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Monkey

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Treść opublikowana przez Monkey

  1. z tego co ja wiem to nie
  2. Monkey

    Skrzynia (odchłań)

    @ref
  3. Monkey

    /Itemy w GUI

    Masz z mojego serwera:
  4. Monkey

    Skrzynia (odchłań)

    @ref
  5. Monkey

    CraftTrak

    Ja mam błędy: [14:12:02 INFO]: [Skript] Reloading test.sk...[14:12:02 ERROR]: indentation error: expected 1 tab, but found 2 tabs (test.sk,line 28: send "&a[&cCraftTrak?&a] &4{@crafttrakminedpickaxe}&6 - Liczba wszytkich wykopanych rzeczy za pomoca tego kilofa" to the player')[14:12:02 ERROR]: indentation error: expected 1 tab, but found 2 tabs (test.sk,line 29: send "&a[&cCraftTrak?&a] &4{@crafttrakmined.%player%}&6 - Liczba twoich wykopanych rzeczy" to the player')[14:12:02 ERROR]: can't understand this event: 'on kill' (test.sk, line 8: on kill:')[14:12:02 ERROR]: undefined option {@crafttrakmined.%player%} (test.sk, line 19: add 1 to {@crafttrakmined.%player%}')[14:12:02 ERROR]: '0' is not an entity type (test.sk, line 20: add 1 to {@crafttrakconfirmedmined}')[14:12:02 ERROR]: '0' is not an entity type (test.sk, line 21: add 1 to {@crafttrakminedpickaxe}')[14:12:02 ERROR]: undefined option {@crafttrakkills.%player%} (test.sk, line 25: send "&a[&cCraftTrak?&a] &4{@crafttrakkills.%player%}&6 - Liczba twoich wszystkich zabic" to the player')[14:12:02 ERROR]: 'if player' is not an entity type (test.sk, line 27: if player's tool is pickaxe with lore "&5CraftTrak?:{@crafttrakminedpickaxe}"')[14:12:02 ERROR]: 'daj' is not an entity type (test.sk, line 39: if arg 1 is daj:')[14:12:02 INFO]: [Skript] Encountered 9 errors while reloading test.sk!
  6. Monkey

    Skrzynia (odchłań)

    @ref
  7. Mi nie działa Edit: wpisuje komendę /crafting pokaz i crafting daj i nic sie nie dzieje
  8. Monkey

    Skrzynia (odchłań)

    @ref
  9. Monkey

    Skrzynia (odchłań)

    @ref
  10. Zły tag tematu powinno być (INNE)
  11. Monkey

    Skrzynia (odchłań)

    @ref
  12. Monkey

    Drop do eq

    Ale drop do eq wszystkiego a nie tylko piasku @Mroczny337
  13. Monkey

    Skrzynia (odchłań)

    @ref
  14. Monkey

    Drop do eq

    Witam tak jak w temacie zrobi mi ktoś sk na drop do eq ale taki że, jak zniszczę redsand to żeby, nie wypadł mi zwykły sand tylko ten co wykopałem tak samo z innymi blokami
  15. Monkey

    Skrzynia (odchłań)

    @ref
  16. Monkey

    Skrzynia (odchłań)

    @ref
  17. Monkey

    Skrzynia (odchłań)

    @ref
  18. Monkey

    Skrzynia (odchłań)

    @ref
  19. Monkey

    Kontrola ctrl+v

    include-files: aliases: defaults: otherdrops: COAL_ORE: - replacementblock: STONE drop: NOTHING tool: [ANY_PICKAXE, EXPLOSION_TNT, EXPLOSION_CREEPER] message: &4 Niestety ten surowiec, nie wylatuje z tej rudy! LAPIS_LAZULI_ORE: - replacementblock: STONE drop: NOTHING tool: [ANY_PICKAXE, EXPLOSION_TNT, EXPLOSION_CREEPER] message: &4 Niestety ten surowiec, nie wylatuje z tej rudy! DIAMOND_ORE: - replacementblock: STONE drop: NOTHING tool: [ANY, EXPLOSION_TNT, EXPLOSION_CREEPER] message: Niestety ten surowiec, nie wylatuje z tej rudy! GOLD_ORE: - replacementblock: STONE drop: NOTHING tool: [ANY, EXPLOSION_TNT, EXPLOSION_CREEPER] message: Niestety ten surowiec, nie wylatuje z tej rudy! IRON_ORE: - replacementblock: STONE drop: NOTHING tool: [ANY_PICKAXE, EXPLOSION_TNT, EXPLOSION_CREEPER] message: Niestety ten surowiec, nie wylatuje z tej rudy! EMERALD_ORE: - replacementblock: STONE drop: NOTHING tool: [ANY_PICKAXE, EXPLOSION_TNT, EXPLOSION_CREEPER] message: &4 Niestety ten surowiec, nie wylatuje z tej rudy! 73: - replacementblock: STONE drop: NOTHING tool: [ANY_PICKAXE, EXPLOSION_TNT, EXPLOSION_CREEPER] message: &4 Niestety ten surowiec, nie wylatuje z tej rudy! 74: - replacementblock: STONE drop: NOTHING tool: [ANY_PICKAXE, EXPLOSION_TNT, EXPLOSION_CREEPER] message: &4 Niestety ten surowiec, nie wylatuje z tej rudy! STONE: - drop: GOLD_ORE tool: [ANY, IRON_PICKAXE, DIAMOND_PICKAXE, STONE_PICKAXE] height: "<30" chance: 0.75 quantity: 1 - drop: GOLD_ORE tool: [iRON_PICKAXE@!LOOT_BONUS_BLOCKS#1, DIAMOND_PICKAXE@!LOOT_BONUS_BLOCKS#1] height: "<21" chance: 0.65 quantity: 1-2 - drop: GOLD_ORE tool: [iRON_PICKAXE@!LOOT_BONUS_BLOCKS#2, DIAMOND_PICKAXE@!LOOT_BONUS_BLOCKS#2] height: "<21" chance: 0.55 quantity: 1-3 - drop: GOLD_ORE tool: [iRON_PICKAXE@!LOOT_BONUS_BLOCKS#3, DIAMOND_PICKAXE@!LOOT_BONUS_BLOCKS#3] height: "<21" chance: 0.45 quantity: 1-4 - drop: DIAMOND tool: [ANY, IRON_PICKAXE, DIAMOND_PICKAXE, STONE_PICKAXE] height: "<21" chance: 0.75 quantity: 1 - drop: DIAMOND tool: [iRON_PICKAXE@!LOOT_BONUS_BLOCKS#1, DIAMOND_PICKAXE@!LOOT_BONUS_BLOCKS#1] height: "<21" chance: 0.70 quantity: 1-2 - drop: DIAMOND tool: [iRON_PICKAXE@!LOOT_BONUS_BLOCKS#2, DIAMOND_PICKAXE@!LOOT_BONUS_BLOCKS#2] height: "<21" chance: 0.65 quantity: 1-3 - drop: DIAMOND tool: [iRON_PICKAXE@!LOOT_BONUS_BLOCKS#3, DIAMOND_PICKAXE@!LOOT_BONUS_BLOCKS#3] height: "<21" chance: 0.60 quantity: 1-4 - drop: IRON_ORE tool: [ANY_PICKAXE] height: "<63" chance: 2.50 quantity: 1 - drop: IRON_ORE tool: [WOODEN_PICKAXE@!LOOT_BONUS_BLOCKS#1, STONE_PICKAXE@!LOOT_BONUS_BLOCKS#1,GOLDEN_PICKAXE@!LOOT_BONUS_BLOCKS#1, IRON_PICKAXE@!LOOT_BONUS_BLOCKS#1, DIAMOND_PICKAXE@!LOOT_BONUS_BLOCKS#1] height: "<64" chance: 2.25 quantity: 1-2 - drop: IRON_ORE tool: [WOODEN_PICKAXE@!LOOT_BONUS_BLOCKS#2, STONE_PICKAXE@!LOOT_BONUS_BLOCKS#2,GOLDEN_PICKAXE@!LOOT_BONUS_BLOCKS#2, IRON_PICKAXE@!LOOT_BONUS_BLOCKS#2, DIAMOND_PICKAXE@!LOOT_BONUS_BLOCKS#2] height: "<64" chance: 2.00 quantity: 1-3 - drop: IRON_ORE tool: [WOODEN_PICKAXE@!LOOT_BONUS_BLOCKS#3, STONE_PICKAXE@!LOOT_BONUS_BLOCKS#3,GOLDEN_PICKAXE@!LOOT_BONUS_BLOCKS#3, IRON_PICKAXE@!LOOT_BONUS_BLOCKS#3, DIAMOND_PICKAXE@!LOOT_BONUS_BLOCKS#3] height: "<64" chance: 1.75 quantity: 1-4 - drop: COAL_ITEM tool: [WOODEN_PICKAXE, STONE_PICKAXE,GOLDEN_PICKAXE, IRON_PICKAXE, DIAMOND_PICKAXE] height: "<100" chance: 3.50 quantity: 1 - drop: COAL_ITEM tool: [WOODEN_PICKAXE@!LOOT_BONUS_BLOCKS#1, STONE_PICKAXE@!LOOT_BONUS_BLOCKS#1,GOLDEN_PICKAXE@!LOOT_BONUS_BLOCKS#1, IRON_PICKAXE@!LOOT_BONUS_BLOCKS#1, DIAMOND_PICKAXE@!LOOT_BONUS_BLOCKS#1] height: "<100" chance: 3.00 quantity: 1-2 - drop: COAL_ITEM tool: [WOODEN_PICKAXE@!LOOT_BONUS_BLOCKS#2, STONE_PICKAXE@!LOOT_BONUS_BLOCKS#2,GOLDEN_PICKAXE@!LOOT_BONUS_BLOCKS#2, IRON_PICKAXE@!LOOT_BONUS_BLOCKS#2, DIAMOND_PICKAXE@!LOOT_BONUS_BLOCKS#2] height: "<100" chance: 2.50 quantity: 1-3 - drop: COAL_ITEM tool: [WOODEN_PICKAXE@!LOOT_BONUS_BLOCKS#3, STONE_PICKAXE@!LOOT_BONUS_BLOCKS#3,GOLDEN_PICKAXE@!LOOT_BONUS_BLOCKS#3, IRON_PICKAXE@!LOOT_BONUS_BLOCKS#3, DIAMOND_PICKAXE@!LOOT_BONUS_BLOCKS#3] height: "<100" chance: 2.00 quantity: 1-4 - drop: EMERALD tool: [GOLDEN_PICKAXE, IRON_PICKAXE, DIAMOND_PICKAXE] height: "<21" chance: 0.10 quantity: 1 - drop: EMERALD tool: [GOLDEN_PICKAXE@!LOOT_BONUS_BLOCKS#1, IRON_PICKAXE@!LOOT_BONUS_BLOCKS#1, DIAMOND_PICKAXE@!LOOT_BONUS_BLOCKS#1] height: "<21" chance: 0.08 quantity: 1-2 - drop: EMERALD tool: [GOLDEN_PICKAXE@!LOOT_BONUS_BLOCKS#2, IRON_PICKAXE@!LOOT_BONUS_BLOCKS#2, DIAMOND_PICKAXE@!LOOT_BONUS_BLOCKS#2] height: "<21" chance: 0.06 quantity: 1-3 - drop: EMERALD tool: [GOLDEN_PICKAXE@!LOOT_BONUS_BLOCKS#3, IRON_PICKAXE@!LOOT_BONUS_BLOCKS#3, DIAMOND_PICKAXE@!LOOT_BONUS_BLOCKS#3] height: "<21" chance: 0.04 quantity: 1-4 - drop: SAND tool: [WOODEN_PICKAXE, STONE_PICKAXE,GOLDEN_PICKAXE, IRON_PICKAXE, DIAMOND_PICKAXE] height: "<100" chance: 1.00 quantity: 1-2 - drop: REDSTONE tool: [GOLDEN_PICKAXE, IRON_PICKAXE, DIAMOND_PICKAXE] height: "<20" chance: 2.00 quantity: 1 - drop: REDSTONE tool: [GOLDEN_PICKAXE@!LOOT_BONUS_BLOCKS#1, IRON_PICKAXE@!LOOT_BONUS_BLOCKS#1, DIAMOND_PICKAXE@!LOOT_BONUS_BLOCKS#1] height: "<20" chance: 1.80 quantity: 1-2 - drop: REDSTONE tool: [GOLDEN_PICKAXE@!LOOT_BONUS_BLOCKS#2, IRON_PICKAXE@!LOOT_BONUS_BLOCKS#2, DIAMOND_PICKAXE@!LOOT_BONUS_BLOCKS#2] height: "<20" chance: 1.60 quantity: 1-3 - drop: REDSTONE tool: [GOLDEN_PICKAXE@!LOOT_BONUS_BLOCKS#3, IRON_PICKAXE@!LOOT_BONUS_BLOCKS#3, DIAMOND_PICKAXE@!LOOT_BONUS_BLOCKS#3] height: "<20" chance: 1.40 quantity: 1-4 - drop: LAPIS_LAZULI tool: [GOLDEN_PICKAXE, IRON_PICKAXE, DIAMOND_PICKAXE] height: "<21" chance: 0.50 quantity: 1 - drop: LAPIS_LAZULI tool: [GOLDEN_PICKAXE@!LOOT_BONUS_BLOCKS#1, IRON_PICKAXE@!LOOT_BONUS_BLOCKS#1, DIAMOND_PICKAXE@!LOOT_BONUS_BLOCKS#1] height: "<21" chance: 0.45 quantity: 1-2 - drop: LAPIS_LAZULI tool: [GOLDEN_PICKAXE@!LOOT_BONUS_BLOCKS#2, IRON_PICKAXE@!LOOT_BONUS_BLOCKS#2, DIAMOND_PICKAXE@!LOOT_BONUS_BLOCKS#2] height: "<21" chance: 0.40 quantity: 1-3 - drop: LAPIS_LAZULI tool: [GOLDEN_PICKAXE@!LOOT_BONUS_BLOCKS#3, IRON_PICKAXE@!LOOT_BONUS_BLOCKS#3, DIAMOND_PICKAXE@!LOOT_BONUS_BLOCKS#3] height: "<21" chance: 0.35 quantity: 1-4 Wiem Debil xD // Następnym razem tak długie posty wstawiaj w spoilery ~:Edgarsz:
  20. Monkey

    Skrzynia (odchłań)

    @ref
  21. Monkey

    Skrzynia (odchłań)

    Otchłań - co x minut wszystkie przedmioty na ziemi są teleportowane do skrznki która otwiera sie za pomocą komendy /odchlan koszt tego otwarcia to 10 diaxów.KAżdy gracz widzi te itemy
  22. Monkey

    Efekt enchantu

  23. Monkey

    Efekt enchantu

    Jak ja to dodać do tego kodu ? on script load: register new shaped recipe for diamond boots named "&6&lSpeed Buty" with lore "&aButy Speeda||&aDaja ci szybkasz||&aTak dlugo jak je nosisz||&cNie mozna edytowac w kowadle" using air, air, air, diamond block, air, diamond block, emerald block, air, emerald block
  24. Monkey

    Efekt enchantu

    Witam jak dodać to tego kodu tak aby buty były enchantowane bez enchantu tylko taki efekt świecenia ?
  25. Monkey

    Stowniarka

    Pomoże ktoś bo nie działa Crafting: options: time: 2on script load: register new shapeless recipe for end stone using redstone, iron ingot, redstone, iron ingot, stone, iron ingot, redstone, piston, redstoneon place of end stone: if block at event-location is end stone: if block above event-location is air: set block above event-location to stoneon break of stone: set {_loc.%event-location%} to event-location wait {@time} second if block under {_loc.%event-location%} is end stone: if block at {_loc.%event-location%} is air: set block at {_loc.%event-location%} to stone
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