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CoFFeIN04

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Treść opublikowana przez CoFFeIN04

  1. loop {_gracze::*}: if loop-value is online: set loop-value to "&a%loop-value%" else: set loop-value to "&7%loop-value%"
  2. if name of attacker's tool is "nazwa":
  3. wystarczy przestać korzystać z format slot
  4. jakie błędy
  5. CoFFeIN04

    Argumenty na czacie

    ale czego nie rozumiesz, to dodaje tyle argumentów ile wpiszesz
  6. CoFFeIN04

    Argumenty na czacie

    No to execute player command "whitelist %join {_msg::*} with "" ""%"
  7. CoFFeIN04

    BedWars

    Lepiej użyć plugin
  8. pewnie masz starego skripta, użyj najnowszej stabilnej wersji
  9. CoFFeIN04

    Argumenty na czacie

    dziala dla dowolnej ilości
  10. CoFFeIN04

    Argumenty na czacie

    to spróbuj delete {_msg::1}
  11. CoFFeIN04

    Argumenty na czacie

    delete first element of {_msg::*} from {_msg::*} moze tak?
  12. CoFFeIN04

    Argumenty na czacie

    on chat: message starts with ".test" set {_msg::*} to message split at " " delete first element of {_msg::*} send "Testowa %{_msg::*}%"
  13. CoFFeIN04

    Logowanie na chacie

    nie widze czegos takiego w kodzie, poprawiony kod command /register <text> <text>: trigger: if {password::%uuid of player%} is set: send "Login! .login <password>" stop if arg-1 is arg-2: set {password::%uuid of player%} to argument-1 hashed with SHA-256 else: send "&c.register <password> <password>" command /login <text>: trigger: if {password::%uuid of player%} is not set: send "Register first! .register <password> <password>" if text-argument hashed with SHA-256 is {password::%uuid of player%}: message "Login successful." set {logged::%uuid of player%} to true else: message "Wrong password!" on join: if {password::%uuid of player%} is not set: send "Register now! .register <password> <password>" else: send "Login! .login <password>" on quit: set {logged::%uuid of player%} to false on chat: if message starts with ".login" or ".register": cancel event execute player command "%subtext of message from characters 2 to (length of message)%" pokaż jeszcze komendę /ver Skript, bo domyślam się że jest to pewnie jakiś skript 2.1.2 (jeśli tak jest to zaktualizuj)
  14. CoFFeIN04

    PLUGIN/SKRYPT NA SWIAT

    plugin Multiverse-inventories
  15. on food bar change: cancel event prosze
  16. CoFFeIN04

    Kostka[Proszę]

    command /startkostka <player> <number>: trigger: if player's balance < arg-2: send "Nie masz tyle pieniedzy!" stop if arg-1's balance < arg-2: send "Gracz %arg-1% nie ma tyle pieniedzy!" stop if arg-1 is offline: send "Gracz %arg-1% jest offline!" stop set {kostka::%player%::enemy} to arg-1 set {kostka::%player%::prise} to arg-2 send "Gracz %player% wyzywa cie na pojdynek do gry w kostce o %arg-2%" to arg-1 command /kostka <player>: trigger: if {kostka::%arg%::enemy} is not player: send "Ten gracz wyzwal juz kogos innego!" stop if player's balance < {kostka::%arg%::prise}: send "Nie masz tyle pieniedzy!" stop if arg-1 is offline: send "Gracz %arg-1% jest offline!" stop set {_player1::1} to random integer between 1 and 6 set {_player1::2} to random integer between 1 and 6 set {_player2::1} to random integer between 1 and 6 set {_player2::2} to random integer between 1 and 6 set {_suma::1} to {_player1::1} + {_player1::2} set {_suma::2} to {_player2::1} + {_player2::2} send "Gracz %arg% wylosowal %{_player1::1}% oraz %{_player1::2}%! (suma: %{_suma::1}%)" and "Gracz %player% wylosowal %{_player2::1}% oraz %{_player2::2}%! (suma: %{_suma::2}%)" to player and arg if {_suma::1} > {_suma::2}: send "Wygrywa gracz %arg%!" to player and arg add 100 to arg's balance else if {_suma::1} < {_suma::2}: send "Wygrywa gracz %player%!" to player and arg add 100 to player's balance else: send "Remis!" to player and arg prosze
  17. CoFFeIN04

    Logowanie na chacie

    command /register <text> <text>: trigger: if {password::%uuid of player%} is set: send "Login! .login <password>" stop if arg-1 is arg-2: set {password::%uuid of player%} to text-argument hashed with SHA-256 else: send "&c.register <password> <password>" command /login <text>: trigger: if {password::%uuid of player%} is not set: send "Register first! .register <password> <password>" if text-argument hashed with SHA-256 is {password::%uuid of player%}: message "Login successful." set {logged::%uuid of player%} to true else: message "Wrong password!" on join: if {password::%uuid of player%} is not set: send "Register now! .register <password> <password>" else: send "Login! .login <password>" on quit: set {logged::%uuid of player%} to false on chat: if message starts with ".login" or ".register": cancel event execute player command "%subtext of message from characters 2 to (length of message)%" prosze
  18. CoFFeIN04

    Logowanie na chacie

    nie rozumiem, /login też musisz wpisać na chacie
  19. CoFFeIN04

    Logowanie na chacie

    ale po co, skoro masz authme nie będę popierać nieszyfrowania haseł (wiem, że się da, ale op chce "prosty")
  20. Bo zrobiłem literówkę, poprawiona wersja:
  21. Jeśli szukasz takiego skryptu to polecam użycie wyszukiwarki https://skript.pl/szukaj
  22. on rightclick with carved pumpkin: name of player's tool is set cancel event
  23. CoFFeIN04

    Teleport portalu endu

    on portal enter: event-world is "the_end" cancel event teleport player to location(0,60,0,world("spawnik"))
  24. CoFFeIN04

    Teleport portalu endu

    a w konsoli nie ma nic podczas wejścia do poratlu
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