command /topki [<text>]:
trigger:
close player's inventory
open chest with 3 rows named "&8★ &6&lTOPKI" to player
loop 27 times:
set player's current inventory's slot loop-number -1 to gray glass pane named " "
set player's current inventory's slot 10 to stone named "&6&oTOP 10 GORNIKOW!"
set player's current inventory's slot 12 to golden apple:1 named "&6&oTOP 10 ZJEDZONYCH KOXOW!"
set player's current inventory's slot 14 to golden apple:0 named "&6&oTOP 10 ZJEDZONYCH REFILI!"
set player's current inventory's slot 16 to diamond sword named "&6&oTOP 10 ZABOJSTW!"
set {_t1} to size of {zniszczonyc::*}
loop {_t1} times:
loop {zniszczonyc::*}:
if {_v.%loop-number%} is not set:
set {_v.%loop-number%} to loop-value
set {_n.%loop-number%} to loop-index
if loop-value is larger than {_v.%loop-number%}:
set {_v.%loop-number%} to loop-value
set {_n.%loop-number%} to loop-index
remove {_v.%loop-number%} from {zniszczonyc::*}
wait 2 tick
loop {_t1} times:
if loop-number is smaller than or equal to 10:
set {_lore::%loop-number%} to " &4%loop-number%. &6%{_n.%loop-number%}% &8- &7wykopane &6%{_v.%loop-number%}% &7kamienia"
set {zniszczonyc::%{_n.%loop-number%}%} to {_v.%loop-number%}
set {_lore} to join {_lore::*} with "||"
if {_lore} is set:
set lore of player's current inventory's slot 10 to {_lore}
else:
set lore of player's current inventory's slot 10 to "&6Brak uzytkownikow w bazie danych!"
set {_t2} to size of {koksy::*}
loop {_t2} times:
loop {koksy::*}:
if {_v2.%loop-number%} is not set:
set {_v2.%loop-number%} to loop-value
set {_n2.%loop-number%} to loop-index
if loop-value is larger than {_v2.%loop-number%}:
set {_v2.%loop-number%} to loop-value
set {_n2.%loop-number%} to loop-index
remove {_v2.%loop-number%} from {koksy::*}
wait 2 tick
loop {_t2} times:
if loop-number is smaller than or equal to 10:
set {_lore2::%loop-number%} to " &4%loop-number%. &6%{_n2.%loop-number%}% &8- &7zjedonych &6%{_v2.%loop-number%}% &7koxow"
set {koksy::%{_n2.%loop-number%}%} to {_v2.%loop-number%}
set {_lore2} to join {_lore2::*} with "||"
if {_lore2} is set:
set lore of player's current inventory's slot 12 to {_lore2}
else:
set lore of player's current inventory's slot 12 to "&6Brak uzytkownikow w bazie danych!"
set {_t3} to size of {refily::*}
loop {_t3} times:
loop {refily::*}:
if {_v3.%loop-number%} is not set:
set {_v3.%loop-number%} to loop-value
set {_n3.%loop-number%} to loop-index
if loop-value is larger than {_v3.%loop-number%}:
set {_v3.%loop-number%} to loop-value
set {_n3.%loop-number%} to loop-index
remove {_v3.%loop-number%} from {refily::*}
wait 2 tick
loop {_t3} times:
if loop-number is smaller than or equal to 10:
set {_lore3::%loop-number%} to " &4%loop-number%. &6%{_n3.%loop-number%}% &8- &7zjedonych &6%{_v3.%loop-number%}% &7refili"
set {refily::%{_n3.%loop-number%}%} to {_v3.%loop-number%}
set {_lore3} to join {_lore3::*} with "||"
if {_lore3} is set:
set lore of player's current inventory's slot 14 to {_lore3}
else:
set lore of player's current inventory's slot 14 to "&6Brak uzytkownikow w bazie danych!"
set {_t4} to size of {_gkills::*}
loop {_t4} times:
loop {_gkills::*}:
if {_v4.%loop-number%} is not set:
set {_v4.%loop-number%} to loop-value
set {_n4.%loop-number%} to loop-index
if loop-value is larger than {_v4.%loop-number%}:
set {_v4.%loop-number%} to loop-value
set {_n4.%loop-number%} to loop-index
remove {_v4.%loop-number%} from {_gkills::*}
wait 2 tick
loop {_t4} times:
if loop-number is smaller than or equal to 10:
set {_lore4::%loop-number%} to " &4%loop-number%. &6%{_n4.%loop-number%}% &8- &7zabitych &6%{_v4.%loop-number%}% &7graczy"
set {_gkills::%{_n4.%loop-number%}%} to {_v4.%loop-number%}
set {_lore4} to join {_lore4::*} with "||"
if {_lore4} is set:
set lore of player's current inventory's slot 16 to {_lore4}
else:
set lore of player's current inventory's slot 16 to "&6Brak uzytkownikow w bazie danych!"
Pytanie
Funek1337 8
Mam problem z skryptem na topki
sam w sobie dziala
ale ciagle mam jakiegos <player> http://prntscr.com/o56tdr
kod
command /topki [<text>]: trigger: close player's inventory open chest with 3 rows named "&8★ &6&lTOPKI" to player loop 27 times: set player's current inventory's slot loop-number -1 to gray glass pane named " " set player's current inventory's slot 10 to stone named "&6&oTOP 10 GORNIKOW!" set player's current inventory's slot 12 to golden apple:1 named "&6&oTOP 10 ZJEDZONYCH KOXOW!" set player's current inventory's slot 14 to golden apple:0 named "&6&oTOP 10 ZJEDZONYCH REFILI!" set player's current inventory's slot 16 to diamond sword named "&6&oTOP 10 ZABOJSTW!" set {_t1} to size of {zniszczonyc::*} loop {_t1} times: loop {zniszczonyc::*}: if {_v.%loop-number%} is not set: set {_v.%loop-number%} to loop-value set {_n.%loop-number%} to loop-index if loop-value is larger than {_v.%loop-number%}: set {_v.%loop-number%} to loop-value set {_n.%loop-number%} to loop-index remove {_v.%loop-number%} from {zniszczonyc::*} wait 2 tick loop {_t1} times: if loop-number is smaller than or equal to 10: set {_lore::%loop-number%} to " &4%loop-number%. &6%{_n.%loop-number%}% &8- &7wykopane &6%{_v.%loop-number%}% &7kamienia" set {zniszczonyc::%{_n.%loop-number%}%} to {_v.%loop-number%} set {_lore} to join {_lore::*} with "||" if {_lore} is set: set lore of player's current inventory's slot 10 to {_lore} else: set lore of player's current inventory's slot 10 to "&6Brak uzytkownikow w bazie danych!" set {_t2} to size of {koksy::*} loop {_t2} times: loop {koksy::*}: if {_v2.%loop-number%} is not set: set {_v2.%loop-number%} to loop-value set {_n2.%loop-number%} to loop-index if loop-value is larger than {_v2.%loop-number%}: set {_v2.%loop-number%} to loop-value set {_n2.%loop-number%} to loop-index remove {_v2.%loop-number%} from {koksy::*} wait 2 tick loop {_t2} times: if loop-number is smaller than or equal to 10: set {_lore2::%loop-number%} to " &4%loop-number%. &6%{_n2.%loop-number%}% &8- &7zjedonych &6%{_v2.%loop-number%}% &7koxow" set {koksy::%{_n2.%loop-number%}%} to {_v2.%loop-number%} set {_lore2} to join {_lore2::*} with "||" if {_lore2} is set: set lore of player's current inventory's slot 12 to {_lore2} else: set lore of player's current inventory's slot 12 to "&6Brak uzytkownikow w bazie danych!" set {_t3} to size of {refily::*} loop {_t3} times: loop {refily::*}: if {_v3.%loop-number%} is not set: set {_v3.%loop-number%} to loop-value set {_n3.%loop-number%} to loop-index if loop-value is larger than {_v3.%loop-number%}: set {_v3.%loop-number%} to loop-value set {_n3.%loop-number%} to loop-index remove {_v3.%loop-number%} from {refily::*} wait 2 tick loop {_t3} times: if loop-number is smaller than or equal to 10: set {_lore3::%loop-number%} to " &4%loop-number%. &6%{_n3.%loop-number%}% &8- &7zjedonych &6%{_v3.%loop-number%}% &7refili" set {refily::%{_n3.%loop-number%}%} to {_v3.%loop-number%} set {_lore3} to join {_lore3::*} with "||" if {_lore3} is set: set lore of player's current inventory's slot 14 to {_lore3} else: set lore of player's current inventory's slot 14 to "&6Brak uzytkownikow w bazie danych!" set {_t4} to size of {_gkills::*} loop {_t4} times: loop {_gkills::*}: if {_v4.%loop-number%} is not set: set {_v4.%loop-number%} to loop-value set {_n4.%loop-number%} to loop-index if loop-value is larger than {_v4.%loop-number%}: set {_v4.%loop-number%} to loop-value set {_n4.%loop-number%} to loop-index remove {_v4.%loop-number%} from {_gkills::*} wait 2 tick loop {_t4} times: if loop-number is smaller than or equal to 10: set {_lore4::%loop-number%} to " &4%loop-number%. &6%{_n4.%loop-number%}% &8- &7zabitych &6%{_v4.%loop-number%}% &7graczy" set {_gkills::%{_n4.%loop-number%}%} to {_v4.%loop-number%} set {_lore4} to join {_lore4::*} with "||" if {_lore4} is set: set lore of player's current inventory's slot 16 to {_lore4} else: set lore of player's current inventory's slot 16 to "&6Brak uzytkownikow w bazie danych!"
Edytowane przez Funek1337Odnośnik do komentarza
https://skript.pl/temat/33670-topki/Udostępnij na innych stronach
0 odpowiedzi na to pytanie
Rekomendowane odpowiedzi
Dołącz do dyskusji
Możesz dodać zawartość już teraz a zarejestrować się później. Jeśli posiadasz już konto, zaloguj się aby dodać zawartość za jego pomocą.