variables:
{vortex::%player%} = true
{fireball::%player%} = 0
{upadek::%player%} = true
{pierscien.%player%} = false
{czas.pierscienia.%player%} = 0
on rightclick with blaze rod:
if player's tool is blaze rod named "&bVortex":
if player has permission "pierscien.energia":
if {pierscien.%player%} is true:
set {pierscien.%player%} to false
apply absorption to player for 2 minute
set {czas.pierscienia.%player%} to 120
loop 120 times:
wait 1 second
remove 1 from {czas.pierscienia.%player%}
push the player upwards at velocity 2
push the player horizontally forward at speed 20
set {vortex::%player%} to false
set {upadek::%player%} to false
wait 10 second
set {upadek::%player%} to true
wait 50 second
set {vortex::%player%} to true
set {pierscien.%player%} to true
else:
if {czas.pierscienia.%player%} = 1:
send "&4Musisz poczekac jeszcze &a%{czas.pierscienia.%player%}% sekund/y&4!"
command /vortex:
trigger:
if player has permission "vortex.give":
add blaze rod named "&bVortex" to the player
on damage:
damage is caused by fall:
if {upadek::%victim%} is false:
cancel event
on script load:
loop all players:
set {vortex::%loop-player%} to true
set {fireball::%loop-player%} to 0
set {upadek::%loop-player%} to true
command /set-timer [<integer>] [<player>]:
trigger:
set {level::start::%player-argument%} to player-argument's level
set player-argument's level to integer-argument
set {level::odlicz::%player-argument%} to true
set {pierscien.%loop-player%} to true
send "&8» &6Odliczanie rozpoczete" to the player
stop
every second:
loop all players:
if {level::odlicz::%loop-player%} is true:
subtract 1 from loop-player's level
if loop-player's level = 0:
set {level::odlicz::%player-argument%} to false
set loop-player's level to {level::start::%player-argument%}
chcę aby vortex działał na czas a czas ma być na pasku exp wyżej jest kod do przerobienia
KTOŚ COŚ???
Czyli 60 odliczania do 0 po u pływie mogę dalej używać
Pytanie
AftersNADIA 0
variables:
{vortex::%player%} = true
{fireball::%player%} = 0
{upadek::%player%} = true
{pierscien.%player%} = false
{czas.pierscienia.%player%} = 0
on rightclick with blaze rod:
if player's tool is blaze rod named "&bVortex":
if player has permission "pierscien.energia":
if {pierscien.%player%} is true:
set {pierscien.%player%} to false
apply absorption to player for 2 minute
set {czas.pierscienia.%player%} to 120
loop 120 times:
wait 1 second
remove 1 from {czas.pierscienia.%player%}
push the player upwards at velocity 2
push the player horizontally forward at speed 20
set {vortex::%player%} to false
set {upadek::%player%} to false
wait 10 second
set {upadek::%player%} to true
wait 50 second
set {vortex::%player%} to true
set {pierscien.%player%} to true
else:
if {czas.pierscienia.%player%} = 1:
send "&4Musisz poczekac jeszcze &a%{czas.pierscienia.%player%}% sekund/y&4!"
command /vortex:
trigger:
if player has permission "vortex.give":
add blaze rod named "&bVortex" to the player
on damage:
damage is caused by fall:
if {upadek::%victim%} is false:
cancel event
on script load:
loop all players:
set {vortex::%loop-player%} to true
set {fireball::%loop-player%} to 0
set {upadek::%loop-player%} to true
command /set-timer [<integer>] [<player>]:
trigger:
set {level::start::%player-argument%} to player-argument's level
set player-argument's level to integer-argument
set {level::odlicz::%player-argument%} to true
set {pierscien.%loop-player%} to true
send "&8» &6Odliczanie rozpoczete" to the player
stop
every second:
loop all players:
if {level::odlicz::%loop-player%} is true:
subtract 1 from loop-player's level
if loop-player's level = 0:
set {level::odlicz::%player-argument%} to false
set loop-player's level to {level::start::%player-argument%}
chcę aby vortex działał na czas a czas ma być na pasku exp wyżej jest kod do przerobienia
KTOŚ COŚ???
Czyli 60 odliczania do 0 po u pływie mogę dalej używać
Edytowane przez Invi//Wsadzam kod w spoiler ~Invi
Odnośnik do komentarza
https://skript.pl/temat/22638-odliczanie-w-na-pasku/Udostępnij na innych stronach
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