Chodzi o oto aby nie otwierało się ich za pomocą komendy tylko jak się kliknie na patyk
i aby nie można było zabierać itemków z tego menu do własnego eq z góry dzieki
KODZIK:
variables:
{serca.%player%} = false
{plomyki.%player%} = false
{nuty.%player%} = false
{wybuch.%player%} = false
{magia.%player%} = false
{chmura.%player%} = false
{redd.%player%} = false
{fajerw.%player%} = false
{koleczki.%player%} = false
options:
noperm: &cBrak uprawnien!
command /efekte:
permission: efekt.y
permission message:%{@noperm}%
trigger:
open chest with 3 rows named " &cEfekty" to player
wait 2 ticks
format slot 0 of player with 1 of 160 named "" to close
format slot 1 of player with 1 of 160 named "" to close
format slot 2 of player with 1 of 160 named "" to close
format slot 3 of player with 1 of 160 named "" to close
format slot 4 of player with 1 of 160:14 named "&c&lWylacz wszystkie efekty!" to run "efekt %player% reset"
format slot 5 of player with 1 of 160 named "" to close
format slot 6 of player with 1 of 160 named "" to close
format slot 7 of player with 1 of 160 named "" to close
format slot 8 of player with 1 of 160 named "" to close
format slot 9 of player with 1 of block of redstone named "&aEfekt: &cSerca" to run "efekt %player% serca"
format slot 10 of player with 1 of fire named "&aEfekt: &4Plomyki" to run "efekt %player% plomyki"
format slot 11 of player with 1 of note block named "&aEfekt: &1Nuty" to run "efekt %player% nuty"
format slot 12 of player with 1 of tnt named "&aEfekt: &8Wybuch" to run "efekt %player% wybuch"
format slot 13 of player with 1 of enchantment table named "&aEfekt: &bMagia" to run "efekt %player% magia"
format slot 14 of player with 1 of snow named "&aEfekt: &7Chmura" to run "efekt %player% chmura"
format slot 15 of player with 1 of redstone named "&aEfekt: &7Redstone" to run "efekt %player% redd"
format slot 16 of player with 1 of firework rocket named "&aEfekt: &7Fajerwerki" to run "efekt %player% fajerw"
format slot 17 of player with 1 of eye of ender named "&aEfekt: &5Koleczki" to run "efekt %player% koleczki"
format slot 18 of player with 1 of 160 named "" to close
format slot 19 of player with 1 of 160 named "" to close
format slot 20 of player with 1 of 160 named "" to close
format slot 21 of player with 1 of 160 named "" to close
format slot 22 of player with 1 of 160:14 named "&c&lWylacz wszystkie efekty!" to run "efekt %player% reset"
format slot 23 of player with 1 of 160 named "" to close
format slot 24 of player with 1 of 160 named "" to close
format slot 25 of player with 1 of 160 named "" to close
format slot 26 of player with 1 of 160 named "" to close
command /efekt [<player>] [<text>]:
trigger:
if arg 2 is "serca":
if {serca.%arg-player%} is false:
set {serca.%arg-player%} to true
else:
set {serca.%arg-player%} to false
if arg 2 is "plomyki":
if {plomyki.%arg-player%} is false:
set {plomyki.%arg-player%} to true
else:
set {plomyki.%arg-player%} to false
if arg 2 is "nuty":
if {nuty.%arg-player%} is false:
set {nuty.%arg-player%} to true
else:
set {nuty.%arg-player%} to false
if arg 2 is "wybuch":
if {wybuch.%arg-player%} is false:
set {wybuch.%arg-player%} to true
else:
set {wybuch.%arg-player%} to false
if arg 2 is "magia":
if {magia.%arg-player%} is false:
set {magia.%arg-player%} to true
else:
set {magia.%arg-player%} to false
if arg 2 is "chmura":
if {chmura.%arg-player%} is false:
set {chmura.%arg-player%} to true
else:
set {chmura.%arg-player%} to false
if arg 2 is "redd":
if {redd.%arg-player%} is false:
set {redd.%arg-player%} to true
else:
set {redd.%arg-player%} to false
if arg 2 is "fajerw":
if {fajerw.%arg-player%} is false:
set {fajerw.%arg-player%} to true
else:
set {fajerw.%arg-player%} to false
if arg 2 is "koleczki":
if {koleczki.%arg-player%} is false:
set {koleczki.%arg-player%} to true
else:
set {koleczki.%arg-player%} to false
if arg 2 is "reset":
set {serca.%arg-player%} to false
set {plomyki.%arg-player%} to false
set {nuty.%arg-player%} to false
set {wybuch.%arg-player%} to false
set {magia.%arg-player%} to false
set {chmura.%arg-player%} to false
set {redd.%arg-player%} to false
set {fajerw.%arg-player%} to false
set {koleczki.%arg-player%} to false
send "&cEfekty zostaly wylaczone!"
every 0.01 seconds:
loop all players:
if {serca.%loop-player%} is true:
spawn 5 of particle heart offset by 0.5, 1, 0.5 at loop-player
if {plomyki.%loop-player%} is true:
spawn 5 of particle flame offset by 0.5, 1, 0.5 at loop-player
if {nuty.%loop-player%} is true:
spawn 5 of particle note offset by 0.5, 1, 0.5 at loop-player
if {wybuch.%loop-player%} is true:
spawn 5 of particle explode offset by 0.5, 1, 0.5 at loop-player
if {magia.%loop-player%} is true:
spawn 10 of particle spell offset by 0.5, 1, 0.5 at loop-player
if {fajerw.%loop-player%} is true:
spawn 10 of particle cloud offset by 0.5, 1, 0.5 at loop-player
if {redd.%loop-player%} is true:
spawn 10 of particle red_dust offset by 0.5, 1, 0.5 at loop-player
if {fajerw.%loop-player%} is true:
spawn 5 of particle fireworks_Spark offset by 0.5, 1, 0.5 at loop-player
if {koleczki.%loop-player%} is true:
spawn 5 of particle magic_Crit offset by 0.5, 1, 0.5 at loop-player
on quit:
set {serca.%player%} to false
set {plomyki.%player%} to false
set {nuty.%player%} to false
set {wybuch.%player%} to false
set {magia.%player%} to false
set {chmura.%player%} to false
set {redd.%player%} to false
set {fajerw.%player%} to false
set {koleczki.%player%} to false
Pytanie
MrClaasPL 4
Witam
Pomoże mi ktoś w particlesach ?
Chodzi o oto aby nie otwierało się ich za pomocą komendy tylko jak się kliknie na patyk
i aby nie można było zabierać itemków z tego menu do własnego eq z góry dzieki
KODZIK:
variables:
Edytowane przez MrClaasPL{serca.%player%} = false
{plomyki.%player%} = false
{nuty.%player%} = false
{wybuch.%player%} = false
{magia.%player%} = false
{chmura.%player%} = false
{redd.%player%} = false
{fajerw.%player%} = false
{koleczki.%player%} = false
options:
noperm: &cBrak uprawnien!
command /efekte:
permission: efekt.y
permission message:%{@noperm}%
trigger:
open chest with 3 rows named " &cEfekty" to player
wait 2 ticks
format slot 0 of player with 1 of 160 named "" to close
format slot 1 of player with 1 of 160 named "" to close
format slot 2 of player with 1 of 160 named "" to close
format slot 3 of player with 1 of 160 named "" to close
format slot 4 of player with 1 of 160:14 named "&c&lWylacz wszystkie efekty!" to run "efekt %player% reset"
format slot 5 of player with 1 of 160 named "" to close
format slot 6 of player with 1 of 160 named "" to close
format slot 7 of player with 1 of 160 named "" to close
format slot 8 of player with 1 of 160 named "" to close
format slot 9 of player with 1 of block of redstone named "&aEfekt: &cSerca" to run "efekt %player% serca"
format slot 10 of player with 1 of fire named "&aEfekt: &4Plomyki" to run "efekt %player% plomyki"
format slot 11 of player with 1 of note block named "&aEfekt: &1Nuty" to run "efekt %player% nuty"
format slot 12 of player with 1 of tnt named "&aEfekt: &8Wybuch" to run "efekt %player% wybuch"
format slot 13 of player with 1 of enchantment table named "&aEfekt: &bMagia" to run "efekt %player% magia"
format slot 14 of player with 1 of snow named "&aEfekt: &7Chmura" to run "efekt %player% chmura"
format slot 15 of player with 1 of redstone named "&aEfekt: &7Redstone" to run "efekt %player% redd"
format slot 16 of player with 1 of firework rocket named "&aEfekt: &7Fajerwerki" to run "efekt %player% fajerw"
format slot 17 of player with 1 of eye of ender named "&aEfekt: &5Koleczki" to run "efekt %player% koleczki"
format slot 18 of player with 1 of 160 named "" to close
format slot 19 of player with 1 of 160 named "" to close
format slot 20 of player with 1 of 160 named "" to close
format slot 21 of player with 1 of 160 named "" to close
format slot 22 of player with 1 of 160:14 named "&c&lWylacz wszystkie efekty!" to run "efekt %player% reset"
format slot 23 of player with 1 of 160 named "" to close
format slot 24 of player with 1 of 160 named "" to close
format slot 25 of player with 1 of 160 named "" to close
format slot 26 of player with 1 of 160 named "" to close
command /efekt [<player>] [<text>]:
trigger:
if arg 2 is "serca":
if {serca.%arg-player%} is false:
set {serca.%arg-player%} to true
else:
set {serca.%arg-player%} to false
if arg 2 is "plomyki":
if {plomyki.%arg-player%} is false:
set {plomyki.%arg-player%} to true
else:
set {plomyki.%arg-player%} to false
if arg 2 is "nuty":
if {nuty.%arg-player%} is false:
set {nuty.%arg-player%} to true
else:
set {nuty.%arg-player%} to false
if arg 2 is "wybuch":
if {wybuch.%arg-player%} is false:
set {wybuch.%arg-player%} to true
else:
set {wybuch.%arg-player%} to false
if arg 2 is "magia":
if {magia.%arg-player%} is false:
set {magia.%arg-player%} to true
else:
set {magia.%arg-player%} to false
if arg 2 is "chmura":
if {chmura.%arg-player%} is false:
set {chmura.%arg-player%} to true
else:
set {chmura.%arg-player%} to false
if arg 2 is "redd":
if {redd.%arg-player%} is false:
set {redd.%arg-player%} to true
else:
set {redd.%arg-player%} to false
if arg 2 is "fajerw":
if {fajerw.%arg-player%} is false:
set {fajerw.%arg-player%} to true
else:
set {fajerw.%arg-player%} to false
if arg 2 is "koleczki":
if {koleczki.%arg-player%} is false:
set {koleczki.%arg-player%} to true
else:
set {koleczki.%arg-player%} to false
if arg 2 is "reset":
set {serca.%arg-player%} to false
set {plomyki.%arg-player%} to false
set {nuty.%arg-player%} to false
set {wybuch.%arg-player%} to false
set {magia.%arg-player%} to false
set {chmura.%arg-player%} to false
set {redd.%arg-player%} to false
set {fajerw.%arg-player%} to false
set {koleczki.%arg-player%} to false
send "&cEfekty zostaly wylaczone!"
every 0.01 seconds:
loop all players:
if {serca.%loop-player%} is true:
spawn 5 of particle heart offset by 0.5, 1, 0.5 at loop-player
if {plomyki.%loop-player%} is true:
spawn 5 of particle flame offset by 0.5, 1, 0.5 at loop-player
if {nuty.%loop-player%} is true:
spawn 5 of particle note offset by 0.5, 1, 0.5 at loop-player
if {wybuch.%loop-player%} is true:
spawn 5 of particle explode offset by 0.5, 1, 0.5 at loop-player
if {magia.%loop-player%} is true:
spawn 10 of particle spell offset by 0.5, 1, 0.5 at loop-player
if {fajerw.%loop-player%} is true:
spawn 10 of particle cloud offset by 0.5, 1, 0.5 at loop-player
if {redd.%loop-player%} is true:
spawn 10 of particle red_dust offset by 0.5, 1, 0.5 at loop-player
if {fajerw.%loop-player%} is true:
spawn 5 of particle fireworks_Spark offset by 0.5, 1, 0.5 at loop-player
if {koleczki.%loop-player%} is true:
spawn 5 of particle magic_Crit offset by 0.5, 1, 0.5 at loop-player
on quit:
set {serca.%player%} to false
set {plomyki.%player%} to false
set {nuty.%player%} to false
set {wybuch.%player%} to false
set {magia.%player%} to false
set {chmura.%player%} to false
set {redd.%player%} to false
set {fajerw.%player%} to false
set {koleczki.%player%} to false
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