on script load:
register new shaped recipe for 24 named "&9&lSANDFARMER" using 12, 12, 12, 12, 322:1, 12, 12, 12, 12
on script load:
register new shaped recipe for 120 named "&9&lBOYFARMER" using 49, 49, 49, 49, 322:1, 49, 49, 49, 49
on script load:
register new shaped recipe for 116 named "&9&lKOPACZ FOSY" using 1, 1, 1, 1, 278, 1, 1, 1, 1
on script load:
register new shaped recipe for TNT of infinity 1 named "&4Rzucane TnT" using 407, 407, 407, 407, tnt, 407, 407, 407, 407
on rightclick:
if name of player's tool is "&4Rzucane TnT":
set {TNT.%player%} to true
shoot a TNT from player with speed 2.0
remove 1 tnt named "&4Rzucane TnT" from player
wait 2 second
set {TNT.%player%} to false
on place tnt:
if {tnt.%player%} is true:
cancel event
on place of 24:
if player's tool is 24 named "&9&lSANDFARMER":
loop blocks under event-block:
if loop-block is bedrock:
stop
set loop-block to sand
on place of 120:
if player's tool is 120 named "&9&lBOYFARMER":
loop blocks under event-block:
if loop-block is bedrock:
stop
set loop-block to obsidian
on place of 116:
if player's tool is 116 named "&9&lKOPACZ FOSY":
loop blocks under event-block:
if loop-block is bedrock:
stop
set loop-block to air
Pytanie
Draqu 2
on script load: register new shaped recipe for 24 named "&9&lSANDFARMER" using 12, 12, 12, 12, 322:1, 12, 12, 12, 12 on script load: register new shaped recipe for 120 named "&9&lBOYFARMER" using 49, 49, 49, 49, 322:1, 49, 49, 49, 49 on script load: register new shaped recipe for 116 named "&9&lKOPACZ FOSY" using 1, 1, 1, 1, 278, 1, 1, 1, 1 on script load: register new shaped recipe for TNT of infinity 1 named "&4Rzucane TnT" using 407, 407, 407, 407, tnt, 407, 407, 407, 407 on rightclick: if name of player's tool is "&4Rzucane TnT": set {TNT.%player%} to true shoot a TNT from player with speed 2.0 remove 1 tnt named "&4Rzucane TnT" from player wait 2 second set {TNT.%player%} to false on place tnt: if {tnt.%player%} is true: cancel event on place of 24: if player's tool is 24 named "&9&lSANDFARMER": loop blocks under event-block: if loop-block is bedrock: stop set loop-block to sand on place of 120: if player's tool is 120 named "&9&lBOYFARMER": loop blocks under event-block: if loop-block is bedrock: stop set loop-block to obsidian on place of 116: if player's tool is 116 named "&9&lKOPACZ FOSY": loop blocks under event-block: if loop-block is bedrock: stop set loop-block to air
Odnośnik do komentarza
Udostępnij na innych stronach
3 odpowiedzi na to pytanie
Rekomendowane odpowiedzi
Dołącz do dyskusji
Możesz dodać zawartość już teraz a zarejestrować się później. Jeśli posiadasz już konto, zaloguj się aby dodać zawartość za jego pomocą.