on mine stone:
add 1 to {stone.stone::%player%}
if {stone.stone::%player%} is 150:
send "&cTWoj czat zostal odblokowany"
set {chat.%player%} to true
on chat:
if {chat.%player%} is not set:
cancel event
send "&cMusisz wykopac 150 kamienia aby pisac na czacie, wykopales kamienia : %{stone.stone::%player%}%"
stop
else:
stop
command /chat [<text>] [<player>]:
permission: admin.chat
permission message: &cNie posiadasz permisji
trigger:
if arg 1 is "unlock":
if arg 2 is online:
set {chat.%player-arg%} to true
send "&3NWM_CO_TU_DAC"
stop
else:
send "&cPodaj nick gracza ktory jest na serwerze"
stop
If arg 2 is not set:
send "&cPodaj nick gracza"
stop
if arg 1 is not set:
send "&cbrakujacy parametr <unlock>"
Masz działające:
command /buy [<text>]:
trigger:
if arg 1 is "zegarek":
if {money.%player%} is more than 249: #musi byc dlatego ze zawsze dajemy -1
remove 250 from {money.%player%}
set {zegarek.%player%} to true
send "&cPomyslnie zakupiles zegarek"
send "&cGracz &6%player% &czakupil zegarek" to console
stop
else:
send "&5*Sprzedawca mówi: I czym ty chcesz zapłacić? - nie posiadasz złamanego grosza"
on join:
if {schowek.koxy.%player%} is not set:
set {schowek.koxy.%player%} to 0
set {schowek.refy.%player%} to 0
set {schowek.perly.%player%} to 0
command /schowek:
trigger:
open chest with 3 rows named "&6&lSchowek" to player
wait 2 tick
format slot 10 of player with 1 of golden apple:1 named "&e&lKoxy" with lore "&7Limit: &63||&7W schowku: &6%{schowek.koxy.%player%}%" to close then run [execute player command "costamtest koxy"]
format slot 13 of player with 1 of ender pearl named "&e&LPerly" with lore "&7Limit: &66||&7W schowku: &6%{schowek.perly.%player%}%" to close then run [execute player command "costamtest koxy"]
format slot 16 of player with 1 of golden apple:0 named "&e&lRefile" with lore "&7Limit: &612||&7W schowku: &6%{schowek.refy.%player%}%" to close then run [execute player command "costamtest refy"]
on eat golden apple:1:
if player has 4 golden apple:1:
send "&cMasz za duzo koxow, twoje koxy zostaja odlozone do /schowek!"
loop 1000 times:
if player has 4 golden apple:1:
remove 1 golden apple:1 from player
add 1 to {schowek.koxy.%player%}
on eat golden apple:0:
if player has 13 golden apple:0:
send "&cMasz za duzo refili, twoje koxy zostaja odlozone do /schowek!"
loop 1000 times:
if player has 13 golden apple:0:
remove 1 golden apple:0 from player
add 1 to {schowek.refy.%player%}
on eat ender pearl:
if player has 7 ender pearl:
send "&cMasz za duzo perel, twoje perly zostaja odlozone do /schowek!"
loop 1000 times:
if player has 7 ender pearl:
remove 1 ender pearl from player
add 1 to {schowek.perly.%player%}
command /costamtest [<text>]:
trigger:
if arg 1 is "koxy":
loop {schowek.koxy.%player%} times:
remove 1 from {schowek.koxy.%player%}
drop 1 golden apple:1 at player
if arg 1 is "refy":
loop {schowek.refy.%player%} times:
remove 1 from {schowek.refy.%player%}
drop 1 golden apple:0 at player
if arg 1 is "perly":
loop {schowek.perly.%player%} times:
remove 1 from {schowek.perly.%player%}
drop 1 ender pearl at player