variables: {stone.%player%} = 0 on mine of stone: if player's gamemode is survival: add 1 to {stone.%player%} command /stone [<text>]: trigger: if arg 1 is not set: send "&aWykoples juz &6%{stone.%player%}% &astone" if arg 1 is set: if arg 1 is player: send "&aGracz &6%arg 1% &awykopal &6%{stone.%arg 1%}% &astone" else: send "&cTakiego gracza nie bylo jeszcze na serwerze!"Narazie tylko porawiłem xD