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xMarmo321

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Treść opublikowana przez xMarmo321

  1. on first join: set {ochrona::%player%} to "10" parsed as number on damage: if attacker is not player: if victim is player: if {ochrona::%victim%} is set: cancel event send title "&cOCHRONA" with subtitle "&7Gracz którego uderzyłeś ma jeszcze ochrone startową" to attacker every 1 second: loop all players where [{ochrona::%input%} is true]: set {_t::%loop-player%} to ({ochrona::%loop-player%}-0.01) set action bar of player to "&8>> &7Ochrona trwa jeszcze przez &e%{_t::%loop-player%}% &7minut!" Juz Spróbój tego z dodatkiem SkRayFall
  2. W edycji poprawione
  3. options: items: diamond sword or diamond axe or diamond helmet or diamond chestplate or diamond leggings or diamond boots or netherite helmet or netherite chestplate or netherite leggings or netherite boots on rightclick on anvil: cancel event if player's tool is {@items}: if player's level is bigger than 9: remove 10 from player's level repair player's tool send title "&8[&a&l+&8]" with subtitle "&7Przedmiot został pomyślnie naprawiony" for 3 seconds stop else: send title "&8[&4&l!&8]" with subtitle "&7Aby naprawić przedmiot musisz posiadać &b10lvl&7!" f, 3 seconds else: send title "&8[&4&l!&8]" with subtitle "&7Tego przedmiotu nie możesz naprawić!" for 3 seconds Prosze
  4. xMarmo321

    skrypty

    Np tak: on right click: if event-item is potion of strength 2: remove event-item from player's inventory add 1 potion of strength 2 to player's inventory else if event-item is potion of speed 2: remove event-item from player's inventory add 1 potion of speed 2 to player's inventory Choć nie testowałem
  5. on first join: set {ochrona::%player%} to "10" parsed as number on damage: if attacker is not player: if victim = player: if {ochrona::%victim%} is set: cancel event send title "&cOCHRONA" with subtitle "&7Gracz którego uderzyłeś ma jeszcze ochrone startową" to attacker every 1 second: loop all players where [{ochrona::%input%} is true]: set {_t::%loop-player%} to ({ochrona::%loop-player%}-0.01) send action bar "&8>> &7Ochrona trwa jeszcze przez &e%{_t::%loop-player%}% &7minut!" to loop-player Minuty powinnny wyświetlać się np tak: 9.57
  6. on damage: if attacker is zombie: if {zmienna::%player%} is set: cancel event damage player by (damage-{zmienna::%player%}) Prosze A to edycja
  7. Odejmowanie to: on damage: remove {liczba} from {zmienna::%player%} A dodawanie: on damage: add {liczba} to {zmienna::%player%}
  8. on rightclick: if event-block is bed: set {_spawn::%player%} to location of event-block on respawn: teleport player to {_spawn::%player%} on join: teleport player to {_spawn::%player%} A to?
  9. No to masz slabego skripta albo dodatek mi dziala na 1.19 oraz na 1.16
  10. Fendi ma rację prócz tej rzeczy bo broadcast zawala konsole a send to all players nie tam błędu nie ma na 100% chyba że z wytabowaniem
  11. Ogarnę dziś ok. 14 dobra? Bo teraz nie mogę
  12. Dziwne
  13. command /giveportfel <integer> <text>: permission: giveportfel.admin trigger: add arg 1 to {portfel::%arg 2%} send "Dodano %arg-1% do portfela gracza %arg 2%." command /rangi: trigger: set {_gui} to chest inventory with 4 rows named "&cRANGI" set slot 0 of {_gui} to diamond named "&cRanga 1" with lore "&7Koszt: &f100 monet." set slot 1 of {_gui} to diamond named "&cRanga 2" with lore "&7Koszt: &f100 monet." set slot 2 of {_gui} to diamond named "&cRanga 3" with lore "&7Koszt: &f100 monet." set slot 3 of {_gui} to diamond named "&cRanga 4" with lore "&7Koszt: &f100 monet." set slot 4 of {_gui} to diamond named "&cRanga 5" with lore "&7Koszt: &f100 monet." set slot 5 of {_gui} to diamond named "&cRanga 6" with lore "&7Koszt: &f100 monet." set slot 6 of {_gui} to diamond named "&cRanga 7" with lore "&7Koszt: &f100 monet." set slot 7 of {_gui} to diamond named "&cRanga 8" with lore "&7Koszt: &f100 monet." set slot 8 of {_gui} to diamond named "&cRanga 9" with lore "&7Koszt: &f100 monet." set slot 9 of {_gui} to diamond named "&cRanga 10" with lore "&7Koszt: &f100 monet." set slot 45 of {_gui} to red stained clay named "&cWyjdz" with lore "&7Zamykasz UI" open {_gui} to player on inventory click: if event-inventory is not player's inventory: if name of event-inventory = "&cRANGI": cancel event if clicked slot is 0: if {portfel::%player%} < 100: send "Nie masz wystarczajaco monet, aby kupic te range." close {_gui} else: remove 100 from {portfel::%player%} close {_gui} else if clicked slot is 1: if {portfel::%player%} < 100: send "Nie masz wystarczajaco monet, aby kupic te range." close {_gui} else: remove 100 from {portfel::%player%} close {_gui} else if clicked slot is 2: if {portfel::%player%} < 100: send "Nie masz wystarczajaco monet, aby kupic te range." close {_gui} else: remove 100 from {portfel::%player%} close {_gui}v else if clicked slot is 3: if {portfel::%player%} < 100: send "Nie masz wystarczajaco monet, aby kupic te range." close {_gui} else: remove 100 from {portfel::%player%} close {_gui} else if clicked slot is 4: if {portfel::%player%} < 100: send "Nie masz wystarczajaco monet, aby kupic te range." close {_gui} else: remove 100 from {portfel::%player%} close {_gui} else if clicked slot is 5: if {portfel::%player%} < 100: send "Nie masz wystarczajaco monet, aby kupic te range." close {_gui} else: remove 100 from {portfel::%player%} close {_gui} else if clicked slot is 6: if {portfel::%player%} < 100: send "Nie masz wystarczajaco monet, aby kupic te range." close {_gui} else: remove 100 from {portfel::%player%} close {_gui} else if clicked slot is 7: if {portfel::%player%} < 100: send "Nie masz wystarczajaco monet, aby kupic te range." close {_gui} else: remove 100 from {portfel::%player%} close {_gui} else if clicked slot is 8: if {portfel::%player%} < 100: send "Nie masz wystarczajaco monet, aby kupic te range." close {_gui} else: remove 100 from {portfel::%player%} close {_gui} else if clicked slot is 9: if {portfel::%player%} < 100: send "Nie masz wystarczajaco monet, aby kupic te range." close {_gui} else: remove 100 from {portfel::%player%} close {_gui} else if clicked slot is 10: if {portfel::%player%} < 100: send "Nie masz wystarczajaco monet, aby kupic te range." close {_gui} else: remove 100 from {portfel::%player%} close {_gui} else if clicked slot is 45: close {_gui} Juz
  14. zaznacz poprawną odpowiedź i napisz temat do zamknięcia
  15. Edycja poprawiona sory
  16. sekundka command /giveportfel <integer> <text>: permission: giveportfel.admin trigger: add arg 1 to {portfel::%arg 2%} send "Dodano %arg-1% do portfela gracza %arg 2%." command /rangi: trigger: set {_gui} to chest inventory with 4 rows named "&cRANGI" set slot 0 of {_gui} to diamond named "&cRanga 1" with lore "&7Koszt: &f100 monet." set slot 1 of {_gui} to diamond named "&cRanga 2" with lore "&7Koszt: &f100 monet." set slot 2 of {_gui} to diamond named "&cRanga 3" with lore "&7Koszt: &f100 monet." set slot 3 of {_gui} to diamond named "&cRanga 4" with lore "&7Koszt: &f100 monet." set slot 4 of {_gui} to diamond named "&cRanga 5" with lore "&7Koszt: &f100 monet." set slot 5 of {_gui} to diamond named "&cRanga 6" with lore "&7Koszt: &f100 monet." set slot 6 of {_gui} to diamond named "&cRanga 7" with lore "&7Koszt: &f100 monet." set slot 7 of {_gui} to diamond named "&cRanga 8" with lore "&7Koszt: &f100 monet." set slot 8 of {_gui} to diamond named "&cRanga 9" with lore "&7Koszt: &f100 monet." set slot 9 of {_gui} to diamond named "&cRanga 10" with lore "&7Koszt: &f100 monet." set slot 45 of {_gui} to red stained clay named "&cWyjdz" with lore "&7Zamykasz UI" open {_gui} to player on inventory click: if event-inventory is not player's inventory: if name of event-inventory = "&cRANGI": cancel event if clicked slot is 0: if {portfel::%player%} < 100: send "Nie masz wystarczajaco monet, aby kupic te range." close {_gui} else: remove 100 from {portfel::%player%} else if clicked slot is 1: if {portfel::%player%} < 100: send "Nie masz wystarczajaco monet, aby kupic te range." close {_gui} else: remove 100 from {portfel::%player%} else if clicked slot is 2: if {portfel::%player%} < 100: send "Nie masz wystarczajaco monet, aby kupic te range." close {_gui} else: remove 100 from {portfel::%player%} else if clicked slot is 3: if {portfel::%player%} < 100: send "Nie masz wystarczajaco monet, aby kupic te range." close {_gui} else: remove 100 from {portfel::%player%} else if clicked slot is 4: if {portfel::%player%} < 100: send "Nie masz wystarczajaco monet, aby kupic te range." close {_gui} else: remove 100 from {portfel::%player%} else if clicked slot is 5: if {portfel::%player%} < 100: send "Nie masz wystarczajaco monet, aby kupic te range." close {_gui} else: remove 100 from {portfel::%player%} else if clicked slot is 6: if {portfel::%player%} < 100: send "Nie masz wystarczajaco monet, aby kupic te range." close {_gui} else: remove 100 from {portfel::%player%} else if clicked slot is 7: if {portfel::%player%} < 100: send "Nie masz wystarczajaco monet, aby kupic te range." close {_gui} else: remove 100 from {portfel::%player%} else if clicked slot is 8: if {portfel::%player%} < 100: send "Nie masz wystarczajaco monet, aby kupic te range." close {_gui} else: remove 100 from {portfel::%player%} else if clicked slot is 9: if {portfel::%player%} < 100: send "Nie masz wystarczajaco monet, aby kupic te range." close {_gui} else: remove 100 from {portfel::%player%} else if clicked slot is 10: if {portfel::%player%} < 100: send "Nie masz wystarczajaco monet, aby kupic te range." close {_gui} else: remove 100 from {portfel::%player%} else if clicked slot is 45: close {_gui}
  17. Bo masz 2.1.2 dodaj nową wersje 2.6.4 link: https://github.com/SkriptLang/Skript/releases/download/2.6.4/Skript-2.6.4.jar
  18. Chyba dało się dodać do server.properies linijke: rcon-prefix=NazwaSerwera I wpisać nazwe serwera ale nie jestem pewien na 100%
  19. podaj wersje Skripta poprostu wpisz /ver Skript i napisz co wyskakuje troche poprawiony command /giveportfel <integer> <text>: permission: giveportfel.admin trigger: add arg 1 to {portfel::%arg 2%} send "Dodano %arg-1% do portfela gracza %arg 2%." command /rangi: trigger: set {_gui} to chest inventory with 4 rows named "&cRANGI" set slot 0 of {_gui} to diamond named "&cRanga 1" with lore "&7Koszt: &f100 monet." set slot 1 of {_gui} to diamond named "&cRanga 2" with lore "&7Koszt: &f100 monet." set slot 2 of {_gui} to diamond named "&cRanga 3" with lore "&7Koszt: &f100 monet." set slot 3 of {_gui} to diamond named "&cRanga 4" with lore "&7Koszt: &f100 monet." set slot 4 of {_gui} to diamond named "&cRanga 5" with lore "&7Koszt: &f100 monet." set slot 5 of {_gui} to diamond named "&cRanga 6" with lore "&7Koszt: &f100 monet." set slot 6 of {_gui} to diamond named "&cRanga 7" with lore "&7Koszt: &f100 monet." set slot 7 of {_gui} to diamond named "&cRanga 8" with lore "&7Koszt: &f100 monet." set slot 8 of {_gui} to diamond named "&cRanga 9" with lore "&7Koszt: &f100 monet." set slot 9 of {_gui} to diamond named "&cRanga 10" with lore "&7Koszt: &f100 monet." set slot 45 of {_gui} to red stained clay named "&cWyjdz" with lore "&7Zamykasz UI" open {_gui} to player on inventory click: if event-inventory is not player's inventory: if name of event-inventory = "&cRANGI": if clicked slot is 0: if {portfel::%player%} < 100: send "Nie masz wystarczajaco monet, aby kupic te range." close {_gui} else: remove 100 from {portfel::%player%} else if clicked slot is 1: if {portfel::%player%} < 100: send "Nie masz wystarczajaco monet, aby kupic te range." close {_gui} else: remove 100 from {portfel::%player%} else if clicked slot is 2: if {portfel::%player%} < 100: send "Nie masz wystarczajaco monet, aby kupic te range." close {_gui} else: remove 100 from {portfel::%player%} else if clicked slot is 3: if {portfel::%player%} < 100: send "Nie masz wystarczajaco monet, aby kupic te range." close {_gui} else: remove 100 from {portfel::%player%} else if clicked slot is 4: if {portfel::%player%} < 100: send "Nie masz wystarczajaco monet, aby kupic te range." close {_gui} else: remove 100 from {portfel::%player%} else if clicked slot is 5: if {portfel::%player%} < 100: send "Nie masz wystarczajaco monet, aby kupic te range." close {_gui} else: remove 100 from {portfel::%player%} else if clicked slot is 6: if {portfel::%player%} < 100: send "Nie masz wystarczajaco monet, aby kupic te range." close {_gui} else: remove 100 from {portfel::%player%} else if clicked slot is 7: if {portfel::%player%} < 100: send "Nie masz wystarczajaco monet, aby kupic te range." close {_gui} else: remove 100 from {portfel::%player%} else if clicked slot is 8: if {portfel::%player%} < 100: send "Nie masz wystarczajaco monet, aby kupic te range." close {_gui} else: remove 100 from {portfel::%player%} else if clicked slot is 9: if {portfel::%player%} < 100: send "Nie masz wystarczajaco monet, aby kupic te range." close {_gui} else: remove 100 from {portfel::%player%} else if clicked slot is 10: if {portfel::%player%} < 100: send "Nie masz wystarczajaco monet, aby kupic te range." close {_gui} else: remove 100 from {portfel::%player%} else if clicked slot is 45: close {_gui}
  20. W pluginach, interfejsy często są wykorzystywane do abstrakcyjnego opisu konkretnych funkcjonalności w grze, na przykład połączenia z bazą danych, jak w twoim przypadku, czy też implementacji różnych rodzajów graczy. Korzystanie z interfejsów w pluginach Minecraft pozwala na łatwiejsze rozszerzanie funkcjonalności, zmiany w implementacji lub dodawanie nowych funkcjonalności bez wpływu na działanie innych elementów. Dzięki temu, interfejsy w Minecraft są używane do zastosowań, podobnych do tych w innych aplikacjach - do abstrakcyjnego opisu funkcjonalności oraz łatwiejszej wymiany i rozwoju kodu.
  21. command /giveportfel <integer> <text>: permission: giveportfel.admin trigger: add arg 1 to {portfel::%arg 2%} send "Dodano %arg-1% do portfela gracza %arg 2%." command /rangi: trigger: set {_gui} to chest inventory with 4 rows named "&cRANGI" set slot 0 of player to diamond named "&cRanga 1" with lore "&7Koszt: &f100 monet." set slot 1 of player to diamond named "&cRanga 2" with lore "&7Koszt: &f100 monet." set slot 2 of player to diamond named "&cRanga 3" with lore "&7Koszt: &f100 monet." set slot 3 of player to diamond named "&cRanga 4" with lore "&7Koszt: &f100 monet." set slot 4 of player to diamond named "&cRanga 5" with lore "&7Koszt: &f100 monet." set slot 5 of player to diamond named "&cRanga 6" with lore "&7Koszt: &f100 monet." set slot 6 of player to diamond named "&cRanga 7" with lore "&7Koszt: &f100 monet." set slot 7 of player to diamond named "&cRanga 8" with lore "&7Koszt: &f100 monet." set slot 8 of player to diamond named "&cRanga 9" with lore "&7Koszt: &f100 monet." set slot 9 of player to diamond named "&cRanga 10" with lore "&7Koszt: &f100 monet." set slot 45 of {_gui} to red stained clay named "&cWyjdz" with lore "&7Zamykasz UI" on inventory click: if event-inventory is not player's inventory: if name of event-inventory = "&cRANGI": if clicked slot is 0: if {portfel::%player%} < 100: send "Nie masz wystarczajaco monet, aby kupic te range." close {_gui} else: remove 100 from {portfel::%player%} else if clicked slot is 1: if {portfel::%player%} < 100: send "Nie masz wystarczajaco monet, aby kupic te range." close {_gui} else: remove 100 from {portfel::%player%} else if clicked slot is 2: if {portfel::%player%} < 100: send "Nie masz wystarczajaco monet, aby kupic te range." close {_gui} else: remove 100 from {portfel::%player%} else if clicked slot is 3: if {portfel::%player%} < 100: send "Nie masz wystarczajaco monet, aby kupic te range." close {_gui} else: remove 100 from {portfel::%player%} else if clicked slot is 4: if {portfel::%player%} < 100: send "Nie masz wystarczajaco monet, aby kupic te range." close {_gui} else: remove 100 from {portfel::%player%} else if clicked slot is 5: if {portfel::%player%} < 100: send "Nie masz wystarczajaco monet, aby kupic te range." close {_gui} else: remove 100 from {portfel::%player%} else if clicked slot is 6: if {portfel::%player%} < 100: send "Nie masz wystarczajaco monet, aby kupic te range." close {_gui} else: remove 100 from {portfel::%player%} else if clicked slot is 7: if {portfel::%player%} < 100: send "Nie masz wystarczajaco monet, aby kupic te range." close {_gui} else: remove 100 from {portfel::%player%} else if clicked slot is 8: if {portfel::%player%} < 100: send "Nie masz wystarczajaco monet, aby kupic te range." close {_gui} else: remove 100 from {portfel::%player%} else if clicked slot is 9: if {portfel::%player%} < 100: send "Nie masz wystarczajaco monet, aby kupic te range." close {_gui} else: remove 100 from {portfel::%player%} else if clicked slot is 10: if {portfel::%player%} < 100: send "Nie masz wystarczajaco monet, aby kupic te range." close {_gui} else: remove 100 from {portfel::%player%} else if clicked slot is 45: close {_gui} Pozmieniaj ceny te dolne linijki i lore
  22. xMarmo321

    antygrief

    on place: if player has permission "antygrief.bypass": stop else: if "%region at event-block%" contains "box": wait 10 minutes set event-block to air Pomyłka *Żart* Mój Dobry Kolega mi pomógł
  23. xMarmo321

    antygrief

    on place: if player has permission "antygrief.bypass": stop else: if region at player is "box": if region contains event-block: wait 10 minutes set event-block to air
  24. Nie masz klikać na cobweba tylko w powietrze a jak nie działa to ten kod on right click with blaze rod: if name of event-item is "&eNiszczyciel pajęczyn": if {_cooldown::niszczyciel::%player%} = 0: set {_cooldown::niszczyciel::%player%} to 10 delete (all blocks in radius 5 around player where [input is cobweb]) send "&7Zniszczyleś pajęczyny" to player delete player's tool every 1 second: loop all players: if {_cooldown::niszczyciel::%loop-player%} is bigger than 0: remove 1 from {_cooldown::niszczyciel::%loop-player%}
  25. on right click with blaze rod: if name of event-item is "&eNisszczyciel pajęczyn": if {_cooldown::niszczyciel::%player%} = 0: delete (all blocks in radius 5 around player) where [input is cobweb] set {_cooldown::niszczyciel::%player%} to 10 send "&7Zniszczyleś pajęczyny" to player delete player's tool every 1 second: loop all players: add -1 to {_cooldown::niszczyciel::%loop-player%} Nie wiem jak zrobić by z zestacokowanym się dało reszta spełniona
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