variables:
{ytcooldown.%player%} = 0
on first join:
set {ytcooldown.%player%} to 1800
command /yt:
trigger:
if {ytcooldown.%player%} is -1:
send "Juz korzystales z tej komendy!"
if {ytcooldown.%player%} is greater than 0:
send "Musisz jeszcze poczekać %{ytcooldown.%player%}% sekund aby móc napisać tę komendę!"
else:
execute console command "pex user %player% group set Vip"
add player to {ytstats::*}
wait 10 real days
execute console command "pex user %player% group set Gracz"
subtract 1 from {ytcooldown.%loop-player%}
command /ytstats:
permission: admin.ytstats
permission message: Nie masz permisji aby wykonac ta komende!
trigger:
send "%{ytstats::*}%" to player
every 1 second in "world":
loop all players:
if {ytcooldown.%loop-player%} is greater than 0:
subtract 1 from {ytcooldown.%loop-player%}
prosz
Proszę :)
command /teren [<text>]:
permission: permisja
permission message: Nie mozesz tego robic!
trigger:
if argument 1 is "stworz":
if {gracznapisalstworz.%player%} is true:
send "Nie mozesz juz napisac tej komendy!"
else:
send "Zrobiles teren"
set {gracznapisalstworz.%player%} to false
if argument 1 is "usun":
if {gracznapisalstworz.%player%} is true:
set {gracznapisalstworz.%player%} to false
send "Usunieto teren"
else:
send "Nigdy nie stworzyles terenu"
variables:
{kitgraczcooldown.%player%} = 0
{kitjedzeniecooldown.%player%} = 0
{kitvipcooldown.%player%} = 0
command /kit [<text>]:
trigger:
if arg 1 is "gracz":
if {kitgraczcooldown.%player%} is greater than 0:
send "&cNie mozesz jeszcze wziac tego kita! Pozostalo ci jeszcze %{kitgraczcooldown.%player%}% sekund!"
else:
give 1 of stone sword to player's inventory
give 1 of stone axe to player's inventory
give 1 of stone pickaxe to player's inventory #tutaj ogolnie rzeczy jakie ma gracz dostac
set {kitgraczcooldown.%player%} to 3600 #ustawia cooldown na 3600 sekund
if arg 1 is "jedzenie":
if {kitjedzeniecooldown.%player%} is greater than 0:
send "&cNie mozesz jeszcze wziac tego kita! Pozostalo ci jeszcze %{kitjedzeniecooldown.%player%}% sekund!"
else:
give 64 of porkchop to player's inventory
set {kitjedzeniecooldown.%player%} to 3600 #ustawia cooldown na 3600 sekund
if arg 1 is "vip":
if player has permission "crm.kit.vip":
if {kitvipcooldown.%player%} is greater than 0:
send "&cNie mozesz jeszcze wziac tego kita! Pozostalo ci jeszcze %{kitvipcooldown.%player%}% sekund!"
else:
give 32 of golden apple to player's inventory
give 1 of diamond sword to player's inventory
give 1 of diamond chestplate to player's inventory
give 1 of diamond helmet to player's inventory
set {kitvipcooldown.%player%} to 10800 #ustawia na 10800 sekund (3 godziny)
if player has permission "crm.kit.gracz":
open chest with 1 rows named "&5&lDostepne Zestawy" to player
wait 1 ticks
format slot 2 of player with stone sword named "&aKit Gracz" to close then run [execute player command "/kit gracz"]
format slot 6 of player with steak named "&eJedzenie" to close then run [execute player command "/kit jedzenie"]
if player has permission "crm.kit.vip":
open chest with 1 rows named "&5&lDostepne Zestawy" to player
wait 2 ticks
format slot 2 of player with stone sword named "&aKit Gracz" to close then run [execute player command "/kit gracz"]
format slot 4 of player with diamond sword named "&2Kit Vip" to close then run [execute player command "/kit vip"]
format slot 6 of player with steak named "&eJedzenie" to close then run [execute player command "/kit jedzenie"]
every 1 second in "world": #tutaj wazna czesc bo tu co 1 sekunde odlicza czas i takze tutaj nazwa swiata jest gdzie to ma sie odliczac
loop all players:
if {kitgraczcooldown.%loop-player%} is greater than 0:
subtract 1 from {kitgraczcooldown.%loop-player%}
if {kitjedzeniecooldown.%loop-player%} is greater than 0:
subtract 1 from {kitjedzeniecooldown.%loop-player%}
if {kitvipcooldown.%loop-player%} is greater than 0:
subtract 1 from {kitvipcooldown.%loop-player%}
Proszę, tutaj specjalnie dla ciebie, główkowałem jakieś 0,5h Liczę na naj