Moze ktos pomoc ustawic w skrypcie aby wiadomosc wysylala sie do gracza z permisja "antyfly"?
every 3 seconds:
loop all players:
loop-player is not flying
loop-player's gamemode is not creative
set{y.%loop-player%} to the y location of loop-player
wait 1 seconds
set{y2.%loop-player%} to the y location of loop-player
wait 1 ticks
if difference between {y.%loop-player%} and {y2.%loop-player%} is greater than 5:
loop all players:
loop-player-2 is op:
send "&6[AntiCheat] &c%loop-player-1% est suspécté de Fly &6(Niveau MOYEN)" to loop-player-2
every 3 seconds:
loop all players:
loop-player is not flying
loop-player's gamemode is not creative
set{z.%loop-player%} to the z location of loop-player
wait 1 seconds
set{z2.%loop-player%} to the z location of loop-player
wait 1 ticks
if difference between {z.%loop-player%} and {z2.%loop-player%} is greater than 8:
loop all players:
loop-player-2 is op:
send "&6[AntiCheat] &c%loop-player-1% est suspécté de SpeedHack/Fly" to loop-player-2
every 3 seconds:
loop all players:
loop-player is not flying
loop-player's gamemode is not creative
set{x.%loop-player%} to the x location of loop-player
wait 1 seconds
set{x2.%loop-player%} to the x location of loop-player
wait 1 ticks
if difference between {x.%loop-player%} and {x2.%loop-player%} is greater than 8:
loop all players:
loop-player-2 is op:
send "&6[AntiCheat] &c%loop-player-1% ma buc moze fly/speedhack'a" to loop-player-2
every 1.5 second:
clear {_blockbelow}
clear {_alerte2}
clear {_alerte}
clear {_arround}
clear {_loopair}
clear {_below}
loop all players:
loop-player's gamemode is not creative
set{_blockbelow} to the block below loop-player
while{_blockbelow} is air :set{_blockbelow} to the block below {_blockbelow}
add 1 to {_alerte}
wait 1 second
set{_blockbelow} to the block below loop-player
while{_blockbelow} is air :set{_blockbelow} to the block below {_blockbelow}
add 1 to {_alerte2}if block west below loop-player is not air :
add 1 to {_below}if block north below loop-player is not air :
add 1 to {_below}if block south below loop-player is not air :
add 1 to {_below}if block east below loop-player is not air :
add 1 to {_below}if block south loop-player is not air :
add 1 to {_arround}if block north loop-player is not air :
add 1 to {_arround}if block west loop-player is not air :
add 1 to {_arround}if block east loop-player is not air :
add 1 to {_arround}if block below loop-player is not air:
add 1 to {_arround}
loop blocks in radius 2 around the loop-player:
loop-block is air:
add 1 to {_loopair}if{_alerte2}>={_alerte}:{_alerte}>6if{_below} is not set:
loop all players:
loop-player-2 is op:
send "&6[AntiCheat] &c%loop-player-1% byc moze lata ale &asrednio" to loop-player-2if{_arround} is not set:
loop all players:
loop-player-2 is op:
send "&6[AntiCheat] &c%loop-player-1% byc moze lata ale &aslabo" to loop-player-2if{_loopair}>34:
loop all players:
loop-player-2 is op:
send "&6[AntiCheat] &c%loop-player-1%jest duza szansa ze gracz &alata!" to loop-player-2
Pytanie
Ekipa Szymka i Bananka 3
Moze ktos pomoc ustawic w skrypcie aby wiadomosc wysylala sie do gracza z permisja "antyfly"?
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