command /magazyn:
trigger:
open chest with 6 rows named "&9&lMAGAZYN" to player
wait 1 tick
set {_slot} to 0
set {eqmag::%player%::edit} to true
loop {magazyneq::itemlist::%player%::*}:
set slot {_slot} of current inventory of player to loop-value
add 1 to {_slot}
on inventory close:
clear {magazyneq::itemlist::%player%::*}
if {eqmag::%player%::edit} is true:
loop 53 times:
if slot "%loop-number -1%" parsed as an integer of current inventory of player is not air:
set {_item} to slot loop-number - 1 of current inventory of player
add {_item} to {magazyneq::itemlist::%player%::*}
set {eqmag::%player%::edit} to false
on mine of stone:
chance of 15%:
add 1 diamond to {magazyneq::itemlist::%player%::*}
chance of 15%:
add 1 emerald to {magazyneq::itemlist::%player%::*}
Pytanie
UltimJPlay | 1
command /magazyn: trigger: open chest with 6 rows named "&9&lMAGAZYN" to player wait 1 tick set {_slot} to 0 set {eqmag::%player%::edit} to true loop {magazyneq::itemlist::%player%::*}: set slot {_slot} of current inventory of player to loop-value add 1 to {_slot} on inventory close: clear {magazyneq::itemlist::%player%::*} if {eqmag::%player%::edit} is true: loop 53 times: if slot "%loop-number -1%" parsed as an integer of current inventory of player is not air: set {_item} to slot loop-number - 1 of current inventory of player add {_item} to {magazyneq::itemlist::%player%::*} set {eqmag::%player%::edit} to false on mine of stone: chance of 15%: add 1 diamond to {magazyneq::itemlist::%player%::*} chance of 15%: add 1 emerald to {magazyneq::itemlist::%player%::*}
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