options: world: world x-max: 100 x-min: -100 z-max: 100 z-min: -100 on rightclick on button: if block behind target block is sponge: set {_loc} to location at random integer between {@x-min} and {@x-max}, 256, random integer between {@z-min} and {@z-max} in "{@world}" while block under {_loc} is air or lava: remove 1 from y-coords of {_loc} block under {_loc} is lava: set {_loc} to location at random integer between {@x-min} and {@x-max}, 256, random integer between {@z-min} and {@z-max} in "{@world}" loop players in radius 5 around block behind block: teleport loop-player to {_loc} teleport player to {_loc}
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options: world: world x-max: 100 x-min: -100 z-max: 100 z-min: -100 on rightclick on button: if block behind target block is sponge: set {_loc} to location at random integer between {@x-min} and {@x-max}, 256, random integer between {@z-min} and {@z-max} in "{@world}" while block under {_loc} is air or lava: remove 1 from y-coords of {_loc} block under {_loc} is lava: set {_loc} to location at random integer between {@x-min} and {@x-max}, 256, random integer between {@z-min} and {@z-max} in "{@world}" loop players in radius 5 around block behind block: teleport loop-player to {_loc} teleport player to {_loc}
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