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Sortiq


Sortiq

Rekomendowane odpowiedzi

Macie tutaj stare skrypty by me =)

teraz zajmuję się javą,więc wrzucę moje skrypty z 2013 =)

MAM [ciach] W WASZA OPINIE,WRZUCAM TYLKO MOJE SKRYPTY (MOGA BYC BUGI ;)) ~ Tbone

sTeam:

#By Soritqcommand /sTeam []:	trigger:		if arg 1 is empty:			message "&cSortiq &bTeam &3BETA"			message "&c/steam blue-dolacza do blue"			message "&c/steam red-dolacza do red"			message "&c/steam REDsetspawn-ustawia spawna red"			message "&c/steam BLUEsetspawn-ustawia spawn blue"			stop		if arg 1 is not set:			execute player command "steam pomoc"		if arg 1 is "blue":			broadcast "&c%player% dolaczyl do &bBLUE!"			wait 1 second			message "&aLoading preffix and suffix..."			execute console command "pex user %player% group set blue"			set {BLUE.%player%} to true			set {RED.%player%} to false			wait 3 seconds			set the player's display name to "&7[&bBLUE&7] &7 %name of player%"			set the player's tablist name to "&b%name of player%"			stop		if arg 1 is "red":			broadcast "&b%player% dolaczyl do &cRED!"			wait 1 second			message "&aLoading preffix and suffix..."			execute console command "pex user %player% group set red"			set {BLUE.%player%} to false			set {RED.%player%} to true			wait 3 seconds			set the player's display name to "&7[&cRED&7] &7 %name of player%"			set the player's tablist name to "&c%name of player%"			stop		if arg 1 is "REDsetspawn":			if player has permission "red.setspawn":				set {RED} to location of player				stop		if arg 1 is "BLUEsetspawn":			if player has permission "blue.setspawn":				set {BLUE} to location of player				stop		if arg 1 is "pomoc":			message "&cSortiq &bTeam &3BETA"			message "&c/steam blue-dolacza do blue"			message "&c/steam red-dolacza do red"			message "&c/steam REDsetspawn-ustawia spawna red"			message "&c/steam BLUEsetspawn-ustawia spawn blue"			stop					on death:                                                  #	if player has permission "red.respawn":            # 		teleport player to {RED}                   #  		stop                                       #   ) Ten kawaĹ‚ek kodu nie będzie dziaĹ‚aĹ‚ na gracza z uprawnieniem '*'!	if player has permission "blue.respawn":           #  /		teleport player to {BLUE}                  # /		stop                                       #/on damage:	if {RED.%attacker%} is {RED.%victim%}:		message "&cBlad: &4PvP miedzy czlonkami gildii jest wylaczone!"		cancel event		stop	if {BLUE.%attacker%} is {BLUE.%victim%}:		message "&cBlad: &4PvP miedzy czlonkami gildii jest wylaczone!"		cancel event		stop
Dla uzytkownika z innych for ;>
command /dom:	permission: dom.tp	trigger:		player has permission "dom.tp":			execute player command "home"			message "&6&lTeleportowales Sie do zapisanej lokalizacji!"		else:			message "&aNie masz permissi"			stopcommand /ustawdom:	trigger:		player has permission "dom.sortiq":			execute player command "sethome"			message "&6&lUstawiles dom!"		else:			message "&aNie masz permissi"			stopcommand /skasujdom:	trigger:		player has permission "dom.sortiq":			execute player command "delhome"			message "&6&lSkasowales dom!"		else:			message"&aNie masz permissi"			stopcommand /pw:	trigger:		player has permission "dom.sortiq":			execute player command "msg"		else:			message "&aNie masz permissi"			stopcommand /informacje:	trigger:		message "Tutaj Wpisz informacje"		message "Up"		message "Up"		message "Up"		stopcommand /komendy:	trigger:		message "Tak jak w informacje"		message "Up"		message "Up"		message "Up"		stopcommand /pomoc:	trigger:		message "Up"		message "Up"		message "Up"		message "Up"		message "Up"		message "Up"
Edit factions z /f na /g
command /g [] []:	trigger:	If arg 1 is not set:		execute console command "g pomoc"If arg 1 is "stworz" or "zaloz":	execute player command "f create %arg 2%"If arg 1 is "zapros":	execute player command "f inv %arg 2%"If arg 1 is "moc":	execute player command "f power"If arg 1 is "lista":	execute player command "f list"if arg 1 is "wojna":	execute player command "f enemy %arg 2%"If arg 1 is "sojusz":	execute player command "f ally %arg 2%"If arg 1 is "opusc":	execute player command "f leave"If arg 1 is "opis":	execute player command "f desc %arg 2%"If arg 1 is "powieksz":	execute player command "f claim"If arg 1 is "usun":	execute player command "f disband"If arg 1 is "zabierz":	execute player command "f claim"If arg 1 is "pomoc":	message "&c&lFactions edit by didondadon"	message "&3/g stworz-zaklada gildie"	message "&3/g zapros-zaprasza gracza do gildii"	message "&3/g lista-lista gildii"	message "&3/g moc-moc gildii"	message "&3/g wojna-wywoluje wojne z inna gildia"	message "&3/g sojusz-zawiera sojusz z inna gildia"	message "&3/g opusc-opuszcza gildie"	message "&3/g opis-ustaw opis gildii"	message "&3/g powieksz-powieksza teren gidlii"	message "&3/g zabierz-zabiera teren innej gildii (jesli masz power)"	message "&3/g usun-usuwa gildie"
drop..
variables:	{otherdrops.fortuna} = 1on break of stone:	if player's tool is tool:		chance of 3%:			give 1 iron ore to player			send "&3&lKopiac kamien natrafiles na zelazo!"		chance of 1%:			give 1 gold ore to player			send "&3&lKopiac kamien natrafiles na zloto!"		chance of 0.5%:			give 1 diamond to player			send "&3&lKopiac kamien natrafiles na diament!"		chance of 2%:			give 1 redstone dust to player			send "&3&lKopiac kamien natrafiles na redstone!"		chance of 4%:			give 1 coal to player			send "&3&lKopiac kamien natrafiles na wegiel!"		chance of 0.7%:			give 1 emerald to player			send "&3&l&lKopiac kamien natrafiles na emerald!"		chance of 3.3%:	        tool of the player is enchanted with fortune 1:			give 1 iron ore to player			send "&3&lKopiac kamien z fortuna 1 natrafiles na zelazo!"		chance of 1.3%:	        tool of the player is enchanted with fortune 1:			give 1 gold ore to player			send "&3&lKopiac kamien z fortuna 1 natrafiles na zloto!"		chance of 0.8%:	        tool of the player is enchanted with fortune 1:			give 1 diamond to player			send "&3&lKopiac kamien z fortuna 1 natrafiles na diament!"		chance of 2.3%:	        tool of the player is enchanted with fortune 1:			give 1 redstone dust to player			send "&3&lKopiac kamien z fortuna 1 natrafiles na redstone!"		chance of 4.3%:	        tool of the player is enchanted with fortune 1:			give 1 coal to player			send "&3&lKopiac kamien z fortuna 1 natrafiles na wegiel!"		chance of 1%:	        tool of the player is enchanted with fortune 1:			give 1 emerald to player			send "&3&l&lKopiac kamien z fortuna 1 natrafiles na emerald!"		chance of 3.6%:	        tool of the player is enchanted with fortune 2:			give 1 iron ore to player			send "&3&lKopiac kamien z fortuna 2 natrafiles na zelazo!"		chance of 1.6%:	        tool of the player is enchanted with fortune 2:			give 1 gold ore to player			send "&3&lKopiac kamien z fortuna 2 natrafiles na zloto!"		chance of 1.1%:	        tool of the player is enchanted with fortune 2:			give 1 diamond to player			send "&3&lKopiac kamien z fortuna 2 natrafiles na diament!"		chance of 2.6%:	        tool of the player is enchanted with fortune 2:			give 1 redstone dust to player			send "&3&lKopiac kamien z fortuna 2 natrafiles na redstone!"		chance of 4.9%:	        tool of the player is enchanted with fortune 2:			give 1 coal to player			send "&3&lKopiac kamien z fortuna 2 natrafiles na wegiel!"		chance of 1.3%:	        tool of the player is enchanted with fortune 2:			give 1 emerald to player			send "&3&l&lKopiac kamien z fortuna 2 natrafiles na emerald!"		chance of 3.9%:	        tool of the player is enchanted with fortune 3:			give 1 iron ore to player			send "&3&lKopiac kamien z fortuna 3 natrafiles na zelazo!"		chance of 1.9%:	        tool of the player is enchanted with fortune 3:			set {otherdrops.fortuna} to a random integer from 1 to 3			if {otherdrops.fortuna} is 1:				give 1 gold ore to player				send "&3&lKopiac kamien z fortuna 3 natrafiles na zloto!"			if {otherdrops.fortuna} is 2:				give 1 gold ore to player				give 1 gold ore to player				send "&3&lKopiac kamien z fortuna 3 natrafiles na zloto!"			if {otherdrops.fortuna} is 3:				give 1 gold ore to player				give 1 gold ore to player				give 1 gold ore to player				chance of 1.4%:					tool of the player is enchanted with fortune 3:						set {otherdrops.fortuna} to a random integer from 1 to 3						if {otherdrops.fortuna} is 1:							give 1 diamond to player							send "&3&lKopiac kamien z fortuna 3 natrafiles na diament!"						if {otherdrops.fortuna} is 2:							give 1 diamond to player							give 1 diamond to player							send "&3&lKopiac kamien z fortuna 3 natrafiles na diament!"						if {otherdrops.fortuna} is 3:							give 1 diamond to player							give 1 diamond to player							give 1 diamond to player							send "&3&lKopiac kamien z fortuna 3 natrafiles na diament!"							chance of 2.9%:								tool of the player is enchanted with fortune 3:									set {otherdrops.fortuna} to a random integer from 1 to 3									if {otherdrops.fortuna} is 1:										give 1 redstone dust to player										send "&3&lKopiac kamien z fortuna 3 natrafiles na redstone!"									if {otherdrops.fortuna} is 2:										give 1 redstone dust to player										give 1 redstone dust to player									if {otherdrops.fortuna} is 3:										give 1 redstone dust to player										give 1 redstone dust to player										give 1 redstone dust to player										chance of 5.2%:											tool of the player is enchanted with fortune 3:												set {otherdrops.fortuna} to a random integer from 1 to 3												if {otherdrops.fortuna} is 1:													give 1 coal to player													send "&3&lKopiac kamien z fortuna 3 natrafiles na wegiel!"												if {otherdrops.fortuna} is 2:													give 1 coal to player													give 1 coal to player													send "&3&lKopiac kamien z fortuna 3 natrafiles na wegiel!"												if {otherdrops.fortuna} is 3:													give 1 coal to player													give 1 coal to player													give 1 coal to player													send "&3&lKopiac kamien z fortuna 3 natrafiles na wegiel!"													chance of 1.6%:														tool of the player is enchanted with fortune 3:															set {otherdrops.fortuna} to a random integer from 1 to 3														if {otherdrops.fortuna} is 1:															give 1 emerald to player															send "&3&l&lKopiac kamien z fortuna 3 natrafiles na emerald!"														if {otherdrops.fortuna} is 2:															give 1 emerald to player															give 1 emerald to player															send "&3&l&lKopiac kamien z fortuna 3 natrafiles na emerald!"														if {otherdrops.fortuna} is 3:															give 1 emerald to player															give 1 emerald to player															give 1 emerald to player															send "&3&l&lKopiac kamien z fortuna 3 natrafiles na emerald!"
HPWands:
variables:        {fly.%player%} = false options:        ItemPiorun1: 10 diamond #Item potrzebny do stworzenia Rozdzki Piorunow        PiorunMessage: &cNie masz 10  &cDiamentow #Wiadomosc kiedy nie ma sie 10 diamentow        LatanieItem1: 10 slimeball        LatanieMessage: &cNie masz 10 &aslimeballi        ItemUleczanie: 10 emerald        MessageUleczanie: &cNie masz 10 &aemeraldow  command /hpwands []:        trigger:                if arg 1 is empty:                        message "&c~ &aHPWands &c~"                        message "&c/HpWands piorun&7- rozdzka strzelajaca piorunami"                        stop                if arg 1 is not set:                        execute player command "hpwands pomoc"                        stop                if arg 1 is "pomoc":                        message "&c~ &aHPWands &c~"                        message "&c/HpWands piorun&7- rozdzka strzelajaca piorunami"                        message "&c/HpWand latanie&7-rozdzka pozwalajaca latanie"                        message "&c/HPwand uleczanie&7-rozdzka uleczajaca"                        message "&cCzekam na dalsze&7-&aSortiq"                        stop                if arg 1 is "piorun":                        player has {@ItemPiorun1}:                                remove {@ItemPiorun1} from player                                give a 280 of smite 3 named "&cRozdzka &bpiorunow" to the player                        else:                                message "{@PiorunMessage}"                if arg 1 is "latanie":                        player has {@LatanieItem1}:                                remove {@LatanieItem1} from player                                give a 280 of unbreaking 5 named "&cRozdzka &blatania" to the player                        else:                                message "{@LatanieMessage}"                if arg 1 is "uleczanie":                        player has {@ItemUleczanie}:                                remove {@ItemUleczanie} from player                                give a 280 of sharpness 1 named "&cRozdzka &buleczania" to the player                        else:                                message "{@MessageUleczanie}"on rightclick:        if name of player's tool is "&cRozdzka &bpiorunow":                strike lightning effect                remove 1 280 of smite 3 named "&cRozdzka &bpiorunow" from player               on rightclick:        if name of player's tool is "&cRozdzka &blatania":                execute console command "fly %player%"                set {fly.%player%} to true                wait 10 seconds                execute console command "fly %player%"                set {fly.%player%} to false                remove 1 280 of unbreaking 5 named "&cRozdzka &blatania" from player               on rightclick:        if name of player's tool is "&cRozdzka &buleczania":                heal the player                remove 1 280 of sharpness 1 named "&cRozdzka &buleczania" from playeron login:        if {fly.%player%} is true:                set {fly.%player%} to false
ZAPRASZAM NA MOJE KONTO -> [ciach]

BARDZO CIEKAWE PLUGINY! (RandomTp,Duzo gildii w "o Mnie" ~ Tbone

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