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xNawi

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Treść opublikowana przez xNawi

  1. Fajnie rozbudowane, godne uwagi ! ;D
  2. Najgorszy ranking jaki widziałem, 0 fajnych opcji i urozmaiceń. Nie ma sensu publikować takich skryptów skoro już jest taki 1, psRanking który ma o niebo lepsze funkcje, 1/10.
  3. xNawi

    pomoc z zmiennymi

    hmmm wiem już o co ci chodzi: on rightclick with egg: if name of player's tool is "&6Jajko Heheheszk'owe": if {event.hehe} is true: cancel event remove 1 egg from player's tool chance of 5%: give {@prezent1} to player send "%{@mshehe1}%" chance of 5%: give {@prezent2} to player send "%{@mshehe2}%" chance of 5%: give {@prezent3} to player send "%{@mshehe3}%" chance of 5%: give {@prezent4} to player send "%{@mshehe4}%" chance of 5%: give {@prezent5} to player send "%{@mshehe5}%" chance of 5%: give {@prezent6} to player send "%{@mshehe6}%" chance of 5%: give {@prezent7} to player send "%{@mshehe7}%"options: mshehe1: &aGratulacje,&9 otrzymales {@prezent1} jako prezent! mshehe2: &aGratulacje,&9 otrzymales {@prezent2} jako prezent! mshehe3: &aGratulacje,&9 otrzymales {@prezent3} jako prezent! mshehe4: &aGratulacje,&9 otrzymales {@prezent4} jako prezent! mshehe5: &aGratulacje,&9 otrzymales {@prezent5} jako prezent! mshehe6: &aGratulacje,&9 otrzymales {@prezent6} jako prezent! mshehe7: &aGratulacje,&9 otrzymales {@prezent7} jako prezent! prezent1: none prezent2: Stone prezent3: diamond prezent4: cobblestone prezent5: blaze rod prezent6: egg prezent7: egg
  4. xNawi

    pomoc z zmiennymi

    mshehe: &aGratulacje,&9 otrzymales %{@prezent1}% jak0 prezent!prezent1: none prezent2: Stone prezent3: diamond prezent4: cobblestone prezent5: blaze rod prezent6: egg prezent7: egg albo mshehe: &aGratulacje,&9 otrzymales jak prezent!prezent1: none prezent2: Stone prezent3: diamond prezent4: cobblestone prezent5: blaze rod prezent6: egg prezent7: egg send "%{@mshehe}%"
  5. Skrypt ciekawy, godny uwagi ;p Dodaj Jakieś ,,Upiooorneee" dźwięki i dziwnie zachowujące się dynie ;D
  6. xNawi

    help

    command /itemy: trigger: open chest with 2 rows named "&6&lItemy na gildie" to player wait 2 tick format slot 0 of player with 10 of enchanten golden apple named "&6&l64 Koxy" with lore "" be unstealable format slot 1 of player with 64 of diamond named "&b&l64 Diaxy" with lore " " be unstealable format slot 2 of player with 64 of emerald named "&2&l64 Emeralty" with lore " " be unstealable format slot 3 of player with 64 of iron ingot named "&7&l64 Zelaza" with lore " " be unstealable format slot 4 of player with 64 of gold ingot named "&6&l64 Zlota with lore " " be unstealable format slot 5 of player with 64 of bookshelf named "&6&l64 Biblioteczki" with lore " " be unstealable format slot 6 of player with 64 of redstone named "&4&l64 Redstone" with lore " " be unstealable format slot 7 of player with 16 of ender pearl named "&5&l16 Perel" with lore " " be unstealable format slot 8 of player with 20 of golden apple named "&6&l20 Refili" with lore " " be unstealable format slot 9 of player with 64 of fish named "&b&l64 Ryby" with lore " " be unstealable
  7. xNawi

    Osiągnięcia

  8. xNawi

    gracze w zmiennej

    Cześć, ostatnio duzo spamie na temat zmiennych, więc poprostu sie zapytam: Czy jeśli dodamy gracza do zmiennej np: {siema.elo::*} to bedzie ona odpowiadała jako gracze w niej ? Czyli np: send "siema" to {siema.elo::*} - Będzie to wyświetlać dla graczy którzy są w tej zmiennej ? A jak nie to jak przekształcić to, żeby działało to w przykładzie jaki podałem ?
  9. set {_l} to location of playerspawn zoombie at {_l}set the name of last spawned entity to "_SIEMA"
  10. N ie działa, Tu masz cały kod: on right click with cactus green: if name of player's tool is "&6★ &9&lGracze &a&lpokazani &6★": cancel event hide all players for player show {znajomy.parkour::*} for player wait 1 tick set player's tool to orange dye set name of the player's tool to "&6★ &9&lGracze &6&lznajomi &6★" send "&6Pokazales znajomych" stop on right click with orange dye: if name of player's tool is "&6★ &9&lGracze &6&lZnajomi &6★": cancel event hide all players for player wait 1 tick set player's tool to rose red set name of the player's tool to "&6★ &9&lGracze &c&lukryci &6★" send "&cUkryles graczy" stop on right click with rose red: if name of player's tool is "&6★ &9&lGracze &c&lukryci &6★": cancel event show all players for player wait 1 tick set player's tool to cactus green set name of the player's tool to "&6★ &9&lGracze &a&lpokazani &6★" send "&aPokazales graczy" stopChyba wiadomo o co chodzi ;D
  11. Nieee... chodzi mi o to, żeby pokazywało graczy ze zmiennej ;/
  12. Dzięki ;D reveal {znajomy.parkour::*} to playerPowiesz odrazu dlaczego nie pokazuje graczy ze zmiennej ? ;c
  13. if arg 1 is "remove" or "usun": if arg 2 is set: if arg 2 is online: if arg 2 is {znajomy.%player%::*}: clear arg-offlineplayer to {znajomy.%player%::*} send "&fUsunales gracza &a&l%arg 2% &fze znajomych!" stop else: send "&fGracza &a&l%arg 2% &fnie ma w twoich znajomych!" stopJak usunąć gracza z takiej zmiennej ? ;c
  14. xNawi

    Osiągnięcia

  15. Teraz fajne ;D Ale możesz to bardzo fajnie urozmaicić ;D
  16. xNawi

    Osiągnięcia

    Aaaaaaa nie zobaczyłem tego ;o A widzisz tu cos jeszcze źle ?
  17. xNawi

    Osiągnięcia

    command /osiagniecia [<text&gt] [<text&gt] [<player&gt]: trigger: if arg 1 is not set: send "&fOsiagniecia:" send "&a&l180'tka" send "&a&l2x180'tka" send "&a&l3x180'tka" send "&a&lSkoki na 4 kratki" stop if arg 1 is "1x180": if arg 2 is "ustaw": set {1x180.parkour} to location of player send "&fustawiles spawn dla osiagniecia &a&l1x180" stop if arg 2 is "tp": if arg 3 is set: if arg 3 is online: set {1x180.dolacz.%player%} to true teleport arg 3 to {1x180.parkour} if arg 1 is "2x180": if arg 2 is "ustaw": set {2x180.parkour} to location of player send "&fustawiles spawn dla osiagniecia &a&l2x180" stop if arg 2 is "tp": if arg 3 is set: if arg 3 is online: set {2x180.dolacz.%player%} to true teleport arg 3 to {2x180.parkour} if arg 1 is "3x180": if arg 2 is "ustaw": set {3x180.parkour} to location of player send "&fustawiles spawn dla osiagniecia &a&l3x180" stop if arg 2 is "tp": if arg 3 is set: if arg 3 is online: set {3x180.dolacz.%player%} to true teleport arg 3 to {3x180.parkour} if arg 1 is "gui": if arg 2 is "otwurz": if arg 3 is set: wait 2 tick open chest with 1 rows named "&6★ &9&lOsiagniecia &6★" to arg 3 wait 2 tick if {1x180.parkour} is false: format slot 0 of arg 3 with 1 of red stained clay named "&a&l1x180" with lore "&6★ &fWykonaj &a&l180'tke &6★" to run "osiagniecia tp 1x180 %arg-3%" if {1x180.parkour} is true: format slot 0 of arg 3 with 1 of green stained clay named "&a&l1x180" with lore "&6★ &a&lWykonano! &6★" be unstealable if {2x180.parkour} is false: format slot 0 of arg 3 with 1 of red stained clay named "&a&l2x180" with lore "&6★ &fWykonaj &a&lpodwojna 180'tke &6★" to run "osiagniecia tp 2x180 %arg-3%" if {2x180.parkour} is true: format slot 0 of arg 3 with 1 of green stained clay named "&a&l2x180" with lore "&6★ &a&lWykonano! &6★" be unstealable if {3x180.parkour} is false: format slot 0 of arg 3 with 1 of red stained clay named "&a&l3x180" with lore "&6★ &fWykonaj &a&lpotrojna 180'tke &6★" to run "osiagniecia tp 3x180 %arg-3%" if {3x180.parkour} is true: format slot 0 of arg 3 with 1 of green stained clay named "&a&l1x180" with lore "&6★ &a&lWykonano! &6★" be unstealable format slot 8 of arg 2 with 1 of arrow named "&6★ &4&lPowrot &6★" with lore "&6&lKliknij by powrocic" to run "gui start %player%" on walking on green stained clay: if block underneath event-block is anvil: if {1x180.dolacz.%player%} is true: if {1x180.parkour} is false: set {1x180.parkour} to true set {1x180.dolacz.%player%} to false teleport player to {spawn.spawn} send "&fZdobyto osiagniecie &a&l180'tka" stop on walking on yellow stained clay: if block underneath event-block is anvil: if {2x180.dolacz.%player%} is true: if {2x180.parkour} is false: set {2x180.parkour} to true set {2x180.dolacz.%player%} to false teleport player to {spawn.spawn} send "&fZdobyto osiagniecie &a&lpodwojna 180'tka" stop on walking on red stained clay: if block underneath event-block is anvil: if {3x180.dolacz.%player%} is true: if {3x180.parkour} is false: set {3x180.parkour} to true set {3x180.dolacz.%player%} to false teleport player to {spawn.spawn} send "&fZdobyto osiagniecie &a&lpotrojna 180'tka" stop Errory pokazują, że coś jest źle w tym gui ;c
  18. Dzieki ;D
  19. if {lvl.%player%} is more than 1: To nie działa mi, jak robi sie to inaczej ?
  20. Od kiedy w skripcie daje sie id przedmiotu ? z tego co wiem to to sie często baguje, dlatego lepiej podawać nazwy ;p
  21. xNawi

    Znowu gui xD

    command /osiagniecia [<text&gt] [<text&gt] [<player&gt]: trigger: if arg 1 is not set: send "&fOsiagniecia:" send "&a&l180'tka" send "&a&l2x180'tka" send "&a&l3x180'tka" send "&a&lSkoki na 4 kratki" stop if arg 1 is "1x180": if arg 2 is "ustaw": set {1x180.parkour} to location of player send "&fustawiles spawn dla osiagniecia &a&l1x180" stop if arg 2 is "tp": if arg 3 is set: if arg 3 is online: set {1x180.dolacz.%player%} to true teleport arg 3 to {1x180.parkour} if arg 1 is "2x180": if arg 2 is "ustaw": set {2x180.parkour} to location of player send "&fustawiles spawn dla osiagniecia &a&l2x180" stop if arg 2 is "tp": if arg 3 is set: if arg 3 is online: set {2x180.dolacz.%player%} to true teleport arg 3 to {2x180.parkour} if arg 1 is "3x180": if arg 2 is "ustaw": set {3x180.parkour} to location of player send "&fustawiles spawn dla osiagniecia &a&l3x180" stop if arg 2 is "tp": if arg 3 is set: if arg 3 is online: set {3x180.dolacz.%player%} to true teleport arg 3 to {3x180.parkour} if arg 1 is "gui": if arg 2 is "otwurz": if arg 3 is set: wait 2 tick open chest with 1 rows named "&6★ &9&lOsiagniecia &6★" to arg 3 wait 2 tick if {1x180.parkour} is false: format slot 0 of arg 3 with 1 of red stained clay named "&a&l1x180" with lore "&6★ &fWykonaj &a&l180'tke &6★" to run "osiagniecia tp 1x180 %arg-3%" if {1x180.parkour} is true: format slot 0 of arg 3 with 1 of green stained clay named "&a&l1x180" with lore "&6★ &a&lWykonano! &6★" be unstealable if {2x180.parkour} is false: format slot 0 of arg 3 with 1 of red stained clay named "&a&l2x180" with lore "&6★ &fWykonaj &a&lpodwojna 180'tke &6★" to run "osiagniecia tp 2x180 %arg-3%" if {2x180.parkour} is true: format slot 0 of arg 3 with 1 of green stained clay named "&a&l2x180" with lore "&6★ &a&lWykonano! &6★" be unstealable if {3x180.parkour} is false: format slot 0 of arg 3 with 1 of red stained clay named "&a&l3x180" with lore "&6★ &fWykonaj &a&lpotrojna 180'tke &6★" to run "osiagniecia tp 3x180 %arg-3%" if {3x180.parkour} is true: format slot 0 of arg 3 with 1 of green stained clay named "&a&l1x180" with lore "&6★ &a&lWykonano! &6★" be unstealable format slot 8 of arg 2 with 1 of arrow named "&6★ &4&lPowrot &6★" with lore "&6&lKliknij by powrocic" to run "gui start %player%" on walking on lime stained clay: if block underneath event-block is anvil: if {1x180.dolacz.%player%} is true: if {1x180.parkour} is false: set {1x180.parkour} to true set {1x180.dolacz.%player%} to false teleport player to {spawn.spawn} send "&fZdobyto osiagniecie &a&l180'tka" stop on walking on yellow stained clay: if block underneath event-block is anvil: if {2x180.dolacz.%player%} is true: if {2x180.parkour} is false: set {2x180.parkour} to true set {2x180.dolacz.%player%} to false teleport player to {spawn.spawn} send "&fZdobyto osiagniecie &a&lpodwojna 180'tka" stop on walking on red stained clay: if block underneath event-block is anvil: if {3x180.dolacz.%player%} is true: if {3x180.parkour} is false: set {3x180.parkour} to true set {3x180.dolacz.%player%} to false teleport player to {spawn.spawn} send "&fZdobyto osiagniecie &a&lpotrojna 180'tka" stop
  22. xNawi

    Znowu gui xD

    if arg 1 is "gui": if arg 2 is "otwurz": if arg 3 is set: wait 2 tick open chest with 1 rows named "&6★ &9&lOsiagniecia &6★" to arg 3 wait 2 tick if {1x180.parkour} is false: format slot 0 of arg 3 with 1 of red stained clay named "&a&l1x180" with lore "&6★ &fWykonaj &a&l180'tke &6★" to run "osiagniecia tp 1x180 %arg-3%" if {1x180.parkour} is true: format slot 0 of arg 3 with 1 of green stained clay named "&a&l1x180" with lore "&6★ &a&lWykonano! &6★" be unstealable if {2x180.parkour} is false: format slot 0 of arg 3 with 1 of red stained clay named "&a&l2x180" with lore "&6★ &fWykonaj &a&lpodwojna 180'tke &6★" to run "osiagniecia tp 2x180 %arg-3%" if {2x180.parkour} is true: format slot 0 of arg 3 with 1 of green stained clay named "&a&l2x180" with lore "&6★ &a&lWykonano! &6★" be unstealable if {3x180.parkour} is false: format slot 0 of arg 3 with 1 of red stained clay named "&a&l3x180" with lore "&6★ &fWykonaj &a&lpotrojna 180'tke &6★" to run "osiagniecia tp 3x180 %arg-3%" if {3x180.parkour} is true: format slot 0 of arg 3 with 1 of green stained clay named "&a&l1x180" with lore "&6★ &a&lWykonano! &6★" be unstealable format slot 8 of arg 2 with 1 of arrow named "&6★ &4&lPowrot &6★" with lore "&6&lKliknij by powrocic" to run "gui start %player%"Kurde no nie dziala ;c
  23. Sam chciałem coś takiego zrobić, i chyba zrobie bo ten skrypt to beznadzieja.. Ale czekam na update może poprawisz ;p
  24. xNawi

    matematyka

    Nie o to chodzi
  25. xNawi

    zmienne

    Tak już miałem, napisałem wyżej XD Dobra juz znalazłem rozwiązanie ;D
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