Poter2003
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Siema mogłby ktos przerobic scoreboard zeby w swiecie "pvp" sie tylko wyswietlał scoreboard? every 10 ticks: loop all players: display board named "&a{@gra}" to loop-player make score " &a» &eGracz" in board of loop-player to 15 make score " &a● &e%loop-player%" in board of loop-player to 14 make score "&f " in board of loop-player to 13 make score " &a» &eZombie" in board of loop-player to 12 make score " &a● &d%{zombie}%" in board of loop-player to 11 make score "&f" in board of loop-player to 10 make score " &a» &eLudzi" in board of loop-player to 9 make score " &a● &d%{ludzie}%" in board of loop-player to 8 make score " &a● &eMi" in board of loop-player to 7 move display of loop-player to sidebar
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Witam mam problem polecacie jakis skrypt/plugin na dobrego antybota?
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Witam chciałbym was zaprosic na serwer EasyHc: IP: CraftMc.eu V: 1.7.2 Co jest ciekawego na serwerze? Posiadamy wydjanego AntyCheata co chroni graczy przedz cheaterami! Własny drop z EventCase oraz Drop ze stone! Doswiadczona oraz miła Administracja +16 Brak Lagów Serdecznie Zapraszamy!
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Siema mogłby ktos zrobic skrypt do pomocy budowania Ze jak klikne prwy przycisk na patyk to postawi mi sie blok tam gdzie klikne Z góry dzk
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chance of {@szansa2}: if {drop.2.%player%} is true: add {@item2} to the player's inventory if {ukryjWiad::%player%} is not true: send "{@msg2}" to player Chce zeby tutaj mozna było wyłączyc powiadomienia do wyboru
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Ale zeby było tak na wyłaczanie tych powiadomien
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Ogarnał bys to? on mine of stone: cancel event delete block add cobblestone to player's inventory chance of {@szansa1}: if {drop.1.%player%} is true: add {@item1} to the player's inventory send "{@msg1}" to player chance of {@szansa2}: if {drop.2.%player%} is true: add {@item2} to the player's inventory send "{@msg2}" to player if {ukryjWiad::%player%} is not true: send "{@msg2}" to player chance of {@szansa3}: if {drop.3.%player%} is true: add {@item3} to the player's inventory send "{@msg3}" to player chance of {@szansa4}: if {drop.4.%player%} is true: add {@item4} to the player's inventory send "{@msg4}" to player chance of {@szansa5}: if {drop.5.%player%} is true: add {@item5} to the player's inventory send "{@msg5}" to player chance of {@szansa6}: if {drop.6.%player%} is true: add {@item6} to the player's inventory send "{@msg6}" to player chance of {@szansa7}: if {drop.7.%player%} is true: add {@item7} to the player's inventory send "{@msg7}" to player chance of {@szansa8}: if {drop.8.%player%} is true: add {@item8} to the player's inventory send "{@msg8}" to player
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Siema ogarnie ktos zeby komunikat sie nie wyswietał przy zmiennej? chance of {@szansa2}: if {drop.2.%player%} is true: add {@item2} to the player's inventory if {ukryj.wiad.%player% is true: send "{@msg2}" to player
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Gośćiu chodzi o włamy... Jezeli wbije mi sie ktos na konto to nie moze nic zrobić
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Witam mam do zaprezentowania skrypt AdminProtect czyli AntyWłam: Bez podania hasla nie mozemy wykonac zadnej komendy! Dodatek: Mozemy wlaczac i wyłaczac budowanie/niszczenie w czasie włamania kod: https://code.skript.pl/eLpDZhxx/ Licze na like XD PS: Wiem ze szału nie robi
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Siema mogłby ktos dodac permisje do tego? command /ap [<text>] [<text>]: trigger: if arg 1 is not set: send "&b ADMINOPROTECT " if arg 1 is "buildoff": set {budglobal} to false send "{@tag} &EBudowanie zostało &awlaczone przez &b%player%" if arg 1 is "buildon": set {budglobal} to true send "{@tag} &EBudowanie zostało &4wylaczone przez &b%player%"
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Nie działa Cały czas nadal jestem w tej druzynie po usunieciu zmiennej
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Witam mam problem bo po wpisaniu komendy ./druzyna blue nie moge przejsc do druzyny red i na odwrot oto kod: variables: {blue::%player%} = false {red::%player%} = false {wybor::%player%} = true command /druzyna [<text>]: trigger: if arg 1 is not set: send "&2Aby wybrać drużynę &BBlue &2wpisz /druzyna &Bblue" send "&2Aby wybrać drużynę &cRed &2wpisz /druzyna &cRed" else if arg 1 is set: if {wybor::%player%} is true: if arg 1 is "blue": set {blue::%player%} to true set {wybor::%player%} to false send "&eJestes teraz w druzynie &bBLUE" send "&eGRACZ %PLAYER% DOLACZYL DO SOJUSZU BLUE" to all players stop if arg 1 is "red": set {red::%player%} to true set {wybor::%player%} to false send "&eJestes teraz w druzynie &cRED" send "&eGRACZ %PLAYER% DOLACZYL DO SOJUSZU RED" to all players stop else: send "&cMASZ JUZ DRUZYNE" on first join: send "&7Aby wybrac team wpisz /druzyna" on join: if {wybor.druzyna::%player%} is true: send "&7Aby wybrac team wpisz /druzyna" on damage: if attacker is player: if victim is player: if {blue::%victim%} is true: if {blue::%attacker%} is true: cancel event send "&cTen gracz pochodzi z twojego sojuszu" to attacker if {red::%victim%} is true: if {red::%attacker%} is true: cancel event send "&cTen gracz pochodzi z twojego sojuszu" to attacker
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Witam mozecie dac mi pomysł na minigre w skrypcie?
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Witam chciałbym zaprezentowac wam mój pierwszy skrypt na minigre DAYZ OPIS: Skrypt ten dodaje nam minigre w ktrórej musimy przezyć dzien! Co nam dodaje? Automatyczne zakładanie cuboidów czyli "BAZ" SKLEP POD KOMENDA /DAYZ SKLEP oraz villagera /dayz znpc sklep ScoreBoard Komendy takie jak /dayz pomoc Tworzenie typu villager zombie ktory otwiera pomoc Rodzaje zombie typu Hardcore,Zombie Tank Zombie,Angry Zombie,Magic Zombie Dodaje tez złamanie nogi Helikopter (Podobne do randomowego TP) Do zrobienia: Lepszy system rozgrywki Skrypt sam bedzie pobierał nowe aktualizacje LINK: Version: 1.0 https://code.skript.pl/VvBqmlOc/ Version: 1.5 https://code.skript.pl/1AbAOfhT/ Wiem ze skrypt nie jest jakis super i szału nie robi ale będe go ulepszał przedewszystkim sam kod i dodam tez różne opcje PS: Prosze nie hejtowac gdyz to jest mój pierwszy skrypt Skrypty wstawiamy na https://code.skript.pl //Ewald
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Siema mogłby mi ktos napisac krótki skrypt na randomowy spawn zombie na mapie? Z góry dzk!
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Potrzebuje skrypty na zwiekszony randomowy spawn zombie na mapie Pomocyyy!
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command /menu: permission: menu.admin permission message: &cBrak permisji trigger: open chest with 3 rows named "&cWYBIERZ SERWER" to player wait 2 tick format slot 14 of player with 1 of enchanted golden apple named "&e» &CMINIGRY" to run [make player execute command "MENU"] format slot 12 of player with 1 of grass named "&e» &CFREEBUILD" with lore "&B&M------------------------------ || &eWersja: &a1.7-1.8.x || &eEdycja &aII || &EStatus &AONLINE || &B&M------------------------------ || &eZbuduj wlasna działke,aby wygrywac || &ew roznych konkursach mozesz || &edodawac wlasnych sasiadow do swojej dzialki || &B&M------------------------------ || &e» &aKliknij aby zagrac!" to run [make player execute command "feb join"] format slot 13 of player with 1 of beacon named "&e» &CSURVIVAL-GILDIE" with lore "&B&M------------------------------ || &eWersja: &a1.7-1.8.x || &eEdycja &aII || &EStatus &AONLINE || &B&M------------------------------ || &eZbierz itemy aby zalozyc wlasna gildie lub || &edolonczyc do istniejacej|| &ePodbijaj inne gildie aby|| &euzyskac jak najwiecej zyc dla swojej gildi || &B&M------------------------------ || &e» &aKliknij aby zagrac!" to run [make player execute command "sv join"] format slot 0 of player with 1 of yellow glass named "" to run [make player execute command "MENU"] format slot 1 of player with 1 of yellow glass named "" to run [make player execute command "MENU"] format slot 2 of player with 1 of yellow glass named "" to run [make player execute command "MENU"] format slot 3 of player with 1 of yellow glass named "" to run [make player execute command "MENU"] format slot 4 of player with 1 of hopper named "" to run [make player execute command "MENU"] format slot 5 of player with 1 of yellow glass named "" to run [make player execute command "MENU"] format slot 6 of player with 1 of yellow glass named "" to run [make player execute command "MENU"] format slot 7 of player with 1 of yellow glass named "" to run [make player execute command "MENU"] format slot 8 of player with 1 of yellow glass named "" to run [make player execute command "MENU"] format slot 9 of player with 1 of yellow glass named "" to run [make player execute command "MENU"] format slot 17 of player with 1 of yellow glass named "" to run [make player execute command "MENU"] format slot 18 of player with 1 of yellow glass named "" to run [make player execute command "MENU"] format slot 19 of player with 1 of yellow glass named "" to run [make player execute command "MENU"] format slot 20 of player with 1 of yellow glass named "" to run [make player execute command "MENU"] format slot 21 of player with 1 of yellow glass named "" to run [make player execute command "MENU"] format slot 22 of player with 1 of yellow glass named "" to run [make player execute command "MENU"] format slot 23 of player with 1 of yellow glass named "" to run [make player execute command "MENU"] format slot 24 of player with 1 of yellow glass named "" to run [make player execute command "MENU"] format slot 25 of player with 1 of yellow glass named "" to run [make player execute command "MENU"] command /lobby [<text>]: trigger: if arg 1 is "setlobbyspawn": player has permission "splegg.admin": set {splegg.lobby.spawn} to location of player send "&7[&cSplegg&7]: &aSpawn w glownym lobby zostal pomyslnie utworzony!" stop if arg is "tp": teleport player to {splegg.lobby.spawn} clear player's inventory send "xd" command /sv [<text>]: trigger: if arg 1 is "wyjdz": set {ekwipunek.svv.%player%} to serialized inventory of player teleport player to {splegg.lobby.spawn} clear player's inventory send "&B&lLOBBY &e» &AOdlaczono od serwera &c&LSURVIVAL" if arg is "join": teleport player to {svspawn} execute player command "feb wyjdz" restore inventory of player from {ekwipunek.svv.%player%} send "&B&lLOBBY &e» &ADolaczono do serwera &c&LSURVIVAL" if arg is "setsvspawn": set {svspawn} to location of player send "&C" command /feb [<text>]: trigger: if arg 1 is "wyjdz": set {ekwipunek.fbb.%player%} to serialized inventory of player teleport player to {splegg.lobby.spawn} clear player's inventory send "&B&lLOBBY &e» &AOdlaczono od serwera &c&LFREEBUILD" if arg is "join": execute player command "sv wyjdz" teleport player to {fbspawn} restore inventory of player from {ekwipunek.fbb.%player%} send "&B&lLOBBY &e» &ADolaczono do serwera &c&LFREEBUILD" if arg is "setfbspawn": set {fbspawn} to location of player send "&C" on join: set helmet of player to pumpkin wait 1 second set helmet of player to air Pisałem sam Pozdro licze na lajkacza
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Witam chciałbym sie zapytac z jakiego powodu ten skrypt nie działa? Pomozecie? tu macie kod https://code.skript.pl/nSQtbBGT/ Skrypty wstawiamy na https://code.skript.pl //Ewald
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Jest dobrze nie ma błędów ale wgl cały skrypt nie działa nw czemu zadnej komendy nie wpisze bo nic nie robi
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Nie działa sa błedy jakies empty configuration xd Masz screena https://zapodaj.net/9d76d42f9b667.png.html A i przetestuj to ok?
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Witam pomozecie? Witam chce zrobic tak ze jak gracz wbije na arene to nie moze juz 2 raz wejsc na arene gdy na niej jest Tak samo z wyjsciem ze nie moze wyjsc 2 razy z areny gdy jest na arenie O TO KOD:\ Variables: {zombie} = 20 #Liczba zombie do odnowienia w ScoreBoardzie {ludzie} = 0 {wbiles.dayz.%player%} = false {leave.dayz} = true command /dayz [<text>] [<text>]: trigger: if arg 1 is not set: if player has permission "Admin.dz": send "&b &c&LDay&a&LZ " send "&7-&e» &a/dayz setspawn [1-30] &7- Ustawia spawny" send "&7-&e» &a/dayz setlobby &7- Ustawia lobby (sklep z pistoletami, mapy itp.)" send "&7-&e» &a/dayz setzombie &7- Ustawia spawny zombie" send "&7-&e» &a/dayz leave &7- Wychodzi z areny" send "&7-&e» &a/dayz join &7- Dolacza do areny" if arg 1 is "setzombie": if player has permission "Admin.CS": if arg 2 is "1": set {zombie.1} to location of player send "&c&LDay&a&LZ &e» &bUstawiono spawn dla Zombie &eSpawn (%arg 2%)" if arg 2 is "2": set {zombie.2} to location of player send "&c&LDay&a&LZ &e» &bUstawiono spawn dla Zombie &eSpawn (%arg 2%)" if arg 2 is "3": set {zombie.3} to location of player send "&c&LDay&a&LZ &e» &bUstawiono spawn dla Zombie &eSpawn (%arg 2%)" if arg 2 is "4": set {zombie.4} to location of player send "&c&LDay&a&LZ &e» &bUstawiono spawn dla Zombie &eSpawn (%arg 2%)" if arg 2 is "5": set {zombie.5} to location of player send "&c&LDay&a&LZ &e» &bUstawiono spawn dla Zombie &eSpawn (%arg 2%)" if arg 2 is "6": set {zombie.6} to location of player send "&c&LDay&a&LZ &e» &bUstawiono spawn dla Zombie &eSpawn (%arg 2%)" if arg 1 is "setlobby": if arg 2 is "1": set {lobby.1} to location of player send "&c&LDay&a&LZ &e» &bUstawiono Lobby &eSpawn (%arg 2%)" if arg 2 is "2": set {lobby.2} to location of player send "&c&LDay&a&LZ &e» &bUstawiono Lobby &eSpawn (%arg 2%)" if arg 1 is "join": if {wbiles.dayz.%player%} is false: send "Dolaczyłes do areny" set {wbiles.dayz.%player%} to true teleport player to {lobby.1} or {lobby.2} if {wbiles.dayz.%player%} is true: send "wbiłes juz" set {wbiles.dayz.%player%} to false
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Zobacz cały kod on jest na górze Licze ze mi pomozesz
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Nie działa wyskakuje dolaczyłes do areny i odszedłes z areny
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Witam chce zrobic tak ze jak gracz wbije na arene to nie moze juz 2 raz wejsc na arene Tak samo z wyjsciem ze nie moze wyjsc 2 razy z areny Pomozecie? Variables: {zombie} = 20 #Liczba zombie do odnowienia w ScoreBoardzie {ludzie} = 0 {wbiles.dayz} = false {leave.dayz} = true command /dayz [<text>] [<text>]: trigger: if arg 1 is not set: if player has permission "Admin.dz": send "&b &c&LDay&a&LZ " send "&7-&e» &a/dayz setspawn [1-30] &7- Ustawia spawny" send "&7-&e» &a/dayz setlobby &7- Ustawia lobby (sklep z pistoletami, mapy itp.)" send "&7-&e» &a/dayz setzombie &7- Ustawia spawny zombie" send "&7-&e» &a/dayz leave &7- Wychodzi z areny" send "&7-&e» &a/dayz join &7- Dolacza do areny" if arg 1 is "setzombie": if player has permission "Admin.CS": if arg 2 is "1": set {zombie.1} to location of player send "&c&LDay&a&LZ &e» &bUstawiono spawn dla Zombie &eSpawn (%arg 2%)" if arg 2 is "2": set {zombie.2} to location of player send "&c&LDay&a&LZ &e» &bUstawiono spawn dla Zombie &eSpawn (%arg 2%)" if arg 2 is "3": set {zombie.3} to location of player send "&c&LDay&a&LZ &e» &bUstawiono spawn dla Zombie &eSpawn (%arg 2%)" if arg 2 is "4": set {zombie.4} to location of player send "&c&LDay&a&LZ &e» &bUstawiono spawn dla Zombie &eSpawn (%arg 2%)" if arg 2 is "5": set {zombie.5} to location of player send "&c&LDay&a&LZ &e» &bUstawiono spawn dla Zombie &eSpawn (%arg 2%)" if arg 2 is "6": set {zombie.6} to location of player send "&c&LDay&a&LZ &e» &bUstawiono spawn dla Zombie &eSpawn (%arg 2%)" if arg 1 is "setlobby": if arg 2 is "1": set {lobby.1} to location of player send "&c&LDay&a&LZ &e» &bUstawiono Lobby &eSpawn (%arg 2%)" if arg 2 is "2": set {lobby.2} to location of player send "&c&LDay&a&LZ &e» &bUstawiono Lobby &eSpawn (%arg 2%)" ================================================== to tutaj na dole linijka join if arg 1 is "join": send "xd" if {wbiles.dayz} is false: set {wbiles.dayz} to true teleport player to {lobby.1} or {lobby.2} else: if {wbiles.dayz} is true: send "wbiłes juz" if arg 1 is "leave": send "xdd" if {leave.dayz} is true: else: send "Wyszłes"
