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Skrypt na luckyblock


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Pytanie

Witam, potrzebuję skrypt na luckyblock, tylko tak żeby luckyblockiem była głowa creepera o nazwie: &6Lucky_Creeper. Że jak postawie tą głowę z tą nazwą to pojawia mi się w eq jakiś item (byle był wzór jak zrobić te itemy, to z tym se potem poradzę).       + Do tego jakiś skrypt żeby dropiły te głowy ze stone i z rudy węgla.

 

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2 odpowiedzi na to pytanie

Rekomendowane odpowiedzi

  • 0
Cytuj
on mine of note block:
    cancel event
    if chance of 1%:
        set event-block to block of iron
    if chance of 1%:
        set event-block to block of diamond
    if chance of 1%:
        set event-block to block of emerald
    if chance of 1%:
        set event-block to lapis lazuli block
    if chance of 1%:
        set event-block to block of redstone
    if chance of 1%:
        set event-block to glowstone
    if chance of 1%:
        set event-block to dirt
    if chance of 1%:
        set event-block to wool
    if chance of 1%:
        set event-block to melon
    if chance of 1%:
        set event-block to anvil
    if chance of 1%:
        set event-block to ender chest
    if chance of 1%:
        set event-block to enchantment table
    if chance of 1%:
        set event-block to stationary lava
    if chance of 1%:
        set event-block to beacon
    if chance of 1%:
        set event-block to air
        add diamond sword of unbreaking 5 and knockback 3 and sharpness 6 named "&b&lMiecz Trojcy" to player's inventory
        send "&b&lWow znalazles czesc pradawnego eq :)"
    if chance of 5%:
        set event-block to air
        add iron sword of unbreaking 10 named "&cMiecz Wampira" to player's inventory
    if chance of 5%:
        set event-block to air
        add tnt of unbreaking 10 named "&4&lT&0&lN&4&lT" to player's inventory
    if chance of 5%:
        set event-block to air
        add gunpowder to player's inventory
    if chance of 5%:
        set event-block to air
        add diamond shovel to player's inventory
    if chance of 5%:
        set event-block to air
        add diamond axe to player's inventory
    if chance of 5%:
        set event-block to air
        add diamond pickaxe to player's inventory
    if chance of 5%:
        set event-block to air
        add diamond hoe to player's inventory
    if chance of 5%:
        set event-block to air
        add nether star to player's inventory
    if chance of 5%:
        set event-block to air
        add piston to player's inventory
    if chance of 5%:
        set event-block to air
        add sticky piston to player's inventory
    if chance of 5%:
        set event-block to air
        add coal to player's inventory
    if chance of 5%:
        set event-block to air
        add emerald to player's inventory
    if chance of 5%:
        set event-block to air
        add gold ingot to player's inventory
    if chance of 5%:
        set event-block to air
        add iron ingot to player's inventory
    if chance of 5%:
        set event-block to air
        add diamond to player's inventory
    if chance of 5%:
        set event-block to air
        add wooden shovel to player's inventory
    if chance of 5%:
        set event-block to air
        add wooden axe to player's inventory
    if chance of 5%:
        set event-block to air
        add wooden pickaxe to player's inventory
    if chance of 5%:
        set event-block to air
        add wooden hoe to player's inventory
    if chance of 1%:
        set event-block to air
        add 322:1 to player's inventory
        wait 2 second
        add 322:1 to player's inventory
        wait 2 second
        add 322:1 to player's inventory
        wait 2 second
        add 322:1 to player's inventory
        wait 2 second
        add 322:1 to player's inventory
        send "&6Masz Szczescie :)"
    if chance of 5%:
        set event-block to air
        add diamond sword to player's inventory
    if chance of 5%:
        set event-block to air
        add iron sword to player's inventory
    if chance of 5%:
        set event-block to air
        add cake to player's inventory
    if chance of 2%:
        set event-block to air
        teleport player to spawn
        send "&4TROLLLLLLLLLLLLLLL"
    if chance of 2%:
        set {_loc} to location of event-block
        spawn 1 wither at {_loc}
        send "&8Zlo !!!!!"
    if chance of 2%:
        set {_loc} to location of event-block
        spawn 1 iron golem at {_loc}
        send "&f&lZielazo !!!!!"
    if chance of 2%:
        set {_loc} to location of event-block
        spawn 1 creeper at {_loc}
        send "&2&lBum"
    if chance of 2%:
        set {_loc} to location of event-block
        spawn 10 pig at {_loc}
        send "&d&lChrum !!!!!"
    if chance of 2%:
        set {_loc} to location of event-block
        spawn 2 zombie at {_loc}
    if chance of 2%:
        set {_loc} to location of event-block
        spawn 2 spider at {_loc}
    if chance of 2%:
        set {_loc} to location of event-block
        spawn 2 skeleton at {_loc}
    else if chance of 1%:
        set event-block to obsidian
        send "&5&l:)"
#
on script load:
    register new shaped recipe for note block named "&6&lLucky Block" using 1, 1, 1, 1, 1, 1, 1, 1, 1

Nie testowałem. Na samym dole skryptu jest crafting. Te "jedynki" są to id bloków z jakich ma być utworzony przedmiot. Odpowiadaja one po kolei slota w craftingu. Zamiast glowy creepera jest noteblock. Z glowa creepera ciezko mi zrobic w tym momencie :D

 

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  • 0

Zapomniałem o wykopaniu z rud! Wystarczy dodać do skryptu:

on mine of coal ore:
	chance of 100%: #zamien 100% na szanse dropu!
		add note block to player's inventory

on mine of stone:
	chance of 100%: #zamien 100% na szanse dropu!
		add note block to player's inventory

 

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