on break of stone:
set {xd} to true
wait 2 tick
set {xd} to false
on load:
set {xd} to true
on item spawn of cobblestone:
if {xd} is true:
cancel event
stop
command /cobble [<text>]:
trigger:
if {Tryb::CB::%player%} is false:
set {Tryb::CB::%player%} to true
send "&aWlaczyles drop cobbla!"
else:
set {Tryb::CB::%player%} to false
send "&aWylaczyles drop cobbla!"
command /rundropcmd [<player>] [<text>]:
permission: run.command
trigger:
if arg 1 is set:
if arg 2 is set:
run arg 1 command "drop" as op
run arg 1 command "%arg 2%" as op
command /drop [<text>]:
trigger:
wait 1 tick
open chest with 6 rows named "&8» &4&lDROP Z KAMIENIA" to player
wait 2 tick
format slot 0 of player with 1 of 160:15 named "&4" to be unstealable
format slot 1 of player with 1 of 160:15 named "&4" to be unstealable
format slot 2 of player with 1 of 160:15 named "&4" to be unstealable
format slot 3 of player with 1 of 160:15 named "&4" to be unstealable
format slot 4 of player with 1 of 160:15 named "&4" to be unstealable
format slot 5 of player with 1 of 160:15 named "&4" to be unstealable
format slot 6 of player with 1 of 160:15 named "&4" to be unstealable
format slot 7 of player with 1 of 160:15 named "&4" to be unstealable
format slot 8 of player with 1 of 160:15 named "&4" to be unstealable
format slot 9 of player with 1 of 160:15 named "&4" to be unstealable
format slot 19 of player with 1 of 160:15 named "&4" to be unstealable
format slot 17 of player with 1 of 160:15 named "&4" to be unstealable
format slot 18 of player with 1 of 160:15 named "&4" to be unstealable
format slot 22 of player with 1 of 160:15 named "&4" to be unstealable
format slot 25 of player with 1 of 160:15 named "&4" to be unstealable
format slot 26 of player with 1 of 160:15 named "&4" to be unstealable
format slot 27 of player with 1 of 160:15 named "&4" to be unstealable
format slot 28 of player with 1 of 160:15 named "&4" to be unstealable
format slot 29 of player with 1 of 160:15 named "&4" to be unstealable
format slot 30 of player with 1 of 160:15 named "&4" to be unstealable
format slot 31 of player with 1 of 160:15 named "&4" to be unstealable
format slot 32 of player with 1 of 160:15 named "&4" to be unstealable
format slot 33 of player with 1 of 160:15 named "&4" to be unstealable
format slot 34 of player with 1 of 160:15 named "&4" to be unstealable
format slot 35 of player with 1 of 160:15 named "&4" to be unstealable
format slot 36 of player with 1 of 160:15 named "&4" to be unstealable
format slot 41 of player with 1 of 160:15 named "&4" to be unstealable
format slot 42 of player with 1 of 160:15 named "&4" to be unstealable
format slot 44 of player with 1 of 160:15 named "&4" to be unstealable
format slot 45 of player with 1 of 160:15 named "&4" to be unstealable
format slot 46 of player with 1 of 160:15 named "&4" to be unstealable
format slot 47 of player with 1 of 160:15 named "&4" to be unstealable
format slot 48 of player with 1 of 160:15 named "&4" to be unstealable
format slot 49 of player with 1 of 160:15 named "&4" to be unstealable
format slot 50 of player with 1 of 160:15 named "&4" to be unstealable
format slot 51 of player with 1 of 160:15 named "&4" to be unstealable
format slot 52 of player with 1 of 160:15 named "&4" to be unstealable
format slot 53 of player with 1 of 160:15 named "&4" to be unstealable
if {Diament::Drop::%player%} is true:
format slot 10 of player with 1 of diamond named "&4DIAMENT" with lore " &8» &6Szansa&8:&c 15%%|| &8» &6Fortuna&8:&c &2TAK|| &8» &6Aktywny&8:&c &2TAK" to run "rundropcmd %player% /diament"
else:
format slot 10 of player with 1 of diamond named "&4DIAMENT" with lore " &8» &6Szansa&8:&c 15%%|| &8» &6Fortuna&8:&c &2TAK|| &8» &6Aktywny&8:&c &4NIE" to run "rundropcmd %player% /diament"
if {Szmaragd::Drop::%player%} is true:
format slot 11 of player with 1 of emerald named "&4SZMARAGD" with lore " &8» &6Szansa&8:&c 15%%|| &8» &6Fortuna&8:&c &2TAK|| &8» &6Aktywny&8:&c &2TAK" to run "rundropcmd %player% /szmaragd"
else:
format slot 11 of player with 1 of emerald named "&4SZMARAGD" with lore " &8» &6Szansa&8:&c 15%%|| &8» &6Fortuna&8:&c &2TAK|| &8» &6Aktywny&8:&c &4NIE" to run "rundropcmd %player% /szmaragd"
if {Zloto::Drop::%player%} is true:
format slot 12 of player with 1 of gold ingot named "&4ZLOTO" with lore " &8» &6Szansa&8:&c 15%%|| &8» &6Fortuna&8:&c &2TAK|| &8» &6Aktywny&8:&c &2TAK" to run "rundropcmd %player% /zloto"
else:
format slot 12 of player with 1 of gold ingot named "&4ZLOTO" with lore " &8» &6Szansa&8:&c 15%%|| &8» &6Fortuna&8:&c &2TAK|| &8» &6Aktywny&8:&c &4NIE" to run "rundropcmd %player% /zloto"
if {Zelazo::Drop::%player%} is true:
format slot 13 of player with 1 of iron ingot named "&4ZELAZO" with lore " &8» &6Szansa&8:&c 15%%|| &8» &6Fortuna&8:&c &2TAK|| &8» &6Aktywny&8:&c &2TAK" to run "rundropcmd %player% /zelazo"
else:
format slot 13 of player with 1 of iron ingot named "&4ZELAZO" with lore " &8» &6Szansa&8:&c 15%%|| &8» &6Fortuna&8:&c &2TAK|| &8» &6Aktywny&8:&c &4NIE" to run "rundropcmd %player% /zelazo"
if {Wegiel::Drop::%player%} is true:
format slot 14 of player with 1 of charcoal named "&4WEGIEL" with lore " &8» &6Szansa&8:&c 15%%|| &8» &6Fortuna&8:&c &2TAK|| &8» &6Aktywny&8:&c &2TAK" to run "rundropcmd %player% /wegiel"
else:
format slot 14 of player with 1 of charcoal named "&4WEGIEL" with lore " &8» &6Szansa&8:&c 15%%|| &8» &6Fortuna&8:&c &2TAK|| &8» &6Aktywny&8:&c &4NIE" to run "rundropcmd %player% /wegiel"
if {RedStone::Drop::%player%} is true:
format slot 15 of player with 1 of RedStone named "&4REDSTONE" with lore " &8» &6Szansa&8:&c 12%%|| &8» &6Fortuna&8:&c &2TAK|| &8» &6Aktywny&8:&c &2TAK" to run "rundropcmd %player% /redstone"
else:
format slot 15 of player with 1 of RedStone named "&4REDSTONE" with lore " &8» &6Szansa&8:&c 12%%|| &8» &6Fortuna&8:&c &2TAK|| &8» &6Aktywny&8:&c &4NIE" to run "rundropcmd %player% /redstone"
if {TnT::Drop::%player%} is true:
format slot 16 of player with 1 of TnT named "&4TNT" with lore " &8» &6Szansa&8:&c 8%%|| &8» &6Fortuna&8:&c &2TAK|| &8» &6Aktywny&8:&c &2TAK" to run "rundropcmd %player% /TnT"
else:
format slot 16 of player with 1 of TnT named "&4TNT" with lore " &8» &6Szansa&8:&c 8%%|| &8» &6Fortuna&8:&c &2TAK|| &8» &6Aktywny&8:&c &4NIE" to run "rundropcmd %player% /TnT"
if {Obsidian::Drop::%player%} is true:
format slot 20 of player with 1 of Obsidian named "&4OBSIDIAN" with lore " &8» &6Szansa&8:&c 8%%|| &8» &6Fortuna&8:&c &2TAK|| &8» &6Aktywny&8:&c &2TAK" to run "rundropcmd %player% /Obsidian"
else:
format slot 20 of player with 1 of Obsidian named "&4OBSIDIAN" with lore " &8» &6Szansa&8:&c 8%%|| &8» &6Fortuna&8:&c &2TAK|| &8» &6Aktywny&8:&c &4NIE" to run "rundropcmd %player% /Obsidian"
if {Biblioteczka::Drop::%player%} is true:
format slot 21 of player with 1 of bookshelf named "&4BIBLIOTECZKA" with lore " &8» &6Szansa&8:&c 8%%|| &8» &6Fortuna&8:&c &2TAK|| &8» &6Aktywny&8:&c &2TAK" to run "rundropcmd %player% /Biblioteczka"
else:
format slot 21 of player with 1 of bookshelf named "&4BIBLIOTECZKA" with lore " &8» &6Szansa&8:&c 8%%|| &8» &6Fortuna&8:&c &2TAK|| &8» &6Aktywny&8:&c &4NIE" to run "rundropcmd %player% /Biblioteczka"
if {Jabko::Drop::%player%} is true:
format slot 23 of player with 1 of apple named "&4JABLKO" with lore " &8» &6Szansa&8:&c 5%%|| &8» &6Fortuna&8:&c &2TAK|| &8» &6Aktywny&8:&c &2TAK" to run "rundropcmd %player% /Jabko"
else:
format slot 23 of player with 1 of apple named "&4JABLKO" with lore " &8» &6Szansa&8:&c 5%%|| &8» &6Fortuna&8:&c &2TAK|| &8» &6Aktywny&8:&c &4NIE" to run "rundropcmd %player% /Jabko"
if {Perla::Drop::%player%} is true:
format slot 24 of player with 1 of ender pearl named "&4PERLA" with lore " &8» &6Szansa&8:&c 0.5%%|| &8» &6Fortuna&8:&c &4NIE|| &8» &6Aktywny&8:&c &2TAK" to run "rundropcmd %player% /Perla"
else:
format slot 24 of player with 1 of ender pearl named "&4PERLA" with lore " &8» &6Szansa&8:&c 0.5%%|| &8» &6Fortuna&8:&c &4NIE|| &8» &6Aktywny&8:&c &4NIE" to run "rundropcmd %player% /Perla"
format slot 37 of player with 1 of stone named "&4Przekopany Kamien" with lore " &8» &6Ilosc&8:&c &4%{Ilosc::%player%}%" to run "run %player% /drop"
if {Turbo::Drop::%player%} is set:
format slot 40 of player with 1 of diamond pickaxe named "&4TurboDrop" with lore " &8» &6Aktywny&8:&c &2Wlaczony" to run "run %player% /drop"
else:
format slot 40 of player with 1 of diamond pickaxe named "&4TurboDrop" with lore " &8» &6Aktywny&8:&c &4Wylaczony" to run "run %player% /drop"
if {Tryb::CB::%player%} is true:
format slot 43 of player with 1 of cobblestone named "&4CobbleStone" with lore " &8» &6Aktywny&8:&c &2Wlaczony" to run "rundropcmd %player% /cobble"
else:
format slot 43 of player with 1 of cobblestone named "&4CobbleStone" with lore " &8» &6Aktywny&8:&c &4Wylaczony" to run "rundropcmd %player% /cobble"
command /turbodrop [<player>]:
permission message: &8 » &7Nie mas zuprawnien do tej komedy!
permission: turbodrop.wlacz
trigger:
if arg 1 is set:
set {Turbo::Drop::%arg 1%} to "on"
send "&6Twoj turbodrop zostal wlaczony! :>" to arg 1
loop all players:
create timed bar with text "&7Gracz: &6%arg 1% &7Zakupil Sobie &6TurboDropa &7na &615 Min&7! :D" to loop-player for 10 seconds
broadcast "&7Gracz: &6%arg 1% &7Zakupil Sobie &6TurboDropa &7na &615 Min&7! :D"
wait 900 second
send "&6Twoj turbodrop wygasl ;<" to arg 1
delete {Turbo::Drop::%arg 1%}
on Load:
loop all players:
create timed bar with text "&a" to loop-player for 1 seconds
delete {Turbo::Drop::%%loop-player%%}
command /diament [<text>]:
permission message: &8 » &7Nieznana komeda!
permission: drop.*
trigger:
if {Diament::Drop::%player%} is true:
set {Diament::Drop::%player%} to false
else:
set {Diament::Drop::%player%} to true
command /Szmaragd [<text>]:
permission message: &8 » &7Nieznana komeda!
permission: drop.*
trigger:
if {Szmaragd::Drop::%player%} is true:
set {Szmaragd::Drop::%player%} to false
else:
set {Szmaragd::Drop::%player%} to true
command /Biblioteczka [<text>]:
permission message: &8 » &7Nieznana komeda!
permission: drop.*
trigger:
if {Biblioteczka::Drop::%player%} is true:
set {Biblioteczka::Drop::%player%} to false
else:
set {Biblioteczka::Drop::%player%} to true
command /Zloto [<text>]:
permission message: &8 » &7Nieznana komeda!
permission: drop.*
trigger:
if {Zloto::Drop::%player%} is true:
set {Zloto::Drop::%player%} to false
else:
set {Zloto::Drop::%player%} to true
command /Zelazo [<text>]:
permission message: &8 » &7Nieznana komeda!
permission: drop.*
trigger:
if {Zelazo::Drop::%player%} is true:
set {Zelazo::Drop::%player%} to false
else:
set {Zelazo::Drop::%player%} to true
command /Wegiel [<text>]:
permission message: &8 » &7Nieznana komeda!
permission: drop.*
trigger:
if {Wegiel::Drop::%player%} is true:
set {Wegiel::Drop::%player%} to false
else:
set {Wegiel::Drop::%player%} to true
command /RedStone [<text>]:
permission message: &8 » &7Nieznana komeda!
permission: drop.*
trigger:
if {RedStone::Drop::%player%} is true:
set {RedStone::Drop::%player%} to false
else:
set {RedStone::Drop::%player%} to true
command /Lapis [<text>]:
permission message: &8 » &7Nieznana komeda!
permission: drop.*
trigger:
if {Lapis::Drop::%player%} is true:
set {Lapis::Drop::%player%} to false
else:
set {Lapis::Drop::%player%} to true
command /TnT [<text>]:
permission message: &8 » &7Nieznana komeda!
permission: drop.*
trigger:
if {TnT::Drop::%player%} is true:
set {TnT::Drop::%player%} to false
else:
set {TnT::Drop::%player%} to true
command /Obsidian [<text>]:
permission message: &8 » &7Nieznana komeda!
permission: drop.*
trigger:
if {Obsidian::Drop::%player%} is true:
set {Obsidian::Drop::%player%} to false
else:
set {Obsidian::Drop::%player%} to true
command /Kosc [<text>]:
permission message: &8 » &7Nieznana komeda!
permission: drop.*
trigger:
if {Kosc::Drop::%player%} is true:
set {Kosc::Drop::%player%} to false
else:
set {Kosc::Drop::%player%} to true
command /Strzala [<text>]:
permission message: &8 » &7Nieznana komeda!
permission: drop.*
trigger:
if {Strzala::Drop::%player%} is true:
set {Strzala::Drop::%player%} to false
else:
set {Strzala::Drop::%player%} to true
command /Nic [<text>]:
permission message: &8 » &7Nieznana komeda!
permission: drop.*
trigger:
if {Nic::Drop::%player%} is true:
set {Nic::Drop::%player%} to false
else:
set {Nic::Drop::%player%} to true
command /Jabko [<text>]:
permission message: &8 » &7Nieznana komeda!
permission: drop.*
trigger:
if {Jabko::Drop::%player%} is true:
set {Jabko::Drop::%player%} to false
else:
set {Jabko::Drop::%player%} to true
command /Perla [<text>]:
permission message: &8 » &7Nieznana komeda!
permission: drop.*
trigger:
if {Perla::Drop::%player%} is true:
set {Perla::Drop::%player%} to false
else:
set {Perla::Drop::%player%} to true
on join:
set {Tryb::CB::%player%} to true
set {Perla::Drop::%player%} to true
set {Nic::Drop::%player%} to true
set {Kosc::Drop::%player%} to true
set {Obsidian::Drop::%player%} to true
set {TnT::Drop::%player%} to true
set {Lapis::Drop::%player%} to true
set {RedStone::Drop::%player%} to true
set {Strzala::Drop::%player%} to true
set {Wegiel::Drop::%player%} to true
set {Zloto::Drop::%player%} to true
set {Jabko::Drop::%player%} to true
set {Zelazo::Drop::%player%} to true
set {Szmaragd::Drop::%player%} to true
set {Diament::Drop::%player%} to true
set {Biblioteczka::Drop::%player%} to true
on chat:
if {Ilosc::%player%} is bigger than 63:
stop
else:
cancel event
send "&6Aby pisac na chacie musisz przekopac 64 kamienia! [%{Ilosc::%player%}%/64]"
on join:
if {Ilosc::%player%} is not set:
set {Ilosc::%player%} to 0
Pytanie
Funek1337 8
Witam mam problem z format slot
on break of stone:
set {xd} to true
wait 2 tick
set {xd} to false
on load:
set {xd} to true
on item spawn of cobblestone:
if {xd} is true:
cancel event
stop
command /cobble [<text>]:
trigger:
if {Tryb::CB::%player%} is false:
set {Tryb::CB::%player%} to true
send "&aWlaczyles drop cobbla!"
else:
set {Tryb::CB::%player%} to false
send "&aWylaczyles drop cobbla!"
command /rundropcmd [<player>] [<text>]:
permission: run.command
trigger:
if arg 1 is set:
if arg 2 is set:
run arg 1 command "drop" as op
run arg 1 command "%arg 2%" as op
command /drop [<text>]:
trigger:
wait 1 tick
open chest with 6 rows named "&8» &4&lDROP Z KAMIENIA" to player
wait 2 tick
format slot 0 of player with 1 of 160:15 named "&4" to be unstealable
format slot 1 of player with 1 of 160:15 named "&4" to be unstealable
format slot 2 of player with 1 of 160:15 named "&4" to be unstealable
format slot 3 of player with 1 of 160:15 named "&4" to be unstealable
format slot 4 of player with 1 of 160:15 named "&4" to be unstealable
format slot 5 of player with 1 of 160:15 named "&4" to be unstealable
format slot 6 of player with 1 of 160:15 named "&4" to be unstealable
format slot 7 of player with 1 of 160:15 named "&4" to be unstealable
format slot 8 of player with 1 of 160:15 named "&4" to be unstealable
format slot 9 of player with 1 of 160:15 named "&4" to be unstealable
format slot 19 of player with 1 of 160:15 named "&4" to be unstealable
format slot 17 of player with 1 of 160:15 named "&4" to be unstealable
format slot 18 of player with 1 of 160:15 named "&4" to be unstealable
format slot 22 of player with 1 of 160:15 named "&4" to be unstealable
format slot 25 of player with 1 of 160:15 named "&4" to be unstealable
format slot 26 of player with 1 of 160:15 named "&4" to be unstealable
format slot 27 of player with 1 of 160:15 named "&4" to be unstealable
format slot 28 of player with 1 of 160:15 named "&4" to be unstealable
format slot 29 of player with 1 of 160:15 named "&4" to be unstealable
format slot 30 of player with 1 of 160:15 named "&4" to be unstealable
format slot 31 of player with 1 of 160:15 named "&4" to be unstealable
format slot 32 of player with 1 of 160:15 named "&4" to be unstealable
format slot 33 of player with 1 of 160:15 named "&4" to be unstealable
format slot 34 of player with 1 of 160:15 named "&4" to be unstealable
format slot 35 of player with 1 of 160:15 named "&4" to be unstealable
format slot 36 of player with 1 of 160:15 named "&4" to be unstealable
format slot 41 of player with 1 of 160:15 named "&4" to be unstealable
format slot 42 of player with 1 of 160:15 named "&4" to be unstealable
format slot 44 of player with 1 of 160:15 named "&4" to be unstealable
format slot 45 of player with 1 of 160:15 named "&4" to be unstealable
format slot 46 of player with 1 of 160:15 named "&4" to be unstealable
format slot 47 of player with 1 of 160:15 named "&4" to be unstealable
format slot 48 of player with 1 of 160:15 named "&4" to be unstealable
format slot 49 of player with 1 of 160:15 named "&4" to be unstealable
format slot 50 of player with 1 of 160:15 named "&4" to be unstealable
format slot 51 of player with 1 of 160:15 named "&4" to be unstealable
format slot 52 of player with 1 of 160:15 named "&4" to be unstealable
format slot 53 of player with 1 of 160:15 named "&4" to be unstealable
if {Diament::Drop::%player%} is true:
format slot 10 of player with 1 of diamond named "&4DIAMENT" with lore " &8» &6Szansa&8:&c 15%%|| &8» &6Fortuna&8:&c &2TAK|| &8» &6Aktywny&8:&c &2TAK" to run "rundropcmd %player% /diament"
else:
format slot 10 of player with 1 of diamond named "&4DIAMENT" with lore " &8» &6Szansa&8:&c 15%%|| &8» &6Fortuna&8:&c &2TAK|| &8» &6Aktywny&8:&c &4NIE" to run "rundropcmd %player% /diament"
if {Szmaragd::Drop::%player%} is true:
format slot 11 of player with 1 of emerald named "&4SZMARAGD" with lore " &8» &6Szansa&8:&c 15%%|| &8» &6Fortuna&8:&c &2TAK|| &8» &6Aktywny&8:&c &2TAK" to run "rundropcmd %player% /szmaragd"
else:
format slot 11 of player with 1 of emerald named "&4SZMARAGD" with lore " &8» &6Szansa&8:&c 15%%|| &8» &6Fortuna&8:&c &2TAK|| &8» &6Aktywny&8:&c &4NIE" to run "rundropcmd %player% /szmaragd"
if {Zloto::Drop::%player%} is true:
format slot 12 of player with 1 of gold ingot named "&4ZLOTO" with lore " &8» &6Szansa&8:&c 15%%|| &8» &6Fortuna&8:&c &2TAK|| &8» &6Aktywny&8:&c &2TAK" to run "rundropcmd %player% /zloto"
else:
format slot 12 of player with 1 of gold ingot named "&4ZLOTO" with lore " &8» &6Szansa&8:&c 15%%|| &8» &6Fortuna&8:&c &2TAK|| &8» &6Aktywny&8:&c &4NIE" to run "rundropcmd %player% /zloto"
if {Zelazo::Drop::%player%} is true:
format slot 13 of player with 1 of iron ingot named "&4ZELAZO" with lore " &8» &6Szansa&8:&c 15%%|| &8» &6Fortuna&8:&c &2TAK|| &8» &6Aktywny&8:&c &2TAK" to run "rundropcmd %player% /zelazo"
else:
format slot 13 of player with 1 of iron ingot named "&4ZELAZO" with lore " &8» &6Szansa&8:&c 15%%|| &8» &6Fortuna&8:&c &2TAK|| &8» &6Aktywny&8:&c &4NIE" to run "rundropcmd %player% /zelazo"
if {Wegiel::Drop::%player%} is true:
format slot 14 of player with 1 of charcoal named "&4WEGIEL" with lore " &8» &6Szansa&8:&c 15%%|| &8» &6Fortuna&8:&c &2TAK|| &8» &6Aktywny&8:&c &2TAK" to run "rundropcmd %player% /wegiel"
else:
format slot 14 of player with 1 of charcoal named "&4WEGIEL" with lore " &8» &6Szansa&8:&c 15%%|| &8» &6Fortuna&8:&c &2TAK|| &8» &6Aktywny&8:&c &4NIE" to run "rundropcmd %player% /wegiel"
if {RedStone::Drop::%player%} is true:
format slot 15 of player with 1 of RedStone named "&4REDSTONE" with lore " &8» &6Szansa&8:&c 12%%|| &8» &6Fortuna&8:&c &2TAK|| &8» &6Aktywny&8:&c &2TAK" to run "rundropcmd %player% /redstone"
else:
format slot 15 of player with 1 of RedStone named "&4REDSTONE" with lore " &8» &6Szansa&8:&c 12%%|| &8» &6Fortuna&8:&c &2TAK|| &8» &6Aktywny&8:&c &4NIE" to run "rundropcmd %player% /redstone"
if {TnT::Drop::%player%} is true:
format slot 16 of player with 1 of TnT named "&4TNT" with lore " &8» &6Szansa&8:&c 8%%|| &8» &6Fortuna&8:&c &2TAK|| &8» &6Aktywny&8:&c &2TAK" to run "rundropcmd %player% /TnT"
else:
format slot 16 of player with 1 of TnT named "&4TNT" with lore " &8» &6Szansa&8:&c 8%%|| &8» &6Fortuna&8:&c &2TAK|| &8» &6Aktywny&8:&c &4NIE" to run "rundropcmd %player% /TnT"
if {Obsidian::Drop::%player%} is true:
format slot 20 of player with 1 of Obsidian named "&4OBSIDIAN" with lore " &8» &6Szansa&8:&c 8%%|| &8» &6Fortuna&8:&c &2TAK|| &8» &6Aktywny&8:&c &2TAK" to run "rundropcmd %player% /Obsidian"
else:
format slot 20 of player with 1 of Obsidian named "&4OBSIDIAN" with lore " &8» &6Szansa&8:&c 8%%|| &8» &6Fortuna&8:&c &2TAK|| &8» &6Aktywny&8:&c &4NIE" to run "rundropcmd %player% /Obsidian"
if {Biblioteczka::Drop::%player%} is true:
format slot 21 of player with 1 of bookshelf named "&4BIBLIOTECZKA" with lore " &8» &6Szansa&8:&c 8%%|| &8» &6Fortuna&8:&c &2TAK|| &8» &6Aktywny&8:&c &2TAK" to run "rundropcmd %player% /Biblioteczka"
else:
format slot 21 of player with 1 of bookshelf named "&4BIBLIOTECZKA" with lore " &8» &6Szansa&8:&c 8%%|| &8» &6Fortuna&8:&c &2TAK|| &8» &6Aktywny&8:&c &4NIE" to run "rundropcmd %player% /Biblioteczka"
if {Jabko::Drop::%player%} is true:
format slot 23 of player with 1 of apple named "&4JABLKO" with lore " &8» &6Szansa&8:&c 5%%|| &8» &6Fortuna&8:&c &2TAK|| &8» &6Aktywny&8:&c &2TAK" to run "rundropcmd %player% /Jabko"
else:
format slot 23 of player with 1 of apple named "&4JABLKO" with lore " &8» &6Szansa&8:&c 5%%|| &8» &6Fortuna&8:&c &2TAK|| &8» &6Aktywny&8:&c &4NIE" to run "rundropcmd %player% /Jabko"
if {Perla::Drop::%player%} is true:
format slot 24 of player with 1 of ender pearl named "&4PERLA" with lore " &8» &6Szansa&8:&c 0.5%%|| &8» &6Fortuna&8:&c &4NIE|| &8» &6Aktywny&8:&c &2TAK" to run "rundropcmd %player% /Perla"
else:
format slot 24 of player with 1 of ender pearl named "&4PERLA" with lore " &8» &6Szansa&8:&c 0.5%%|| &8» &6Fortuna&8:&c &4NIE|| &8» &6Aktywny&8:&c &4NIE" to run "rundropcmd %player% /Perla"
format slot 37 of player with 1 of stone named "&4Przekopany Kamien" with lore " &8» &6Ilosc&8:&c &4%{Ilosc::%player%}%" to run "run %player% /drop"
if {Turbo::Drop::%player%} is set:
format slot 40 of player with 1 of diamond pickaxe named "&4TurboDrop" with lore " &8» &6Aktywny&8:&c &2Wlaczony" to run "run %player% /drop"
else:
format slot 40 of player with 1 of diamond pickaxe named "&4TurboDrop" with lore " &8» &6Aktywny&8:&c &4Wylaczony" to run "run %player% /drop"
if {Tryb::CB::%player%} is true:
format slot 43 of player with 1 of cobblestone named "&4CobbleStone" with lore " &8» &6Aktywny&8:&c &2Wlaczony" to run "rundropcmd %player% /cobble"
else:
format slot 43 of player with 1 of cobblestone named "&4CobbleStone" with lore " &8» &6Aktywny&8:&c &4Wylaczony" to run "rundropcmd %player% /cobble"
command /turbodrop [<player>]:
permission message: &8 » &7Nie mas zuprawnien do tej komedy!
permission: turbodrop.wlacz
trigger:
if arg 1 is set:
set {Turbo::Drop::%arg 1%} to "on"
send "&6Twoj turbodrop zostal wlaczony! :>" to arg 1
loop all players:
create timed bar with text "&7Gracz: &6%arg 1% &7Zakupil Sobie &6TurboDropa &7na &615 Min&7! :D" to loop-player for 10 seconds
broadcast "&7Gracz: &6%arg 1% &7Zakupil Sobie &6TurboDropa &7na &615 Min&7! :D"
wait 900 second
send "&6Twoj turbodrop wygasl ;<" to arg 1
delete {Turbo::Drop::%arg 1%}
on Load:
loop all players:
create timed bar with text "&a" to loop-player for 1 seconds
delete {Turbo::Drop::%%loop-player%%}
command /diament [<text>]:
permission message: &8 » &7Nieznana komeda!
permission: drop.*
trigger:
if {Diament::Drop::%player%} is true:
set {Diament::Drop::%player%} to false
else:
set {Diament::Drop::%player%} to true
command /Szmaragd [<text>]:
permission message: &8 » &7Nieznana komeda!
permission: drop.*
trigger:
if {Szmaragd::Drop::%player%} is true:
set {Szmaragd::Drop::%player%} to false
else:
set {Szmaragd::Drop::%player%} to true
command /Biblioteczka [<text>]:
permission message: &8 » &7Nieznana komeda!
permission: drop.*
trigger:
if {Biblioteczka::Drop::%player%} is true:
set {Biblioteczka::Drop::%player%} to false
else:
set {Biblioteczka::Drop::%player%} to true
command /Zloto [<text>]:
permission message: &8 » &7Nieznana komeda!
permission: drop.*
trigger:
if {Zloto::Drop::%player%} is true:
set {Zloto::Drop::%player%} to false
else:
set {Zloto::Drop::%player%} to true
command /Zelazo [<text>]:
permission message: &8 » &7Nieznana komeda!
permission: drop.*
trigger:
if {Zelazo::Drop::%player%} is true:
set {Zelazo::Drop::%player%} to false
else:
set {Zelazo::Drop::%player%} to true
command /Wegiel [<text>]:
permission message: &8 » &7Nieznana komeda!
permission: drop.*
trigger:
if {Wegiel::Drop::%player%} is true:
set {Wegiel::Drop::%player%} to false
else:
set {Wegiel::Drop::%player%} to true
command /RedStone [<text>]:
permission message: &8 » &7Nieznana komeda!
permission: drop.*
trigger:
if {RedStone::Drop::%player%} is true:
set {RedStone::Drop::%player%} to false
else:
set {RedStone::Drop::%player%} to true
command /Lapis [<text>]:
permission message: &8 » &7Nieznana komeda!
permission: drop.*
trigger:
if {Lapis::Drop::%player%} is true:
set {Lapis::Drop::%player%} to false
else:
set {Lapis::Drop::%player%} to true
command /TnT [<text>]:
permission message: &8 » &7Nieznana komeda!
permission: drop.*
trigger:
if {TnT::Drop::%player%} is true:
set {TnT::Drop::%player%} to false
else:
set {TnT::Drop::%player%} to true
command /Obsidian [<text>]:
permission message: &8 » &7Nieznana komeda!
permission: drop.*
trigger:
if {Obsidian::Drop::%player%} is true:
set {Obsidian::Drop::%player%} to false
else:
set {Obsidian::Drop::%player%} to true
command /Kosc [<text>]:
permission message: &8 » &7Nieznana komeda!
permission: drop.*
trigger:
if {Kosc::Drop::%player%} is true:
set {Kosc::Drop::%player%} to false
else:
set {Kosc::Drop::%player%} to true
command /Strzala [<text>]:
permission message: &8 » &7Nieznana komeda!
permission: drop.*
trigger:
if {Strzala::Drop::%player%} is true:
set {Strzala::Drop::%player%} to false
else:
set {Strzala::Drop::%player%} to true
command /Nic [<text>]:
permission message: &8 » &7Nieznana komeda!
permission: drop.*
trigger:
if {Nic::Drop::%player%} is true:
set {Nic::Drop::%player%} to false
else:
set {Nic::Drop::%player%} to true
command /Jabko [<text>]:
permission message: &8 » &7Nieznana komeda!
permission: drop.*
trigger:
if {Jabko::Drop::%player%} is true:
set {Jabko::Drop::%player%} to false
else:
set {Jabko::Drop::%player%} to true
command /Perla [<text>]:
permission message: &8 » &7Nieznana komeda!
permission: drop.*
trigger:
if {Perla::Drop::%player%} is true:
set {Perla::Drop::%player%} to false
else:
set {Perla::Drop::%player%} to true
on join:
set {Tryb::CB::%player%} to true
set {Perla::Drop::%player%} to true
set {Nic::Drop::%player%} to true
set {Kosc::Drop::%player%} to true
set {Obsidian::Drop::%player%} to true
set {TnT::Drop::%player%} to true
set {Lapis::Drop::%player%} to true
set {RedStone::Drop::%player%} to true
set {Strzala::Drop::%player%} to true
set {Wegiel::Drop::%player%} to true
set {Zloto::Drop::%player%} to true
set {Jabko::Drop::%player%} to true
set {Zelazo::Drop::%player%} to true
set {Szmaragd::Drop::%player%} to true
set {Diament::Drop::%player%} to true
set {Biblioteczka::Drop::%player%} to true
on chat:
if {Ilosc::%player%} is bigger than 63:
stop
else:
cancel event
send "&6Aby pisac na chacie musisz przekopac 64 kamienia! [%{Ilosc::%player%}%/64]"
on join:
if {Ilosc::%player%} is not set:
set {Ilosc::%player%} to 0
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