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Treść z najwyższą reputacją w 03/13/23 w Odpowiedzi

  1. Shooterowy

    tłumaczenie komendy #2

    command /dzialka [<text>] [<text>]: trigger: if arg 1 is "dom": execute player command "ps home" else if arg 1 is "polacz": execute player command "ps merge" else if arg 1 is "sprzedaj": if arg 2 is set: execute player command "ps sell %argument 2%" else: execute player command "ps sell" else if arg 1 is "dodaj": execute player command "ps add" else if arg 1 is "wyrzuc": execute player command "ps remove" else if arg 1 is "wlasciciel": execute player command "ps addowner" else if arg 1 is "usunwlasciciel": execute player command "ps removeowner" else if arg 1 is "wynajem": execute player command "ps rent" else if arg 1 is "kup": execute player command "ps buy" else if arg 1 is "ukryj": execute player command "ps hide" else if arg 1 is "pokaz": execute player command "ps unhide" else if arg 1 is "ustawdom": execute player command "ps sethome" else if arg 1 is "granica": execute player command "ps view" else if arg 1 is "usun": execute player command "ps unclaim" else if arg 1 is "lista": execute player command "ps list" else if arg 1 is "nazwa": if arg 2 is set: execute player command "ps name %argument 2%" else: execute player command "ps name" else: execute player command "ps help"
    1 punkt
  2. Zamień set {_liczba} to 1st line of lore of attacker's tool na set {_liczba} to uncoloured 1st line of lore of attacker's tool
    1 punkt
  3. Shooterowy

    Enchant

    command /kilof: trigger: if player has permission "admin.kilof": add diamond pickaxe with lore "&aKilof 3x3" to player on mine: player's tool is diamond pickaxe with lore "&aKilof 3x3" player is not sneaking set {_1} to location of event-block set {_2} to location of event-block if player's pitch is between -50 and 50: add 1 to y-coord of {_1} subtract 1 from y-coord of {_2} if player's horizontal facing is west or east: add 1 to z-coord of {_1} subtract 1 from z-coord of {_2} loop blocks within {_1} and {_2}: break loop-value naturally using player's tool else if player's horizontal facing is north or south: add 1 to x-coord of {_1} subtract 1 from x-coord of {_2} loop blocks within {_1} and {_2}: break loop-value naturally using player's tool else: add 1 to x-coord of {_1} add 1 to z-coord of {_1} subtract 1 from x-coord of {_2} subtract 1 from z-coord of {_2} loop blocks within {_1} and {_2}: break loop-block naturally using player's tool
    1 punkt
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