-
Ilość zawartości
29 -
Rejestracja
-
Ostatnia wizyta
Treść opublikowana przez h0p3
-
#===========================# # Skript by rafciol # #===========================# on load: register new shaped recipe for emerald ore named "&6Drewniarka" using oak log, oak log, air, air, air, air, air, air, air on place of emerald ore: if name of player's tool is not "&6Drewniarka": stop add (location of event-block) to {dDrewniarka::drewniarka::*} set (block above event-block) to oak log # itp send "&aPostawiłeś Drewniarke. Drewniarke mozesz zniszczyc &ctylko zlotym kilofem!&r" on break of emerald ore: if {dDrewniarka::drewniarka::*} doesn't contain (location of block under event-block): stop wait 2 seconds set event-block to oak log on break of emerald ore: if {dDrewniarka::drewniarka::*} doesn't contain (location of event-block): stop if player's tool is golden pickaxe: remove (location of event-block) from {dDrewniarka::drewniarka::*} stop send "Drewniarke mozesz zniszczyc &ctylko zlotym kilofem!&r" Musisz sobie tylko dodać jakie drewno lub dopisać "or"
-
nie mam skquery
-
cant understand this condition cos takiego
-
Skrypt 2.4.1 command /drop [<text>]: trigger: wait 0.5 seconds open chest with 6 rows named "&6&lDrop z kamienia" to player Co jest nie tak ??? Nie kumam wcześniej było dobrze. Powie ktoś ?
-
W tym skrypcie chodzi o to, że jeżeli gracz wpisz /zlecenie <nick gracza> <ilosc kasy> to za zabicie dostanie ilosc kasy. Oczywiście jest maksymalna ilosc oraz minimalna. Chciałbym żeby ktoś go przetestował. Sam go nie testowałem. Jeżeli będą jakieś błędy to pisać
-
ommand /ritem <text> <integer> <integer>: permission: rafciolitems.use permission message: &cNie masz uprawnien! trigger: if arg 1 is not set: send "&cWpisz nazwe itemu. (PO ANGIELSKU!) bez minecraft:" if arg 1 is set: if player's tool isn't air: set {_name} to arg 1 set name of player's tool to "%{_name}%" else: send "&cNie mozesz nazwac swojej reki :3" if arg 2 is not set: send "&fUzyj kolorkow: (&11, &22, &33, &44, &55, &66, &77, &88, &99)" if arg 2 is set: if player's tool isn't air: if arg 2 is 1: set name of player's tool to "&1%{_name}%" if arg 2 is 2: set name of player's tool to "&2%{_name}%" if arg 2 is 3: set name of player's tool to "&3%{_name}%" if arg 2 is 4: set name of player's tool to "&4%{_name}%" if arg 2 is 5: set name of player's tool to "&5%{_name}%" if arg 2 is 6: set name of player's tool to "&6%{_name}%" if arg 2 is 7: set name of player's tool to "&7%{_name}%" if arg 2 is 8: set name of player's tool to "&8%{_name}%" if arg 2 is 9: set name of player's tool to "&9%{_name}%" if arg 3 is not set: send "&Uzyj &f(&b1 text, &m2 text, &n3 text)" if arg 3 is set: if arg 2 is 1: if arg 3 is 1: set name of player's tool to "&1&b%{_name}%" if arg 3 is 2: set name of player's tool to "&1&m%{_name}%" if arg 3 is 3: set name of player's tool to "&1&n%{_name}%" if arg 2 is 2: if arg 3 is 1: set name of player's tool to "&b&2%{_name}%" if arg 3 is 2: set name of player's tool to "&m&2%{_name}%" if arg 3 is 3: set name of player's tool to "&n&2%{_name}%" if arg 2 is 3: if arg 3 is 1: set name of player's tool to "&b&3%{_name}%" if arg 3 is 2: set name of player's tool to "&m&3%{_name}%" if arg 3 is 3: set name of player's tool to "&n&3%{_name}%" if arg 2 is 4: if arg 3 is 1: set name of player's tool to "&b&4%{_name}%" if arg 3 is 2: set name of player's tool to "&m&4%{_name}%" if arg 3 is 3: set name of player's tool to "&n&4%{_name}%" if arg 2 is 5: if arg 3 is 1: set name of player's tool to "&b&5%{_name}%" if arg 3 is 2: set name of player's tool to "&m&5%{_name}%" if arg 3 is 3: set name of player's tool to "&n&5%{_name}%" if arg 2 is 6: if arg 3 is 1: set name of player's tool to "&b&6%{_name}%" if arg 3 is 2: set name of player's tool to "&m&6%{_name}%" if arg 3 is 3: set name of player's tool to "&n&6%{_name}%" if arg 2 is 7: if arg 3 is 1: set name of player's tool to "&b&7%{_name}%" if arg 3 is 2: set name of player's tool to "&m&7%{_name}%" if arg 3 is 3: set name of player's tool to "&n&7%{_name}%" if arg 2 is 8: if arg 3 is 1: set name of player's tool to "&b&8%{_name}%" if arg 3 is 2: set name of player's tool to "&m&8%{_name}%" if arg 3 is 3: set name of player's tool to "&n&8%{_name}%" if arg 2 is 9: if arg 3 is 1: set name of player's tool to "&b&9%{_name}%" if arg 3 is 2: set name of player's tool to "&m&9%{_name}%" if arg 3 is 3: set name of player's tool to "&n&9%{_name}%" rozwiazalem problem
-
command /ritem [<text>] [<text>] [<text>]: trigger: if arg 1 is not set: send "&cWpisz nazwe itemu. (PO ANGIELSKU!) bez minecraft:" if arg 1 is set: set arg 1 to {_item} if arg 2 is not set: send "&cWpisz nazwe przedmiotu. Mozesz uzyc kolorow &" if arg 2 is set: if arg 3 is not set: send "&cMozesz wpisac rowniez opis przedmiotu" give player {_item} named "%arg 2%" if arg 3 is set: give player {_item} named "%arg 2%" with lore "%arg 3%" Coś nie tak ? Może złe zmienne zrobiłem? Proszę o pomoc!
-
Czy ktoś byłby w stanie napisać skrypt ktory wyswietla co 2 minuty bossbar dla wszystkich graczy z testem np "Nasz strona internetowa" i dodatkowo zeby wypelnial sie ten pasek Daje naj (czy jakos tak)
-
rzeczywiscie
-
on death of player: if attacker is not a player: stop send title "☠" to attacker for 10 seconds set {skull::%attacker%} to true broadcast "&f&l%attacker% &fjest ☠ Ten stan bedzie utrzymywal przez 24h" if {skull::%attacker%} is true: execute console command "team join skull %attacker%" wait 24 hours set {skull::%attacker%} to false if {skull::%attacker%} is false: broadcast "&f&l%attacker% &fnie jest juz ☠" execute console command "team leave %attacker%" Bardzo ważne jest to aby zmienić kodowanie pliku na UTF-8 !
-
mogles poprostu napisac else xd mogl
-
Jakby ktoś mógł przestować mój plugin. Tutaj go pobierzecie. Jest na spigota na wersje 1.15.2 Zapraszam do wolnych testow (ponizej code) -> https://www.mediafire.com/file/t3jo6bmlc7isamk/rafcioSkull.jar/file
-
package Main; import org.bukkit.entity.Player; import org.bukkit.event.EventHandler; import org.bukkit.event.Listener; import org.bukkit.event.entity.PlayerDeathEvent; import org.bukkit.plugin.java.JavaPlugin; public class Core extends JavaPlugin implements Listener { @Override public void onEnable() { this.getServer().getPluginManager().registerEvents(this, this); } @SuppressWarnings("deprecation") @EventHandler public void onPlayerDeath(PlayerDeathEvent event) { if (event.getEntity() instanceof Player) { Player player = event.getEntity(); Player killer = player.getKiller(); killer.sendTitle("☠", null); } } } Czy tak jest ok ? Nie testowalem
-
package Main; import org.bukkit.ChatColor; import org.bukkit.event.EventHandler; import org.bukkit.event.Listener; import org.bukkit.event.player.*; import org.bukkit.plugin.java.JavaPlugin; public class Core extends JavaPlugin{ @Override public void onEnable() { } @EventHandler public void onPlayerDeath(DeathPlayerEvent e) { e.getPlayer().sendTitle("☠"); } } Wiem, że to forum skryptow, ale szukam pomocy na fascie, a wiem ze duzo ludzi tutaj pomaga. W tym pluginie chodzi o to aby przy smierci wysylalo zabojcy czaszke taka "☠". Jak ktos jest w stanie poprawic ten kod bylbym wdzieczny
-
i co mam z tym zrobic xD ?
-
Czy jest ktoś w stanie napisać taki skrypt bądź plugin na czaszki, że jak kogoś się zabije to na ekranie przez chwile widac taka czaszke? Tak jak na km ???
-
command /v [<text>]: permission: vanish.admin aliases: /vanish trigger: if {v::%player%} is not set: set {v::%player%} to true send "&3Jestes niewidoczny dla innych graczy" loop all players: if loop-player don't have permission "vanish.see": loop loop-player to {_g::*} hide player from {_g::*} stop if {v::%player%} is set: clear {v::%player%} send "&3Jest widoczny dla innych graczy" execute console command "lightning %player%" execute console command "execute at %player% run particle flame ~ ~ ~ 0.5 0 0.5 0.001 15 force" execute console command "execute at %player% run particle cloud ~ ~ ~ 1.5 1 1.5 0.001 10 force" reveal player to all players stop on pickup: if {v::%player%} is set: cancel event Wywala blad przy loop loop-player to {_g::*} ??? Czy to zastapic ????
-
nie dziala
-
Niestety nie dziala wywala wiecej bledow niz poprzednio
-
Nie wiem jaki jest błąd w tym skrypcie? Poprawi ktoś? Chodzi tutaj o topke graczy od 1 do 10. Byłbym wdzięczny! command /topka: trigger: set {_s} to size of {balance::*} loop {_s} times: loop {balance::*}: if {_v.%loop-number%} is not set: set {_v.%loop-number%} to loop-value set {_n.%loop-number%} to loop-index if loop-value is bigger than {_v.%loop-number%}: set {_v.%loop-number%} to loop-value set {_n.%loop-number%} to loop-index remove {_v.%loop-number%} from {balance::*} loop {_s} times: if loop-number is smaller than or equal to 10: send "&6%loop-number%. &e%{_n.%loop-number%}% &a%{_v.%loop-number%}%" set {balance::%{_n.%loop-number%}%} to {_v.%loop-number%}
