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Jamnior

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Treść opublikowana przez Jamnior

  1. jakąkolwiek. Dodam np flage na wylaczone pvp to na drugim swiecie automatycznie nie zmienia sie czas a slonce jest podczas gorowania. Probowalem wyłączyc to komenda gamerule ale to nie działa
  2. witam mam do was pytanie. Dlaczego jak ustawiam flage w swiecie world to na swiecie skyblock czas sie zatrzymuje w miejscu. Ktos wie jak to zmienic? Prosze o pomoc
  3. Jamnior

    BLAD W KONSOLI

    da się jakoś je usunąć żeby było czysto w konsoli?
  4. Jamnior

    BLAD W KONSOLI

    Czy ktos wie jak usunać ten błąd z konsoli? Prosze o pomoc [ANM] Loaded class javassist.d from PlaceholderAPI v2.10.9 which is not a depend, softdepend or loadbefore of this plugin.
  5. Witam poszukuje budowniczego który by zbudował spawna pod serwer skyblock. Cena do uzgodnienia. Proszę o kontakt discord: jamnik#6801
  6. Jamnior

    discord

    ja go uzywam i dziala upewnij sie czy pobrales wszystkie dodatki oraz czy wspiales poprawnie wszystkie dane z bota discord do skryptu.
  7. Jamnior

    IslandWorld

    Czesc, Mam problem z pluginem island world taki ze jezeli ustawiam island-size na 200 i region spacing na 50 to wypsa nie jest wysrodkowana idealnie i nie mozna niszczyc blokow ani budowac. Prosze o pomoc
  8. Jamnior

    setslot pomoc

    ma uprawnienia oraz dobrze wpisuje komende juz to sprawdzałem
  9. Jamnior

    setslot pomoc

    bo format slot sie buguje i po przeładowaniu mozna wyciagac itemy # ============================================= # _____ _ ______ _ # | ___| (_) | ___ \ | | # | |__ _ __ _ ___| |_/ /__| |_ ___ # | __| '_ \| |/ __| __/ _ \ __/ __| # | |__| |_) | | (__| | | __/ |_\__ \ # \____/ .__/|_|\___\_| \___|\__|___/ # | | # |_| # By iOmega__ # ============================================= # Permissions: # epicpets.pets - access to the general pet things # epicpets.clearpets - access to global pet clearing # ========= # CONFIG # ========= options: prefix: &9&lEpicPets # The prefix used in messages cost: 100 # The amount of money each pet will cost # ========= # CODE # ========= on join: if {pet.selected.%uuid of player%} is not set: set {pet.selected.%uuid of player%} to "&c&lNone" command /pet: permission: epicpets.pets trigger: set {_gui} to chest inventory with 3 rows named "Nazwa" set slot 12 of {_gui} to ("Xisuma" parsed as offline player)'s skull named "&e&lBee" with lore "&7Click to select the &e&lBee &7pet!" open {_gui} to player # --------- # BEE # -------- on inventory click: event-inventory is not player's inventory if name of event-inventory is "Nazwa": cancel event if clicked slot is 12: if {pet.bee.%uuid of player%} is 1: set {pet.bee.%uuid of player%} to 1 set {pet.selected.%uuid of player%} to "Bee" send "&8[{@prefix}&8] &aYou have selected the &2Bee &apet!" loop all entities: if display name of loop-entity contains "&e%player%&e's Pet": kill loop-entity spawn a bee at location of player make spawned bee invulnerable set the display name of the spawned bee to "&e%player%&e's Pet" while spawned bee is alive: if distance between player and spawned bee is less than 10: if distance between player and spawned bee is bigger than 3: make spawned bee pathfind to location of player with speed 1.3 else: teleport spawned bee to position of player wait 1 tick wait 1 tick napisałem tak ale jest jeszcze jeden problem ze tylko ja moge uzywac tego koledze nic nie pokazuje jak mu mowie zeby wpisal /pet
  10. Jamnior

    setslot pomoc

    # ============================================= # _____ _ ______ _ # | ___| (_) | ___ \ | | # | |__ _ __ _ ___| |_/ /__| |_ ___ # | __| '_ \| |/ __| __/ _ \ __/ __| # | |__| |_) | | (__| | | __/ |_\__ \ # \____/ .__/|_|\___\_| \___|\__|___/ # | | # |_| # By iOmega__ # ============================================= # Permissions: # epicpets.pets - access to the general pet things # epicpets.clearpets - access to global pet clearing # ========= # CONFIG # ========= options: prefix: &9&lEpicPets # The prefix used in messages spawn-sound: ENTITY_PLAYER_LEVELUP # The sound played to the player when they spawn a pet success-sound: UI_BUTTON_CLICK # The sound played when something succeeds fail-sound: BLOCK_ANVIL_LAND # The sound played when an event fails cost: 100 # The amount of money each pet will cost # ========= # CODE # ========= on join: if {pet.selected.%uuid of player%} is not set: set {pet.selected.%uuid of player%} to "&c&lNone" command /epicpets: permission: epicpets.pets trigger: set {_gui} to chest inventory with 3 rows named "Nazwa" set slot 11 of {_gui} to ("Xisuma" parsed as offline player)'s skull named "&e&lBee" with lore "&7Click to select the &e&lBee &7pet!" open {_gui} to player set {petcost} to {@cost} # --------- # BEE # -------- on inventory click: event-inventory is not player's inventory if name of event-inventory is "Nazwa": cancel event if {pet.bee.%uuid of player%} is 1: if clicked slot is 11: set {pet.bee.%uuid of player%} to 1 set {pet.selected.%uuid of player%} to "Bee" play "{@spawn-sound}" to player at volume 10 send "&8[{@prefix}&8] &aYou have selected the &2Bee &apet!" loop all entities: if display name of loop-entity contains "&e%player%&e's Pet": kill loop-entity spawn a bee at location of player make spawned bee invulnerable set the display name of the spawned bee to "&e%player%&e's Pet" while spawned bee is alive: if distance between player and spawned bee is less than 10: if distance between player and spawned bee is bigger than 3: make spawned bee pathfind to location of player with speed 1.3 else: teleport spawned bee to position of player
  11. Jamnior

    setslot pomoc

    poprawilem te taby ale jeszcze mi wyskakuje taki blad
  12. Jamnior

    setslot pomoc

    # ============================================= # _____ _ ______ _ # | ___| (_) | ___ \ | | # | |__ _ __ _ ___| |_/ /__| |_ ___ # | __| '_ \| |/ __| __/ _ \ __/ __| # | |__| |_) | | (__| | | __/ |_\__ \ # \____/ .__/|_|\___\_| \___|\__|___/ # | | # |_| # By iOmega__ # ============================================= # Permissions: # epicpets.pets - access to the general pet things # epicpets.clearpets - access to global pet clearing # ========= # CONFIG # ========= options: prefix: &9&lEpicPets # The prefix used in messages spawn-sound: ENTITY_PLAYER_LEVELUP # The sound played to the player when they spawn a pet success-sound: UI_BUTTON_CLICK # The sound played when something succeeds fail-sound: BLOCK_ANVIL_LAND # The sound played when an event fails cost: 100 # The amount of money each pet will cost # ========= # CODE # ========= on join: if {pet.selected.%uuid of player%} is not set: set {pet.selected.%uuid of player%} to "&c&lNone" command /epicpets: permission: epicpets.pets trigger: set {_gui} to chest inventory with 3 rows named "Nazwa" set slot 11 of {_gui} to ("Xisuma" parsed as offline player)'s skull named "&e&lBee" with lore "&7Click to select the &e&lBee &7pet!" open {_gui} to player set {petcost} to {@cost} # --------- # BEE # -------- on inventory click: event-inventory is not player's inventory if name of event-inventory is "Nazwa": cancel event if clicked slot is 11: set {pet.bee.%uuid of player%} to 1 set {pet.selected.%uuid of player%} to "Bee" play "{@spawn-sound}" to player at volume 10 send "&8[{@prefix}&8] &aYou have selected the &2Bee &apet!" loop all entities: if display name of loop-entity contains "&e%player%&e's Pet": kill loop-entity spawn a bee at location of player make spawned bee invulnerable set the display name of the spawned bee to "&e%player%&e's Pet" while spawned bee is alive: if distance between player and spawned bee is less than 10: if distance between player and spawned bee is bigger than 3: make spawned bee pathfind to location of player with speed 1.3 else: teleport spawned bee to position of player wait 1 tick tak napisałem i wyskakują takie bledy
  13. Jamnior

    setslot pomoc

    zrobiłem tak ale porblem jest taki ze wyskakuje blad dotyczacy tego polecenia if {pet.bee.%uuid of player%} is 1:
  14. Jamnior

    setslot pomoc

    # ============================================= # _____ _ ______ _ # | ___| (_) | ___ \ | | # | |__ _ __ _ ___| |_/ /__| |_ ___ # | __| '_ \| |/ __| __/ _ \ __/ __| # | |__| |_) | | (__| | | __/ |_\__ \ # \____/ .__/|_|\___\_| \___|\__|___/ # | | # |_| # By iOmega__ # ============================================= # Permissions: # epicpets.pets - access to the general pet things # epicpets.clearpets - access to global pet clearing # ========= # CONFIG # ========= options: prefix: &9&lEpicPets # The prefix used in messages spawn-sound: ENTITY_PLAYER_LEVELUP # The sound played to the player when they spawn a pet success-sound: UI_BUTTON_CLICK # The sound played when something succeeds fail-sound: BLOCK_ANVIL_LAND # The sound played when an event fails cost: 100 # The amount of money each pet will cost # ========= # CODE # ========= on join: if {pet.selected.%uuid of player%} is not set: set {pet.selected.%uuid of player%} to "&c&lNone" command /epicpets: permission: epicpets.pets trigger: play "{@success-sound}" to player at volume 10 open virtual chest inventory with 3 rows named "&6&lPETS" to player format gui slot 0 and 1 and 2 and 3 and 5 and 6 and 7 and 8 and 9 and 17 and 18 and 19 and 20 and 21 and 22 and 23 and 24 and 25 and 26 of player with yellow stained glass pane named "&7" to do nothing format gui slot 4 of player with paper named "&aSelected Pet: &d&l%{pet.selected.%uuid of player%}%" format gui slot 22 of player with barrier named "&cClear Pet" with lore "&7Removes your currently active pet." to close: make player execute command "/clearpet" set {petcost} to {@cost} # --------- # BEE # -------- if {pet.bee.%uuid of player%} is 1: format gui slot 11 of player with ("Xisuma" parsed as offline player)'s skull named "&e&lBee" with lore "&a&l✔ UNLOCKED" and "" and "&7Click to select the &e&lBee &7pet!" to close: set {pet.bee.%uuid of player%} to 1 set {pet.selected.%uuid of player%} to "Bee" play "{@spawn-sound}" to player at volume 10 send "&8[{@prefix}&8] &aYou have selected the &2Bee &apet!" loop all entities: if display name of loop-entity contains "&e%player%&e's Pet": kill loop-entity spawn a bee at location of player make spawned bee invulnerable set the display name of the spawned bee to "&e%player%&e's Pet" while spawned bee is alive: if distance between player and spawned bee is less than 10: if distance between player and spawned bee is bigger than 3: make spawned bee pathfind to location of player with speed 1.3 else: teleport spawned bee to position of player wait 1 tick wait 1 tick Czy ktos moze mi zamienic format gui na setsloty poniewaz kiedy probowałem sam wywala mi serwer jak przeladowuje skrypt.
  15. Jamnior

    IslandWorld

    Witam testuje plugin IslandWorld na wersji 1.12.2 i mam problem z tym pluginem taki ze jezeli zrestartuje serwer i wpisze komende /is home to pisze mi na czacie ze nie mam wyspy choc ją wczesniej zalozylem. Nie mam pojecia jak rozwiazac ten problem. Testuje ten plugin na tej wersji poniewaz w przyszlosci planuje kupic Islandworld platny. Proszę o szybką odpowiesz.
  16. Jamnior

    Logowanie

    dziękuje :)))
  17. Jamnior

    Logowanie

    czy mógłbys dac linka do pobrania na tą wersje?
  18. Jamnior

    Logowanie

    Jaki jest najlepszy plugin najlogowanie na wersje 1.16.5. ( tylko nie opennlogin).
  19. kiedy wpisze komende /money
  20. Czesc Mam problem taki ze chciałbym aby zamiast cyferek np 25000 na czacie wyswietlało sie 25k.(w pluginie essentials) Proszę o szybką pomoc
  21. Jamnior

    Permissionsex

    zalezy mi zeby dzialal permissionex poniewaz jestem w nim bardziej obeznany niz w luckperms . a jaki jest plugin do formatowania czatu?
  22. Jamnior

    Permissionsex

    Witam wgrałem plugin permissionsex na wersje 1.16.4 i nie chcą pokazywać mi się rangi na czacie. Czy ktos wie jak to naprawić?
  23. Cześć czy wie ktoś jak zrobić aby łuk nie działał na określonym cuboidzie
  24. nie dział zmieniłem nazwe Twoje EQ na Statystyki nie pokazuje żadnych błędów może to być spowodowane że ma op?
  25. Jak zrobić aby nie można było wyjmować główki gracza z eq? on join: if {pierwsze.wejscie.%player%} is not true: set {Kills.%player%} to 0 set {Deads.%player%} to 0 set {pierwsze.wejscie.%player%} to true variables: {wykopany.stone.%player%} = 0 {wykopany.obsydian.%player%} = 0 {zjedzone.koxy.%player%} = 0 {zjedzone.refile.%player%} = 0 {postawione.bloki.%player%} = 0 on mine of stone: add 1 to {wykopany.stone.%player%} on mine of obsidian: add 1 to {wykopany.obsydian.%player%} on eat of enchanted golden apple: add 1 to {zjedzone.koxy.%player%} on eat of golden apple: add 1 to {zjedzone.refile.%player%} on place: add 1 to {postawione.bloki.%player%} command /staty [<text>]: trigger: open chest with 1 rows named "&9Statystyki" to player wait 1 tick format slot 0 of player with 1 of blue stained glass pane named " " to be unstealable format slot 1 of player with 1 of blue stained glass pane named " " to be unstealable format slot 2 of player with 1 of blue stained glass pane named " " to be unstealable format slot 3 of player with 1 of blue stained glass pane named " " to be unstealable format slot 5 of player with 1 of blue stained glass pane named " " to be unstealable format slot 6 of player with 1 of blue stained glass pane named " " to be unstealable format slot 7 of player with 1 of blue stained glass pane named " " to be unstealable format slot 8 of player with 1 of blue stained glass pane named " " to be unstealable set player's current inventory's slot 4 to ("%player%" parsed as offline player)'s skull named "&7Statystyki " with lore "&8» &7Zabojstwa: &a%{Kills.%player%}%||&8» &7Zgony: &a%{Deads.%player%}%||&8» &7Wykopany stone: &a%{wykopany.stone.%player%}%||&8» &7Wykopany obsydian: &a%{wykopany.obsydian.%player%}%||&8» &7Zjedzone refile: &a%{zjedzone.refile.%player%}%||&8» &7Zjedzone koxy: &a%{zjedzone.koxy.%player%}%||&8» &7Postawione bloki: &a%{postawione.bloki.%player%}% " on death of player: add 1 to {Deads.%victim%} add 1 to {Kills.%attacker%}
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