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Jestem Sparklez

Użytkownik
  • Ilość zawartości

    28
  • Rejestracja

  • Ostatnia wizyta

Informacje

  • Płeć
    Mężczyzna
  • Hobby
    Minecraft
  • Nick w MC
    TROLL

Ostatnie wizyty

Blok z ostatnimi odwiedzającymi dany profil jest wyłączony i nie jest wyświetlany użytkownikom.

Osiągnięcia Jestem Sparklez

Początkujący I

Początkujący I (2/13)

2

Reputacja

  1. Trza bossbarsk z tego co wiem Trza bossbarsk z tego co wiem
  2. Jestem Sparklez

    Losowanie

    mam taki skrypt na serwie zaraz dam every 30 minutes: broadcast "&aTrwa losowanie gracza" wait 1 second set {_player} to a random player out of all players broadcast "&aWylosowany gracz to&8: &c%{_player}%"
  3. Nie działa If player's tool is chest named "LELE" with lore "TRELELE" line 2 of lore ":::::::::::::::::":
  4. Jestem Sparklez

    2 skripty

    Popróbuje a jaki event dać ;p
  5. Jestem Sparklez

    2 skripty

    To co się dzieje po przejśćiu przez kordy ? opisz dokładniej
  6. Jestem Sparklez

    Info

    Możesz jedynie zrobić na takiej zasadzie że dodasz permisjje skript.vip dla gracza skript.svip dla svipa skript.gracz dla gracza i wtedy if player has permission i te permissje jedynie tak
  7. Jak już to płonące strzały chyba lub firreballe
  8. Jestem Sparklez

    2 skripty

    on rightclick: player is holding a paper named "&2Klucz do komnaty Bossa" remove 1 paper named "&2Klucz do komnaty Bossa" from player execute console command "tppos %nickname of player% 1000 256 1000" send "&7Przeteleportowales sie do komnaty &4Bossa!" Dopieru sie ucze pisac jak co nie testowane
  9. Jestem Sparklez

    Info

    rangi się nie da zrobić nie masz napewno squery zamast reak real trzeba zamiast drop mine
  10. Tu dużo wiadomośći nie masz do spolszczenia 15-20 min i masz tego skrypta będziesz czekał z tydzień na polski bo to pisania naprawde jest
  11. # Drop voucherow ze stone: # # Drop: on mine of stone: chance of 80.0%: # Szanse mozna edytowac. give paper named "&cVoucher na &6VIPa" to player give 60 xp to the player send "&8&l>> &cGratulacje wykopales &lVOUCHER &cna &6&lVIPa &c!" send "&8&l>> &cKliknij &7&lPrawy Przycisk Myszy (PPM)&c, abyaktywowac &lVOUCHER &c!" wait 1 second broadcast "&8&l>> &cGracz %player% wykopal &lVOUCHER &cna &6&lVIPa &c!" # Aktywowane Vouchera on rightclick holding a paper: if name of player's tool is "&cVoucher na &6VIPa": send "&8&l>> &cCzekaj szukam wolnej rangi &6&lVIP &c..." wait 5 second send "&8&l>> &cVoucher zostal uzyty poprawnie !" wait a tick remove 1 paper named "&cVoucher na &6VIPa" from player execute console command "pex user %nickname of player% group add VIP 604800"
  12. SKrypt nie jest mój i nie jest w języku polskim możesz sobie spolszczyć i dodać 2vs2 i 3vs3 options: S: 3 #Temps avant que la partie commence EC: true #Délai entre enderpearl (True ou False) ECT: 15 #Délai entre enderpearl #Messages ( NE PAS MODIFIER LES VARIABLES ! ) message.enjeu: &b%player argument% &7<bold>est en duel #Message quand un joueur est indisponible puisqu il est déjà en duel ! message.indisponible: &7Vous etes déjà en duel! #Message quand vous essayez de faire un duel contre un autre joueur alors que je vous etes déjà en jeu! message.vousdefiez: &7Vous ne pouvez pas vous défiez #Mesage quand vous essayez de vous défiez ! message.cooldown: &b%{_cooldown}% secondes&7<bold>avant le début de la partie #Message de cooldown message.demande: &7Duel contre &b%player argument% #Message après une demande de duel ! message.demanderecue1: &b%player% &7veut vous défiez ! &b%arg-2% #Message 1 quand quelqu un vous demande une demande de duel ! message.demanderecue2: &7Tappez &b/accept %player% &7pour accepter le duel ! #Message 2 quand quelqu un vous demande une demande de duel ! message.typededuelnonexistant: &7<bold>Ce type de duel n existe pas ! #Type de duel non existant message.acceptsansdemande: &7Vous avez aucune demande de duel pour accepter #Message quand vous accepter ( /accept ) alors que vous avez recue aucune demande de duel message.acceptunjoueursansdemande: &b%player argument% &7ne vous a pas envoyé de demande de duel #Message quand vous acceptez un joueur qui ne vous a pas envoyé de demande de duel message.aucunearenedecreer: &7<bold>Aucune arène à été créer ! #Message quand vous acceptez alors qu il n y a aucune arène de créer ! message.demandeaccepter: &b%player% &7a accepté votre demande de duel ! #Message que recoit le joueur qui à demander une demande de joueur à ... et qui à accepter! message.demanderecueaccepter: &7Vous avez accepté la demande de duel du joueur : &b%player argument% #Message que recoit le joueur qui à recut la demande de duel et qui l a accepté ! message.broadcastdecocombat: &b%{_winnerd}%&7 a gagné contre &b%{_looser}%&7 en duel puisque &b%{_looser}% s est déconnecté en combat ! #Message envoyer à tous les joueurs quand un joueur à gagner contre un autre puisque l autre s est déconnecté ! message.broadcastfinduel: &b%{_winnerd}%&7 a gagné contre &b%{_looser}%&7 en duel ! #Message envoyer à tous les joueurs quand un duel se termine ! #Commandes command /1vs1admin <text> <text> <text>: permission: 1vs1admin.perm trigger: if arg 1 is equal to "help": message "&6========= &41vs1 by NelGossem_ &6=========" message "&4> &r/1vs1 help &f- Voir la liste des commandes joueurs" message "&4> &r/1vs1admin help &f- Voir la liste des commandes administrateurs" message "&4> &r/1vs1admin arena create &f- Créer une arène" message "&4> &r/1vs1admin arena setspawn1 &f- Définir le point de spawn du joueur 1" message "&4> &r/1vs1admin arena setspawn2 &f- Définir le point de spawn du joueur 2" message "&4> &r/1vs1admin setfinspawn &f- Définir le point de spawn ou le joueur spawnera quand il aura perdues" message "&4> &r/dueltype &f- Créer un type de duel" message "&4> &r/dueltypeinv &f- Définir l inventaire du duel" message "&4> &r/dueltypedel &f- Supprimer un type de duel" message "&6========= &41vs1 by NelGossem_ &6=========" if arg 1 doesn't exist: make player execute "1vs1admin help" stop if arg 1 is equal to "arena": if arg 2 is equal to "create": if {arenas::%arg 3%} is set: message "&7<bold>L arène existe déjà" else: set {arenas::%arg 3%} to arg 3 message "&7<bold>L arène &b%arg 1% &7<bold>a bien été créer !" set {arena.%arg-1%.option} to false if arg 2 is equal to "setspawn1": if {arenas::%arg 3%} is set: set {arena.%arg 3%.spawn.1} to location of player send "&7<bold>Le point de spawn 1 de l arène &b<bold>%arg 1% &7<bold>à été fixer aux coordonnées suivant : %location of player%" to player if arg 2 is equal to "setspawn2": if {arenas::%arg 3%} is set: set {arena.%arg 3%.spawn.2} to location of player send "&7<bold>Le point de spawn 2 de l arène &b<bold>%arg 1% &7<bold>à été fixer aux coordonnées suivant : %location of player%" to player if arg 1 is equal to "setfinspawn": set {1vs1.finspawn} to location of player message "&61vs1 &4&l> &7Le point de setfinspanw à été fixer au coordonnées suivants : %location of player%" if arg 1 is equal to "dueltype": if {dueltype::%arg-2%} is set: message "Le type de duel &b%arg-2% &7<bold>a déjà été créer !" stop if {dueltype::%arg-2%} is not set: set {dueltype::%arg-2%} to arg-2 message "&7<bold>Le type de duel &b%arg-2% &7<bold>a bien été créer !" command /1vs1 <text> <player>: permission: 1vs1admin.perm trigger: if arg 1 is equal to "help": message "&6========= &41vs1 by NelGossem_ &6=========" message "&4> &r/1vs1 help &f- Voir la liste des commandes joueurs" message "&4> &r/1vs1admin help &f- Voir la liste des commandes administrateurs" message "&4> &r/duel <joueur> &f- Demannde un duel !" message "&4> &r/accept &f- Accepte un duel !" message "&6========= &41vs1 by NelGossem_ &6=========" command /duel [<player>] [<text>]: trigger: clear {wanted.%player%} wait 1 tick set {wanted.%player%} to player argument if arg-2 is not set: if {duel.%player argument%.ingame} is true: send "{message.enjeu}" to player stop if {duel.%player argument%.ingame} is false: if {duel.%player%.ingame} is true: send "{message.indisponible}" to player stop if {duel.%player%.ingame} is false: if player argument is player: send "{message.vousdefiez}" to player stop if player argument is not player: set {_type.0} to 0 set {_type.1} to 1 set {_type.2} to 2 set {_type.3} to 3 set {_type.4} to 4 set {_type.5} to 5 set {_type.6} to 6 set {_type.7} to 7 set {_type.8} to 8 open chest with 1 row named "Choisit le type de duel" to player if {typeset::%{_type.0}%} is set: format slot {_type.0} of player with {slot.%{_type.0}%.item} named "&7<bold>%{slot.%{_type.0}%.name}%" to close then run [make player execute command "duel %{wanted.%player%}% %{slot.%{_type.0}%.name}%"] if {typeset::%{_type.0}%} is not set: format slot {_type.0} of player with air named "" to be unstealable if {typeset::%{_type.1}%} is set: format slot {_type.1} of player with {slot.%{_type.1}%.item} named "&7<bold>%{slot.%{_type.1}%.name}%" to close then run [make player execute command "duel %{wanted.%player%}% %{slot.%{_type.1}%.name}%"] if {typeset::%{_type.1}%} is not set: format slot {_type.1} of player with air named "" to be unstealable if {typeset::%{_type.2}%} is set: format slot {_type.2} of player with {slot.%{_type.2}%.item} named "&7<bold>%{slot.%{_type.2}%.name}%" to close then run [make player execute command "duel %{wanted.%player%}% %{slot.%{_type.2}%.name}%"] if {typeset::%{_type.2}%} is not set: format slot {_type.2} of player with air named "" to be unstealable if {typeset::%{_type.3}%} is set: format slot {_type.3} of player with {slot.%{_type.3}%.item} named "&7<bold>%{slot.%{_type.3}%.name}%" to close then run [make player execute command "duel %{wanted.%player%}% %{slot.%{_type.3}%.name}%"] if {typeset::%{_type.3}%} is not set: format slot {_type.3} of player with air named "" to be unstealable if {typeset::%{_type.4}%} is set: format slot {_type.4} of player with {slot.%{_type.4}%.item} named "&7<bold>%{slot.%{_type.4}%.name}%" to close then run [make player execute command "duel %{wanted.%player%}% %{slot.%{_type.4}%.name}%"] if {typeset::%{_type.4}%} is not set: format slot {_type.4} of player with air named "" to be unstealable if {typeset::%{_type.5}%} is set: format slot {_type.5} of player with {slot.%{_type.5}%.item} named "&7<bold>%{slot.%{_type.5}%.name}%" to close then run [make player execute command "duel %{wanted.%player%}% %{slot.%{_type.5}%.name}%"] if {typeset::%{_type.5}%} is not set: format slot {_type.5} of player with air named "" to be unstealable if {typeset::%{_type.6}%} is set: format slot {_type.6} of player with {slot.%{_type.6}%.item} named "&7<bold>%{slot.%{_type.6}%.name}%" to close then run [make player execute command "duel %{wanted.%player%}% %{slot.%{_type.6}%.name}%"] if {typeset::%{_type.6}%} is not set: format slot {_type.6} of player with air named "" to be unstealable if {typeset::%{_type.7}%} is set: format slot {_type.7} of player with {slot.%{_type.7}%.item} named "&7<bold>%{slot.%{_type.7}%.name}%" to close then run [make player execute command "duel %{wanted.%player%}% %{slot.%{_type.7}%.name}%"] if {typeset::%{_type.7}%} is not set: format slot {_type.7} of player with air named "" to be unstealable if {typeset::%{_type.8}%} is set: format slot {_type.8} of player with {slot.%{_type.8}%.item} named "&7<bold>%{slot.%{_type.8}%.name}%" to close then run [make player execute command "duel %{wanted.%player%}% %{slot.%{_type.8}%.name}%"] if {typeset::%{_type.8}%} is not set: format slot {_type.8} of player with air named "" to be unstealable if arg-2 is set: if {dueltype::%arg-2%} is set: if {duel.%player argument%.ingame} is true: send "{message.enjeu}" to player stop if {duel.%player argument%.ingame} is false: if {duel.%player%.ingame} is true: send "{message.indisponible}" to player stop if {duel.%player%.ingame} is false: if player argument is player: send "{message.vousdefiez}" to player stop if player argument is not player: set {_cooldown} to difference between {duel.%player%.lastused} and now if {_cooldown} is less than {@C} seconds: set {_cooldown} to difference between {_cooldown} and {@C} seconds wait 1 tick message "{message.cooldown}" to player stop trigger else: set {duel.%player%.lastused} to now delete {reqs.%player argument%::%player%} clear {reqs.%player argument%::%player%::*} wait 2 tick set {reqs.%player argument%::%player%} to player set {reqs.%player argument%::%player%::%arg-2%} to arg-2 set {duel.%player argument%.req} to true send "{message.demande}" to player send "{message.demanderecue1}" to player argument send "{message.demanderecue2}" to player argument stop if {dueltype::%arg-2%} is not set: message "{message.typededuelnonexistant}" command /accept [<player>]: trigger: if {duel.%player argument%.ingame} is true: message "{message.enjeu}" stop if {duel.%player%.ingame} is false: if player argument is player: send "{message.vousdefiez}" to player stop if player argument is not player: if {duel.%player%.req} is false: send "{message.acceptsansdemande}" to player stop if {duel.%player%.req} is true: if {reqs.%player%::%player argument%} is not set: message "{message.acceptunjoueursansdemande}" stop if {reqs.%player%::%player argument%} is set: if size of {arenas::*} = 0: #thisline message "{message.aucunearenedecreer}" stop if size of {arenas::*} > 0: loop 100 times: set {option.%player%} to random element of {arenas::*} wait 1 tick if {arena.%{option.%player%}%.option} is false: send "{message.demandeaccepter}" to player argument send "{message.demanderecueaccepter}" to player loop {reqs.%player%::%player argument%::*}: set {_type} to loop-value set {duel.%player%.ingame} to true set {duel.%player argument%.ingame} to true add player to {duel.%player%::*} add player argument to {duel.%player%::*} add player argument to {duel.%player argument%::*} add player to {duel.%player argument%::*} add player argument to {stopbackup::*} set {_player1} to player set {_player2} to player argumenter to {stopbackup::*} clear {reqs.%{_player1}%::*} clear {reqs.%{_player2}%::*} set {arena.%{option.%player%}%.option} to true set {lastloc.%{_player1}%} to location of {_player1} set {lastloc.%{_player2}%} to location of {_player2} set {message.%{_player1}%} to true set {message.%{_player2}%} to true set {ender.%{_player1}%} to {@EC} set {ender.%{_player2}%} to {@EC} wait 1 tick teleport {_player1} to {arena.%{option.%player%}%.spawn.1} teleport {_player2} to {arena.%{option.%player%}%.spawn.2} wait 1 tick clear {_player1}'s inventory clear {_player2}'s inventory heal {_player1} heal {_player2} cure {_player1} from poison cure {_player2} from poison set {_player1}'s game mode to survival set {_player2}'s game mode to survival set {_effects.%{_player1}%::*} to all of the active potion effects on {_player1} loop {_effects.%{_player1}%::*}: remove loop-value from {_player1} set {_effects.%{_player2}%::*} to all of the active potion effects on {_player2} loop {_effects.%{_player2}%::*}: remove loop-value from {_player2} wait 1 tick if {inv::%{_player1}%::%{_type}%} is set: set {_slload.%{_player1}%} to 0 loop 36 times: set slot {_slload.%{_player1}%} of {_player1} to {slot.%{_slload.%{_player1}%}%.%{_type}%.%{_player1}%} with lore "&cKit" add 1 to {_slload.%{_player1}%} wait 1 tick equip {_player1} with {boots.%{_type}%.%{_player1}%} equip {_player1} with {chest.%{_type}%.%{_player1}%} equip {_player1} with {legs.%{_type}%.%{_player1}%} equip {_player1} with {helm.%{_type}%.%{_player1}%} clear {_slload.%{_player1}%} if {inv::%{_player1}%::%{_type}%} is not set: set {_slload.%{_player1}%} to 0 loop 36 times: set slot {_slload.%{_player1}%} of {_player1} to {slot.%{_slload.%{_player1}%}%.%{_type}%} with lore "&cKit" add 1 to {_slload.%{_player1}%} wait 1 tick equip {_player1} with {bootsdefault.%{_type}%} equip {_player1} with {chestdefault.%{_type}%} equip {_player1} with {legsdefault.%{_type}%} equip {_player1} with {helmdefault.%{_type}%} clear {_slload.%{_player1}%} if {inv::%{_player2}%::%{_type}%} is set: set {_slload.%{_player2}%} to 0 loop 36 times: set slot {_slload.%{_player2}%} of {_player2} to {slot.%{_slload.%{_player2}%}%.%{_type}%.%{_player2}%} with lore "&cKit" add 1 to {_slload.%{_player2}%} wait 1 tick equip {_player2} with {boots.%{_type}%.%{_player2}%} equip {_player2} with {chest.%{_type}%.%{_player2}%} equip {_player2} with {legs.%{_type}%.%{_player2}%} equip {_player2} with {helm.%{_type}%.%{_player2}%} clear {_slload.%{_player2}%} if {inv::%{_player2}%::%{_type}%} is not set: set {_slload.%{_player2}%} to 0 loop 36 times: set slot {_slload.%{_player2}%} of {_player2} to {slot.%{_slload.%{_player2}%}%.%{_type}%} with lore "&cKit" add 1 to {_slload.%{_player2}%} wait 1 tick equip {_player2} with {bootsdefault.%{_type}%} equip {_player2} with {chestdefault.%{_type}%} equip {_player2} with {legsdefault.%{_type}%} equip {_player2} with {helmdefault.%{_type}%} clear {_slload.%{_player2}%} if {@S} > 0: set {_rn} to {@S} apply slowness tier 10 to {_player1} for {@S} seconds apply slowness tier 10 to {_player2} for {@S} seconds apply jump boost tier -10 to {_player1} for {@S} seconds apply jump boost tier -10 to {_player2} for {@S} seconds loop {_rn} times: message "&7<bold>Duel Starting in &b%{_rn}% &7<bold>seconds" to {_player1} and {_player2} remove 1 from {_rn} wait 1 second remove slowness from {_player1} remove slowness from {_player2} remove jump boost from {_player1} remove jump boost from {_player2} delete {_rn} stop if {@S} <= 0: stop on death of a player: if {duel.%player%.ingame} is true: set {1vs1.finspawn} to true set the death message to "" set {_looser} to player loop {duel.%{_looser}%::*}: remove {_looser} from {duel.%{_looser}%::*} wait 1 tick loop {duel.%{_looser}%::*}: set {_winnerd} to loop-value set {duel.%{_looser}%.ingame} to true set {duel.%{_looser}%.req} to true set {duel.%{_winnerd}%.ingame} to true set {duel.%{_winnerd}%.req} to true set {after.%{_winnerd}%} to true if {message.%{_winnerd}%} is true: broadcast "{message.broadcastfinduel}" set {message.%{_winnerd}%} to false set {message.%{_looser}%} to false wait 5 seconds delete {ender.%{_winnerd}%} delete {ender.%{_looser}%} set {_effects.%{_winnerd}%::*} to all of the active potion effects on {_winnerd} loop {_effects.%{_winnerd}%::*}: remove loop-value from {_winnerd} set {_effects.%{_looser}%::*} to all of the active potion effects on {_looser} loop {_effects.%{_looser}%::*}: remove loop-value from {_looser} force respawn {_looser} set {respawn.lobby} to false heal {_winnerd} heal {_looser} cure {_winnerd} from poison cure {_looser} from poison clear {_winnerd}'s inventory clear {_looser}'s inventory set {duel.%{_looser}%.ingame} to false set {duel.%{_looser}%.req} to false set {duel.%{_winnerd}%.ingame} to false set {duel.%{_winnerd}%.req} to false set {message.%{_winnerd}%} to true remove {_winnerd} from {stopbackup::*} remove {_looser} from {stopbackup::*} clear {duel.%{_winnerd}%::*} clear {duel.%{_looser}%::*} set {after.%{_winnerd}%} to false set {arena.%{option.%{_winnerd}%}%.option} to false set {arena.%{option.%{_looser}%}%.option} to false if {lobby.arena} is set: teleport {_winnerd} to {1vs1.finspawn} teleport {_looser} to {1vs1.finspawn} if {lobby.arena} is not set: teleport {_winnerd} to {lastloc.%{_winnerd}%} teleport {_looser} to {lastloc.%{_looser}%} wait 1 tick clear {lastloc.%{_winnerd}%} clear {lastloc.%{_looser}%} stop on quit: if {duel.%player%.ingame} is true: set {_looser} to player loop {duel.%{_looser}%::*}: remove {_looser} from {duel.%{_looser}%::*} wait 1 tick loop {duel.%{_looser}%::*}: set {_winnerd} to loop-value set {duel.%{_looser}%.ingame} to true set {duel.%{_looser}%.req} to true set {duel.%{_winnerd}%.ingame} to true set {duel.%{_winnerd}%.req} to true set {after.%{_winnerd}%} to true if {message.%{_winnerd}%} is true: broadcast "{message.broadcastdecocombat}" set {message.%{_winnerd}%} to false set {message.%{_looser}%} to false wait 1 tick set {quit.%{_looser}%} to true wait 5 seconds delete {ender.%{_winnerd}%} delete {ender.%{_looser}%} set {_effects.%{_winnerd}%::*} to all of the active potion effects on {_winnerd} loop {_effects.%{_winnerd}%::*}: remove loop-value from {_winnerd} heal {_winnerd} clear {_winnerd}'s inventory clear {_looser}'s inventory set {duel.%{_looser}%.ingame} to false set {duel.%{_looser}%.req} to false set {duel.%{_winnerd}%.ingame} to false set {duel.%{_winnerd}%.req} to false remove {_winnerd} from {stopbackup::*} remove {_looser} from {stopbackup::*} clear {duel.%{_winnerd}%::*} clear {duel.%{_looser}%::*} set {after.%{_winnerd}%} to false set {arena.%{option.%{_winnerd}%}%.option} to false set {arena.%{option.%{_looser}%}%.option} to false if {lobby.arena} is set: teleport {_winnerd} to {1vs1.finspawn} teleport {_looser} to {1vs1.finspawn} if {lobby.arena} is not set: teleport {_winnerd} to {lastloc.%{_winnerd}%} clear {lastloc.%{_winnerd}%} stop on respawn: clear player's inventory if {duel.ingame} is true: if {1vs1.finspawn} is set: teleport player to {1vs1.finspawn} if {1vs1.finspawn} is not set: teleport player to {lastloc.%player%} clear {lastloc.%player%} command /dueltype <text>: trigger: if {dueltype::%arg-1%} is set: message "Le type de duel &b%arg-1% &7<bold>a déjà été créer !" stop if {dueltype::%arg-1%} is not set: set {dueltype::%arg-1%} to arg-1 message "&7<bold>Le type de duel &b%arg-1% &7<bold>a bien été créer !" command /dueltypeinv <text> <integer> <item>: trigger: if {dueltype::%arg-1%} is set: if arg-2 <= 8: set {_slot} to arg-2 clear {slot.%{_slot}%.name} clear {slot.%{_slot}%.item} loop {duel.%arg-1%::*}: set {_slotdelinv} to loop-value delete {typeset::%{_slotdelinv}%} clear {slot.%{_slotdelinv}%.item} clear {slot.%{_slotdelinv}%.name} wait 1 tick set {slot.%{_slot}%.name} to arg-1 set {slot.%{_slot}%.item} to arg-3 set {typeset::%arg-2%} to arg-2 clear {duel.%arg-1%::*} wait 1 tick add arg-2 to {duel.%arg-1%::*} message "&7<bold>L item &b%arg-3% &7<bold>est disponible en slot &b%{_slot}% &7<bold>pour le type de duel &b%arg-1% &7<bold>" if arg-2 > 8: message "&7<bold>Slot invalide" if {dueltype::%arg-1%} is not set: message "&7<bold>Type de duel introuvable" command /dueltypedel <text>: trigger: if {dueltype::%arg-1%} is set: delete {dueltype::%arg-1%} message "Le type de duel &b%arg-1% &7<bold>a bien été supprimer !" set {_slotdel} to 0 loop 36 times: delete {slot.%{_slotdel}%.%arg-1%} add 1 to {_slotdel} clear {_slotdel} loop {inv.%arg-1%::*}: set {_slotdel2} to 0 loop 36 times: clear {slot.%{_slotdel2}%.%arg-1%.%loop-value%} add 1 to {_slotdel2} clear {_slotdel2} delete {inv::*} loop {duel.%arg-1%::*}: set {_slotdelinv} to loop-value delete {typeset::%{_slotdelinv}%} clear {slot.%{_slotdelinv}%.item} clear {slot.%{_slotdelinv}%.name} stop if {dueltype::%arg-1%} is not set: message "&7<bold>Type de duel introuvable" stop on skript stop: if size of {arenas::*} > 0: set {list::*} to {arenas::*} loop {list::*}: set {_onstop} to size of {arenas::*} loop {_onstop} times: set {_onstopa} to random element of {list::*} set {arena.%{_onstopa}%.option} to false remove {_onstopa} from {list::*} delete {list::*} loop {stopbackup::*}: set {_nump} to size of {stopbackup::*} loop {_nump} times: set {_playerstop} to random element of {stopbackup::*} set {backup.%{_playerstop}%} to true remove {_playerstop} from {stopbackup::*} delete {stopbackup::*} stop on join: if {quit.%player%} is true: set {_effects.%player%::*} to all of the active potion effects on player loop {_effects.%player%::*}: remove loop-value from player clear player's inventory heal player if {lobby.arena} is set: teleport player to {1vs1.finspawn} if {lobby.arena} is not set: teleport player to {lastloc.%player%} clear {lastloc.%player%} set {quit.%player%} to false if {backup.%player%} is true: clear player's inventory set {backup.%player%} to false if {lobby.arena} is set: teleport player to {1vs1.finspawn} if {lobby.arena} is not set: teleport player to {lastloc.%player%} set {duel.%player%.ingame} to false set {duel.%player%.req} to false set {after.%player%} to false clear {reqs.%player%::*} stop on damage: if {after.%attacker%} is true: cancel event on shoot: if {duel.%shooter%.ingame} is true: if {ender.%shooter%} is true: shooter is a player: if projectile is an ender pearl: set {_difference} to difference between {pearl.%shooter%.lastused} and now if {_difference} is less than {@ECT} seconds: cancel event give 1 ender pearl with lore "&cKit" to shooter set {_difference} to difference between {_difference} and {@ECT} seconds message "&b%{_difference}% &7<bold>avant le prochain usage d enderpearl" to shooter stop set {pearl.%shooter%.lastused} to now
  13. Jestem Sparklez

    Skrypt na Pety

    Jest na takiej stronie mcpet w skrypcie do kupienia identyczny jak echopet możesz sobie kupić koszt 3.00 EUR
  14. Jestem Sparklez

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  15. Jestem Sparklez

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