
Jestem Sparklez
Użytkownik-
Ilość zawartości
28 -
Rejestracja
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Ostatnia wizyta
Informacje
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Płeć
Mężczyzna
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Hobby
Minecraft
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Nick w MC
TROLL
Ostatnie wizyty
Blok z ostatnimi odwiedzającymi dany profil jest wyłączony i nie jest wyświetlany użytkownikom.
Osiągnięcia Jestem Sparklez

Początkujący I (2/13)
2
Reputacja
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Usunięty#1209 zareagował(a) na odpowiedź na pytanie: Losowanie
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Trza bossbarsk z tego co wiem Trza bossbarsk z tego co wiem
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mam taki skrypt na serwie zaraz dam every 30 minutes: broadcast "&aTrwa losowanie gracza" wait 1 second set {_player} to a random player out of all players broadcast "&aWylosowany gracz to&8: &c%{_player}%"
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Nie działa If player's tool is chest named "LELE" with lore "TRELELE" line 2 of lore ":::::::::::::::::":
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Jestem Sparklez obserwuje zawartość 2 skripty
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Popróbuje a jaki event dać ;p
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To co się dzieje po przejśćiu przez kordy ? opisz dokładniej
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Możesz jedynie zrobić na takiej zasadzie że dodasz permisjje skript.vip dla gracza skript.svip dla svipa skript.gracz dla gracza i wtedy if player has permission i te permissje jedynie tak
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Jak już to płonące strzały chyba lub firreballe
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on rightclick: player is holding a paper named "&2Klucz do komnaty Bossa" remove 1 paper named "&2Klucz do komnaty Bossa" from player execute console command "tppos %nickname of player% 1000 256 1000" send "&7Przeteleportowales sie do komnaty &4Bossa!" Dopieru sie ucze pisac jak co nie testowane
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rangi się nie da zrobić nie masz napewno squery zamast reak real trzeba zamiast drop mine
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Tu dużo wiadomośći nie masz do spolszczenia 15-20 min i masz tego skrypta będziesz czekał z tydzień na polski bo to pisania naprawde jest
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# Drop voucherow ze stone: # # Drop: on mine of stone: chance of 80.0%: # Szanse mozna edytowac. give paper named "&cVoucher na &6VIPa" to player give 60 xp to the player send "&8&l>> &cGratulacje wykopales &lVOUCHER &cna &6&lVIPa &c!" send "&8&l>> &cKliknij &7&lPrawy Przycisk Myszy (PPM)&c, abyaktywowac &lVOUCHER &c!" wait 1 second broadcast "&8&l>> &cGracz %player% wykopal &lVOUCHER &cna &6&lVIPa &c!" # Aktywowane Vouchera on rightclick holding a paper: if name of player's tool is "&cVoucher na &6VIPa": send "&8&l>> &cCzekaj szukam wolnej rangi &6&lVIP &c..." wait 5 second send "&8&l>> &cVoucher zostal uzyty poprawnie !" wait a tick remove 1 paper named "&cVoucher na &6VIPa" from player execute console command "pex user %nickname of player% group add VIP 604800"
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SKrypt nie jest mój i nie jest w języku polskim możesz sobie spolszczyć i dodać 2vs2 i 3vs3 options: S: 3 #Temps avant que la partie commence EC: true #Délai entre enderpearl (True ou False) ECT: 15 #Délai entre enderpearl #Messages ( NE PAS MODIFIER LES VARIABLES ! ) message.enjeu: &b%player argument% &7<bold>est en duel #Message quand un joueur est indisponible puisqu il est déjà en duel ! message.indisponible: &7Vous etes déjà en duel! #Message quand vous essayez de faire un duel contre un autre joueur alors que je vous etes déjà en jeu! message.vousdefiez: &7Vous ne pouvez pas vous défiez #Mesage quand vous essayez de vous défiez ! message.cooldown: &b%{_cooldown}% secondes&7<bold>avant le début de la partie #Message de cooldown message.demande: &7Duel contre &b%player argument% #Message après une demande de duel ! message.demanderecue1: &b%player% &7veut vous défiez ! &b%arg-2% #Message 1 quand quelqu un vous demande une demande de duel ! message.demanderecue2: &7Tappez &b/accept %player% &7pour accepter le duel ! #Message 2 quand quelqu un vous demande une demande de duel ! message.typededuelnonexistant: &7<bold>Ce type de duel n existe pas ! #Type de duel non existant message.acceptsansdemande: &7Vous avez aucune demande de duel pour accepter #Message quand vous accepter ( /accept ) alors que vous avez recue aucune demande de duel message.acceptunjoueursansdemande: &b%player argument% &7ne vous a pas envoyé de demande de duel #Message quand vous acceptez un joueur qui ne vous a pas envoyé de demande de duel message.aucunearenedecreer: &7<bold>Aucune arène à été créer ! #Message quand vous acceptez alors qu il n y a aucune arène de créer ! message.demandeaccepter: &b%player% &7a accepté votre demande de duel ! #Message que recoit le joueur qui à demander une demande de joueur à ... et qui à accepter! message.demanderecueaccepter: &7Vous avez accepté la demande de duel du joueur : &b%player argument% #Message que recoit le joueur qui à recut la demande de duel et qui l a accepté ! message.broadcastdecocombat: &b%{_winnerd}%&7 a gagné contre &b%{_looser}%&7 en duel puisque &b%{_looser}% s est déconnecté en combat ! #Message envoyer à tous les joueurs quand un joueur à gagner contre un autre puisque l autre s est déconnecté ! message.broadcastfinduel: &b%{_winnerd}%&7 a gagné contre &b%{_looser}%&7 en duel ! #Message envoyer à tous les joueurs quand un duel se termine ! #Commandes command /1vs1admin <text> <text> <text>: permission: 1vs1admin.perm trigger: if arg 1 is equal to "help": message "&6========= &41vs1 by NelGossem_ &6=========" message "&4> &r/1vs1 help &f- Voir la liste des commandes joueurs" message "&4> &r/1vs1admin help &f- Voir la liste des commandes administrateurs" message "&4> &r/1vs1admin arena create &f- Créer une arène" message "&4> &r/1vs1admin arena setspawn1 &f- Définir le point de spawn du joueur 1" message "&4> &r/1vs1admin arena setspawn2 &f- Définir le point de spawn du joueur 2" message "&4> &r/1vs1admin setfinspawn &f- Définir le point de spawn ou le joueur spawnera quand il aura perdues" message "&4> &r/dueltype &f- Créer un type de duel" message "&4> &r/dueltypeinv &f- Définir l inventaire du duel" message "&4> &r/dueltypedel &f- Supprimer un type de duel" message "&6========= &41vs1 by NelGossem_ &6=========" if arg 1 doesn't exist: make player execute "1vs1admin help" stop if arg 1 is equal to "arena": if arg 2 is equal to "create": if {arenas::%arg 3%} is set: message "&7<bold>L arène existe déjà" else: set {arenas::%arg 3%} to arg 3 message "&7<bold>L arène &b%arg 1% &7<bold>a bien été créer !" set {arena.%arg-1%.option} to false if arg 2 is equal to "setspawn1": if {arenas::%arg 3%} is set: set {arena.%arg 3%.spawn.1} to location of player send "&7<bold>Le point de spawn 1 de l arène &b<bold>%arg 1% &7<bold>à été fixer aux coordonnées suivant : %location of player%" to player if arg 2 is equal to "setspawn2": if {arenas::%arg 3%} is set: set {arena.%arg 3%.spawn.2} to location of player send "&7<bold>Le point de spawn 2 de l arène &b<bold>%arg 1% &7<bold>à été fixer aux coordonnées suivant : %location of player%" to player if arg 1 is equal to "setfinspawn": set {1vs1.finspawn} to location of player message "&61vs1 &4&l> &7Le point de setfinspanw à été fixer au coordonnées suivants : %location of player%" if arg 1 is equal to "dueltype": if {dueltype::%arg-2%} is set: message "Le type de duel &b%arg-2% &7<bold>a déjà été créer !" stop if {dueltype::%arg-2%} is not set: set {dueltype::%arg-2%} to arg-2 message "&7<bold>Le type de duel &b%arg-2% &7<bold>a bien été créer !" command /1vs1 <text> <player>: permission: 1vs1admin.perm trigger: if arg 1 is equal to "help": message "&6========= &41vs1 by NelGossem_ &6=========" message "&4> &r/1vs1 help &f- Voir la liste des commandes joueurs" message "&4> &r/1vs1admin help &f- Voir la liste des commandes administrateurs" message "&4> &r/duel <joueur> &f- Demannde un duel !" message "&4> &r/accept &f- Accepte un duel !" message "&6========= &41vs1 by NelGossem_ &6=========" command /duel [<player>] [<text>]: trigger: clear {wanted.%player%} wait 1 tick set {wanted.%player%} to player argument if arg-2 is not set: if {duel.%player argument%.ingame} is true: send "{message.enjeu}" to player stop if {duel.%player argument%.ingame} is false: if {duel.%player%.ingame} is true: send "{message.indisponible}" to player stop if {duel.%player%.ingame} is false: if player argument is player: send "{message.vousdefiez}" to player stop if player argument is not player: set {_type.0} to 0 set {_type.1} to 1 set {_type.2} to 2 set {_type.3} to 3 set {_type.4} to 4 set {_type.5} to 5 set {_type.6} to 6 set {_type.7} to 7 set {_type.8} to 8 open chest with 1 row named "Choisit le type de duel" to player if {typeset::%{_type.0}%} is set: format slot {_type.0} of player with {slot.%{_type.0}%.item} named "&7<bold>%{slot.%{_type.0}%.name}%" to close then run [make player execute command "duel %{wanted.%player%}% %{slot.%{_type.0}%.name}%"] if {typeset::%{_type.0}%} is not set: format slot {_type.0} of player with air named "" to be unstealable if {typeset::%{_type.1}%} is set: format slot {_type.1} of player with {slot.%{_type.1}%.item} named "&7<bold>%{slot.%{_type.1}%.name}%" to close then run [make player execute command "duel %{wanted.%player%}% %{slot.%{_type.1}%.name}%"] if {typeset::%{_type.1}%} is not set: format slot {_type.1} of player with air named "" to be unstealable if {typeset::%{_type.2}%} is set: format slot {_type.2} of player with {slot.%{_type.2}%.item} named "&7<bold>%{slot.%{_type.2}%.name}%" to close then run [make player execute command "duel %{wanted.%player%}% %{slot.%{_type.2}%.name}%"] if {typeset::%{_type.2}%} is not set: format slot {_type.2} of player with air named "" to be unstealable if {typeset::%{_type.3}%} is set: format slot {_type.3} of player with {slot.%{_type.3}%.item} named "&7<bold>%{slot.%{_type.3}%.name}%" to close then run [make player execute command "duel %{wanted.%player%}% %{slot.%{_type.3}%.name}%"] if {typeset::%{_type.3}%} is not set: format slot {_type.3} of player with air named "" to be unstealable if {typeset::%{_type.4}%} is set: format slot {_type.4} of player with {slot.%{_type.4}%.item} named "&7<bold>%{slot.%{_type.4}%.name}%" to close then run [make player execute command "duel %{wanted.%player%}% %{slot.%{_type.4}%.name}%"] if {typeset::%{_type.4}%} is not set: format slot {_type.4} of player with air named "" to be unstealable if {typeset::%{_type.5}%} is set: format slot {_type.5} of player with {slot.%{_type.5}%.item} named "&7<bold>%{slot.%{_type.5}%.name}%" to close then run [make player execute command "duel %{wanted.%player%}% %{slot.%{_type.5}%.name}%"] if {typeset::%{_type.5}%} is not set: format slot {_type.5} of player with air named "" to be unstealable if {typeset::%{_type.6}%} is set: format slot {_type.6} of player with {slot.%{_type.6}%.item} named "&7<bold>%{slot.%{_type.6}%.name}%" to close then run [make player execute command "duel %{wanted.%player%}% %{slot.%{_type.6}%.name}%"] if {typeset::%{_type.6}%} is not set: format slot {_type.6} of player with air named "" to be unstealable if {typeset::%{_type.7}%} is set: format slot {_type.7} of player with {slot.%{_type.7}%.item} named "&7<bold>%{slot.%{_type.7}%.name}%" to close then run [make player execute command "duel %{wanted.%player%}% %{slot.%{_type.7}%.name}%"] if {typeset::%{_type.7}%} is not set: format slot {_type.7} of player with air named "" to be unstealable if {typeset::%{_type.8}%} is set: format slot {_type.8} of player with {slot.%{_type.8}%.item} named "&7<bold>%{slot.%{_type.8}%.name}%" to close then run [make player execute command "duel %{wanted.%player%}% %{slot.%{_type.8}%.name}%"] if {typeset::%{_type.8}%} is not set: format slot {_type.8} of player with air named "" to be unstealable if arg-2 is set: if {dueltype::%arg-2%} is set: if {duel.%player argument%.ingame} is true: send "{message.enjeu}" to player stop if {duel.%player argument%.ingame} is false: if {duel.%player%.ingame} is true: send "{message.indisponible}" to player stop if {duel.%player%.ingame} is false: if player argument is player: send "{message.vousdefiez}" to player stop if player argument is not player: set {_cooldown} to difference between {duel.%player%.lastused} and now if {_cooldown} is less than {@C} seconds: set {_cooldown} to difference between {_cooldown} and {@C} seconds wait 1 tick message "{message.cooldown}" to player stop trigger else: set {duel.%player%.lastused} to now delete {reqs.%player argument%::%player%} clear {reqs.%player argument%::%player%::*} wait 2 tick set {reqs.%player argument%::%player%} to player set {reqs.%player argument%::%player%::%arg-2%} to arg-2 set {duel.%player argument%.req} to true send "{message.demande}" to player send "{message.demanderecue1}" to player argument send "{message.demanderecue2}" to player argument stop if {dueltype::%arg-2%} is not set: message "{message.typededuelnonexistant}" command /accept [<player>]: trigger: if {duel.%player argument%.ingame} is true: message "{message.enjeu}" stop if {duel.%player%.ingame} is false: if player argument is player: send "{message.vousdefiez}" to player stop if player argument is not player: if {duel.%player%.req} is false: send "{message.acceptsansdemande}" to player stop if {duel.%player%.req} is true: if {reqs.%player%::%player argument%} is not set: message "{message.acceptunjoueursansdemande}" stop if {reqs.%player%::%player argument%} is set: if size of {arenas::*} = 0: #thisline message "{message.aucunearenedecreer}" stop if size of {arenas::*} > 0: loop 100 times: set {option.%player%} to random element of {arenas::*} wait 1 tick if {arena.%{option.%player%}%.option} is false: send "{message.demandeaccepter}" to player argument send "{message.demanderecueaccepter}" to player loop {reqs.%player%::%player argument%::*}: set {_type} to loop-value set {duel.%player%.ingame} to true set {duel.%player argument%.ingame} to true add player to {duel.%player%::*} add player argument to {duel.%player%::*} add player argument to {duel.%player argument%::*} add player to {duel.%player argument%::*} add player argument to {stopbackup::*} set {_player1} to player set {_player2} to player argumenter to {stopbackup::*} clear {reqs.%{_player1}%::*} clear {reqs.%{_player2}%::*} set {arena.%{option.%player%}%.option} to true set {lastloc.%{_player1}%} to location of {_player1} set {lastloc.%{_player2}%} to location of {_player2} set {message.%{_player1}%} to true set {message.%{_player2}%} to true set {ender.%{_player1}%} to {@EC} set {ender.%{_player2}%} to {@EC} wait 1 tick teleport {_player1} to {arena.%{option.%player%}%.spawn.1} teleport {_player2} to {arena.%{option.%player%}%.spawn.2} wait 1 tick clear {_player1}'s inventory clear {_player2}'s inventory heal {_player1} heal {_player2} cure {_player1} from poison cure {_player2} from poison set {_player1}'s game mode to survival set {_player2}'s game mode to survival set {_effects.%{_player1}%::*} to all of the active potion effects on {_player1} loop {_effects.%{_player1}%::*}: remove loop-value from {_player1} set {_effects.%{_player2}%::*} to all of the active potion effects on {_player2} loop {_effects.%{_player2}%::*}: remove loop-value from {_player2} wait 1 tick if {inv::%{_player1}%::%{_type}%} is set: set {_slload.%{_player1}%} to 0 loop 36 times: set slot {_slload.%{_player1}%} of {_player1} to {slot.%{_slload.%{_player1}%}%.%{_type}%.%{_player1}%} with lore "&cKit" add 1 to {_slload.%{_player1}%} wait 1 tick equip {_player1} with {boots.%{_type}%.%{_player1}%} equip {_player1} with {chest.%{_type}%.%{_player1}%} equip {_player1} with {legs.%{_type}%.%{_player1}%} equip {_player1} with {helm.%{_type}%.%{_player1}%} clear {_slload.%{_player1}%} if {inv::%{_player1}%::%{_type}%} is not set: set {_slload.%{_player1}%} to 0 loop 36 times: set slot {_slload.%{_player1}%} of {_player1} to {slot.%{_slload.%{_player1}%}%.%{_type}%} with lore "&cKit" add 1 to {_slload.%{_player1}%} wait 1 tick equip {_player1} with {bootsdefault.%{_type}%} equip {_player1} with {chestdefault.%{_type}%} equip {_player1} with {legsdefault.%{_type}%} equip {_player1} with {helmdefault.%{_type}%} clear {_slload.%{_player1}%} if {inv::%{_player2}%::%{_type}%} is set: set {_slload.%{_player2}%} to 0 loop 36 times: set slot {_slload.%{_player2}%} of {_player2} to {slot.%{_slload.%{_player2}%}%.%{_type}%.%{_player2}%} with lore "&cKit" add 1 to {_slload.%{_player2}%} wait 1 tick equip {_player2} with {boots.%{_type}%.%{_player2}%} equip {_player2} with {chest.%{_type}%.%{_player2}%} equip {_player2} with {legs.%{_type}%.%{_player2}%} equip {_player2} with {helm.%{_type}%.%{_player2}%} clear {_slload.%{_player2}%} if {inv::%{_player2}%::%{_type}%} is not set: set {_slload.%{_player2}%} to 0 loop 36 times: set slot {_slload.%{_player2}%} of {_player2} to {slot.%{_slload.%{_player2}%}%.%{_type}%} with lore "&cKit" add 1 to {_slload.%{_player2}%} wait 1 tick equip {_player2} with {bootsdefault.%{_type}%} equip {_player2} with {chestdefault.%{_type}%} equip {_player2} with {legsdefault.%{_type}%} equip {_player2} with {helmdefault.%{_type}%} clear {_slload.%{_player2}%} if {@S} > 0: set {_rn} to {@S} apply slowness tier 10 to {_player1} for {@S} seconds apply slowness tier 10 to {_player2} for {@S} seconds apply jump boost tier -10 to {_player1} for {@S} seconds apply jump boost tier -10 to {_player2} for {@S} seconds loop {_rn} times: message "&7<bold>Duel Starting in &b%{_rn}% &7<bold>seconds" to {_player1} and {_player2} remove 1 from {_rn} wait 1 second remove slowness from {_player1} remove slowness from {_player2} remove jump boost from {_player1} remove jump boost from {_player2} delete {_rn} stop if {@S} <= 0: stop on death of a player: if {duel.%player%.ingame} is true: set {1vs1.finspawn} to true set the death message to "" set {_looser} to player loop {duel.%{_looser}%::*}: remove {_looser} from {duel.%{_looser}%::*} wait 1 tick loop {duel.%{_looser}%::*}: set {_winnerd} to loop-value set {duel.%{_looser}%.ingame} to true set {duel.%{_looser}%.req} to true set {duel.%{_winnerd}%.ingame} to true set {duel.%{_winnerd}%.req} to true set {after.%{_winnerd}%} to true if {message.%{_winnerd}%} is true: broadcast "{message.broadcastfinduel}" set {message.%{_winnerd}%} to false set {message.%{_looser}%} to false wait 5 seconds delete {ender.%{_winnerd}%} delete {ender.%{_looser}%} set {_effects.%{_winnerd}%::*} to all of the active potion effects on {_winnerd} loop {_effects.%{_winnerd}%::*}: remove loop-value from {_winnerd} set {_effects.%{_looser}%::*} to all of the active potion effects on {_looser} loop {_effects.%{_looser}%::*}: remove loop-value from {_looser} force respawn {_looser} set {respawn.lobby} to false heal {_winnerd} heal {_looser} cure {_winnerd} from poison cure {_looser} from poison clear {_winnerd}'s inventory clear {_looser}'s inventory set {duel.%{_looser}%.ingame} to false set {duel.%{_looser}%.req} to false set {duel.%{_winnerd}%.ingame} to false set {duel.%{_winnerd}%.req} to false set {message.%{_winnerd}%} to true remove {_winnerd} from {stopbackup::*} remove {_looser} from {stopbackup::*} clear {duel.%{_winnerd}%::*} clear {duel.%{_looser}%::*} set {after.%{_winnerd}%} to false set {arena.%{option.%{_winnerd}%}%.option} to false set {arena.%{option.%{_looser}%}%.option} to false if {lobby.arena} is set: teleport {_winnerd} to {1vs1.finspawn} teleport {_looser} to {1vs1.finspawn} if {lobby.arena} is not set: teleport {_winnerd} to {lastloc.%{_winnerd}%} teleport {_looser} to {lastloc.%{_looser}%} wait 1 tick clear {lastloc.%{_winnerd}%} clear {lastloc.%{_looser}%} stop on quit: if {duel.%player%.ingame} is true: set {_looser} to player loop {duel.%{_looser}%::*}: remove {_looser} from {duel.%{_looser}%::*} wait 1 tick loop {duel.%{_looser}%::*}: set {_winnerd} to loop-value set {duel.%{_looser}%.ingame} to true set {duel.%{_looser}%.req} to true set {duel.%{_winnerd}%.ingame} to true set {duel.%{_winnerd}%.req} to true set {after.%{_winnerd}%} to true if {message.%{_winnerd}%} is true: broadcast "{message.broadcastdecocombat}" set {message.%{_winnerd}%} to false set {message.%{_looser}%} to false wait 1 tick set {quit.%{_looser}%} to true wait 5 seconds delete {ender.%{_winnerd}%} delete {ender.%{_looser}%} set {_effects.%{_winnerd}%::*} to all of the active potion effects on {_winnerd} loop {_effects.%{_winnerd}%::*}: remove loop-value from {_winnerd} heal {_winnerd} clear {_winnerd}'s inventory clear {_looser}'s inventory set {duel.%{_looser}%.ingame} to false set {duel.%{_looser}%.req} to false set {duel.%{_winnerd}%.ingame} to false set {duel.%{_winnerd}%.req} to false remove {_winnerd} from {stopbackup::*} remove {_looser} from {stopbackup::*} clear {duel.%{_winnerd}%::*} clear {duel.%{_looser}%::*} set {after.%{_winnerd}%} to false set {arena.%{option.%{_winnerd}%}%.option} to false set {arena.%{option.%{_looser}%}%.option} to false if {lobby.arena} is set: teleport {_winnerd} to {1vs1.finspawn} teleport {_looser} to {1vs1.finspawn} if {lobby.arena} is not set: teleport {_winnerd} to {lastloc.%{_winnerd}%} clear {lastloc.%{_winnerd}%} stop on respawn: clear player's inventory if {duel.ingame} is true: if {1vs1.finspawn} is set: teleport player to {1vs1.finspawn} if {1vs1.finspawn} is not set: teleport player to {lastloc.%player%} clear {lastloc.%player%} command /dueltype <text>: trigger: if {dueltype::%arg-1%} is set: message "Le type de duel &b%arg-1% &7<bold>a déjà été créer !" stop if {dueltype::%arg-1%} is not set: set {dueltype::%arg-1%} to arg-1 message "&7<bold>Le type de duel &b%arg-1% &7<bold>a bien été créer !" command /dueltypeinv <text> <integer> <item>: trigger: if {dueltype::%arg-1%} is set: if arg-2 <= 8: set {_slot} to arg-2 clear {slot.%{_slot}%.name} clear {slot.%{_slot}%.item} loop {duel.%arg-1%::*}: set {_slotdelinv} to loop-value delete {typeset::%{_slotdelinv}%} clear {slot.%{_slotdelinv}%.item} clear {slot.%{_slotdelinv}%.name} wait 1 tick set {slot.%{_slot}%.name} to arg-1 set {slot.%{_slot}%.item} to arg-3 set {typeset::%arg-2%} to arg-2 clear {duel.%arg-1%::*} wait 1 tick add arg-2 to {duel.%arg-1%::*} message "&7<bold>L item &b%arg-3% &7<bold>est disponible en slot &b%{_slot}% &7<bold>pour le type de duel &b%arg-1% &7<bold>" if arg-2 > 8: message "&7<bold>Slot invalide" if {dueltype::%arg-1%} is not set: message "&7<bold>Type de duel introuvable" command /dueltypedel <text>: trigger: if {dueltype::%arg-1%} is set: delete {dueltype::%arg-1%} message "Le type de duel &b%arg-1% &7<bold>a bien été supprimer !" set {_slotdel} to 0 loop 36 times: delete {slot.%{_slotdel}%.%arg-1%} add 1 to {_slotdel} clear {_slotdel} loop {inv.%arg-1%::*}: set {_slotdel2} to 0 loop 36 times: clear {slot.%{_slotdel2}%.%arg-1%.%loop-value%} add 1 to {_slotdel2} clear {_slotdel2} delete {inv::*} loop {duel.%arg-1%::*}: set {_slotdelinv} to loop-value delete {typeset::%{_slotdelinv}%} clear {slot.%{_slotdelinv}%.item} clear {slot.%{_slotdelinv}%.name} stop if {dueltype::%arg-1%} is not set: message "&7<bold>Type de duel introuvable" stop on skript stop: if size of {arenas::*} > 0: set {list::*} to {arenas::*} loop {list::*}: set {_onstop} to size of {arenas::*} loop {_onstop} times: set {_onstopa} to random element of {list::*} set {arena.%{_onstopa}%.option} to false remove {_onstopa} from {list::*} delete {list::*} loop {stopbackup::*}: set {_nump} to size of {stopbackup::*} loop {_nump} times: set {_playerstop} to random element of {stopbackup::*} set {backup.%{_playerstop}%} to true remove {_playerstop} from {stopbackup::*} delete {stopbackup::*} stop on join: if {quit.%player%} is true: set {_effects.%player%::*} to all of the active potion effects on player loop {_effects.%player%::*}: remove loop-value from player clear player's inventory heal player if {lobby.arena} is set: teleport player to {1vs1.finspawn} if {lobby.arena} is not set: teleport player to {lastloc.%player%} clear {lastloc.%player%} set {quit.%player%} to false if {backup.%player%} is true: clear player's inventory set {backup.%player%} to false if {lobby.arena} is set: teleport player to {1vs1.finspawn} if {lobby.arena} is not set: teleport player to {lastloc.%player%} set {duel.%player%.ingame} to false set {duel.%player%.req} to false set {after.%player%} to false clear {reqs.%player%::*} stop on damage: if {after.%attacker%} is true: cancel event on shoot: if {duel.%shooter%.ingame} is true: if {ender.%shooter%} is true: shooter is a player: if projectile is an ender pearl: set {_difference} to difference between {pearl.%shooter%.lastused} and now if {_difference} is less than {@ECT} seconds: cancel event give 1 ender pearl with lore "&cKit" to shooter set {_difference} to difference between {_difference} and {@ECT} seconds message "&b%{_difference}% &7<bold>avant le prochain usage d enderpearl" to shooter stop set {pearl.%shooter%.lastused} to now
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Jest na takiej stronie mcpet w skrypcie do kupienia identyczny jak echopet możesz sobie kupić koszt 3.00 EUR
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Jeżeli chodzi, że sam VIP może używać sesji logowania to wydaje mi się, że tak nie można ustawić
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Jeżeli używasz pluginu AuthMe lub Logit ta opcja jest wbudowana w pluginie