CoFFeIN04
Użytkownik-
Ilość zawartości
4951 -
Rejestracja
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Ostatnia wizyta
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Wygrane w rankingu
170
Treść opublikowana przez CoFFeIN04
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loop {_gracze::*}: if loop-value is online: set loop-value to "&a%loop-value%" else: set loop-value to "&7%loop-value%"
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nazwa do if attacker's tool is diamond sword:
CoFFeIN04 odpowiedział(a) na andrzejeq51515 pytanie w Pytania i problemy
if name of attacker's tool is "nazwa": -
wystarczy przestać korzystać z format slot
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Skrypt dziala na 1.8.9 a na 1.12.2 nie
CoFFeIN04 odpowiedział(a) na pierog997 pytanie w Pytania i problemy
jakie błędy -
ale czego nie rozumiesz, to dodaje tyle argumentów ile wpiszesz
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No to execute player command "whitelist %join {_msg::*} with "" ""%"
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pewnie masz starego skripta, użyj najnowszej stabilnej wersji
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dziala dla dowolnej ilości
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to spróbuj delete {_msg::1}
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delete first element of {_msg::*} from {_msg::*} moze tak?
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on chat: message starts with ".test" set {_msg::*} to message split at " " delete first element of {_msg::*} send "Testowa %{_msg::*}%"
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nie widze czegos takiego w kodzie, poprawiony kod command /register <text> <text>: trigger: if {password::%uuid of player%} is set: send "Login! .login <password>" stop if arg-1 is arg-2: set {password::%uuid of player%} to argument-1 hashed with SHA-256 else: send "&c.register <password> <password>" command /login <text>: trigger: if {password::%uuid of player%} is not set: send "Register first! .register <password> <password>" if text-argument hashed with SHA-256 is {password::%uuid of player%}: message "Login successful." set {logged::%uuid of player%} to true else: message "Wrong password!" on join: if {password::%uuid of player%} is not set: send "Register now! .register <password> <password>" else: send "Login! .login <password>" on quit: set {logged::%uuid of player%} to false on chat: if message starts with ".login" or ".register": cancel event execute player command "%subtext of message from characters 2 to (length of message)%" pokaż jeszcze komendę /ver Skript, bo domyślam się że jest to pewnie jakiś skript 2.1.2 (jeśli tak jest to zaktualizuj)
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plugin Multiverse-inventories
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on food bar change: cancel event prosze
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command /startkostka <player> <number>: trigger: if player's balance < arg-2: send "Nie masz tyle pieniedzy!" stop if arg-1's balance < arg-2: send "Gracz %arg-1% nie ma tyle pieniedzy!" stop if arg-1 is offline: send "Gracz %arg-1% jest offline!" stop set {kostka::%player%::enemy} to arg-1 set {kostka::%player%::prise} to arg-2 send "Gracz %player% wyzywa cie na pojdynek do gry w kostce o %arg-2%" to arg-1 command /kostka <player>: trigger: if {kostka::%arg%::enemy} is not player: send "Ten gracz wyzwal juz kogos innego!" stop if player's balance < {kostka::%arg%::prise}: send "Nie masz tyle pieniedzy!" stop if arg-1 is offline: send "Gracz %arg-1% jest offline!" stop set {_player1::1} to random integer between 1 and 6 set {_player1::2} to random integer between 1 and 6 set {_player2::1} to random integer between 1 and 6 set {_player2::2} to random integer between 1 and 6 set {_suma::1} to {_player1::1} + {_player1::2} set {_suma::2} to {_player2::1} + {_player2::2} send "Gracz %arg% wylosowal %{_player1::1}% oraz %{_player1::2}%! (suma: %{_suma::1}%)" and "Gracz %player% wylosowal %{_player2::1}% oraz %{_player2::2}%! (suma: %{_suma::2}%)" to player and arg if {_suma::1} > {_suma::2}: send "Wygrywa gracz %arg%!" to player and arg add 100 to arg's balance else if {_suma::1} < {_suma::2}: send "Wygrywa gracz %player%!" to player and arg add 100 to player's balance else: send "Remis!" to player and arg prosze
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command /register <text> <text>: trigger: if {password::%uuid of player%} is set: send "Login! .login <password>" stop if arg-1 is arg-2: set {password::%uuid of player%} to text-argument hashed with SHA-256 else: send "&c.register <password> <password>" command /login <text>: trigger: if {password::%uuid of player%} is not set: send "Register first! .register <password> <password>" if text-argument hashed with SHA-256 is {password::%uuid of player%}: message "Login successful." set {logged::%uuid of player%} to true else: message "Wrong password!" on join: if {password::%uuid of player%} is not set: send "Register now! .register <password> <password>" else: send "Login! .login <password>" on quit: set {logged::%uuid of player%} to false on chat: if message starts with ".login" or ".register": cancel event execute player command "%subtext of message from characters 2 to (length of message)%" prosze
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nie rozumiem, /login też musisz wpisać na chacie
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ale po co, skoro masz authme nie będę popierać nieszyfrowania haseł (wiem, że się da, ale op chce "prosty")
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Bo zrobiłem literówkę, poprawiona wersja:
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Jeśli szukasz takiego skryptu to polecam użycie wyszukiwarki https://skript.pl/szukaj
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on rightclick with carved pumpkin: name of player's tool is set cancel event
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on portal enter: event-world is "the_end" cancel event teleport player to location(0,60,0,world("spawnik"))
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a w konsoli nie ma nic podczas wejścia do poratlu
