tag: &6<&2Parkour&6>
tag2: &6<&2Parkour&6>
pex: &cNie posiadasz uprawnien!
pk: &8[&7{RANKING}&8] &7%display name of player%&8: &7%message%
chat: &7%display name of player%&8: &7%message%
bloki: 35:0 or 35:1 or 35:2 or 35:3 or 35:4 or 35:6 or 35:7 or 35:8 or 35:9 or 35:10 or 35:11 or 35:12 or 35:13 or 35:15 or stone or grass or glass or water or lava or any wood or sand or dirt or any stairs or redstone lamp or glowstone
#---------[Cały Kod]---------#
command /parkour [<text>] [<offlineplayer>]:
aliases: pk, park, p
trigger:
if arg 1 is not set:
if player has permission "pk.*" or "pk.info":
send "{@tag2}"
send " &c/pk zaloz <nazwa> &8- &7Zaklada parkour"
send " &c/pk usun <nazwa> &8- &7Usuwa parkour"
send " &c/pk ustaw lobby &8- &7Ustawia lobby"
send " &c/pk lista &8- &7Lista dostepnych parkourów"
send " &c/pk dolacz <nazwa> &8- &7Dolaczasz do parkouru"
send " &c/pk opusc &8- &7Opuszczasz parkour"
send " &c/pk statystyki <nick> &8- &7Statystyki Gracza"
send " &c/pk top10 &8- &7Lista graczy top 10"
send " &c/pk autor &8- &7Informacje na temat Autora"
send " &c/pk wersja &8- &7Wersja Skryptu"
stop
else:
send "{@tag2}"
send " &c/pk lista &8- &7Lista dostepnych parkourów"
send " &c/pk dolacz <nazwa> &8- &7Dolaczasz do parkouru"
send " &c/pk opusc &8- &7Opuszczasz parkour"
send " &c/pk statystyki <nick> &8- &7Statystyki Gracza"
send " &c/pk top10 &8- &7Lista graczy top 10"
send " &c/pk autor &8- &7Informacje na temat Autora"
stop
if arg 1 is "zaloz" or "create":
if player has permission "pk.*" or "pk.create":
if arg-offlineplayer is set:
if {pk.nazwa.%arg-offlineplayer%} is not set:
set {pk.nazwa.%arg-offlineplayer%} to true
set {pk.spawn.%arg-offlineplayer%} to location of player
add arg-offlineplayer to {pk.lista::*}
send "{@tag} &7Stworzyles parkour o nazwie: &c%arg-offlineplayer%"
stop
else:
send "{@tag} &7Parkour o nazwie: &c%arg-offlineplayer% &7juz istnieje!"
stop
else:
send "{@tag} &7Poprawne uzycie: &c/pk create <nazwa>"
stop
else:
send "{@pex}"
stop
if arg 1 is "usun" or "remove":
if player has permission "pk.*" or "pk.remove":
if arg-offlineplayer is set:
if {pk.nazwa.%arg-offlineplayer%} is set:
clear {pk.nazwa.%arg-offlineplayer%}
clear {pk.spawn.%arg-offlineplayer%}
remove arg-offlineplayer from {pk.lista::*}
send "{@tag} &7Usunales parkour o nazwie: &c%arg-offlineplayer%"
stop
else:
send "{@tag} &7Parkour o nazwie &c%arg-offlineplayer% &7nie istnieje!"
stop
else:
send "{@tag} &7Poprawne uzycie: &c/pk remove <nazwa>"
stop
else:
send "{@pex}"
stop
if arg 1 is "ustaw" or "set":
if player has permission "pk.*" or "pk.set.lobby":
if arg-offlineplayer is "lobby":
set {pk.lobby} to location of player
send "{@tag} &7Ustawiles lobby!"
stop
else:
send "{@tag} &7Poprawne uzycie: &c/pk set lobby"
stop
else:
send "{@pex}"
stop
if arg 1 is "lista" or "list":
if size of {pk.lista::*} is 0:
send "{@tag} &2Nie ma zadnych parkourow!"
stop
else:
send "{@tag} &2Lista parkourow: &6[&2%size of {pk.lista::*}%&6] &2%{pk.lista::*}%"
stop
if arg 1 is "dolacz" or "join":
if arg-offlineplayer is set:
if {pk.nazwa.%arg-offlineplayer%} is set:
teleport player to {pk.spawn.%arg-offlineplayer%}
set {pk.dolacz.%player%} to true
add 1 to {pk.zagrane.%player%}
wait 5 tick
set {pk.%player%} to location of player
send "{@tag} &7Dolaczyles do parkoura o nazwie: &c%arg-offlineplayer%"
stop
else:
send "{@tag} &7Parkour o nazwie: &c%arg-offlineplayer% &7nie istnieje!"
stop
else:
send "{@tag} &7Poprawne uzycie: &c/pk join <nazwa>"
stop
if arg 1 is "opusc" or "leave" or "wyjdz":
if {pk.dolacz.%player%} is true:
set {pk.dolacz.%player%} to false
set level of the player to 0
set level progress of the player to 0.0
set {pk.timer.%player%.mili} to 0
set {pk.timer.%player%.sec} to 0
clear {pk.%player%}
teleport player to {pk.lobby}
send "{@tag} &7Opusciles parkour!"
stop
else:
send "{@tag} &7Nie jestes na zadniej arenie!"
stop
if arg 1 is "statystyki" or "staty" or "stats":
if arg-offlineplayer is set:
if arg-offlineplayer is online:
send "{@tag2}"
send " &7Statystyki gracza: &c%arg-offlineplayer%"
send " &7Ranking: &c%{pk.ranking.%arg-offlineplayer%}%"
send " &7Wygrane: &c%{pk.wygrane.%arg-offlineplayer%}%"
send " &7Upadki: &c%{pk.upadki.%arg-offlineplayer%}%"
stop
else:
send "{@tag} &7Takiego gracza nie ma na serverze!"
stop
else:
send "{@tag2}"
send " &7Ranking: &c%{pk.ranking.%player%}%"
send " &7Wygrane: &c%{pk.wygrane.%player%}%"
send " &7Upadki: &c%{pk.upadki.%player%}%"
stop
if arg 1 is "top10" or "top" or "topka":
send "{@tag} &7W przyszlosci."
stop
if arg 1 is "autor" or "author":
send "{@tag} &7Autorem Skryptu na Parkour jest &cT3chn1cG4m3r &7Skype: &cpiter3419"
stop
if arg 1 is "wersja" or "version":
send "{@tag} &7Wersja Parkoura &c0.9 &8[&cBeta&8]"
stop
#---------[Start]---------#
on walking on light green wool:
if block 2 underneath event-block is command block:
set {pk.start.%player%} to true
send "{@tag} &2Odliczanie zostalo rozpoczete! Powodzenia."
stop
#---------[Stop]---------#
on walk on red wool:
if block 2 underneath event-block is command block:
if {pk.start.%player%} is true:
add 1 to {pk.ranking.%player%}
add 1 to {pk.wygrane.%player%}
clear {pk.%player%}
teleport player to {pk.lobby}
send "{@tag} &2Gratulacje!!! &2Przeszedles parkour! Twoj czas to: &6%{pk.timer.%player%.sec}%&6,&6%{pk.timer.%player%.mili}% sekund!"
wait 1 second
set {pk.timer.%player%.mili} to 0
set {pk.timer.%player%.sec} to 0
set level of the player to 0
set level progress of the player to 0.0
set {pk.start.%player%} to false
stop
else:
send "{@tag} &7Ladnie tak oszukiwac?"
teleport player to {pk.lobby}
stop
#---------[Upadki]---------#
on walking on stone or grass or glass or water or lava or any wood or sand or dirt or any stairs or redstone lamp or glowstone or quartz block or stained hardened clay:
if block 2 underneath event-block is command block:
teleport player to {pk.%player%}
set level of the player to 0
set level progress of the player to 0.0
set {pk.timer.%player%.mili} to 0
set {pk.timer.%player%.sec} to 0
set {pk.start.%player%} to false
add 1 to {pk.upadki.%player%}
stop
#---------[Tabliczki]---------#
on sign change:
if player has permission "pk.*" or "pk.sign":
if line 1 is "[pk]" or "[PK]":
set line 1 to "&8[&cPK&8]"
if line 1 is "[parkour]" or "[PARKOUR]":
set line 1 to "&8[&cParkour&8]"
if line 2 is "dolacz" or "DOLACZ":
set line 2 to "&7Dolacz"
if line 2 is "join" or "JOIN":
set line 2 to "&7Join"
if line 3 is set:
if {pk.nazwa.%line 3%} is set:
set line 3 to "&8%line 3%"
if line 2 is "opusc" or "OPUSC":
set line 2 to "&7Opusc"
if line 2 is "leave" or "LEAVE":
set line 2 to "&7Leave"
if line 2 is "wyjdz" or "wyjdz":
set line 2 to "&7Wyjdz"
on rightclick on sign:
if line 1 of clicked block is "&8[&cParkour&8]" or "&8[&cPK&8]":
if line 2 of clicked block is "&7Leave" or "&7Wyjdz" or "&7Opusc":
execute player command "pk leave"
stop
else if line 2 of clicked block is "&7Join" or "&7Dolacz":
execute player command "pk join %uncoloured line 3 of clicked block%"
stop
#---------[Timer]---------#
every 0.1 second:
loop all players:
if {pk.start.%loop-player%} is true:
add 1 to {pk.timer.%loop-player%.mili}
add 0.1 to level progress of the loop-player
if {pk.timer.%loop-player%.mili} is 10:
set level progress of the loop-player to 0.0
set {pk.timer.%loop-player%.mili} to 0
add 1 to {pk.timer.%loop-player%.sec}
set the loop-player's level to {pk.timer.%loop-player%.sec}
if {sc.zmiana} is true:
loop all players:
loop-player is in world "pk":
display board named "&616 Arena" to loop-players
set {_num} to size of {Czas.16::*}
loop {_num} times:
loop {Czas.16::*}:
{_v.%loop-number%} is not set:
set {_v.%loop-number%} to loop-value
set {_n.%loop-number%} to loop-index
loop-value is greater than {_v.%loop-number%}:
set {_v.%loop-number%} to loop-value
set {_n.%loop-number%} to loop-index
remove {_v.%loop-number%} from {Czas.16::*}
loop {_num} times:
loop-number is equal to 5:
loop all players:
loop-player is in world "pk":
make score "%{_n.%loop-number%}%&7 %{_v.%loop-number%}% s" in board of loop-players to 1
loop-number is equal to 4:
loop all players:
loop-player is in world "pk":
make score "%{_n.%loop-number%}%&7 %{_v.%loop-number%}% s" in board of loop-players to 2
loop-number is equal to 3:
loop all players:
loop-player is in world "pk":
make score "%{_n.%loop-number%}%&7 %{_v.%loop-number%}% s" in board of loop-players to 3
loop-number is equal to 2:
loop all players:
loop-player is in world "pk":
make score "%{_n.%loop-number%}%&7 %{_v.%loop-number%}% s" in board of loop-players to 4
loop-number is equal to 1:
loop all players:
loop-player is in world "pk":
make score "%{_n.%loop-number%}%&7 %{_v.%loop-number%}% s" in board of loop-players to 5
set {Czas.16::%{_n.%loop-number%}%} to {_v.%loop-number%}
loop all players:
loop-player is in world "pk":
move display of loop-players to sidebar
#---------[Format Chatu]---------#
on chat:
if {pk.ranking.%player%} is 0:
set {_chat} to "{@chat}"
replace all "{DISPLAY}" with "%display name of player%" in {_chat}
replace all "{MESSAGE}" with "%message%" in {_chat}
send "%{_chat}%" to all players
cancel event
else:
set {_pk} to "{@pk}"
replace all "{DISPLAY}" with "%display name of player%" in {_pk}
replace all "{MESSAGE}" with "%message%" in {_pk}
replace all "{RANKING}" with "%{pk.ranking.%player%}%" in {_pk}
send "%{_pk}%" to all players
cancel event
on walk on red wool:
if block 2 underneath event-block is command block:
chance of 100%:
execute console command "playsound random.levelup %player%"
add 25 to {lvl.%player%}
if {lvl.%player%} is {@pkt}:
set {lvl.%player%} to 0
add 1 to {plvl.%player%}
send "&6Gratulacje awansowales na kolejny lvl!" to player
execute console command "playsound random.levelup %player%"
if {plvl.%player%} is 5 or 10 or 15 or 20 or 25 or 30 or 40 or 50 or 60 or 70 or 80 or 90 or 100 or 200 or 500 or 1000:
broadcast "&6Gracz &2%player% &6awansowal na &2%{plvl.%player%}% &6lvl"
if {plvl.%player%} is 1000:
if {pplvl.%player%} is true:
set {pplvl.%player%} to false
broadcast "&6Gracz &2%player% &6awansowal na &2%{plvl.%player%}%"
stop
on chat:
set the player's display name to "&8[%{plvl.%player%}%] &7%player%&7: &f "
command /lvl [<text>]:
trigger:
if arg 1 is not set:
send "&2» &6Punkty: &2%{lvl.%player%}%/{@pkt}"
send "&2» &6Lvl : &2[%{plvl.%player%}%]"
Pytanie
warchamer12 20
{pk.dolacz.%player%} = false
{pk.ranking.%player%} = 0
{pk.upadki.%player%} = 0
{pk.wygrane.%player%} = 0
{pk.timer.%player%.mili} = 0
{pk.timer.%player%.sec} = 0
tag2: &6<&2Parkour&6>
pex: &cNie posiadasz uprawnien!
pk: &8[&7{RANKING}&8] &7%display name of player%&8: &7%message%
chat: &7%display name of player%&8: &7%message%
bloki: 35:0 or 35:1 or 35:2 or 35:3 or 35:4 or 35:6 or 35:7 or 35:8 or 35:9 or 35:10 or 35:11 or 35:12 or 35:13 or 35:15 or stone or grass or glass or water or lava or any wood or sand or dirt or any stairs or redstone lamp or glowstone
aliases: pk, park, p
trigger:
if arg 1 is not set:
if player has permission "pk.*" or "pk.info":
send "{@tag2}"
send " &c/pk zaloz <nazwa> &8- &7Zaklada parkour"
send " &c/pk usun <nazwa> &8- &7Usuwa parkour"
send " &c/pk ustaw lobby &8- &7Ustawia lobby"
send " &c/pk lista &8- &7Lista dostepnych parkourów"
send " &c/pk dolacz <nazwa> &8- &7Dolaczasz do parkouru"
send " &c/pk opusc &8- &7Opuszczasz parkour"
send " &c/pk statystyki <nick> &8- &7Statystyki Gracza"
send " &c/pk top10 &8- &7Lista graczy top 10"
send " &c/pk autor &8- &7Informacje na temat Autora"
send " &c/pk wersja &8- &7Wersja Skryptu"
stop
else:
send "{@tag2}"
send " &c/pk lista &8- &7Lista dostepnych parkourów"
send " &c/pk dolacz <nazwa> &8- &7Dolaczasz do parkouru"
send " &c/pk opusc &8- &7Opuszczasz parkour"
send " &c/pk statystyki <nick> &8- &7Statystyki Gracza"
send " &c/pk top10 &8- &7Lista graczy top 10"
send " &c/pk autor &8- &7Informacje na temat Autora"
stop
if arg 1 is "zaloz" or "create":
if player has permission "pk.*" or "pk.create":
if arg-offlineplayer is set:
if {pk.nazwa.%arg-offlineplayer%} is not set:
set {pk.nazwa.%arg-offlineplayer%} to true
set {pk.spawn.%arg-offlineplayer%} to location of player
add arg-offlineplayer to {pk.lista::*}
send "{@tag} &7Stworzyles parkour o nazwie: &c%arg-offlineplayer%"
stop
else:
send "{@tag} &7Parkour o nazwie: &c%arg-offlineplayer% &7juz istnieje!"
stop
else:
send "{@tag} &7Poprawne uzycie: &c/pk create <nazwa>"
stop
else:
send "{@pex}"
stop
if arg 1 is "usun" or "remove":
if player has permission "pk.*" or "pk.remove":
if arg-offlineplayer is set:
if {pk.nazwa.%arg-offlineplayer%} is set:
clear {pk.nazwa.%arg-offlineplayer%}
clear {pk.spawn.%arg-offlineplayer%}
remove arg-offlineplayer from {pk.lista::*}
send "{@tag} &7Usunales parkour o nazwie: &c%arg-offlineplayer%"
stop
else:
send "{@tag} &7Parkour o nazwie &c%arg-offlineplayer% &7nie istnieje!"
stop
else:
send "{@tag} &7Poprawne uzycie: &c/pk remove <nazwa>"
stop
else:
send "{@pex}"
stop
if arg 1 is "ustaw" or "set":
if player has permission "pk.*" or "pk.set.lobby":
if arg-offlineplayer is "lobby":
set {pk.lobby} to location of player
send "{@tag} &7Ustawiles lobby!"
stop
else:
send "{@tag} &7Poprawne uzycie: &c/pk set lobby"
stop
else:
send "{@pex}"
stop
if arg 1 is "lista" or "list":
if size of {pk.lista::*} is 0:
send "{@tag} &2Nie ma zadnych parkourow!"
stop
else:
send "{@tag} &2Lista parkourow: &6[&2%size of {pk.lista::*}%&6] &2%{pk.lista::*}%"
stop
if arg 1 is "dolacz" or "join":
if arg-offlineplayer is set:
if {pk.nazwa.%arg-offlineplayer%} is set:
teleport player to {pk.spawn.%arg-offlineplayer%}
set {pk.dolacz.%player%} to true
add 1 to {pk.zagrane.%player%}
wait 5 tick
set {pk.%player%} to location of player
send "{@tag} &7Dolaczyles do parkoura o nazwie: &c%arg-offlineplayer%"
stop
else:
send "{@tag} &7Parkour o nazwie: &c%arg-offlineplayer% &7nie istnieje!"
stop
else:
send "{@tag} &7Poprawne uzycie: &c/pk join <nazwa>"
stop
if arg 1 is "opusc" or "leave" or "wyjdz":
if {pk.dolacz.%player%} is true:
set {pk.dolacz.%player%} to false
set level of the player to 0
set level progress of the player to 0.0
set {pk.timer.%player%.mili} to 0
set {pk.timer.%player%.sec} to 0
clear {pk.%player%}
teleport player to {pk.lobby}
send "{@tag} &7Opusciles parkour!"
stop
else:
send "{@tag} &7Nie jestes na zadniej arenie!"
stop
if arg 1 is "statystyki" or "staty" or "stats":
if arg-offlineplayer is set:
if arg-offlineplayer is online:
send "{@tag2}"
send " &7Statystyki gracza: &c%arg-offlineplayer%"
send " &7Ranking: &c%{pk.ranking.%arg-offlineplayer%}%"
send " &7Wygrane: &c%{pk.wygrane.%arg-offlineplayer%}%"
send " &7Upadki: &c%{pk.upadki.%arg-offlineplayer%}%"
stop
else:
send "{@tag} &7Takiego gracza nie ma na serverze!"
stop
else:
send "{@tag2}"
send " &7Ranking: &c%{pk.ranking.%player%}%"
send " &7Wygrane: &c%{pk.wygrane.%player%}%"
send " &7Upadki: &c%{pk.upadki.%player%}%"
stop
if arg 1 is "top10" or "top" or "topka":
send "{@tag} &7W przyszlosci."
stop
if arg 1 is "autor" or "author":
send "{@tag} &7Autorem Skryptu na Parkour jest &cT3chn1cG4m3r &7Skype: &cpiter3419"
stop
if arg 1 is "wersja" or "version":
send "{@tag} &7Wersja Parkoura &c0.9 &8[&cBeta&8]"
stop
if block 2 underneath event-block is command block:
set {pk.start.%player%} to true
send "{@tag} &2Odliczanie zostalo rozpoczete! Powodzenia."
stop
if block 2 underneath event-block is command block:
if {pk.start.%player%} is true:
add 1 to {pk.ranking.%player%}
add 1 to {pk.wygrane.%player%}
clear {pk.%player%}
teleport player to {pk.lobby}
send "{@tag} &2Gratulacje!!! &2Przeszedles parkour! Twoj czas to: &6%{pk.timer.%player%.sec}%&6,&6%{pk.timer.%player%.mili}% sekund!"
wait 1 second
set {pk.timer.%player%.mili} to 0
set {pk.timer.%player%.sec} to 0
set level of the player to 0
set level progress of the player to 0.0
set {pk.start.%player%} to false
stop
else:
send "{@tag} &7Ladnie tak oszukiwac?"
teleport player to {pk.lobby}
stop
if block 2 underneath event-block is command block:
teleport player to {pk.%player%}
set level of the player to 0
set level progress of the player to 0.0
set {pk.timer.%player%.mili} to 0
set {pk.timer.%player%.sec} to 0
set {pk.start.%player%} to false
add 1 to {pk.upadki.%player%}
stop
if player has permission "pk.*" or "pk.sign":
if line 1 is "[pk]" or "[PK]":
set line 1 to "&8[&cPK&8]"
if line 1 is "[parkour]" or "[PARKOUR]":
set line 1 to "&8[&cParkour&8]"
if line 2 is "dolacz" or "DOLACZ":
set line 2 to "&7Dolacz"
if line 2 is "join" or "JOIN":
set line 2 to "&7Join"
if line 3 is set:
if {pk.nazwa.%line 3%} is set:
set line 3 to "&8%line 3%"
if line 2 is "opusc" or "OPUSC":
set line 2 to "&7Opusc"
if line 2 is "leave" or "LEAVE":
set line 2 to "&7Leave"
if line 2 is "wyjdz" or "wyjdz":
set line 2 to "&7Wyjdz"
on rightclick on sign:
if line 1 of clicked block is "&8[&cParkour&8]" or "&8[&cPK&8]":
if line 2 of clicked block is "&7Leave" or "&7Wyjdz" or "&7Opusc":
execute player command "pk leave"
stop
else if line 2 of clicked block is "&7Join" or "&7Dolacz":
execute player command "pk join %uncoloured line 3 of clicked block%"
stop
loop all players:
if {pk.start.%loop-player%} is true:
add 1 to {pk.timer.%loop-player%.mili}
add 0.1 to level progress of the loop-player
if {pk.timer.%loop-player%.mili} is 10:
set level progress of the loop-player to 0.0
set {pk.timer.%loop-player%.mili} to 0
add 1 to {pk.timer.%loop-player%.sec}
set the loop-player's level to {pk.timer.%loop-player%.sec}
if {sc.zmiana} is true:
loop all players:
loop-player is in world "pk":
display board named "&616 Arena" to loop-players
set {_num} to size of {Czas.16::*}
loop {_num} times:
loop {Czas.16::*}:
{_v.%loop-number%} is not set:
set {_v.%loop-number%} to loop-value
set {_n.%loop-number%} to loop-index
loop-value is greater than {_v.%loop-number%}:
set {_v.%loop-number%} to loop-value
set {_n.%loop-number%} to loop-index
remove {_v.%loop-number%} from {Czas.16::*}
loop {_num} times:
loop-number is equal to 5:
loop all players:
loop-player is in world "pk":
make score "%{_n.%loop-number%}%&7 %{_v.%loop-number%}% s" in board of loop-players to 1
loop-number is equal to 4:
loop all players:
loop-player is in world "pk":
make score "%{_n.%loop-number%}%&7 %{_v.%loop-number%}% s" in board of loop-players to 2
loop-number is equal to 3:
loop all players:
loop-player is in world "pk":
make score "%{_n.%loop-number%}%&7 %{_v.%loop-number%}% s" in board of loop-players to 3
loop-number is equal to 2:
loop all players:
loop-player is in world "pk":
make score "%{_n.%loop-number%}%&7 %{_v.%loop-number%}% s" in board of loop-players to 4
loop-number is equal to 1:
loop all players:
loop-player is in world "pk":
make score "%{_n.%loop-number%}%&7 %{_v.%loop-number%}% s" in board of loop-players to 5
set {Czas.16::%{_n.%loop-number%}%} to {_v.%loop-number%}
loop all players:
loop-player is in world "pk":
move display of loop-players to sidebar
if {pk.ranking.%player%} is 0:
set {_chat} to "{@chat}"
replace all "{DISPLAY}" with "%display name of player%" in {_chat}
replace all "{MESSAGE}" with "%message%" in {_chat}
send "%{_chat}%" to all players
cancel event
else:
set {_pk} to "{@pk}"
replace all "{DISPLAY}" with "%display name of player%" in {_pk}
replace all "{MESSAGE}" with "%message%" in {_pk}
replace all "{RANKING}" with "%{pk.ranking.%player%}%" in {_pk}
send "%{_pk}%" to all players
cancel event
#--------------[LVL]------------#
pkt: 500
variables:
{lvl.%player%} = 0
{plvl.%player%} = 0
{pplvl.%player%} = true
on walk on red wool:
if block 2 underneath event-block is command block:
chance of 100%:
execute console command "playsound random.levelup %player%"
add 25 to {lvl.%player%}
if {lvl.%player%} is {@pkt}:
set {lvl.%player%} to 0
add 1 to {plvl.%player%}
send "&6Gratulacje awansowales na kolejny lvl!" to player
execute console command "playsound random.levelup %player%"
if {plvl.%player%} is 5 or 10 or 15 or 20 or 25 or 30 or 40 or 50 or 60 or 70 or 80 or 90 or 100 or 200 or 500 or 1000:
broadcast "&6Gracz &2%player% &6awansowal na &2%{plvl.%player%}% &6lvl"
if {plvl.%player%} is 1000:
if {pplvl.%player%} is true:
set {pplvl.%player%} to false
broadcast "&6Gracz &2%player% &6awansowal na &2%{plvl.%player%}%"
stop
on chat:
set the player's display name to "&8[%{plvl.%player%}%] &7%player%&7: &f "
trigger:
if arg 1 is not set:
send "&2» &6Punkty: &2%{lvl.%player%}%/{@pkt}"
send "&2» &6Lvl : &2[%{plvl.%player%}%]"
Odnośnik do komentarza
Udostępnij na innych stronach
2 odpowiedzi na to pytanie
Rekomendowane odpowiedzi