Mam coś takiego:
if {_i} is any sword:
enchant {_i} with ("sharpness %level of sharpness of {_i} + 5%" parsed as enchantment type)
if player has {@magiczny-metal}:
remove {@magiczny-metal} from player's inventory
I wywala taki błąd:
There's no player in a function event (kowal.sk, line 20: if player has {@magiczny-metal}:')