options:
xMin: 1000
xMax: 200
zMin: 400
zMax: 800
yMin: 70
yMax: 90
world: world
aliases:
blocktpr = 1, 2, 3, 4, 12, 13, 49, 7, 8, 5, 18, 172, 24, 9
variables:
{godteleport.%player%} = false
on rightclick on stone button:
block behind target block is sponge:
set {_targetx} to a random integer between {@xMin} and {@xMax}
set {_targetz} to a random integer between {@zMin} and {@zMax}
set {_targety} to 0
set {_random.pos} to location at {_targetx}, {_targety}, {_targetz}
biome at {_random.pos} is ocean or river or deep ocean:
send "&8» &4Blad! &3Lokacja znajduje sie na oceanie!"
else:
loop blocks above the block at location of {_random.pos}:
if block at location of loop-block is blocktpr:
if block above the block at location of loop-block is air or water:
if block 1 above the block at location of loop-block is air:
if block 2 above the block at location of loop-block is air:
set {_pos} to block above the block at location of loop-block
apply speed 2 to the player for 4 seconds
apply regeneration 10 to the player for 5 seconds
apply invisibility 10 to the player for 8 seconds
set {godteleport.%player%} to true
send "&8» &7Przeteleportowano na kordynaty &3x: %{_targetx}% z: %{_targetz}%&7!" to player
add 64 cooked porkchop to player
teleport player to {_pos}
wait 10 seconds
set {godteleport.%player%} to false
stop