ale ciagle mam jakiegos <player> Zarejestruj się lub zaloguj, aby zobaczyć ukrytą treść!
kod
command /topki [<text>]:
trigger:
close player's inventory
open chest with 3 rows named "&8★ &6&lTOPKI" to player
loop 27 times:
set player's current inventory's slot loop-number -1 to gray glass pane named " "
set player's current inventory's slot 10 to stone named "&6&oTOP 10 GORNIKOW!"
set player's current inventory's slot 12 to golden apple:1 named "&6&oTOP 10 ZJEDZONYCH KOXOW!"
set player's current inventory's slot 14 to golden apple:0 named "&6&oTOP 10 ZJEDZONYCH REFILI!"
set player's current inventory's slot 16 to diamond sword named "&6&oTOP 10 ZABOJSTW!"
set {_t1} to size of {zniszczonyc::*}
loop {_t1} times:
loop {zniszczonyc::*}:
if {_v.%loop-number%} is not set:
set {_v.%loop-number%} to loop-value
set {_n.%loop-number%} to loop-index
if loop-value is larger than {_v.%loop-number%}:
set {_v.%loop-number%} to loop-value
set {_n.%loop-number%} to loop-index
remove {_v.%loop-number%} from {zniszczonyc::*}
wait 2 tick
loop {_t1} times:
if loop-number is smaller than or equal to 10:
set {_lore::%loop-number%} to " &4%loop-number%. &6%{_n.%loop-number%}% &8- &7wykopane &6%{_v.%loop-number%}% &7kamienia"
set {zniszczonyc::%{_n.%loop-number%}%} to {_v.%loop-number%}
set {_lore} to join {_lore::*} with "||"
if {_lore} is set:
set lore of player's current inventory's slot 10 to {_lore}
else:
set lore of player's current inventory's slot 10 to "&6Brak uzytkownikow w bazie danych!"
set {_t2} to size of {koksy::*}
loop {_t2} times:
loop {koksy::*}:
if {_v2.%loop-number%} is not set:
set {_v2.%loop-number%} to loop-value
set {_n2.%loop-number%} to loop-index
if loop-value is larger than {_v2.%loop-number%}:
set {_v2.%loop-number%} to loop-value
set {_n2.%loop-number%} to loop-index
remove {_v2.%loop-number%} from {koksy::*}
wait 2 tick
loop {_t2} times:
if loop-number is smaller than or equal to 10:
set {_lore2::%loop-number%} to " &4%loop-number%. &6%{_n2.%loop-number%}% &8- &7zjedonych &6%{_v2.%loop-number%}% &7koxow"
set {koksy::%{_n2.%loop-number%}%} to {_v2.%loop-number%}
set {_lore2} to join {_lore2::*} with "||"
if {_lore2} is set:
set lore of player's current inventory's slot 12 to {_lore2}
else:
set lore of player's current inventory's slot 12 to "&6Brak uzytkownikow w bazie danych!"
set {_t3} to size of {refily::*}
loop {_t3} times:
loop {refily::*}:
if {_v3.%loop-number%} is not set:
set {_v3.%loop-number%} to loop-value
set {_n3.%loop-number%} to loop-index
if loop-value is larger than {_v3.%loop-number%}:
set {_v3.%loop-number%} to loop-value
set {_n3.%loop-number%} to loop-index
remove {_v3.%loop-number%} from {refily::*}
wait 2 tick
loop {_t3} times:
if loop-number is smaller than or equal to 10:
set {_lore3::%loop-number%} to " &4%loop-number%. &6%{_n3.%loop-number%}% &8- &7zjedonych &6%{_v3.%loop-number%}% &7refili"
set {refily::%{_n3.%loop-number%}%} to {_v3.%loop-number%}
set {_lore3} to join {_lore3::*} with "||"
if {_lore3} is set:
set lore of player's current inventory's slot 14 to {_lore3}
else:
set lore of player's current inventory's slot 14 to "&6Brak uzytkownikow w bazie danych!"
set {_t4} to size of {_gkills::*}
loop {_t4} times:
loop {_gkills::*}:
if {_v4.%loop-number%} is not set:
set {_v4.%loop-number%} to loop-value
set {_n4.%loop-number%} to loop-index
if loop-value is larger than {_v4.%loop-number%}:
set {_v4.%loop-number%} to loop-value
set {_n4.%loop-number%} to loop-index
remove {_v4.%loop-number%} from {_gkills::*}
wait 2 tick
loop {_t4} times:
if loop-number is smaller than or equal to 10:
set {_lore4::%loop-number%} to " &4%loop-number%. &6%{_n4.%loop-number%}% &8- &7zabitych &6%{_v4.%loop-number%}% &7graczy"
set {_gkills::%{_n4.%loop-number%}%} to {_v4.%loop-number%}
set {_lore4} to join {_lore4::*} with "||"
if {_lore4} is set:
set lore of player's current inventory's slot 16 to {_lore4}
else:
set lore of player's current inventory's slot 16 to "&6Brak uzytkownikow w bazie danych!"
Pytanie
Funek1337 8
Mam problem z skryptem na topki
sam w sobie dziala
ale ciagle mam jakiegos <player> Zarejestruj się lub zaloguj, aby zobaczyć ukrytą treść!
kod
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