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Skrypt na LvL (do RPG)


PEPQ65

Pytanie

Witam, poszukuje osoby ktora napisze mi skrypt lub podesle na LvL. Juz wszystko tlumacze. Potrzebuje skryptu na poziomy przez exp, czyli jak mam 100%expa dostaje level wyzej. Expa dostaje sie przez zabicie np wilka z dana nazwa. Za zabicie 1 wilka otrzymujemy losowa ilosc exp od 1 do 5 np zabije wilka i dostane 3.21% exp. Gdy wbijemy 2 lvl otrzymujemy troszeczke mniej expa zeby sie trudniej wbijalo wyzsze lvle. Skrypt prosze wyslac na pw dzieki :D

Jakby ktos chcial dokladniejsze informacje prosze pisac na Priv.

Edytowane przez PEPQ65
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tylko bez krytyki :>

udostepniam moj skript  z kiedys :>

Spoiler






on chat:
	if name of player is "megabeka":
		cancel event
		broadcast " &6»&r Lvl %{prefix.%player%}% &6« &7%display name of player% &8»&4 %message%"
		stop
	if player has permission "chat.ha":
		cancel event
		broadcast " &6»&r Lvl %{prefix.%player%}% &6« &7%display name of player% &8»&c %message%"
		stop
	if player has permission "chat.m":
		cancel event
		broadcast " &6»&r Lvl %{prefix.%player%}% &6« &7%display name of player% &8»&2 %message%"
		stop
	else:
		cancel event
		broadcast " &6»&r Lvl %{prefix.%player%}% &6« &7%display name of player% &8»&7 %message%"
		stop
variables:
	{1-5::%player%} = true
	{6-10::%player%} = false
	{11-15::%player%} = false
	{16-20::%player%} = false
	{21-25::%player%} = false
	{25-30::%player%} = false
	{31-40::%player%} = false
	{41-50::%player%} = false
	{51-60::%player%} = false
	{61-70::%player%} = false
	{71-80::%player%} = false
on first join:
	set {odb::%player%} to true 
	set level of player to 0
	set {prefix.%player%} to 0

on xp spawn:
	cancel event
on xp drop:
	cancel event
on rightclick with sign item:
	if name of player's tool is "&ePakiet expa 200+":
		remove 1 sign item named "&ePakiet expa 200+" from player's inventory
		give 20 xp to player
on rightclick with sign item:
	if name of player's tool is "&ePakiet expa 100+":
		remove 1 sign item named "&ePakiet expa 100+" from player's inventory
		give 10 xp to player
On death:
	if victim is a zombie:
		if attacker is a player:
			chance of 1%:	
				give 1 chest named "&3&lMagiczna Skrzynka" with lore "&7Kliknij prawym PPM aby aktywowac!" to the attacker
				broadcast "&8:&6&lRPG&8: &a%attacker% &7znalazl &3Magiczna Skrzynke!"
On death:
	if victim is a zombie:
		if attacker is a player:
			clear drops
			name of zombie is "&2Menel &cLvl 1":
				chance of 70%:
					give 1 experience to the attacker
				chance of 0.9%:
					give 1 406 of unbreaking 10 named "&fKawalek Zniszczonego Klejnotu" to the attacker
				chance of 0.7%:
					give 1 331 of unbreaking 10 named "&cKawalek Zniszczonego Klejnotu Krystaloidu"  to the attacker
				chance of 0.5%:
					give 1 266 of unbreaking 10 named "&6Kawalek Zniszczonego Klejnotu Zlota" to the attacker
				chance of 0.3%:
					give 1 388 of unbreaking 10 named "&aKawalek Zniszczonego Klejnotu Rubinu" to the attacker
				chance of 0.2%:
					give 1 264 of unbreaking 10 named "&bKawalek Zniszczonego Klejnotu Diamentu" to the attacker
			name of zombie is "&2Menel &cLvl 2":
				chance of 70%:
					give 1 experience to the attacker
				chance of 0.9%:
					give 1 406 of unbreaking 10 named "&fKawalek Zniszczonego Klejnotu" to the attacker
				chance of 0.7%:
					give 1 331 of unbreaking 10 named "&cKawalek Zniszczonego Klejnotu Krystaloidu"  to the attacker
				chance of 0.5%:
					give 1 266 of unbreaking 10 named "&6Kawalek Zniszczonego Klejnotu Zlota" to the attacker
				chance of 0.3%:
					give 1 388 of unbreaking 10 named "&aKawalek Zniszczonego Klejnotu Rubinu" to the attacker
				chance of 0.2%:
					give 1 264 of unbreaking 10 named "&bKawalek Zniszczonego Klejnotu Diamentu" to the attacker
			name of zombie is "&2Menel &cLvl 3":
				chance of 70%:
					give 1 experience to the attacker
				chance of 0.9%:
					give 1 406 of unbreaking 10 named "&fKawalek Zniszczonego Klejnotu" to the attacker
				chance of 0.7%:
					give 1 331 of unbreaking 10 named "&cKawalek Zniszczonego Klejnotu Krystaloidu"  to the attacker
				chance of 0.5%:
					give 1 266 of unbreaking 10 named "&6Kawalek Zniszczonego Klejnotu Zlota" to the attacker
				chance of 0.3%:
					give 1 388 of unbreaking 10 named "&aKawalek Zniszczonego Klejnotu Rubinu" to the attacker
				chance of 0.2%:
					give 1 264 of unbreaking 10 named "&bKawalek Zniszczonego Klejnotu Diamentu" to the attacker
			name of zombie is "&6&lBOSS Meneli":
				chance of 100%:
					give 5 experience to the attacker
				chance of 0.9%:
					give 1 406 of unbreaking 10 named "&fKawalek Zniszczonego Klejnotu" to the attacker
				chance of 0.7%:
					give 1 331 of unbreaking 10 named "&cKawalek Zniszczonego Klejnotu Krystaloidu"  to the attacker
				chance of 0.5%:
					give 1 266 of unbreaking 10 named "&6Kawalek Zniszczonego Klejnotu Zlota" to the attacker
				chance of 0.3%:
					give 1 388 of unbreaking 10 named "&aKawalek Zniszczonego Klejnotu Rubinu" to the attacker
				chance of 0.2%:
					give 1 264 of unbreaking 10 named "&bKawalek Zniszczonego Klejnotu Diamentu" to the attacker
			name of zombie is "&2Zjety &cLvl 3":
				chance of 80%:
					give 1 experience to the attacker
				chance of 0.9%:
					give 1 406 of unbreaking 10 named "&fKawalek Zniszczonego Klejnotu" to the attacker
				chance of 0.7%:
					give 1 331 of unbreaking 10 named "&cKawalek Zniszczonego Klejnotu Krystaloidu"  to the attacker
				chance of 0.5%:
					give 1 266 of unbreaking 10 named "&6Kawalek Zniszczonego Klejnotu Zlota" to the attacker
				chance of 0.3%:
					give 1 388 of unbreaking 10 named "&aKawalek Zniszczonego Klejnotu Rubinu" to the attacker
				chance of 0.2%:
					give 1 264 of unbreaking 10 named "&bKawalek Zniszczonego Klejnotu Diamentu" to the attacker
			name of zombie is "&2Zjety &cLvl 2":
				chance of 80%:
					give 1 experience to the attacker
				chance of 0.9%:
					give 1 406 of unbreaking 10 named "&fKawalek Zniszczonego Klejnotu" to the attacker
				chance of 0.7%:
					give 1 331 of unbreaking 10 named "&cKawalek Zniszczonego Klejnotu Krystaloidu"  to the attacker
				chance of 0.5%:
					give 1 266 of unbreaking 10 named "&6Kawalek Zniszczonego Klejnotu Zlota" to the attacker
				chance of 0.3%:
					give 1 388 of unbreaking 10 named "&aKawalek Zniszczonego Klejnotu Rubinu" to the attacker
				chance of 0.2%:
					give 1 264 of unbreaking 10 named "&bKawalek Zniszczonego Klejnotu Diamentu" to the attacker
			name of zombie is "&2Zjety &cLvl 1":
				chance of 80%:
					give 1 experience to the attacker
				chance of 0.9%:
					give 1 406 of unbreaking 10 named "&fKawalek Zniszczonego Klejnotu" to the attacker
				chance of 0.7%:
					give 1 331 of unbreaking 10 named "&cKawalek Zniszczonego Klejnotu Krystaloidu"  to the attacker
				chance of 0.5%:
					give 1 266 of unbreaking 10 named "&6Kawalek Zniszczonego Klejnotu Zlota" to the attacker
				chance of 0.3%:
					give 1 388 of unbreaking 10 named "&aKawalek Zniszczonego Klejnotu Rubinu" to the attacker
				chance of 0.2%:
					give 1 264 of unbreaking 10 named "&bKawalek Zniszczonego Klejnotu Diamentu" to the attacker
			if level of attacker is 1:
				set {level::%attacker%} to 1
				set {prefix.%attacker%} to 1
				set {d1::%attacker%} to true
			if level of attacker is 2:
				if {level::%attacker%} is 1:
					if {d1::%attacker%} is true:
						set {level::%attacker%} to 2
						set {prefix.%attacker%} to 2
						set {d1::%attacker%} to false
						set {d2::%attacker%} to true
			if level of attacker is 3:
				if {level::%attacker%} is 2:
					if {d2::%attacker%} is true:
						set {level::%attacker%} to 3
						set {prefix.%attacker%} to 3
						set {d2::%attacker%} to false
						set {d3::%attacker%} to true
			if level of attacker is 4:
				if {level::%attacker%} is 3:
					if {d3::%attacker%} is true:
						set {level::%attacker%} to 4
						set {prefix.%attacker%} to 4
						set {d3::%attacker%} to false
						set {d4::%attacker%} to true
			if level of attacker is 5:
				if {level::%attacker%} is 4:
					if {d4::%attacker%} is true:
						set {level::%attacker%} to 5
						set {prefix.%attacker%} to 5
						set {d4::%attacker%} to false
						set {d5::%attacker%} to true
			if level of attacker is 6:
				if {level::%attacker%} is 5:
					if {d5::%attacker%} is true:
						set {level::%attacker%} to 6
						set {prefix.%attacker%} to 6
						set {d5::%attacker%} to false
						set {d6::%attacker%} to true
			if level of attacker is 7:
				if {level::%attacker%} is 6:
					if {d6::%attacker%} is true:
						set {level::%attacker%} to 7
						set {prefix.%attacker%} to 7
						set {d6::%attacker%} to false
						set {d7::%attacker%} to true
			if level of attacker is 8:
				if {level::%attacker%} is 7:
					if {d7::%attacker%} is true:
						set {level::%attacker%} to 8
						set {prefix.%attacker%} to 8
						set {d7::%attacker%} to false
						set {d8::%attacker%} to true
			if level of attacker is 9:
				if {level::%attacker%} is 8:
					if {d8::%attacker%} is true:
						set {level::%attacker%} to 9
						set {prefix.%attacker%} to 9
						set {d8::%attacker%} to false
						set {d9::%attacker%} to true
			if level of attacker is 10:
				if {level::%attacker%} is 9:
					if {d9::%attacker%} is true:
						set {level::%attacker%} to 10
						set {prefix.%attacker%} to 10
						set {d9::%attacker%} to false
						set {d10::%attacker%} to true
			if level of attacker is 11:
				if {level::%attacker%} is 10:
					if {d10::%attacker%} is true:
						set {por2::%attacker%} to true
						set {level::%attacker%} to 11
						set {prefix.%attacker%} to 11
						set {d10::%attacker%} to false
						set {d11::%attacker%} to true
			if level of attacker is 12:
				if {level::%attacker%} is 11:
					if {d11::%attacker%} is true:
						set {level::%attacker%} to 12
						set {prefix.%attacker%} to 12
						set {d11::%attacker%} to false
						set {d12::%attacker%} to true
			if level of attacker is 13:
				if {level::%attacker%} is 12:
					if {d12::%attacker%} is true:
						set {level::%attacker%} to 13
						set {prefix.%attacker%} to 13
						set {d12::%attacker%} to false
						set {d13::%attacker%} to true
			if level of attacker is 14:
				if {level::%attacker%} is 13:
					if {d13::%attacker%} is true:
						set {level::%attacker%} to 14
						set {prefix.%attacker%} to 14
						set {d13::%attacker%} to false
						set {d14::%attacker%} to true
			if level of attacker is 15:
				if {level::%attacker%} is 14:
					if {d14::%attacker%} is true:
						set {level::%attacker%} to 15
						set {prefix.%attacker%} to 15
						set {d14::%attacker%} to false
						set {d15::%attacker%} to true
			if level of attacker is 16:
				if {level::%attacker%} is 15:
					if {d15::%attacker%} is true:
						set {level::%attacker%} to 16
						set {prefix.%attacker%} to 16
						set {d15::%attacker%} to false
						set {d16::%attacker%} to true
						broadcast "&8:&6&lRPG&8: &a%attacker% &7zdobyl poziom 16"
			if level of attacker is 17:
				if {level::%attacker%} is 16:
					if {d16::%attacker%} is true:
						set {level::%attacker%} to 17
						set {prefix.%attacker%} to 17
						set {d16::%attacker%} to false
						set {d17::%attacker%} to true
						broadcast "&8:&6&lRPG&8: &a%attacker% &7zdobyl poziom 12"
			if level of attacker is 18:
				if {level::%attacker%} is 17:
					if {d17::%attacker%} is true:
						set {level::%attacker%} to 18
						set {prefix.%attacker%} to 18
						set {d17::%attacker%} to false
						set {d18::%attacker%} to true
						broadcast "&8:&6&lRPG&8: &a%attacker% &7zdobyl poziom 18"
			if level of attacker is 19:
				if {level::%attacker%} is 18:
					if {d18::%attacker%} is true:
						set {level::%attacker%} to 19
						set {prefix.%attacker%} to 19
						set {d18::%attacker%} to false
						set {d19::%attacker%} to true
						broadcast "&8:&6&lRPG&8: &a%attacker% &7zdobyl poziom 19"
			if level of attacker is 20:
				if {level::%attacker%} is 19:
					if {d19::%attacker%} is true:
						set {level::%attacker%} to 20
						set {prefix.%attacker%} to 20
						set {d19::%attacker%} to false
						set {d20::%attacker%} to true
						broadcast "&8:&6&lRPG&8: &a%attacker% &7zdobyl poziom 20"
			if level of attacker is 21:
				if {level::%attacker%} is 20:
					if {d20::%attacker%} is true:
						set {level::%attacker%} to 21
						set {prefix.%attacker%} to 21
						set {d20::%attacker%} to false
						set {d21::%attacker%} to true
						broadcast "&8:&6&lRPG&8: &a%attacker% &7zdobyl poziom 21"
			if level of attacker is 22:
				if {level::%attacker%} is 21:
					if {d21::%attacker%} is true:
						set {level::%attacker%} to 22
						set {prefix.%attacker%} to 22
						set {d21::%attacker%} to false
						set {d22::%attacker%} to true
						broadcast "&8:&6&lRPG&8: &a%attacker% &7zdobyl poziom 22"
			if level of attacker is 23:
				if {level::%attacker%} is 22:
					if {d22::%attacker%} is true:
						set {level::%attacker%} to 23
						set {prefix.%attacker%} to 23
						set {d22::%attacker%} to false
						set {d23::%attacker%} to true
						broadcast "&8:&6&lRPG&8: &a%attacker% &7zdobyl poziom 23"
			if level of attacker is 24:
				if {level::%attacker%} is 23:
					if {d23::%attacker%} is true:
						set {level::%attacker%} to 24
						set {prefix.%attacker%} to 24
						set {d23::%attacker%} to false
						set {d24::%attacker%} to true
						broadcast "&8:&6&lRPG&8: &a%attacker% &7zdobyl poziom 24"
			if level of attacker is 25:
				if {level::%attacker%} is 24:
					if {d24::%attacker%} is true:
						set {level::%attacker%} to 25
						set {prefix.%attacker%} to 25
						set {d25::%attacker%} to false
						set {d25::%attacker%} to true
						broadcast "&8:&6&lRPG&8: &a%attacker% &7zdobyl poziom 25"
			if level of attacker is 26:
				if {level::%attacker%} is 25:
					if {d25::%attacker%} is true:
						set {level::%attacker%} to 26
						set {prefix.%attacker%} to 26
						set {d25::%attacker%} to false
						set {d26::%attacker%} to true
						broadcast "&8:&6&lRPG&8: &a%attacker% &7zdobyl poziom 26"
			if level of attacker is 27:
				if {level::%attacker%} is 26:
					if {d26::%attacker%} is true:
						set {level::%attacker%} to 27
						set {prefix.%attacker%} to 27
						set {d26::%attacker%} to false
						set {d27::%attacker%} to true
						broadcast "&8:&6&lRPG&8: &a%attacker% &7zdobyl poziom 27"
			if level of attacker is 28:
				if {level::%attacker%} is 27:
					if {d27::%attacker%} is true:
						set {level::%attacker%} to 28
						set {prefix.%attacker%} to 28
						set {d27::%attacker%} to false
						set {d28::%attacker%} to true
						broadcast "&8:&6&lRPG&8: &a%attacker% &7zdobyl poziom 28"
			if level of attacker is 29:
				if {level::%attacker%} is 28:
					if {d28::%attacker%} is true:
						set {level::%attacker%} to 29
						set {prefix.%attacker%} to 29
						set {d28::%attacker%} to false
						set {d29::%attacker%} to true
						broadcast "&8:&6&lRPG&8: &a%attacker% &7zdobyl poziom 29"
			if level of attacker is 30:
				if {level::%attacker%} is 29:
					if {d29::%attacker%} is true:
						set {level::%attacker%} to 30
						set {prefix.%attacker%} to 30
						set {d29::%attacker%} to false
						set {d30::%attacker%} to true
						broadcast "&8:&6&lRPG&8: &a%attacker% &7zdobyl poziom 30"
			if level of attacker is 31:
				if {level::%attacker%} is 30:
					if {d30::%attacker%} is true:
						set {level::%attacker%} to 31
						set {prefix.%attacker%} to 31
						set {d30::%attacker%} to false
						set {d31::%attacker%} to true
						broadcast "&8:&6&lRPG&8: &a%attacker% &7zdobyl poziom 31"
			if level of attacker is 32:
				if {level::%attacker%} is 31:
					if {d31::%attacker%} is true:
						set {level::%attacker%} to 32
						set {prefix.%attacker%} to 32
						set {d31::%attacker%} to false
						set {d32::%attacker%} to true
						broadcast "&8:&6&lRPG&8: &a%attacker% &7zdobyl poziom 32"
			if level of attacker is 33:
				if {level::%attacker%} is 32:
					if {d32::%attacker%} is true:
						set {level::%attacker%} to 33
						set {prefix.%attacker%} to 33
						set {d32::%attacker%} to false
						set {d33::%attacker%} to true
						broadcast "&8:&6&lRPG&8: &a%attacker% &7zdobyl poziom 33"
			if level of attacker is 34:
				if {level::%attacker%} is 33:
					if {d33::%attacker%} is true:
						set {level::%attacker%} to 34
						set {prefix.%attacker%} to 34
						set {d33::%attacker%} to false
						set {d34::%attacker%} to true
						broadcast "&8:&6&lRPG&8: &a%attacker% &7zdobyl poziom 34"
			if level of attacker is 35:
				if {level::%attacker%} is 34:
					if {d34::%attacker%} is true:
						set {level::%attacker%} to 35
						set {prefix.%attacker%} to 35
						set {d34::%attacker%} to false
						set {d35::%attacker%} to true
						broadcast "&8:&6&lRPG&8: &a%attacker% &7zdobyl poziom 35"
			if level of attacker is 36:
				if {level::%attacker%} is 35:
					if {d35::%attacker%} is true:
						set {level::%attacker%} to 36
						set {prefix.%attacker%} to 36
						set {d35::%attacker%} to false
						set {d36::%attacker%} to true
						broadcast "&8:&6&lRPG&8: &a%attacker% &7zdobyl poziom 36"
			if level of attacker is 37:
				if {level::%attacker%} is 36:
					if {d36::%attacker%} is true:
						set {level::%attacker%} to 37
						set {prefix.%attacker%} to 37
						set {d36::%attacker%} to false
						set {d37::%attacker%} to true
						broadcast "&8:&6&lRPG&8: &a%attacker% &7zdobyl poziom 37"
			if level of attacker is 38:
				if {level::%attacker%} is 37:
					if {d37::%attacker%} is true:
						set {level::%attacker%} to 38
						set {prefix.%attacker%} to 38
						set {d37::%attacker%} to false
						set {d38::%attacker%} to true
						broadcast "&8:&6&lRPG&8: &a%attacker% &7zdobyl poziom 38"
			if level of attacker is 39:
				if {level::%attacker%} is 38:
					if {d38::%attacker%} is true:
						set {level::%attacker%} to 39
						set {prefix.%attacker%} to 39
						set {d38::%attacker%} to false
						set {d39::%attacker%} to true
						broadcast "&8:&6&lRPG&8: &a%attacker% &7zdobyl poziom 39"
			if level of attacker is 40:
				if {level::%attacker%} is 39:
					if {d39::%attacker%} is true:
						set {level::%attacker%} to 40
						set {prefix.%attacker%} to 40
						set {d39::%attacker%} to false
						set {d40::%attacker%} to true
						broadcast "&8:&6&lRPG&8: &a%attacker% &7zdobyl poziom 40"
			if level of attacker is 41:
				if {level::%attacker%} is 40:
					if {d40::%attacker%} is true:
						set {level::%attacker%} to 41
						set {prefix.%attacker%} to 41
						set {d40::%attacker%} to false
						set {d41::%attacker%} to true
						broadcast "&8:&6&lRPG&8: &a%attacker% &7zdobyl poziom 41"
			if level of attacker is 42:
				if {level::%attacker%} is 41:
					if {d41::%attacker%} is true:
						set {level::%attacker%} to 42
						set {prefix.%attacker%} to 42
						set {d41::%attacker%} to false
						set {d42::%attacker%} to true
						broadcast "&8:&6&lRPG&8: &a%attacker% &7zdobyl poziom 42"
			if level of attacker is 43:
				if {level::%attacker%} is 42:
					if {d42::%attacker%} is true:
						set {level::%attacker%} to 43
						set {prefix.%attacker%} to 43
						set {d42::%attacker%} to false
						set {d43::%attacker%} to true
						broadcast "&8:&6&lRPG&8: &a%attacker% &7zdobyl poziom 43"
			if level of attacker is 44:
				if {level::%attacker%} is 43:
					if {d43::%attacker%} is true:
						set {level::%attacker%} to 44
						set {prefix.%attacker%} to 44
						set {d43::%attacker%} to false
						set {d44::%attacker%} to true
						broadcast "&8:&6&lRPG&8: &a%attacker% &7zdobyl poziom 44"
			if level of attacker is 45:
				if {level::%attacker%} is 44:
					if {d44::%attacker%} is true:
						set {level::%attacker%} to 45
						set {prefix.%attacker%} to 45
						set {d44::%attacker%} to false
						set {d45::%attacker%} to true
						broadcast "&8:&6&lRPG&8: &a%attacker% &7zdobyl poziom 45"
			if level of attacker is 46:
				if {level::%attacker%} is 45:
					if {d45::%attacker%} is true:
						set {level::%attacker%} to 46
						set {prefix.%attacker%} to 46
						set {d45::%attacker%} to false
						set {d46::%attacker%} to true
						broadcast "&8:&6&lRPG&8: &a%attacker% &7zdobyl poziom 46"
			if level of attacker is 47:
				if {level::%attacker%} is 46:
					if {d46::%attacker%} is true:
						set {level::%attacker%} to 47
						set {prefix.%attacker%} to 47
						set {d46::%attacker%} to false
						set {d47::%attacker%} to true
						broadcast "&8:&6&lRPG&8: &a%attacker% &7zdobyl poziom 47"
			if level of attacker is 48:
				if {level::%attacker%} is 47:
					if {d47::%attacker%} is true:
						set {level::%attacker%} to 48
						set {prefix.%attacker%} to 48
						set {d47::%attacker%} to false
						set {d48::%attacker%} to true
						broadcast "&8:&6&lRPG&8: &a%attacker% &7zdobyl poziom 48"
			if level of attacker is 49:
				if {level::%attacker%} is 48:
					if {d48::%attacker%} is true:
						set {level::%attacker%} to 49
						set {prefix.%attacker%} to 49
						set {d48::%attacker%} to false
						set {d49::%attacker%} to true
						broadcast "&8:&6&lRPG&8: &a%attacker% &7zdobyl poziom 49"
			if level of attacker is 50:
				if {level::%attacker%} is 49:
					if {d49::%attacker%} is true:
						set {level::%attacker%} to 50
						set {prefix.%attacker%} to 50
						set {d49::%attacker%} to false
						set {d50::%attacker%} to true
						broadcast "&8:&6&lRPG&8: &a%attacker% &7zdobyl poziom 50"
			if level of attacker is 51:
				if {level::%attacker%} is 50:
					if {d50::%attacker%} is true:
						set {level::%attacker%} to 51
						set {prefix.%attacker%} to 51
						set {d50::%attacker%} to false
						set {d51::%attacker%} to true
						broadcast "&8:&6&lRPG&8: &a%attacker% &7zdobyl poziom 51"
			if level of attacker is 52:
				if {level::%attacker%} is 51:
					if {d51::%attacker%} is true:
						set {level::%attacker%} to 52
						set {prefix.%attacker%} to 52
						set {d51::%attacker%} to false
						set {d52::%attacker%} to true
						broadcast "&8:&6&lRPG&8: &a%attacker% &7zdobyl poziom 52"

 

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