TakiJakTy 140 Opublikowano 2 grudnia 2017 Udostępnij Opublikowano 2 grudnia 2017 Tu macie kod: Zarejestruj się lub zaloguj, aby zobaczyć ukrytą treść! Za pomoc daje ++ Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
0 LordzikMkoesik 10 Opublikowano 3 grudnia 2017 Udostępnij Opublikowano 3 grudnia 2017 Tu masz kod Zarejestruj się lub zaloguj, aby zobaczyć ukrytą treść! powinno dzialać ;P Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
0 TakiJakTy 140 Opublikowano 3 grudnia 2017 Autor Udostępnij Opublikowano 3 grudnia 2017 to close then run = zamknij po naciśnięciu a ja tak nie chce tylko chce żeby przedmioty mi się nie wyciągały. Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
0 LordzikMkoesik 10 Opublikowano 3 grudnia 2017 Udostępnij Opublikowano 3 grudnia 2017 4 minuty temu, TheSkill napisał: to close then run = zamknij po naciśnięciu a ja tak nie chce tylko chce żeby przedmioty mi się nie wyciągały. to close then run = Zamknij po naciśnięciu i wkonaj komende dalej ;P [na to samo wyjdzie] PiTeKLive 1 Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
0 PiTeKLive 19 Opublikowano 3 grudnia 2017 Udostępnij Opublikowano 3 grudnia 2017 Proszę, powinno działać: Spoiler command /menu: trigger: set {menu:%player%:Otwiera} to true wait 5 tick open chest with 3 rows named "&9&lWP&3&L2 &7- &9&lMENU" to player format slot 1 of player with brick named "&a&lSklep Blokow" with lore "&9Otwiera okno sklepowe || &9Bloki mozesz uzyc na &c/plotme" to run [execute player command "/bloczki"] format slot 3 of player with ender chest named "&3&lENDERCHEST" with lore "&aMozna otwierac wszedzie ||&aTylko dla rangi &a&ls&e&lVIP ||&aChcesz ja miec? wpisz &c/sklep" to run [ execute player command "/enderchest"] format slot 5 of player with 175 named "&3&lPanel dzialek" with lore "&9Panel do sterowania dzialka" to run [ execute player command "/panelek" ] format slot 7 of player with 388 named "&a&lPanel wymiany walut" with lore "&9Tutaj wymienisz walute ||&9Np. 100 Slimeball na Emerald" to run [execute player command "/emewmenu"] format slot 9 of player with 54 named "&a&lPanel kitow PvP" with lore "&9Otwiera graficzny panel" to run [execute player command "/panelkit" ] format slot 11 of player with 145 named "&a&lKowal" with lore "&9Tutaj kupisz uzbrojanie" to run [execute player command "/kowalek" ] format slot 13 of player with 373 named "&a&lAlchemik" with lore "&9Tutaj kupisz potiony" to run [execute player command "/sklepxxx"] format slot 15 of player with 387 named "&a&lAkcesoria" with lore "&9Tutaj kupisz akcesoria" to run [execute player command "/akcesoria" ] format slot 17 of player with 403 named "&a&lMagik" with lore "&9Tutaj zenchantujesz bron ||&cUWAGA||&aEnchantujesz to, co masz || &aAKTUALNIE W RECE!" to close then run [execute player command "/magiczek"] format slot 19 of player with 267 named "&c&lTereny PvP" with lore "&9Wybierz pole walki!" to run [execute player command "/tereny"] set {menu:%player%:Otwiera} to false # Potions: command /sklepxxx [<text>]: trigger: set {sklepxxx:%player%:Otwiera} to true if arg 1 is not set: open chest with 3 rows named "&9&LWP&3&L2 &7- &9&LPOTIONS" to player wait 5 tick format slot 0 of player with 1 of 373:8201 named "&9Mikstura Sily" with lore "&7Kosztuje -> 10 SLIMEBALL" to run [execute player command "/sklepxxx silka3"] format slot 1 of player with 1 of 373:8193 named "&9Mikstura Regeneracji" with lore "&7Kosztuje -> 2 SLIMEBALL" to run [execute player command "/sklepxxx rege45"] format slot 2 of player with 1 of 373:8234 named "&9Mikstura Spowolnienia" with lore "&7Kosztuje -> 8 SLIMEBALL" to run [execute player command "/sklepxxx spowo"] format slot 3 of player with 1 of 373:8194 named "&9Mikstura Szybkosci" with lore "&7Kosztuje -> 4 SLIMEBALL" to run [execute player command "/sklepxxx szybkosc"] format slot 4 of player with 1 of 373:8227 named "&9Mikstura Odpornosci" with lore "&7Kosztuje -> 1 SLIMEBALL" to run [execute player command "/sklepxxx ogien"] format slot 5 of player with 1 of 373:8268 named "&9Mikstura Krzywdy" with lore "&7Kosztuje -> 4 SLIMEBALL" to run [execute player command "/sklepxxx krzywda"] format slot 6 of player with 1 of 373:8237 named "&9Mikstura Oddychania" with lore "&7Kosztuje -> 3 SLIMEBALL" to run [execute player command "/sklepxxx oddychanie"] format slot 7 of player with 1 of 373:8230 named "&9Mikstura Widzenia" with lore "&7Kosztuje -> 5 SLIMEBALL" to run [execute player command "/sklepxxx ciemno"] format slot 8 of player with 1 of 373:8232 named "&9Mikstura Oslabienia" with lore "&7Kosztuje -> 4 SLIMEBALL" to run [execute player command "/sklepxxx oslabienie"] format slot 9 of player with 1 of 373:8196 named "&9Mikstura Trujaca" with lore "&7Kosztuje -> 6 SLIMEBALL" to run [execute player command "/sklepxxx blee"] format slot 10 of player with 1 of 373:8261 named "&9Mikstura Leczenia" with lore "&7Kosztuje -> 2 SLIMEBALL" to run [execute player command "/sklepxxx leczz"] format slot 11 of player with 1 of 373:8238 named "&9Mikstura Niewidzialnosci" with lore "&7Kosztuje -> 10 SLIMEBALL" to run [execute player command "/sklepxxx niewidka"] format slot 26 of player with 1 of 35:14 named "&9&lPOWROT" with lore "" to run [execute player command "/menu"] set {sklepxxx:%player%:Otwiera} to false if arg 1 is "silka3": if player has 10 slimeball: add 1 373:8201 to player's inventory remove 10 slimeball from player else: send "&f(&9&lWP&3&L2&F) &cNie masz odpowiedniej sumy pieniedzy!" if arg 1 is "rege45": if player has 2 slimeball: add 1 373:8193 to player's inventory remove 2 slimeball from player else: send "&f(&9&lWP&3&L2&F) &cNie masz odpowiedniej sumy pieniedzy!" if arg 1 is "spowo": if player has 8 slimeball: add 1 373:8234 to player's inventory remove 8 slimeball from player else: send "&f(&9&lWP&3&L2&F) &cNie masz odpowiedniej sumy pieniedzy!" if arg 1 is "szybkosc": if player has 4 slimeball: add 1 373:8194 to player's inventory remove 4 slimeball from player else: send "&f(&9&lWP&3&L2&F) &cNie masz odpowiedniej sumy pieniedzy!" if arg 1 is "krzywda": if player has 4 slimeball: add 1 373:8268 to player's inventory remove 4 slimeball from player else: send "&f(&9&lWP&3&L2&F) &cNie masz odpowiedniej sumy pieniedzy!" if arg 1 is "oddychanie": if player has 3 slimeball: add 1 373:8237 to player's inventory remove 3 slimeball from player else: send "&f(&9&lWP&3&L2&F) &cNie masz odpowiedniej sumy pieniedzy!" if arg 1 is "ciemno": if player has 5 slimeball: add 1 373:8230 to player's inventory remove 5 slimeball from player else: send "&f(&9&lWP&3&L2&F) &cNie masz odpowiedniej sumy pieniedzy!" if arg 1 is "oslabienie": if player has 4 slimeball: add 1 373:8232 to player's inventory remove 4 slimeball from player else: send "&f(&9&lWP&3&L2&F) &cNie masz odpowiedniej sumy pieniedzy!" if arg 1 is "blee": if player has 6 slimeball: add 1 373:8196 to player's inventory remove 6 slimeball from player else: send "&f(&9&lWP&3&L2&F) &cNie masz odpowiedniej sumy pieniedzy!" if arg 1 is "leczz": if player has 2 slimeball: add 1 373:8261 to player's inventory remove 2 slimeball from player else: send "&f(&9&lWP&3&L2&F) &cNie masz odpowiedniej sumy pieniedzy!" if arg 1 is "niewidka": if player has 10 slimeball: add 1 373:8238 to player's inventory remove 10 slimeball from player else: send "&f(&9&lWP&3&L2&F) &cNie masz odpowiedniej sumy pieniedzy!" # Tereny PvP: command /tereny: trigger: set {tereny:%player%:Otwiera} to true wait 5 tick open chest with 3 rows named "&9&lWP&3&L2 &7- &C<ERENY PVP" to player format slot 10 of player with 2 named "&a&lArena &c&lPVP" to close then run [execute player command "/warp pvp"] format slot 13 of player with 121 named "&a&lArena &9&lEnd" to close then run [execute player command "/warp end"] format slot 16 of player with 87 named "&a&lArena &c&lNether" to close then run [execute player command "/warp nether"] set {tereny:%player%:Otwiera} to false # Akcesoria: command /akcesoria [<text>]: trigger: set {akcesoria:%player%:Otwiera} to true if arg 1 is not set: open chest with 3 rows named "&9&LWP&3&L2 &7- &9&LPOTIONS" to player wait 3 ticks format slot 0 of player with 1 of 322 named "&6Refil" with lore "&7Kosztuje -> 10 SLIMEBALL" to run [execute player command "/akcesoria silka3"] format slot 1 of player with 1 of 322:1 named "&6&lKox" with lore "&7Kosztuje -> 30 SLIMEBALL" to run [execute player command "/akcesoria rege45"] set {akcesoria:%player%:Otwiera} to false if arg 1 is "silka3": if player has 10 slimeball: add 1 322 to player's inventory remove 10 slimeball from player else: send "&f(&9&lWP&3&L2&F) &cNie masz odpowiedniej sumy pieniedzy!" if arg 1 is "rege45": if player has 30 slimeball: add 1 322:1 to player's inventory remove 30 slimeball from player else: send "&f(&9&lWP&3&L2&F) &cNie masz odpowiedniej sumy pieniedzy!" # Panel kitow: command /panelkit [<text>]: trigger: set {panelkit:%player%:Otwiera} to true wait 5 tick open chest with 3 rows named "&9&lWP&3&L2 &7- &9&lKITY" to player format slot 10 of player with 35:5 named "&a&lKit Gracz" to run [make player execute command "/kit gracz"] format slot 13 of player with 35:4 named "&a&lKit &6&lVIP" to run [make player execute command "/kit vip"] format slot 16 of player with 35:1 named "&a&lKit &a&ls&6&lVIP" to run [make player execute command "/kit svip"] set {panelkit:%player%:Otwiera} to false # Panel wymiany walut: command /emewmenu [<text>]: trigger: set {emewmenu:%player%:Otwiera} to true if arg 1 is not set: open chest with 3 rows named "&9&lWP&3&L2 &7- &9&LPANEL WALUT" to player wait 5 tick format slot 2 of player with 1 of 160:1 named "&9Wymien SlimeBall" with lore "" to be unstealable format slot 3 of player with 1 of slimeball named "&9SlimeBall" with lore "&aWymieniasz 100 SlimeBall dostajesz &91 EMELARD " to run [execute player command "/emewmenu slimy100"] format slot 4 of player with 1 of slimeball named "&9SlimeBall" with lore "&aWymieniasz 500 Slimeball dostajesz &95 EMELARD" to run [execute player command "/emewmenu slimy500"] format slot 5 of player with 1 of slimeball named "&9SlimeBall" with lore "&aWymieniasz 1000 Slimeball dostajesz &910 EMELARD" to run [execute player command "/emewmenu slimy1000"] format slot 6 of player with 1 of 160:1 named "&9Wymien SlimeBall" with lore "" to be unstealable format slot 11 of player with 1 of 160:11 named "&9Wymien Emelardy" with lore "" to be unstealable format slot 12 of player with 1 of emerald named "&9Emelard" with lore "&aWymieniasz 1 Emelard dostajesz &9100 SLIMEBALL" to run [execute player command "/emewmenu emelard100"] format slot 13 of player with 1 of emerald named "&9Emelard" with lore "&aWymieniasz 5 Emelard dostajesz &9500 SLIMEBALL" to run [execute player command "/emewmenu emelard500"] format slot 14 of player with 1 of emerald named "&9Emelard" with lore "&aWymieniasz 10 Emelard dostajesz &91000 SLIMEBALL" to run [execute player command "/emewmenu emelard1000"] format slot 15 of player with 1 of 160:11 named "&9Wymien Emelardy" with lore "" to be unstealable format slot 20 of player with 1 of 160:3 named "&9Wymien Glowy" with lore "" to be unstealable format slot 21 of player with 1 of player head named "&9Glowa" with lore "&aWymieniasz 1 Glowa dostajesz &95 SLIMEBALL" to run [execute player command "/emewmenu glowa1"] format slot 22 of player with 1 of player head named "&9Glowa" with lore "&aWymieniasz 10 Glowa dostajesz &950 SLIMEBALL" to run [execute player command "/emewmenu glowa 5"] format slot 23 of player with 1 of player head named "&9Glowa" with lore "&aWymieniasz 15 Glowa dostajesz &975 SLIMEBALL" to run [execute player command "/emewmenu glowa10"] format slot 24 of player with 1 of 160:3 named "&9Wymien Glowy" with lore "" to be unstealable format slot 44 of player with 1 of red wool named "&9&lPOWROT" with lore "" to close then run [execute player command "/menu"] set {emewmenu:%player%:Otwiera} to false if arg 1 is "slimy100": if player has 100 slimeball: add 1 emerald to player's inventory remove 100 slimeball from player else: send "&f(&9&lWP&3&L2&F) &cNie masz odpowiedniej sumy pieniedzy!" if arg 1 is "slimy500": if player has 500 slimeball: add 5 emerald to player's inventory remove 500 slimeball from player else: send "&cNie stac sie na to!" if arg 1 is "slimy1000": if player has 1000 slimeball: add 10 emerald to player's inventory remove 1000 slimeball from player else: send "&f(&9&lWP&3&L2&F) &cNie masz odpowiedniej sumy pieniedzy!" if arg 1 is "emelard100": if player has 1 emerald: add 100 slimeball to player's inventory remove 1 emerald from player else: send "&f(&9&lWP&3&L2&F) &cNie masz odpowiedniej sumy pieniedzy!" if arg 1 is "emelard500": if player has 5 emerald: add 500 slimeball to player's inventory remove 5 emerald from player else: send "&cNie stac cie na to!" if arg 1 is "emelard1000": if player has 10 emerald: add 1000 slimeball to player's inventory remove 10 emerald from player else: send "&f(&9&lWP&3&L2&F) &cNie masz odpowiedniej sumy pieniedzy!" if arg 1 is "glowa1": if player has 1 397:3: add 5 slimeball to player's inventory remove 1 397:3 from player else: send "&f(&9&lWP&3&L2&F) &cNie masz odpowiedniej sumy pieniedzy!" if arg 1 is "glowa5": if player has 5 397:3: add 5 slimeball to player's inventory remove 5 397:3 from player else: send "&f(&9&lWP&3&L2&F) &cNie masz odpowiedniej sumy pieniedzy!" if arg 1 is "glowa10": if player has 10 397:3: add 50 slimeball to player's inventory remove 10 397:3 from player else: send "&f(&9&lWP&3&L2&F) &cNie masz odpowiedniej sumy pieniedzy!" # Panel dzialek: command /panelek: trigger: set {panelek:%player%:Otwiera} to true open chest with 3 rows named "&9&lWP&3&L2 &7- &9&lPANELDZIALEK" to player with 5 tick format slot 10 of player with 1 of 2 named "&a&lStworz Dzialke" with lore "&aTworzy dzialke ||&aAby sie do niej dostac napisz ||&c&l/plotme home" to run [execute player command "/plot auto"] format slot 13 of player with 1 of 35:14 named "&c&lUsun Dzialke" with lore "&cUsuwa dzialke || ||&4&lUWAGA!! ||&aRobisz to ||&ana wlasna odpowiedzialnosc" to run [execute player command "/plot dispose"] format slot 16 of player with 1 of 1 named "&9&lZabezpiecz Dzialke" with lore "&9Zabezpiecza dzialke ||&aNie bedziesz mogl ||&aJej usunac i tak dalej" to run [execute player command "/plot protect"] set {panelek:%player%:Otwiera} to false # Kowal: command /kowalek [<text>]: trigger: set {kowalek:%player%:Otwiera} to true if arg 1 is not set: open chest with 6 rows named "&9&LWP&3&L2 &7- &9&LKOWAL" to player wait 5 tick format slot 2 of player with 1 of 310 named "&d&lDiamentowy Helm" with lore "&7Kosztuje -> 50 SLIMEBALL" to run [execute player command "/kowalek diaxhelm"] format slot 3 of player with 1 of 311 named "&d&lDiamentowy Napiersnik" with lore "&7Kosztuje -> 60 SLIMEBALL" to run [execute player command "/kowalek diaxklata"] format slot 4 of player with 1 of 312 named "&d&lDiamentowe Spodnie" with lore "&7Kosztuje -> 50 SLIMEBALL" to run [execute player command "/kowalek diaxspodnie"] format slot 5 of player with 1 of 313 named "&d&lDiamentowe Buty" with lore "&7Kosztuje -> 50 SLIMEBALL" to run [execute player command "/kowalek diaxbuty"] format slot 6 of player with 1 of 276 named "&d&lDiamentowy Miecz" with lore "&7Kosztuje -> 25 SLIMEBALL" to run [execute player command "/kowalek diaxmiecz"] format slot 13 of player with 1 of 261 named "&e&lLuk" with lore "&7Kosztuje -> 5 SLIMEBALL" to run [execute player command "/kowalek luk"] format slot 20 of player with 1 of 314 named "&6&lZloty Helm" with lore "&7Kosztuje -> 30 SLIMEBALL" to run [execute player command "/kowalek zlotyhelm"] format slot 21 of player with 1 of 315 named "&6&lZloty napiersnik" with lore "&7Kosztuje -> 40 SLIMEBALL" to run [execute player command "/kowalek zlotazbroja"] format slot 22 of player with 1 of 316 named "&6&lZlote Spodnie" with lore "&7Kosztuje -> 30 SLIMEBALL" to run [execute player command "/kowalek zlotespodnie"] format slot 23 of player with 1 of 317 named "&6&lZlote Buty" with lore "&7Kosztuje -> 30 SLIMEBALL" to run [execute player command "/kowalek zlotebuty"] format slot 24 of player with 1 of 283 named "&6&lZloty Miecz" with lore "&7Kosztuje -> 10 SLIMEBALL" to run [execute player command "/kowalek zlotymiecz"] format slot 31 of player with 1 of 262 named "&e&lStrzaly (16)" with lore "&7Kosztuje -> 10 SLIMEBALL" to run [execute player command "/kowalek strzaly"] format slot 38 of player with 1 of 306 named "&7&lZelazny Helm" with lore "&7Kosztuje -> 5 SLIMEBALL" to run [execute player command "/kowalek zelaznyhelm"] format slot 39 of player with 1 of 307 named "&7&lZelazny Napiersnik" with lore "&7Kosztuje -> 10 SLIMEBALL" to run [execute player command "/kowalek zelaznaklata"] format slot 40 of player with 1 of 308 named "&7&lZelazne Spodnie" with lore "&7Kosztuje -> 5 SLIMEBALL" to run [execute player command "/kowalek zelaznespodnie"] format slot 41 of player with 1 of 309 named "&7&lZelazne Buty" with lore "&7Kosztuje -> 5 SLIMEBALL" to run [execute player command "/kowalek zelaznebuty"] format slot 42 of player with 1 of 267 named "&7&lZelazny Miecz" with lore "&7Kosztuje -> 5 SLIMEBALL" to run [execute player command "/kowalek zelaznymiecz"] format slot 49 of player with 1 of 368 named "&e&lPerla (3)" with lore "&7Kosztuje -> 8 SLIMEBALL" to run [execute player command "/kowalek perla"] format slot 53 of player with 1 of 35:14 named "&9&lPOWROT" with lore "" to run [execute player command "/menu"] set {kowalek:%player%:Otwiera} to false if arg 1 is "diaxhelm": if player has 50 slimeball: add 1 310 to player's inventory remove 50 slimeball from player else: send "&f(&9&lWP&3&L2&F) &cNie masz odpowiedniej sumy pieniedzy!" if arg 1 is "diaxklata": if player has 60 slimeball: add 1 311 to player's inventory remove 60 slimeball from player else: send "&f(&9&lWP&3&L2&F) &cNie masz odpowiedniej sumy pieniedzy!" if arg 1 is "diaxspodnie": if player has 50 slimeball: add 1 312 to player's inventory remove 50 slimeball from player else: send "&f(&9&lWP&3&L2&F) &cNie masz odpowiedniej sumy pieniedzy!" if arg 1 is "diaxbuty": if player has 50 slimeball: add 1 313 to player's inventory remove 50 slimeball from player else: send "&f(&9&lWP&3&L2&F) &cNie masz odpowiedniej sumy pieniedzy!" if arg 1 is "diaxmiecz": if player has 25 slimeball: add 1 276 to player's inventory remove 25 slimeball from player else: send "&f(&9&lWP&3&L2&F) &cNie masz odpowiedniej sumy pieniedzy!" if arg 1 is "zlotyhelm": if player has 30 slimeball: add 1 314 to player's inventory remove 30 slimeball from player else: send "&f(&9&lWP&3&L2&F) &cNie masz odpowiedniej sumy pieniedzy!" if arg 1 is "zlotaklata": if player has 40 slimeball: add 1 315 to player's inventory remove 40 slimeball from player else: send "&f(&9&lWP&3&L2&F) &cNie masz odpowiedniej sumy pieniedzy!" if arg 1 is "zlotespodnie": if player has 30 slimeball: add 1 316 to player's inventory remove 30 slimeball from player else: send "&f(&9&lWP&3&L2&F) &cNie masz odpowiedniej sumy pieniedzy!" if arg 1 is "zlotybuty": if player has 30 slimeball: add 1 317 to player's inventory remove 30 slimeball from player else: send "&f(&9&lWP&3&L2&F) &cNie masz odpowiedniej sumy pieniedzy!" if arg 1 is "zlotymiecz": if player has 10 slimeball: add 1 283 to player's inventory remove 10 slimeball from player else: send "&f(&9&lWP&3&L2&F) &cNie masz odpowiedniej sumy pieniedzy!" if arg 1 is "zelaznyhelm": if player has 5 slimeball: add 1 306 to player's inventory remove 5 slimeball from player else: send "&f(&9&lWP&3&L2&F) &cNie masz odpowiedniej sumy pieniedzy!" if arg 1 is "zelaznaklata": if player has 10 slimeball: add 1 307 to player's inventory remove 10 slimeball from player else: send "&f(&9&lWP&3&L2&F) &cNie masz odpowiedniej sumy pieniedzy!" if arg 1 is "zelaznespodnie": if player has 5 slimeball: add 1 308 to player's inventory remove 5 slimeball from player else: send "&f(&9&lWP&3&L2&F) &cNie masz odpowiedniej sumy pieniedzy!" if arg 1 is "zelaznebuty": if player has 5 slimeball: add 1 309 to player's inventory remove 5 slimeball from player else: send "&f(&9&lWP&3&L2&F) &cNie masz odpowiedniej sumy pieniedzy!" if arg 1 is "zelaznymiecz": if player has 10 slimeball: add 1 267 to player's inventory remove 10 slimeball from player else: send "&f(&9&lWP&3&L2&F) &cNie masz odpowiedniej sumy pieniedzy!" if arg 1 is "luk": if player has 5 slimeball: add 1 261 to player's inventory remove 5 slimeball from player else: send "&f(&9&lWP&3&L2&F) &cNie masz odpowiedniej sumy pieniedzy!" if arg 1 is "strzaly": if player has 10 slimeball: add 16 262 to player's inventory remove 10 slimeball from player else: send "&f(&9&lWP&3&L2&F) &cNie masz odpowiedniej sumy pieniedzy!" if arg 1 is "perla": if player has 8 slimeball: add 3 368 to player's inventory remove 8 slimeball from player else: send "&f(&9&lWP&3&L2&F) &cNie masz odpowiedniej sumy pieniedzy!" # Bloczki: command /bloczki [<text>]: trigger: set {bloczki:%player%:Otwiera} to true if arg 1 is not set: open chest with 6 rows named "&9&LWP&3&L2 &7- &9&LBLOKI" to player wait 5 tick format slot 2 of player with 1 of 310 named "&3&lKamien (10)" with lore "&7Kosztuje -> 25 SLIMEBALL" to run [execute player command "/bloczki kamien"] format slot 3 of player with 1 of 311 named "&3&lDebowe Drewno (10)" with lore "&7Kosztuje -> 30 SLIMEBALL" to run [execute player command "/kowalek drewno1"] format slot 4 of player with 1 of 312 named "&3&lSwierkowe Drewno (10)" with lore "&7Kosztuje -> 30 SLIMEBALL" to run [execute player command "/kowalek drewno2"] format slot 5 of player with 1 of 313 named "&3&lTropikalne Drewno (10)" with lore "&7Kosztuje -> 30 SLIMEBALL" to run [execute player command "/kowalek drewno3"] format slot 6 of player with 1 of 276 named "&3&lBrzozowe Drewno (10)" with lore "&7Kosztuje -> 30 SLIMEBALL" to run [execute player command "/kowalek drewno4"] format slot 13 of player with 1 of 261 named "&3&lBiblioteczki (5)" with lore "&7Kosztuje -> 60 SLIMEBALL" to run [execute player command "/kowalek biblioteczki"] format slot 20 of player with 1 of 314 named "&3&lJaznoglaz (10)" with lore "&7Kosztuje -> 20 SLIMEBALL" to run [execute player command "/kowalek glownstone"] format slot 21 of player with 1 of 315 named "&3&lSnopek siana (10)" with lore "&7Kosztuje -> 40 SLIMEBALL" to run [execute player command "/kowalek siano"] format slot 22 of player with 1 of 316 named "&3&lRuda Kwarcu (10)" with lore "&7Kosztuje -> 30 SLIMEBALL" to run [execute player command "/kowalek kwarc"] format slot 23 of player with 1 of 317 named "&3&lKamienne cegly (10)" with lore "&7Kosztuje -> 30 SLIMEBALL" to run [execute player command "/kowalek zlotebuty"] format slot 24 of player with 1 of 283 named "&6&lZloty Miecz" with lore "&7Kosztuje -> 10 SLIMEBALL" to run [execute player command "/kowalek zlotymiecz"] format slot 31 of player with 1 of 262 named "&e&lStrzaly (16)" with lore "&7Kosztuje -> 10 SLIMEBALL" to run [execute player command "/kowalek strzaly"] format slot 38 of player with 1 of 306 named "&7&lZelazny Helm" with lore "&7Kosztuje -> 5 SLIMEBALL" to run [execute player command "/kowalek zelaznyhelm"] format slot 39 of player with 1 of 307 named "&7&lZelazny Napiersnik" with lore "&7Kosztuje -> 10 SLIMEBALL" to run [execute player command "/kowalek zelaznaklata"] format slot 40 of player with 1 of 308 named "&7&lZelazne Spodnie" with lore "&7Kosztuje -> 5 SLIMEBALL" to run [execute player command "/kowalek zelaznespodnie"] format slot 41 of player with 1 of 309 named "&7&lZelazne Buty" with lore "&7Kosztuje -> 5 SLIMEBALL" to run [execute player command "/kowalek zelaznebuty"] format slot 42 of player with 1 of 267 named "&7&lZelazny Miecz" with lore "&7Kosztuje -> 5 SLIMEBALL" to run [execute player command "/kowalek zelaznymiecz"] format slot 49 of player with 1 of 368 named "&e&lPerla (3)" with lore "&7Kosztuje -> 8 SLIMEBALL" to run [execute player command "/kowalek perla"] format slot 53 of player with 1 of 35:14 named "&9&lPOWROT" with lore "" to run [execute player command "/menu"] set {bloczki:%player%:Otwiera} to false if arg 1 is "diaxhelm": if player has 50 slimeball: add 1 310 to player's inventory remove 50 slimeball from player else: send "&f(&9&lWP&3&L2&F) &cNie masz odpowiedniej sumy pieniedzy!" if arg 1 is "diaxklata": if player has 60 slimeball: add 1 311 to player's inventory remove 60 slimeball from player else: send "&f(&9&lWP&3&L2&F) &cNie masz odpowiedniej sumy pieniedzy!" if arg 1 is "diaxspodnie": if player has 50 slimeball: add 1 312 to player's inventory remove 50 slimeball from player else: send "&f(&9&lWP&3&L2&F) &cNie masz odpowiedniej sumy pieniedzy!" if arg 1 is "diaxbuty": if player has 50 slimeball: add 1 313 to player's inventory remove 50 slimeball from player else: send "&f(&9&lWP&3&L2&F) &cNie masz odpowiedniej sumy pieniedzy!" if arg 1 is "diaxmiecz": if player has 25 slimeball: add 1 276 to player's inventory remove 25 slimeball from player else: send "&f(&9&lWP&3&L2&F) &cNie masz odpowiedniej sumy pieniedzy!" if arg 1 is "zlotyhelm": if player has 30 slimeball: add 1 314 to player's inventory remove 30 slimeball from player else: send "&f(&9&lWP&3&L2&F) &cNie masz odpowiedniej sumy pieniedzy!" if arg 1 is "zlotaklata": if player has 40 slimeball: add 1 315 to player's inventory remove 40 slimeball from player else: send "&f(&9&lWP&3&L2&F) &cNie masz odpowiedniej sumy pieniedzy!" if arg 1 is "zlotespodnie": if player has 30 slimeball: add 1 316 to player's inventory remove 30 slimeball from player else: send "&f(&9&lWP&3&L2&F) &cNie masz odpowiedniej sumy pieniedzy!" if arg 1 is "zlotybuty": if player has 30 slimeball: add 1 317 to player's inventory remove 30 slimeball from player else: send "&f(&9&lWP&3&L2&F) &cNie masz odpowiedniej sumy pieniedzy!" if arg 1 is "zlotymiecz": if player has 10 slimeball: add 1 283 to player's inventory remove 10 slimeball from player else: send "&f(&9&lWP&3&L2&F) &cNie masz odpowiedniej sumy pieniedzy!" if arg 1 is "zelaznyhelm": if player has 5 slimeball: add 1 306 to player's inventory remove 5 slimeball from player else: send "&f(&9&lWP&3&L2&F) &cNie masz odpowiedniej sumy pieniedzy!" if arg 1 is "zelaznaklata": if player has 10 slimeball: add 1 307 to player's inventory remove 10 slimeball from player else: send "&f(&9&lWP&3&L2&F) &cNie masz odpowiedniej sumy pieniedzy!" if arg 1 is "zelaznespodnie": if player has 5 slimeball: add 1 308 to player's inventory remove 5 slimeball from player else: send "&f(&9&lWP&3&L2&F) &cNie masz odpowiedniej sumy pieniedzy!" if arg 1 is "zelaznebuty": if player has 5 slimeball: add 1 309 to player's inventory remove 5 slimeball from player else: send "&f(&9&lWP&3&L2&F) &cNie masz odpowiedniej sumy pieniedzy!" if arg 1 is "zelaznymiecz": if player has 10 slimeball: add 1 267 to player's inventory remove 10 slimeball from player else: send "&f(&9&lWP&3&L2&F) &cNie masz odpowiedniej sumy pieniedzy!" if arg 1 is "luk": if player has 5 slimeball: add 1 261 to player's inventory remove 5 slimeball from player else: send "&f(&9&lWP&3&L2&F) &cNie masz odpowiedniej sumy pieniedzy!" if arg 1 is "strzaly": if player has 10 slimeball: add 16 262 to player's inventory remove 10 slimeball from player else: send "&f(&9&lWP&3&L2&F) &cNie masz odpowiedniej sumy pieniedzy!" if arg 1 is "perla": if player has 8 slimeball: add 3 368 to player's inventory remove 8 slimeball from player else: send "&f(&9&lWP&3&L2&F) &cNie masz odpowiedniej sumy pieniedzy!" # on right click: if {menu:%player%:Otwiera} is true: cancel event # on right click: if {sklepxxx:%player%:Otwiera} is true: cancel event # on right click: if {tereny:%player%:Otwiera} is true: cancel event # on right click: if {akcesoria:%player%:Otwiera} is true: cancel event # on right click: if {panelkit:%player%:Otwiera} is true: cancel event # on right click: if {emewmenu:%player%:Otwiera} is true: cancel event # on right click: if {panelek:%player%:Otwiera} is true: cancel event # on right click: if {kowalek:%player%:Otwiera} is true: cancel event # on right click: if {bloczki:%player%:Otwiera} is true: cancel event Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
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