on place of end stone:
send "&aTeraz postaw na endstonie stone lub obsidian."
spawn 15 of particle flame offset by 0.5, 0.4, 0.5 at block
on break of stone:
set {_loc.%event-location%} to event-location
loop 32 times:
wait 1 tick
if block under {_loc.%event-location%} is end stone:
if block at {_loc.%event-location%} is air:
set block at {_loc.%event-location%} to stone
on break of obsidian:
set {_loc.%event-location%} to event-location
loop 220 times:
wait 1 tick
if block under {_loc.%event-location%} is end stone:
if block at {_loc.%event-location%} is air:
set block at {_loc.%event-location%} to obsidian
on mine of end stone:
cancel event
set block to air
if player can hold end stone:
give 1 end stone named "&8» &cStowniarka" to player
else:
drop 1 end stone named "&8» &cStowniarka"
on script load:
register new shaped recipe for end stone named "&8Stowniarka" using stone, stone, stone, redstone, piston base, redstone, stone, stone, stone
Proszę Licze na "+" oraz "Najlepszą odpowiedź"