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Lore ze zmienną


ILikeBluePepper

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10 godzin temu, ILikeBluePepper napisał:

Chcę żeby lore się zmieniał jak rozwalisz blok bo teraz cały czas jest 0

 

on right click with bone:
    name of player's held item is "&7&lPet Shop"
    set {_} to chest inventory with 6 rows named "&7&lPet Shop"
    set slot (integers between 0 and 60) of {_} to gray stained glass pane named " "
    set slot 10 of {_} to skull of "DOGGOOOOOOOOOOOO" parsed as an offline player named "&7&lDoge Pet"
    set slot 11 of {_} to skull of "Axcattl" parsed as an offline player named "&e&lCat Pet"
    set slot 12 of {_} to skull of "Weeble" parsed as an offline player named "<##ffbe8f>&lRabbit Pet"
    set slot 13 of {_} to skull of "Dak_Mu" parsed as an offline player named "&f&lChicken Pet"
    set slot 14 of {_} to skull of "Byeol_06" parsed as an offline player named "&6&lFox Pet"
    set slot 15 of {_} to skull of "Bearking_" parsed as an offline player named "<##29180d>&lBear Pet"
    open {_} to player
on inventory click:
    event-inventory is not player's inventory
    name of event-inventory is "&7&lPet Shop"
    click type is left mouse button
    cancel event
    event-slot is 10
    if {essence::%player's uuid%} is more than or equal to 50000:
        set {doglvl::%player's uuid%} to 1
        set {progressiondog::%player's uuid%} to 0
        give player head of "DOGGOOOOOOOOOOOO" parsed as an offline player named "&7&lDoge Pet" with lore "&aLevel %{doglvl::%player's uuid%}%" and "&a%{progressiondog::%player's uuid%}%"
        send "&aYou bought a Dog Pet!"
    else:
        send "&cYou don't have enough essence!"
on inventory open:
    name of slot 9 of player contains "&7&lDoge Pet"
    remove player head named "&7&lDoge Pet" from player's inventory
    set slot 9 of event-inventory to ("DOGGOOOOOOOOOOOO" parsed as an offline player)'s skull named "&7&lDoge Pet" with lore "&aLevel %{doglvl::%player's uuid%}%" and "&a%{progressiondog::%player's uuid%}%"
on block break:
    name of slot 9 of player is "&7&lDoge Pet"
    set slot 9 of player to air
    set {_1r} to random integer between 1 and 10
    set {progressiondog::%player's uuid%} to {progressiondog::%player's uuid%} + {_1r}
    set slot 9 of player to ("DOGGOOOOOOOOOOOO" parsed as an offline player)'s skull named "&7&lDoge Pet" with lore "&aLevel %{doglvl::%player's uuid%}%" and "&a%{progressiondog::%player's uuid%}%"

naprawilem i ulepszylem kod

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