command /top [<integer=1>]:
trigger:
set {_strony} to rounded up (size of {Kille::*} / 54)
if arg is between 1 and {_strony}:
open chest with 6 rows named "&3&lTop kille" to player
wait 2 tick
loop {Kille::*}:
set {_lista::%loop-index%} to loop-value
set {_num} to size of {_lista::*}
set {_max} to arg * 53 #54 slot -> przejście na kolejną stronę.
set {_min} to {_max} - 52
loop {_max} times:
loop {_lista::*}:
if {_v.%loop-number%} is not set:
set {_v.%loop-number%} to loop-value
set {_n.%loop-number%} to loop-index
if loop-value is larger than {_v.%loop-number%}:
set {_v.%loop-number%} to loop-value
set {_n.%loop-number%} to loop-index
delete {_lista::%{_n.%loop-number%}%}
set {_i} to 0
if (arg + 1) is larger than {_strony}:
set player's current inventory's slot 53 to nether star named "&6Koniec" with lore "&aNie ma juz wiecej stron."
else:
set player's current inventory's slot 53 to nether star named "&6Nastepna strona." with lore "&6Przejdz na strone: &c%arg + 1%"
loop {_max} times:
loop-number is between {_min} and {_max}
if loop-number <= {_num}:
set player's current inventory's slot {_i} to paper named "&9&lTOP: &7%loop-number%" with lore "&9&lGracz: &7%{_n.%loop-number%}%||&9&lKille: &7%{_v.%loop-number%}%"
add 1 to {_i}
stop
send "&cBlad: &6Nikt jeszcze nikogo nie zabil."
stop
A bledy "There are multiple loops that match loop-value. Use loop-value/-1/-2/-3,
Pytanie
huert2007 50
Witam, mam taki oto skrypt:
A bledy "There are multiple loops that match loop-value. Use loop-value/-1/-2/-3,
Mógłby ktoś to poprawić? Z góry dziękuje ;v
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