morgentaszek 0 Opublikowano 29 listopada 2017 Udostępnij Opublikowano 29 listopada 2017 command /toolsbench <player>: trigger: wait 3 ticks open chest with 3 rows named " &9&lTools Bench" to the arg-1 #WOOD if argument 1 has 10 Oak Wood Plank: if argument 1 has 2 Stick: format slot 0 of argument 1 with Wood Pickaxe named "&7[&6Wood Pickaxe&7]" with lore "&cCraftable: &aTrue||&cNeeded:|| ||&6x10 Wood||&6x2 Stick" to close then run "craft %arg-1% woodpickaxe" else: format slot 0 of argument 1 with Wood Pickaxe named "&7[&6Wood Pickaxe&7]" with lore "&cCraftable: &4False||&cNeeded:|| ||&6x10 Wood||&6x2 Stick" to be unstealable if argument 1 has 15 Oak Wood Plank: if argument 1 has 2 Stick: format slot 1 of argument 1 with Wood Sword named "&7[&6Wood Sword&7]" with lore "&cCraftable: &aTrue||&cNeeded:|| ||&6x15 Wood||&6x2 Stick" to close then run "craft %arg-1% woodsword" else: format slot 1 of argument 1 with Wood Sword named "&7[&6Wood Sword&7]" with lore "&cCraftable: &4False||&cNeeded:|| ||&6x15 Wood||&6x2 Stick" to be unstealable if argument 1 has 8 Oak Wood Plank: if argument 1 has 2 Stick: format slot 2 of argument 1 with Wood Axe named "&7[&6Wood Axe&7]" with lore "&cCraftable: &aTrue||&cNeeded:|| ||&6x8 Wood||&6x2 Stick" to close then run "craft %arg-1% woodaxe" else: format slot 2 of argument 1 with Wood Axe named "&7[&6Wood Axe&7]" with lore "&cCraftable: &4False||&cNeeded:|| ||&6x8 Wood||&6x2 Stick" to be unstealable #STONE if argument 1 has 10 Stone: if argument 1 has 2 Stick: format slot 9 of argument 1 with Stone Pickaxe named "&7[&6Stone Pickaxe&7]" with lore "&cCraftable: &aTrue||&cNeeded:|| ||&6x10 Stone||&6x2 Stick" to close then run "craft %arg-1% stonepickaxe" else: format slot 9 of argument 1 with Stone Pickaxe named "&7[&6Stone Pickaxe&7]" with lore "&cCraftable: &4False||&cNeeded:|| ||&6x10 Stone||&6x2 Stick" to be unstealable if argument 1 has 15 Stone: if argument 1 has 2 Stick: format slot 10 of argument 1 with Stone Sword named "&7[&6Stone Sword&7]" with lore "&cCraftable: &aTrue||&cNeeded:|| ||&6x15 Stone||&6x2 Stick" to close then run "craft %arg-1% stonesword" else: format slot 10 of argument 1 with Stone Sword named "&7[&6Stone Sword&7]" with lore "&cCraftable: &4False||&cNeeded:|| ||&6x15 Stone||&6x2 Stick" to be unstealable if argument 1 has 8 Stone: if argument 1 has 2 Stick: format slot 11 of argument 1 with Stone Axe named "&7[&6Stone Axe&7]" with lore "&cCraftable: &aTrue||&cNeeded:|| ||&6x8 Stone||&6x2 Stick" to close then run "craft %arg-1% stoneaxe" else: format slot 11 of argument 1 with Stone Axe named "&7[&6Stone Axe&7]" with lore "&cCraftable: &4False||&cNeeded:|| ||&6x8 Stone||&6x2 Stick" to be unstealable #LEATHER ARMOR if argument 1 has 5 Leather: if argument 1 has 5 Tall Grass: format slot 18 of argument 1 with Leather Helmet named "&7[&6Leather Helmet&7]" with lore "&cCraftable: &aTrue||&cNeeded:|| ||&6x5 Leather||&6x5 Grass" to close then run "craft %arg-1% leatherhelmet" else: format slot 18 of argument 1 with Leather Helmet named "&7[&6Leather Helmet&7]" with lore "&cCraftable: &4False||&cNeeded:|| ||&6x5 Leather||&6x5 Grass" to be unstealable if argument 1 has 8 Leather: if argument 1 has 8 Tall Grass: format slot 19 of argument 1 with Leather Chestplate named "&7[&6Leather Chestplate&7]" with lore "&cCraftable: &aTrue||&cNeeded:|| ||&6x8 Leather||&6x8 Grass" to close then run "craft %arg-1% leatherchestplate" else: format slot 19 of argument 1 with Leather Chestplate named "&7[&6Leather Chestplate&7]" with lore "&cCraftable: &4False||&cNeeded:|| ||&6x8 Leather||&6x8 Grass" to be unstealable if argument 1 has 7 Leather: if argument 1 has 7 Tall Grass: format slot 20 of argument 1 with Leather Leggings named "&7[&6Leather Leggings&7]" with lore "&cCraftable: &aTrue||&cNeeded:|| ||&6x7 Leather||&6x7 Grass" to close then run "craft %arg-1% leatherleggings" else: format slot 20 of argument 1 with Leather Leggings named "&7[&6Leather Leggings&7]" with lore "&cCraftable: &4False||&cNeeded:|| ||&6x7 Leather||&6x7 Grass" to be unstealable if argument 1 has 4 Leather: if argument 1 has 4 Tall Grass: format slot 21 of argument 1 with Leather Boots named "&7[&6Leather Boots&7]" with lore "&cCraftable: &aTrue||&cNeeded:|| ||&6x4 Leather||&6x4 Grass" to close then run "craft %arg-1% leatherboots" else: format slot 21 of argument 1 with Leather Boots named "&7[&6Leather Boots&7]" with lore "&cCraftable: &4False||&cNeeded:|| ||&6x4 Leather||&6x4 Grass" to be unstealable #SEPARATOR format slot 4 of argument 1 with Gray Stained Glass Pane named " " to be unstealable format slot 7 of argument 1 with Gray Stained Glass Pane named " " to be unstealable format slot 16 of argument 1 with Gray Stained Glass Pane named " " to be unstealable format slot 13 of argument 1 with Gray Stained Glass Pane named " " to be unstealable format slot 22 of argument 1 with Gray Stained Glass Pane named " " to be unstealable format slot 25 of argument 1 with Gray Stained Glass Pane named " " to be unstealable #OTHER if argument 1 has 2 Oak Wood Plank: format slot 5 of argument 1 with Stick named "&7[&6Stick&7]" with lore "&cCraftable: &aTrue||&cNeeded:|| ||&6x2 Wood" to close then run "craft %arg-1% stick" else: format slot 5 of argument 1 with Stick named "&7[&6Stick&7]" with lore "&cCraftable: &4False||&cNeeded:|| ||&6x2 Wood" to be unstealable if argument 1 has 2 Stick: if argument 1 has 2 Coal: format slot 6 of argument 1 with Torch named "&7[&6Torch&7]" with lore "&cCraftable: &aTrue||&cNeeded:|| ||&6x2 Stick||&6x2 Coal" to close then run "craft %arg-1% torch" else: format slot 6 of argument 1 with Torch named "&7[&6Torch&7]" with lore "&cCraftable: &4False||&cNeeded:|| ||&6x2 Stick||&6x2 Coal" to be unstealable #STORAGE if {blueprints.%argument 1%.chest} is "Unlocked": if argument 1 has 30 Oak Wood Plank: if argument 1 has 10 Leather: if argument 1 has 2 Iron Ingot: if argument 1 has 4 Stick: format slot 14 of argument 1 with Chest named "&7[&9Storage&7]" with lore "&cCraftable: &aTrue||&6BluePrint: &aUnlocked||&cNeeded:|| ||&6x30 Wood||&6x10 Leather||&6x2 Iron||&6x4 Stick" to close then run "craft %arg-1% chest" else: format slot 14 of argument 1 with Chest named "&7[&9Storage&7]" with lore "&cCraftable: &4False||&6BluePrint: &aUnlocked||&cNeeded:|| ||&6x30 Wood||&6x10 Leather||&6x2 Iron||&6x4 Stick" to be unstealable if {blueprints.%argument 1%.chest} isn't set: format slot 14 of argument 1 with Chest named "&7[&9Storage&7]" with lore "&cCraftable: &4False||&6BluePrint: &cLocked||&cNeeded:|| ||&6x30 Wood||&6x10 Leather||&6x2 Iron||&6x4 Stick" to be unstealable #TNT if {blueprints.%argument 1%.tnt} is "Unlocked": if argument 1 has 30 Coal: if argument 1 has 40 Stone: if argument 1 has 10 Iron Ingot: if argument 1 has 10 Stick: format slot 15 of argument 1 with tnt named "&7[&9TNT&7]" with lore "&cCraftable: &aTrue||&6BluePrint: &aUnlocked||&cNeeded:|| ||&6x30 Coal||&6x40 Stone||&6x10 Iron||&6x10 Stick" to close then run "craft %arg-1% tnt" else: format slot 15 of argument 1 with tnt named "&7[&9TNT&7]" with lore "&cCraftable: &4False||&6BluePrint: &aUnlocked||&cNeeded:|| ||&6x30 Coal||&6x40 Stone||&6x10 Iron||&6x10 Stick" to be unstealable if {blueprints.%argument 1%.tnt} isn't set: format slot 15 of argument 1 with tnt named "&7[&9TNT&7]" with lore "&cCraftable: &4False||&6BluePrint: &cLocked||&cNeeded:|| ||&6x30 Coal||&6x40 Stone||&6x10 Iron||&6x10 Stick" to be unstealable #HOUSE if argument 1 has 30 Oak Wood Plank: if argument 1 has 12 Stick: format slot 23 of player with Wooden Door Item named "&7[&6Wooden Door&7]" with lore "&cCraftable: &aTrue||&cNeeded:|| ||&6x30 Wood||&6x12 Stick||&7You can break enemy door only with Iron Axe !" to close then run "craft %argument 1% woodendoor" else: format slot 23 of player with Wooden Door Item named "&7[&6Wooden Door&7]" with lore "&cCraftable: &4False||&cNeeded:|| ||&6x30 Wood||&6x12 Stick||&7You can break enemy door only with Iron Axe !" to be unstealable #MEDIC if {blueprints.%argument 1%.bandage} is "Unlocked": if argument 1 has 10 Leather: if argument 1 has 2 Redstone: if argument 1 has 2 Tall Grass: format slot 8 of argument 1 with Paper named "&7[&9Bandage&7]" with lore "&cCraftable: &aTrue||&6BluePrint: &aUnlocked||&cNeeded:|| ||&6x10 Leather||&6x2 Blood||&6x2 Grass" to close then run "craft %arg-1% bandage" else: format slot 8 of argument 1 with Paper named "&7[&9Bandage&7]" with lore "&cCraftable: &4False||&6BluePrint: &aUnlocked||&cNeeded:|| ||&6x10 Leather||&6x2 Blood||&6x2 Grass" to be unstealable if {blueprints.%argument 1%.bandage} isn't set: format slot 8 of argument 1 with Paper named "&7[&9Bandage&7]" with lore "&cCraftable: &4False||&6BluePrint: &cLocked||&cNeeded:|| ||&6x10 Leather||&6x2 Blood||&6x2 Grass" to be unstealable on rightclick on crafting table: event-world is "%{world}%" cancel event make player execute command "/toolsbench %player%" Odnośnik do komentarza Udostępnij na innych stronach Więcej 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bopke 359 Opublikowano 29 listopada 2017 Udostępnij Opublikowano 29 listopada 2017 Ten temat został przeniesiony do kosza! Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
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