player%} is true:
send "&4EQ Mozna Zapisywac Co Minute." to player
command /backeq [<player>] [<text>]:
trigger:
if player has permission "Itachi.eq.back":
if arg 1 is not set:
send "&c/BackEQ NICK" to player
stop
if arg 1 is set:
if arg 2 is not set:
open chest with 5 rows named "&5BACKEQ" to player
wait 2 ticks
format slot 0 of player with 1 of chest named "&6Zapisy Eq Gracza %player-arg%" to run [execute player command "/backeq %player-arg%"]
format slot 8 of player with 1 of fire named "&6EXIT" to close
format slot 20 of player with 1 of zombie head named "%{forma.%player-arg%.1::*}%" with lore "&7DATA: &2%{czas.%player-arg%.1}%||&7LICZBA ITEMOW: &2%{liczbaitow.%player-arg%.1}%" to run [execute player command "/backeq %player-arg% 1"]
format slot 21 of player with 1 of zombie head named "%{forma.%player-arg%.2::*}%" with lore "&7DATA: &2%{czas.%player-arg%.2}%||&7LICZBA ITEMOW: &2%{liczbaitow.%player-arg%.2}%" to run [execute player command "/backeq %player-arg% 2"]
format slot 22 of player with 1 of zombie head named "%{forma.%player-arg%.3::*}%" with lore "&7DATA: &2%{czas.%player-arg%.3}%||&7LICZBA ITEMOW: &2%{liczbaitow.%player-arg%.3}%" to run [execute player command "/backeq %player-arg% 3"]
format slot 23 of player with 1 of zombie head named "%{forma.%player-arg%.4::*}%" with lore "&7DATA: &2%{czas.%player-arg%.4}%||&7LICZBA ITEMOW: &2%{liczbaitow.%player-arg%.4}%" to run [execute player command "/backeq %player-arg% 4"]
format slot 24 of player with 1 of zombie head named "%{forma.%player-arg%.5::*}%" with lore "&7DATA: &2%{czas.%player-arg%.5}%||&7LICZBA ITEMOW: &2%{liczbaitow.%player-arg%.5}%" to run [execute player command "/backeq %player-arg% 5"]
format slot 44 of player with 1 of cobweb named "&7OSTATNI ZAPIS" with lore "&9%{ostatni.%player-arg%.1::*}%" to run [execute player command "/backeq %player-arg%"]
stop
if arg 2 is "1":
clear the player's inventory
execute player command "/backeq %player-arg%"
if {eq.%player-arg%.1::*} is set:
loop {eq.%player-arg%.1::*}:
add loop-value to the player
stop
if {eq.%player-arg%.2::*} is not set:
send "&4BLAD KRYTYCZNY" to player
if arg 2 is "2":
clear the player's inventory
execute player command "/backeq %player-arg%"
if {eq.%player-arg%.2::*} is set:
loop {eq.%player-arg%.2::*}:
add loop-value to the player
stop
if {eq.%player-arg%.2::*} is not set:
send "&4BLAD KRYTYCZNY" to player
if arg 2 is "3":
clear the player's inventory
execute player command "/backeq %player-arg%"
if {eq.%player-arg%.3::*} is set:
loop {eq.%player-arg%.3::*}:
add loop-value to the player
stop
if {eq.%player-arg%.2::*} is not set:
send "&4BLAD KRYTYCZNY" to player
if arg 2 is "4":
clear the player's inventory
execute player command "/backeq %player-arg%"
if {eq.%player-arg%.4::*} is set:
loop {eq.%player-arg%.4::*}:
add loop-value to the player
stop
if {eq.%player-arg%.2::*} is not set:
send "&4BLAD KRYTYCZNY" to player
if arg 2 is "5":
clear the player's inventory
execute player command "/backeq %player-arg%"
if {eq.%player-arg%.5::*} is set:
loop {eq.%player-arg%.5::*}:
add loop-value to the player
stop
if {eq.%player-arg%.2::*} is not set:
send "&4BLAD KRYTYCZNY" to player
every 30 minutes:
loop all players:
add 1 to {backeq.liczba.%loop-player%}
wait 100 ticks
loop all players:
send "&6Twoje Eq Zostalo Zapisane Z Daty &8&l>> &7%now%" to loop-player
if {backeq.liczba.%loop-player%} is 1:
delete {eq.%loop-player%.1::*}
set {forma.%loop-player%.1::*} to "&cZAPIS WYKONANY PRZEZ SERWER"
set {czas.%loop-player%.1} to now
set {ostatni.%loop-player%.1::*} to "&2ZAPIS 1"
delete {liczbaitow.%loop-player%.1}
loop all items in the loop-player's inventory:
wait 5 ticks
add loop-item to {eq.%loop-player%.1::*}
add 1 to {liczbaitow.%loop-player%.1}
if {backeq.liczba.%loop-player%} is 2:
delete {eq.%loop-player%.2::*}
set {forma.%loop-player%.2::*} to "&cZAPIS WYKONANY PRZEZ SERWER"
set {czas.%loop-player%.2} to now
set {ostatni.%loop-player%.1::*} to "&2ZAPIS 2"
delete {liczbaitow.%loop-player%.2}
loop all items in the loop-player's inventory:
wait 5 ticks
add loop-item to {eq.%loop-player%.2::*}
add 1 to {liczbaitow.%loop-player%.2}
if {backeq.liczba.%loop-player%} is 3:
delete {eq.%loop-player%.3::*}
set {forma.%loop-player%.3::*} to "&cZAPIS WYKONANY PRZEZ SERWER"
set {czas.%loop-player%.3} to now
set {ostatni.%loop-player%.1::*} to "&2ZAPIS 3"
delete {liczbaitow.%loop-player%.3}
loop all items in the loop-player's inventory:
wait 5 ticks
add loop-item to {eq.%loop-player%.3::*}
add 1 to {liczbaitow.%loop-player%.3}
if {backeq.liczba.%loop-player%} is 4:
delete {eq.%loop-player%.4::*}
set {forma.%loop-player%.4::*} to "&cZAPIS WYKONANY PRZEZ SERWER"
set {czas.%loop-player%.4} to now
set {ostatni.%loop-player%.1::*} to "&2ZAPIS 4"
delete {liczbaitow.%loop-player%.4}
loop all items in the loop-player's inventory:
wait 5 ticks
add loop-item to {eq.%loop-player%.4::*}
add 1 to {liczbaitow.%loop-player%.4}
if {backeq.liczba.%loop-player%} is bigger than 5:
delete {eq.%loop-player%.5::*}
set {forma.%loop-player%.5::*} to "&cZAPIS WYKONANY PRZEZ SERWER"
set {czas.%loop-player%.5} to now
set {ostatni.%loop-player%.1::*} to "&2ZAPIS 5"
set {backeq.liczba.%loop-player%} to 0
delete {liczbaitow.%loop-player%.5}
loop all items in the loop-player's inventory:
wait 5 ticks
add loop-item to {eq.%loop-player%.5::*}
add 1 to {liczbaitow.%loop-player%.5}
BŁĄD:
[11:29:36] [Server thread/INFO]: [Skript][m Reloading all scripts...
[11:29:36] [Server thread/ERROR]: '"/backeq %player-arg%"]' is not a text (backup.sk, line 81: format slot 0 of player with 1 of chest named "&6Zapisy Eq Gracza %player-arg%" to run [execute player command "/backeq %player-arg%"]')
[11:29:36] [Server thread/ERROR]: '"/backeq %player-arg% 1"]' is not a text (backup.sk, line 83: format slot 20 of player with 1 of zombie head named "%{forma.%player-arg%.1::*}%" with lore "&7DATA: &2%{czas.%player-arg%.1}%||&7LICZBA ITEMOW: &2%{liczbaitow.%player-arg%.1}%" to run [execute player command "/backeq %player-arg% 1"]')
[11:29:36] [Server thread/ERROR]: '"/backeq %player-arg% 2"]' is not a text (backup.sk, line 84: format slot 21 of player with 1 of zombie head named "%{forma.%player-arg%.2::*}%" with lore "&7DATA: &2%{czas.%player-arg%.2}%||&7LICZBA ITEMOW: &2%{liczbaitow.%player-arg%.2}%" to run [execute player command "/backeq %player-arg% 2"]')
[11:29:36] [Server thread/ERROR]: '"/backeq %player-arg% 3"]' is not a text (backup.sk, line 85: format slot 22 of player with 1 of zombie head named "%{forma.%player-arg%.3::*}%" with lore "&7DATA: &2%{czas.%player-arg%.3}%||&7LICZBA ITEMOW: &2%{liczbaitow.%player-arg%.3}%" to run [execute player command "/backeq %player-arg% 3"]')
[11:29:36] [Server thread/ERROR]: '"/backeq %player-arg% 4"]' is not a text (backup.sk, line 86: format slot 23 of player with 1 of zombie head named "%{forma.%player-arg%.4::*}%" with lore "&7DATA: &2%{czas.%player-arg%.4}%||&7LICZBA ITEMOW: &2%{liczbaitow.%player-arg%.4}%" to run [execute player command "/backeq %player-arg% 4"]')
[11:29:36] [Server thread/ERROR]: '"/backeq %player-arg% 5"]' is not a text (backup.sk, line 87: format slot 24 of player with 1 of zombie head named "%{forma.%player-arg%.5::*}%" with lore "&7DATA: &2%{czas.%player-arg%.5}%||&7LICZBA ITEMOW: &2%{liczbaitow.%player-arg%.5}%" to run [execute player command "/backeq %player-arg% 5"]')
[11:29:36] [Server thread/ERROR]: '"/backeq %player-arg%"]' is not a text (backup.sk, line 88: format slot 44 of player with 1 of cobweb named "&7OSTATNI ZAPIS" with lore "&9%{ostatni.%player-arg%.1::*}%" to run [execute player command "/backeq %player-arg%"]')
Bardzo proszę o pomoc!
Pozdrawiam Daniel
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