Witam, mam tutaj taki przykładowy skrypt:
Mam WildSkript, skript-yaml, SkQuery i samego skripta na 2.6.3 . Wyświetlają mi się błędy:
Pomoże ktoś? Byłbym bardzo wdzięczny.
on place of diamond block:
add 1 to {placed::%player%}
send player title "&e+%{placed::%player%}%"
on break of diamond block:
remove 1 from {placed::%player%}
send player title "&e-%{placed::%player%}%"
on break of stone or deepslate or sand or dirt:
if player's held item is blaze rod:
set {candy::%player%} to true
else:
set {candy::%player%} to false
if {candy::%player%} is true:
chance of 0.09%:
set {_cukierek} to 1 of orange dye named "&6&lCukierek" of unbreaking 10
send "&6&lHalloween &8» &eWlasnie wydropiles &6&lcukierka!"
if player has not enough space for {_cukierek}:
drop {_cukierek} at event-block
else:
give player {_cukierek}
else:
chance of 0.005%:
send "&6&lHalloween &8» &eWlasnie wydropiles &6&lcukierka!"
if player has not enough space for {_cukierek}:
drop {_cukierek} at event-block
else:
give player {_cukierek}
options:
time: 9.30
every {@time} minutes:
set {_candy} to 1 of orange dye named "&6&lCukierek" of unbreaking 10
broadcast "&6&lHalloween &8» &eZa &b30 sekund &ecały serwer otrzyma &6&lcukierka!"
wait 30 seconds
broadcast "&6&lHalloween &8» &eCaly serwer wlasnie otrzymal &6&lcukierka!"
loop all players:
if loop-player has not enough space for {_cukierek}:
drop {_cukierek} at loop-player
else:
give loop-player {_cukierek}
powinno działać
variables:
{candy.%player%} = false
on break of stone or deepslate or sand or dirt:
if player's held item is blaze rod:
if player's tool is named "hej":
set {candy::%player%} to true
else:
set {candy::%player%} to false
if {candy::%player%} is false:
chance of 50%:
execute console command "give %player% orange_dye 1 name:&6&lCukierek unbreaking:10"
send "&eWlasnie wydropiles &6&lcukierka!"
else:
chance of 0.001%:
execute console command "give %player% orange_dye 1 name:&6&lCukierek unbreaking:10"
send "&eWlasnie wydropiles &6&lcukierka!"
variables:
{candy.%player%} = false
on break of stone or deepslate or sand or dirt:
if player's held item is blaze rod:
if player's held item name is "hej":
set {candy::%player%} to true
else:
set {candy::%player%} to false
if {candy::%player%} is false:
chance of 50%:
execute console command "give %player% orange_dye 1 name:&6&lCukierek unbreaking:10"
send "&eWlasnie wydropiles &6&lcukierka!"
else:
chance of 0.001%:
execute console command "give %player% orange_dye 1 name:&6&lCukierek unbreaking:10"
send "&eWlasnie wydropiles &6&lcukierka!"
to w 100% działa nie ma innej opcji.
variables:
{candy.%player%} = false
if player's held item is blaze rod:
if player's held item name is "hej":
set {candy::%player%} to true
else:
set {candy::%player%} to false
on break of stone or deepslate or sand or dirt:
if {candy::%player%} is false:
chance of 50%:
execute console command "give %player% orange_dye 1 name:&6&lCukierek unbreaking:10"
send "&eWlasnie wydropiles &6&lcukierka!"
else:
chance of 0.001%:
execute console command "give %player% orange_dye 1 name:&6&lCukierek unbreaking:10"
send "&eWlasnie wydropiles &6&lcukierka!"
cały kod powinien wyglądać tak
Powinno działać nie możliwe żeby nie działało