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Skrypt na LvL (do RPG)


PEPQ65
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Pytanie

Witam, poszukuje osoby ktora napisze mi skrypt lub podesle na LvL. Juz wszystko tlumacze. Potrzebuje skryptu na poziomy przez exp, czyli jak mam 100%expa dostaje level wyzej. Expa dostaje sie przez zabicie np wilka z dana nazwa. Za zabicie 1 wilka otrzymujemy losowa ilosc exp od 1 do 5 np zabije wilka i dostane 3.21% exp. Gdy wbijemy 2 lvl otrzymujemy troszeczke mniej expa zeby sie trudniej wbijalo wyzsze lvle. Skrypt prosze wyslac na pw dzieki :D

Jakby ktos chcial dokladniejsze informacje prosze pisac na Priv.

Edytowane przez PEPQ65
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tylko bez krytyki :>

udostepniam moj skript  z kiedys :>

Spoiler





on chat:
	if name of player is "megabeka":
		cancel event
		broadcast " &6»&r Lvl %{prefix.%player%}% &6« &7%display name of player% &8»&4 %message%"
		stop
	if player has permission "chat.ha":
		cancel event
		broadcast " &6»&r Lvl %{prefix.%player%}% &6« &7%display name of player% &8»&c %message%"
		stop
	if player has permission "chat.m":
		cancel event
		broadcast " &6»&r Lvl %{prefix.%player%}% &6« &7%display name of player% &8»&2 %message%"
		stop
	else:
		cancel event
		broadcast " &6»&r Lvl %{prefix.%player%}% &6« &7%display name of player% &8»&7 %message%"
		stop
variables:
	{1-5::%player%} = true
	{6-10::%player%} = false
	{11-15::%player%} = false
	{16-20::%player%} = false
	{21-25::%player%} = false
	{25-30::%player%} = false
	{31-40::%player%} = false
	{41-50::%player%} = false
	{51-60::%player%} = false
	{61-70::%player%} = false
	{71-80::%player%} = false
on first join:
	set {odb::%player%} to true 
	set level of player to 0
	set {prefix.%player%} to 0

on xp spawn:
	cancel event
on xp drop:
	cancel event
on rightclick with sign item:
	if name of player's tool is "&ePakiet expa 200+":
		remove 1 sign item named "&ePakiet expa 200+" from player's inventory
		give 20 xp to player
on rightclick with sign item:
	if name of player's tool is "&ePakiet expa 100+":
		remove 1 sign item named "&ePakiet expa 100+" from player's inventory
		give 10 xp to player
On death:
	if victim is a zombie:
		if attacker is a player:
			chance of 1%:	
				give 1 chest named "&3&lMagiczna Skrzynka" with lore "&7Kliknij prawym PPM aby aktywowac!" to the attacker
				broadcast "&8:&6&lRPG&8: &a%attacker% &7znalazl &3Magiczna Skrzynke!"
On death:
	if victim is a zombie:
		if attacker is a player:
			clear drops
			name of zombie is "&2Menel &cLvl 1":
				chance of 70%:
					give 1 experience to the attacker
				chance of 0.9%:
					give 1 406 of unbreaking 10 named "&fKawalek Zniszczonego Klejnotu" to the attacker
				chance of 0.7%:
					give 1 331 of unbreaking 10 named "&cKawalek Zniszczonego Klejnotu Krystaloidu"  to the attacker
				chance of 0.5%:
					give 1 266 of unbreaking 10 named "&6Kawalek Zniszczonego Klejnotu Zlota" to the attacker
				chance of 0.3%:
					give 1 388 of unbreaking 10 named "&aKawalek Zniszczonego Klejnotu Rubinu" to the attacker
				chance of 0.2%:
					give 1 264 of unbreaking 10 named "&bKawalek Zniszczonego Klejnotu Diamentu" to the attacker
			name of zombie is "&2Menel &cLvl 2":
				chance of 70%:
					give 1 experience to the attacker
				chance of 0.9%:
					give 1 406 of unbreaking 10 named "&fKawalek Zniszczonego Klejnotu" to the attacker
				chance of 0.7%:
					give 1 331 of unbreaking 10 named "&cKawalek Zniszczonego Klejnotu Krystaloidu"  to the attacker
				chance of 0.5%:
					give 1 266 of unbreaking 10 named "&6Kawalek Zniszczonego Klejnotu Zlota" to the attacker
				chance of 0.3%:
					give 1 388 of unbreaking 10 named "&aKawalek Zniszczonego Klejnotu Rubinu" to the attacker
				chance of 0.2%:
					give 1 264 of unbreaking 10 named "&bKawalek Zniszczonego Klejnotu Diamentu" to the attacker
			name of zombie is "&2Menel &cLvl 3":
				chance of 70%:
					give 1 experience to the attacker
				chance of 0.9%:
					give 1 406 of unbreaking 10 named "&fKawalek Zniszczonego Klejnotu" to the attacker
				chance of 0.7%:
					give 1 331 of unbreaking 10 named "&cKawalek Zniszczonego Klejnotu Krystaloidu"  to the attacker
				chance of 0.5%:
					give 1 266 of unbreaking 10 named "&6Kawalek Zniszczonego Klejnotu Zlota" to the attacker
				chance of 0.3%:
					give 1 388 of unbreaking 10 named "&aKawalek Zniszczonego Klejnotu Rubinu" to the attacker
				chance of 0.2%:
					give 1 264 of unbreaking 10 named "&bKawalek Zniszczonego Klejnotu Diamentu" to the attacker
			name of zombie is "&6&lBOSS Meneli":
				chance of 100%:
					give 5 experience to the attacker
				chance of 0.9%:
					give 1 406 of unbreaking 10 named "&fKawalek Zniszczonego Klejnotu" to the attacker
				chance of 0.7%:
					give 1 331 of unbreaking 10 named "&cKawalek Zniszczonego Klejnotu Krystaloidu"  to the attacker
				chance of 0.5%:
					give 1 266 of unbreaking 10 named "&6Kawalek Zniszczonego Klejnotu Zlota" to the attacker
				chance of 0.3%:
					give 1 388 of unbreaking 10 named "&aKawalek Zniszczonego Klejnotu Rubinu" to the attacker
				chance of 0.2%:
					give 1 264 of unbreaking 10 named "&bKawalek Zniszczonego Klejnotu Diamentu" to the attacker
			name of zombie is "&2Zjety &cLvl 3":
				chance of 80%:
					give 1 experience to the attacker
				chance of 0.9%:
					give 1 406 of unbreaking 10 named "&fKawalek Zniszczonego Klejnotu" to the attacker
				chance of 0.7%:
					give 1 331 of unbreaking 10 named "&cKawalek Zniszczonego Klejnotu Krystaloidu"  to the attacker
				chance of 0.5%:
					give 1 266 of unbreaking 10 named "&6Kawalek Zniszczonego Klejnotu Zlota" to the attacker
				chance of 0.3%:
					give 1 388 of unbreaking 10 named "&aKawalek Zniszczonego Klejnotu Rubinu" to the attacker
				chance of 0.2%:
					give 1 264 of unbreaking 10 named "&bKawalek Zniszczonego Klejnotu Diamentu" to the attacker
			name of zombie is "&2Zjety &cLvl 2":
				chance of 80%:
					give 1 experience to the attacker
				chance of 0.9%:
					give 1 406 of unbreaking 10 named "&fKawalek Zniszczonego Klejnotu" to the attacker
				chance of 0.7%:
					give 1 331 of unbreaking 10 named "&cKawalek Zniszczonego Klejnotu Krystaloidu"  to the attacker
				chance of 0.5%:
					give 1 266 of unbreaking 10 named "&6Kawalek Zniszczonego Klejnotu Zlota" to the attacker
				chance of 0.3%:
					give 1 388 of unbreaking 10 named "&aKawalek Zniszczonego Klejnotu Rubinu" to the attacker
				chance of 0.2%:
					give 1 264 of unbreaking 10 named "&bKawalek Zniszczonego Klejnotu Diamentu" to the attacker
			name of zombie is "&2Zjety &cLvl 1":
				chance of 80%:
					give 1 experience to the attacker
				chance of 0.9%:
					give 1 406 of unbreaking 10 named "&fKawalek Zniszczonego Klejnotu" to the attacker
				chance of 0.7%:
					give 1 331 of unbreaking 10 named "&cKawalek Zniszczonego Klejnotu Krystaloidu"  to the attacker
				chance of 0.5%:
					give 1 266 of unbreaking 10 named "&6Kawalek Zniszczonego Klejnotu Zlota" to the attacker
				chance of 0.3%:
					give 1 388 of unbreaking 10 named "&aKawalek Zniszczonego Klejnotu Rubinu" to the attacker
				chance of 0.2%:
					give 1 264 of unbreaking 10 named "&bKawalek Zniszczonego Klejnotu Diamentu" to the attacker
			if level of attacker is 1:
				set {level::%attacker%} to 1
				set {prefix.%attacker%} to 1
				set {d1::%attacker%} to true
			if level of attacker is 2:
				if {level::%attacker%} is 1:
					if {d1::%attacker%} is true:
						set {level::%attacker%} to 2
						set {prefix.%attacker%} to 2
						set {d1::%attacker%} to false
						set {d2::%attacker%} to true
			if level of attacker is 3:
				if {level::%attacker%} is 2:
					if {d2::%attacker%} is true:
						set {level::%attacker%} to 3
						set {prefix.%attacker%} to 3
						set {d2::%attacker%} to false
						set {d3::%attacker%} to true
			if level of attacker is 4:
				if {level::%attacker%} is 3:
					if {d3::%attacker%} is true:
						set {level::%attacker%} to 4
						set {prefix.%attacker%} to 4
						set {d3::%attacker%} to false
						set {d4::%attacker%} to true
			if level of attacker is 5:
				if {level::%attacker%} is 4:
					if {d4::%attacker%} is true:
						set {level::%attacker%} to 5
						set {prefix.%attacker%} to 5
						set {d4::%attacker%} to false
						set {d5::%attacker%} to true
			if level of attacker is 6:
				if {level::%attacker%} is 5:
					if {d5::%attacker%} is true:
						set {level::%attacker%} to 6
						set {prefix.%attacker%} to 6
						set {d5::%attacker%} to false
						set {d6::%attacker%} to true
			if level of attacker is 7:
				if {level::%attacker%} is 6:
					if {d6::%attacker%} is true:
						set {level::%attacker%} to 7
						set {prefix.%attacker%} to 7
						set {d6::%attacker%} to false
						set {d7::%attacker%} to true
			if level of attacker is 8:
				if {level::%attacker%} is 7:
					if {d7::%attacker%} is true:
						set {level::%attacker%} to 8
						set {prefix.%attacker%} to 8
						set {d7::%attacker%} to false
						set {d8::%attacker%} to true
			if level of attacker is 9:
				if {level::%attacker%} is 8:
					if {d8::%attacker%} is true:
						set {level::%attacker%} to 9
						set {prefix.%attacker%} to 9
						set {d8::%attacker%} to false
						set {d9::%attacker%} to true
			if level of attacker is 10:
				if {level::%attacker%} is 9:
					if {d9::%attacker%} is true:
						set {level::%attacker%} to 10
						set {prefix.%attacker%} to 10
						set {d9::%attacker%} to false
						set {d10::%attacker%} to true
			if level of attacker is 11:
				if {level::%attacker%} is 10:
					if {d10::%attacker%} is true:
						set {por2::%attacker%} to true
						set {level::%attacker%} to 11
						set {prefix.%attacker%} to 11
						set {d10::%attacker%} to false
						set {d11::%attacker%} to true
			if level of attacker is 12:
				if {level::%attacker%} is 11:
					if {d11::%attacker%} is true:
						set {level::%attacker%} to 12
						set {prefix.%attacker%} to 12
						set {d11::%attacker%} to false
						set {d12::%attacker%} to true
			if level of attacker is 13:
				if {level::%attacker%} is 12:
					if {d12::%attacker%} is true:
						set {level::%attacker%} to 13
						set {prefix.%attacker%} to 13
						set {d12::%attacker%} to false
						set {d13::%attacker%} to true
			if level of attacker is 14:
				if {level::%attacker%} is 13:
					if {d13::%attacker%} is true:
						set {level::%attacker%} to 14
						set {prefix.%attacker%} to 14
						set {d13::%attacker%} to false
						set {d14::%attacker%} to true
			if level of attacker is 15:
				if {level::%attacker%} is 14:
					if {d14::%attacker%} is true:
						set {level::%attacker%} to 15
						set {prefix.%attacker%} to 15
						set {d14::%attacker%} to false
						set {d15::%attacker%} to true
			if level of attacker is 16:
				if {level::%attacker%} is 15:
					if {d15::%attacker%} is true:
						set {level::%attacker%} to 16
						set {prefix.%attacker%} to 16
						set {d15::%attacker%} to false
						set {d16::%attacker%} to true
						broadcast "&8:&6&lRPG&8: &a%attacker% &7zdobyl poziom 16"
			if level of attacker is 17:
				if {level::%attacker%} is 16:
					if {d16::%attacker%} is true:
						set {level::%attacker%} to 17
						set {prefix.%attacker%} to 17
						set {d16::%attacker%} to false
						set {d17::%attacker%} to true
						broadcast "&8:&6&lRPG&8: &a%attacker% &7zdobyl poziom 12"
			if level of attacker is 18:
				if {level::%attacker%} is 17:
					if {d17::%attacker%} is true:
						set {level::%attacker%} to 18
						set {prefix.%attacker%} to 18
						set {d17::%attacker%} to false
						set {d18::%attacker%} to true
						broadcast "&8:&6&lRPG&8: &a%attacker% &7zdobyl poziom 18"
			if level of attacker is 19:
				if {level::%attacker%} is 18:
					if {d18::%attacker%} is true:
						set {level::%attacker%} to 19
						set {prefix.%attacker%} to 19
						set {d18::%attacker%} to false
						set {d19::%attacker%} to true
						broadcast "&8:&6&lRPG&8: &a%attacker% &7zdobyl poziom 19"
			if level of attacker is 20:
				if {level::%attacker%} is 19:
					if {d19::%attacker%} is true:
						set {level::%attacker%} to 20
						set {prefix.%attacker%} to 20
						set {d19::%attacker%} to false
						set {d20::%attacker%} to true
						broadcast "&8:&6&lRPG&8: &a%attacker% &7zdobyl poziom 20"
			if level of attacker is 21:
				if {level::%attacker%} is 20:
					if {d20::%attacker%} is true:
						set {level::%attacker%} to 21
						set {prefix.%attacker%} to 21
						set {d20::%attacker%} to false
						set {d21::%attacker%} to true
						broadcast "&8:&6&lRPG&8: &a%attacker% &7zdobyl poziom 21"
			if level of attacker is 22:
				if {level::%attacker%} is 21:
					if {d21::%attacker%} is true:
						set {level::%attacker%} to 22
						set {prefix.%attacker%} to 22
						set {d21::%attacker%} to false
						set {d22::%attacker%} to true
						broadcast "&8:&6&lRPG&8: &a%attacker% &7zdobyl poziom 22"
			if level of attacker is 23:
				if {level::%attacker%} is 22:
					if {d22::%attacker%} is true:
						set {level::%attacker%} to 23
						set {prefix.%attacker%} to 23
						set {d22::%attacker%} to false
						set {d23::%attacker%} to true
						broadcast "&8:&6&lRPG&8: &a%attacker% &7zdobyl poziom 23"
			if level of attacker is 24:
				if {level::%attacker%} is 23:
					if {d23::%attacker%} is true:
						set {level::%attacker%} to 24
						set {prefix.%attacker%} to 24
						set {d23::%attacker%} to false
						set {d24::%attacker%} to true
						broadcast "&8:&6&lRPG&8: &a%attacker% &7zdobyl poziom 24"
			if level of attacker is 25:
				if {level::%attacker%} is 24:
					if {d24::%attacker%} is true:
						set {level::%attacker%} to 25
						set {prefix.%attacker%} to 25
						set {d25::%attacker%} to false
						set {d25::%attacker%} to true
						broadcast "&8:&6&lRPG&8: &a%attacker% &7zdobyl poziom 25"
			if level of attacker is 26:
				if {level::%attacker%} is 25:
					if {d25::%attacker%} is true:
						set {level::%attacker%} to 26
						set {prefix.%attacker%} to 26
						set {d25::%attacker%} to false
						set {d26::%attacker%} to true
						broadcast "&8:&6&lRPG&8: &a%attacker% &7zdobyl poziom 26"
			if level of attacker is 27:
				if {level::%attacker%} is 26:
					if {d26::%attacker%} is true:
						set {level::%attacker%} to 27
						set {prefix.%attacker%} to 27
						set {d26::%attacker%} to false
						set {d27::%attacker%} to true
						broadcast "&8:&6&lRPG&8: &a%attacker% &7zdobyl poziom 27"
			if level of attacker is 28:
				if {level::%attacker%} is 27:
					if {d27::%attacker%} is true:
						set {level::%attacker%} to 28
						set {prefix.%attacker%} to 28
						set {d27::%attacker%} to false
						set {d28::%attacker%} to true
						broadcast "&8:&6&lRPG&8: &a%attacker% &7zdobyl poziom 28"
			if level of attacker is 29:
				if {level::%attacker%} is 28:
					if {d28::%attacker%} is true:
						set {level::%attacker%} to 29
						set {prefix.%attacker%} to 29
						set {d28::%attacker%} to false
						set {d29::%attacker%} to true
						broadcast "&8:&6&lRPG&8: &a%attacker% &7zdobyl poziom 29"
			if level of attacker is 30:
				if {level::%attacker%} is 29:
					if {d29::%attacker%} is true:
						set {level::%attacker%} to 30
						set {prefix.%attacker%} to 30
						set {d29::%attacker%} to false
						set {d30::%attacker%} to true
						broadcast "&8:&6&lRPG&8: &a%attacker% &7zdobyl poziom 30"
			if level of attacker is 31:
				if {level::%attacker%} is 30:
					if {d30::%attacker%} is true:
						set {level::%attacker%} to 31
						set {prefix.%attacker%} to 31
						set {d30::%attacker%} to false
						set {d31::%attacker%} to true
						broadcast "&8:&6&lRPG&8: &a%attacker% &7zdobyl poziom 31"
			if level of attacker is 32:
				if {level::%attacker%} is 31:
					if {d31::%attacker%} is true:
						set {level::%attacker%} to 32
						set {prefix.%attacker%} to 32
						set {d31::%attacker%} to false
						set {d32::%attacker%} to true
						broadcast "&8:&6&lRPG&8: &a%attacker% &7zdobyl poziom 32"
			if level of attacker is 33:
				if {level::%attacker%} is 32:
					if {d32::%attacker%} is true:
						set {level::%attacker%} to 33
						set {prefix.%attacker%} to 33
						set {d32::%attacker%} to false
						set {d33::%attacker%} to true
						broadcast "&8:&6&lRPG&8: &a%attacker% &7zdobyl poziom 33"
			if level of attacker is 34:
				if {level::%attacker%} is 33:
					if {d33::%attacker%} is true:
						set {level::%attacker%} to 34
						set {prefix.%attacker%} to 34
						set {d33::%attacker%} to false
						set {d34::%attacker%} to true
						broadcast "&8:&6&lRPG&8: &a%attacker% &7zdobyl poziom 34"
			if level of attacker is 35:
				if {level::%attacker%} is 34:
					if {d34::%attacker%} is true:
						set {level::%attacker%} to 35
						set {prefix.%attacker%} to 35
						set {d34::%attacker%} to false
						set {d35::%attacker%} to true
						broadcast "&8:&6&lRPG&8: &a%attacker% &7zdobyl poziom 35"
			if level of attacker is 36:
				if {level::%attacker%} is 35:
					if {d35::%attacker%} is true:
						set {level::%attacker%} to 36
						set {prefix.%attacker%} to 36
						set {d35::%attacker%} to false
						set {d36::%attacker%} to true
						broadcast "&8:&6&lRPG&8: &a%attacker% &7zdobyl poziom 36"
			if level of attacker is 37:
				if {level::%attacker%} is 36:
					if {d36::%attacker%} is true:
						set {level::%attacker%} to 37
						set {prefix.%attacker%} to 37
						set {d36::%attacker%} to false
						set {d37::%attacker%} to true
						broadcast "&8:&6&lRPG&8: &a%attacker% &7zdobyl poziom 37"
			if level of attacker is 38:
				if {level::%attacker%} is 37:
					if {d37::%attacker%} is true:
						set {level::%attacker%} to 38
						set {prefix.%attacker%} to 38
						set {d37::%attacker%} to false
						set {d38::%attacker%} to true
						broadcast "&8:&6&lRPG&8: &a%attacker% &7zdobyl poziom 38"
			if level of attacker is 39:
				if {level::%attacker%} is 38:
					if {d38::%attacker%} is true:
						set {level::%attacker%} to 39
						set {prefix.%attacker%} to 39
						set {d38::%attacker%} to false
						set {d39::%attacker%} to true
						broadcast "&8:&6&lRPG&8: &a%attacker% &7zdobyl poziom 39"
			if level of attacker is 40:
				if {level::%attacker%} is 39:
					if {d39::%attacker%} is true:
						set {level::%attacker%} to 40
						set {prefix.%attacker%} to 40
						set {d39::%attacker%} to false
						set {d40::%attacker%} to true
						broadcast "&8:&6&lRPG&8: &a%attacker% &7zdobyl poziom 40"
			if level of attacker is 41:
				if {level::%attacker%} is 40:
					if {d40::%attacker%} is true:
						set {level::%attacker%} to 41
						set {prefix.%attacker%} to 41
						set {d40::%attacker%} to false
						set {d41::%attacker%} to true
						broadcast "&8:&6&lRPG&8: &a%attacker% &7zdobyl poziom 41"
			if level of attacker is 42:
				if {level::%attacker%} is 41:
					if {d41::%attacker%} is true:
						set {level::%attacker%} to 42
						set {prefix.%attacker%} to 42
						set {d41::%attacker%} to false
						set {d42::%attacker%} to true
						broadcast "&8:&6&lRPG&8: &a%attacker% &7zdobyl poziom 42"
			if level of attacker is 43:
				if {level::%attacker%} is 42:
					if {d42::%attacker%} is true:
						set {level::%attacker%} to 43
						set {prefix.%attacker%} to 43
						set {d42::%attacker%} to false
						set {d43::%attacker%} to true
						broadcast "&8:&6&lRPG&8: &a%attacker% &7zdobyl poziom 43"
			if level of attacker is 44:
				if {level::%attacker%} is 43:
					if {d43::%attacker%} is true:
						set {level::%attacker%} to 44
						set {prefix.%attacker%} to 44
						set {d43::%attacker%} to false
						set {d44::%attacker%} to true
						broadcast "&8:&6&lRPG&8: &a%attacker% &7zdobyl poziom 44"
			if level of attacker is 45:
				if {level::%attacker%} is 44:
					if {d44::%attacker%} is true:
						set {level::%attacker%} to 45
						set {prefix.%attacker%} to 45
						set {d44::%attacker%} to false
						set {d45::%attacker%} to true
						broadcast "&8:&6&lRPG&8: &a%attacker% &7zdobyl poziom 45"
			if level of attacker is 46:
				if {level::%attacker%} is 45:
					if {d45::%attacker%} is true:
						set {level::%attacker%} to 46
						set {prefix.%attacker%} to 46
						set {d45::%attacker%} to false
						set {d46::%attacker%} to true
						broadcast "&8:&6&lRPG&8: &a%attacker% &7zdobyl poziom 46"
			if level of attacker is 47:
				if {level::%attacker%} is 46:
					if {d46::%attacker%} is true:
						set {level::%attacker%} to 47
						set {prefix.%attacker%} to 47
						set {d46::%attacker%} to false
						set {d47::%attacker%} to true
						broadcast "&8:&6&lRPG&8: &a%attacker% &7zdobyl poziom 47"
			if level of attacker is 48:
				if {level::%attacker%} is 47:
					if {d47::%attacker%} is true:
						set {level::%attacker%} to 48
						set {prefix.%attacker%} to 48
						set {d47::%attacker%} to false
						set {d48::%attacker%} to true
						broadcast "&8:&6&lRPG&8: &a%attacker% &7zdobyl poziom 48"
			if level of attacker is 49:
				if {level::%attacker%} is 48:
					if {d48::%attacker%} is true:
						set {level::%attacker%} to 49
						set {prefix.%attacker%} to 49
						set {d48::%attacker%} to false
						set {d49::%attacker%} to true
						broadcast "&8:&6&lRPG&8: &a%attacker% &7zdobyl poziom 49"
			if level of attacker is 50:
				if {level::%attacker%} is 49:
					if {d49::%attacker%} is true:
						set {level::%attacker%} to 50
						set {prefix.%attacker%} to 50
						set {d49::%attacker%} to false
						set {d50::%attacker%} to true
						broadcast "&8:&6&lRPG&8: &a%attacker% &7zdobyl poziom 50"
			if level of attacker is 51:
				if {level::%attacker%} is 50:
					if {d50::%attacker%} is true:
						set {level::%attacker%} to 51
						set {prefix.%attacker%} to 51
						set {d50::%attacker%} to false
						set {d51::%attacker%} to true
						broadcast "&8:&6&lRPG&8: &a%attacker% &7zdobyl poziom 51"
			if level of attacker is 52:
				if {level::%attacker%} is 51:
					if {d51::%attacker%} is true:
						set {level::%attacker%} to 52
						set {prefix.%attacker%} to 52
						set {d51::%attacker%} to false
						set {d52::%attacker%} to true
						broadcast "&8:&6&lRPG&8: &a%attacker% &7zdobyl poziom 52"

 

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