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Poter2003

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Treść opublikowana przez Poter2003

  1. Poter2003

    ScoreBoard

    Siema mogłby ktos przerobic scoreboard zeby w swiecie "pvp" sie tylko wyswietlał scoreboard? every 10 ticks: loop all players: display board named "&a{@gra}" to loop-player make score " &a» &eGracz" in board of loop-player to 15 make score " &a● &e%loop-player%" in board of loop-player to 14 make score "&f " in board of loop-player to 13 make score " &a» &eZombie" in board of loop-player to 12 make score " &a● &d%{zombie}%" in board of loop-player to 11 make score "&f" in board of loop-player to 10 make score " &a» &eLudzi" in board of loop-player to 9 make score " &a● &d%{ludzie}%" in board of loop-player to 8 make score " &a● &eMi" in board of loop-player to 7 move display of loop-player to sidebar
  2. Poter2003

    ANTYBOT HELP!

    Witam mam problem polecacie jakis skrypt/plugin na dobrego antybota?
  3. Witam chciałbym was zaprosic na serwer EasyHc: IP: CraftMc.eu V: 1.7.2 Co jest ciekawego na serwerze? Posiadamy wydjanego AntyCheata co chroni graczy przedz cheaterami! Własny drop z EventCase oraz Drop ze stone! Doswiadczona oraz miła Administracja +16 Brak Lagów Serdecznie Zapraszamy!
  4. Poter2003

    Rozdzka

    Siema mogłby ktos zrobic skrypt do pomocy budowania Ze jak klikne prwy przycisk na patyk to postawi mi sie blok tam gdzie klikne Z góry dzk
  5. Poter2003

    Help DROP

    chance of {@szansa2}: if {drop.2.%player%} is true: add {@item2} to the player's inventory if {ukryjWiad::%player%} is not true: send "{@msg2}" to player Chce zeby tutaj mozna było wyłączyc powiadomienia do wyboru
  6. Poter2003

    Help DROP

    Ale zeby było tak na wyłaczanie tych powiadomien
  7. Poter2003

    Help DROP

    Ogarnał bys to? on mine of stone: cancel event delete block add cobblestone to player's inventory chance of {@szansa1}: if {drop.1.%player%} is true: add {@item1} to the player's inventory send "{@msg1}" to player chance of {@szansa2}: if {drop.2.%player%} is true: add {@item2} to the player's inventory send "{@msg2}" to player if {ukryjWiad::%player%} is not true: send "{@msg2}" to player chance of {@szansa3}: if {drop.3.%player%} is true: add {@item3} to the player's inventory send "{@msg3}" to player chance of {@szansa4}: if {drop.4.%player%} is true: add {@item4} to the player's inventory send "{@msg4}" to player chance of {@szansa5}: if {drop.5.%player%} is true: add {@item5} to the player's inventory send "{@msg5}" to player chance of {@szansa6}: if {drop.6.%player%} is true: add {@item6} to the player's inventory send "{@msg6}" to player chance of {@szansa7}: if {drop.7.%player%} is true: add {@item7} to the player's inventory send "{@msg7}" to player chance of {@szansa8}: if {drop.8.%player%} is true: add {@item8} to the player's inventory send "{@msg8}" to player
  8. Poter2003

    Help DROP

    Siema ogarnie ktos zeby komunikat sie nie wyswietał przy zmiennej? chance of {@szansa2}: if {drop.2.%player%} is true: add {@item2} to the player's inventory if {ukryj.wiad.%player% is true: send "{@msg2}" to player
  9. Gośćiu chodzi o włamy... Jezeli wbije mi sie ktos na konto to nie moze nic zrobić
  10. Witam mam do zaprezentowania skrypt AdminProtect czyli AntyWłam: Bez podania hasla nie mozemy wykonac zadnej komendy! Dodatek: Mozemy wlaczac i wyłaczac budowanie/niszczenie w czasie włamania kod: https://code.skript.pl/eLpDZhxx/ Licze na like XD PS: Wiem ze szału nie robi
  11. Siema mogłby ktos dodac permisje do tego? command /ap [<text>] [<text>]: trigger: if arg 1 is not set: send "&b ADMINOPROTECT " if arg 1 is "buildoff": set {budglobal} to false send "{@tag} &EBudowanie zostało &awlaczone przez &b%player%" if arg 1 is "buildon": set {budglobal} to true send "{@tag} &EBudowanie zostało &4wylaczone przez &b%player%"
  12. Nie działa Cały czas nadal jestem w tej druzynie po usunieciu zmiennej
  13. Witam mam problem bo po wpisaniu komendy ./druzyna blue nie moge przejsc do druzyny red i na odwrot oto kod: variables: {blue::%player%} = false {red::%player%} = false {wybor::%player%} = true command /druzyna [<text>]: trigger: if arg 1 is not set: send "&2Aby wybrać drużynę &BBlue &2wpisz /druzyna &Bblue" send "&2Aby wybrać drużynę &cRed &2wpisz /druzyna &cRed" else if arg 1 is set: if {wybor::%player%} is true: if arg 1 is "blue": set {blue::%player%} to true set {wybor::%player%} to false send "&eJestes teraz w druzynie &bBLUE" send "&eGRACZ %PLAYER% DOLACZYL DO SOJUSZU BLUE" to all players stop if arg 1 is "red": set {red::%player%} to true set {wybor::%player%} to false send "&eJestes teraz w druzynie &cRED" send "&eGRACZ %PLAYER% DOLACZYL DO SOJUSZU RED" to all players stop else: send "&cMASZ JUZ DRUZYNE" on first join: send "&7Aby wybrac team wpisz /druzyna" on join: if {wybor.druzyna::%player%} is true: send "&7Aby wybrac team wpisz /druzyna" on damage: if attacker is player: if victim is player: if {blue::%victim%} is true: if {blue::%attacker%} is true: cancel event send "&cTen gracz pochodzi z twojego sojuszu" to attacker if {red::%victim%} is true: if {red::%attacker%} is true: cancel event send "&cTen gracz pochodzi z twojego sojuszu" to attacker
  14. Witam mozecie dac mi pomysł na minigre w skrypcie?
  15. Witam chciałbym zaprezentowac wam mój pierwszy skrypt na minigre DAYZ OPIS: Skrypt ten dodaje nam minigre w ktrórej musimy przezyć dzien! Co nam dodaje? Automatyczne zakładanie cuboidów czyli "BAZ" SKLEP POD KOMENDA /DAYZ SKLEP oraz villagera /dayz znpc sklep ScoreBoard Komendy takie jak /dayz pomoc Tworzenie typu villager zombie ktory otwiera pomoc Rodzaje zombie typu Hardcore,Zombie Tank Zombie,Angry Zombie,Magic Zombie Dodaje tez złamanie nogi Helikopter (Podobne do randomowego TP) Do zrobienia: Lepszy system rozgrywki Skrypt sam bedzie pobierał nowe aktualizacje LINK: Version: 1.0 https://code.skript.pl/VvBqmlOc/ Version: 1.5 https://code.skript.pl/1AbAOfhT/ Wiem ze skrypt nie jest jakis super i szału nie robi ale będe go ulepszał przedewszystkim sam kod i dodam tez różne opcje PS: Prosze nie hejtowac gdyz to jest mój pierwszy skrypt Skrypty wstawiamy na https://code.skript.pl //Ewald
  16. Siema mogłby mi ktos napisac krótki skrypt na randomowy spawn zombie na mapie? Z góry dzk!
  17. Potrzebuje skrypty na zwiekszony randomowy spawn zombie na mapie Pomocyyy!
  18. command /menu: permission: menu.admin permission message: &cBrak permisji trigger: open chest with 3 rows named "&cWYBIERZ SERWER" to player wait 2 tick format slot 14 of player with 1 of enchanted golden apple named "&e» &CMINIGRY" to run [make player execute command "MENU"] format slot 12 of player with 1 of grass named "&e» &CFREEBUILD" with lore "&B&M------------------------------ || &eWersja: &a1.7-1.8.x || &eEdycja &aII || &EStatus &AONLINE || &B&M------------------------------ || &eZbuduj wlasna działke,aby wygrywac || &ew roznych konkursach mozesz || &edodawac wlasnych sasiadow do swojej dzialki || &B&M------------------------------ || &e» &aKliknij aby zagrac!" to run [make player execute command "feb join"] format slot 13 of player with 1 of beacon named "&e» &CSURVIVAL-GILDIE" with lore "&B&M------------------------------ || &eWersja: &a1.7-1.8.x || &eEdycja &aII || &EStatus &AONLINE || &B&M------------------------------ || &eZbierz itemy aby zalozyc wlasna gildie lub || &edolonczyc do istniejacej|| &ePodbijaj inne gildie aby|| &euzyskac jak najwiecej zyc dla swojej gildi || &B&M------------------------------ || &e» &aKliknij aby zagrac!" to run [make player execute command "sv join"] format slot 0 of player with 1 of yellow glass named "" to run [make player execute command "MENU"] format slot 1 of player with 1 of yellow glass named "" to run [make player execute command "MENU"] format slot 2 of player with 1 of yellow glass named "" to run [make player execute command "MENU"] format slot 3 of player with 1 of yellow glass named "" to run [make player execute command "MENU"] format slot 4 of player with 1 of hopper named "" to run [make player execute command "MENU"] format slot 5 of player with 1 of yellow glass named "" to run [make player execute command "MENU"] format slot 6 of player with 1 of yellow glass named "" to run [make player execute command "MENU"] format slot 7 of player with 1 of yellow glass named "" to run [make player execute command "MENU"] format slot 8 of player with 1 of yellow glass named "" to run [make player execute command "MENU"] format slot 9 of player with 1 of yellow glass named "" to run [make player execute command "MENU"] format slot 17 of player with 1 of yellow glass named "" to run [make player execute command "MENU"] format slot 18 of player with 1 of yellow glass named "" to run [make player execute command "MENU"] format slot 19 of player with 1 of yellow glass named "" to run [make player execute command "MENU"] format slot 20 of player with 1 of yellow glass named "" to run [make player execute command "MENU"] format slot 21 of player with 1 of yellow glass named "" to run [make player execute command "MENU"] format slot 22 of player with 1 of yellow glass named "" to run [make player execute command "MENU"] format slot 23 of player with 1 of yellow glass named "" to run [make player execute command "MENU"] format slot 24 of player with 1 of yellow glass named "" to run [make player execute command "MENU"] format slot 25 of player with 1 of yellow glass named "" to run [make player execute command "MENU"] command /lobby [<text>]: trigger: if arg 1 is "setlobbyspawn": player has permission "splegg.admin": set {splegg.lobby.spawn} to location of player send "&7[&cSplegg&7]: &aSpawn w glownym lobby zostal pomyslnie utworzony!" stop if arg is "tp": teleport player to {splegg.lobby.spawn} clear player's inventory send "xd" command /sv [<text>]: trigger: if arg 1 is "wyjdz": set {ekwipunek.svv.%player%} to serialized inventory of player teleport player to {splegg.lobby.spawn} clear player's inventory send "&B&lLOBBY &e» &AOdlaczono od serwera &c&LSURVIVAL" if arg is "join": teleport player to {svspawn} execute player command "feb wyjdz" restore inventory of player from {ekwipunek.svv.%player%} send "&B&lLOBBY &e» &ADolaczono do serwera &c&LSURVIVAL" if arg is "setsvspawn": set {svspawn} to location of player send "&C" command /feb [<text>]: trigger: if arg 1 is "wyjdz": set {ekwipunek.fbb.%player%} to serialized inventory of player teleport player to {splegg.lobby.spawn} clear player's inventory send "&B&lLOBBY &e» &AOdlaczono od serwera &c&LFREEBUILD" if arg is "join": execute player command "sv wyjdz" teleport player to {fbspawn} restore inventory of player from {ekwipunek.fbb.%player%} send "&B&lLOBBY &e» &ADolaczono do serwera &c&LFREEBUILD" if arg is "setfbspawn": set {fbspawn} to location of player send "&C" on join: set helmet of player to pumpkin wait 1 second set helmet of player to air Pisałem sam Pozdro licze na lajkacza
  19. Witam chciałbym sie zapytac z jakiego powodu ten skrypt nie działa? Pomozecie? tu macie kod https://code.skript.pl/nSQtbBGT/ Skrypty wstawiamy na https://code.skript.pl //Ewald
  20. Poter2003

    Skrypt

    Jest dobrze nie ma błędów ale wgl cały skrypt nie działa nw czemu zadnej komendy nie wpisze bo nic nie robi
  21. Poter2003

    Skrypt

    Nie działa sa błedy jakies empty configuration xd Masz screena https://zapodaj.net/9d76d42f9b667.png.html A i przetestuj to ok?
  22. Poter2003

    Skrypt

    Witam pomozecie? Witam chce zrobic tak ze jak gracz wbije na arene to nie moze juz 2 raz wejsc na arene gdy na niej jest Tak samo z wyjsciem ze nie moze wyjsc 2 razy z areny gdy jest na arenie O TO KOD:\ Variables: {zombie} = 20 #Liczba zombie do odnowienia w ScoreBoardzie {ludzie} = 0 {wbiles.dayz.%player%} = false {leave.dayz} = true command /dayz [<text>] [<text>]: trigger: if arg 1 is not set: if player has permission "Admin.dz": send "&b &c&LDay&a&LZ " send "&7-&e» &a/dayz setspawn [1-30] &7- Ustawia spawny" send "&7-&e» &a/dayz setlobby &7- Ustawia lobby (sklep z pistoletami, mapy itp.)" send "&7-&e» &a/dayz setzombie &7- Ustawia spawny zombie" send "&7-&e» &a/dayz leave &7- Wychodzi z areny" send "&7-&e» &a/dayz join &7- Dolacza do areny" if arg 1 is "setzombie": if player has permission "Admin.CS": if arg 2 is "1": set {zombie.1} to location of player send "&c&LDay&a&LZ &e» &bUstawiono spawn dla Zombie &eSpawn (%arg 2%)" if arg 2 is "2": set {zombie.2} to location of player send "&c&LDay&a&LZ &e» &bUstawiono spawn dla Zombie &eSpawn (%arg 2%)" if arg 2 is "3": set {zombie.3} to location of player send "&c&LDay&a&LZ &e» &bUstawiono spawn dla Zombie &eSpawn (%arg 2%)" if arg 2 is "4": set {zombie.4} to location of player send "&c&LDay&a&LZ &e» &bUstawiono spawn dla Zombie &eSpawn (%arg 2%)" if arg 2 is "5": set {zombie.5} to location of player send "&c&LDay&a&LZ &e» &bUstawiono spawn dla Zombie &eSpawn (%arg 2%)" if arg 2 is "6": set {zombie.6} to location of player send "&c&LDay&a&LZ &e» &bUstawiono spawn dla Zombie &eSpawn (%arg 2%)" if arg 1 is "setlobby": if arg 2 is "1": set {lobby.1} to location of player send "&c&LDay&a&LZ &e» &bUstawiono Lobby &eSpawn (%arg 2%)" if arg 2 is "2": set {lobby.2} to location of player send "&c&LDay&a&LZ &e» &bUstawiono Lobby &eSpawn (%arg 2%)" if arg 1 is "join": if {wbiles.dayz.%player%} is false: send "Dolaczyłes do areny" set {wbiles.dayz.%player%} to true teleport player to {lobby.1} or {lobby.2} if {wbiles.dayz.%player%} is true: send "wbiłes juz" set {wbiles.dayz.%player%} to false
  23. Poter2003

    Minigra

    Zobacz cały kod on jest na górze Licze ze mi pomozesz
  24. Poter2003

    Minigra

    Nie działa wyskakuje dolaczyłes do areny i odszedłes z areny
  25. Poter2003

    Minigra

    Witam chce zrobic tak ze jak gracz wbije na arene to nie moze juz 2 raz wejsc na arene Tak samo z wyjsciem ze nie moze wyjsc 2 razy z areny Pomozecie? Variables: {zombie} = 20 #Liczba zombie do odnowienia w ScoreBoardzie {ludzie} = 0 {wbiles.dayz} = false {leave.dayz} = true command /dayz [<text>] [<text>]: trigger: if arg 1 is not set: if player has permission "Admin.dz": send "&b &c&LDay&a&LZ " send "&7-&e» &a/dayz setspawn [1-30] &7- Ustawia spawny" send "&7-&e» &a/dayz setlobby &7- Ustawia lobby (sklep z pistoletami, mapy itp.)" send "&7-&e» &a/dayz setzombie &7- Ustawia spawny zombie" send "&7-&e» &a/dayz leave &7- Wychodzi z areny" send "&7-&e» &a/dayz join &7- Dolacza do areny" if arg 1 is "setzombie": if player has permission "Admin.CS": if arg 2 is "1": set {zombie.1} to location of player send "&c&LDay&a&LZ &e» &bUstawiono spawn dla Zombie &eSpawn (%arg 2%)" if arg 2 is "2": set {zombie.2} to location of player send "&c&LDay&a&LZ &e» &bUstawiono spawn dla Zombie &eSpawn (%arg 2%)" if arg 2 is "3": set {zombie.3} to location of player send "&c&LDay&a&LZ &e» &bUstawiono spawn dla Zombie &eSpawn (%arg 2%)" if arg 2 is "4": set {zombie.4} to location of player send "&c&LDay&a&LZ &e» &bUstawiono spawn dla Zombie &eSpawn (%arg 2%)" if arg 2 is "5": set {zombie.5} to location of player send "&c&LDay&a&LZ &e» &bUstawiono spawn dla Zombie &eSpawn (%arg 2%)" if arg 2 is "6": set {zombie.6} to location of player send "&c&LDay&a&LZ &e» &bUstawiono spawn dla Zombie &eSpawn (%arg 2%)" if arg 1 is "setlobby": if arg 2 is "1": set {lobby.1} to location of player send "&c&LDay&a&LZ &e» &bUstawiono Lobby &eSpawn (%arg 2%)" if arg 2 is "2": set {lobby.2} to location of player send "&c&LDay&a&LZ &e» &bUstawiono Lobby &eSpawn (%arg 2%)" ================================================== to tutaj na dole linijka join if arg 1 is "join": send "xd" if {wbiles.dayz} is false: set {wbiles.dayz} to true teleport player to {lobby.1} or {lobby.2} else: if {wbiles.dayz} is true: send "wbiłes juz" if arg 1 is "leave": send "xdd" if {leave.dayz} is true: else: send "Wyszłes"
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