on break of stone or cobblestone:
if {cobblestone.%player%} is true:
give 1 cobblestone to the player
cancel event
set event-block to air
on mine of stone:
chance of 25%:
add 1 xp to the player
chance of {@szansa_diament}%:
if player's y-coordinate is smaller than {@wysokosc_diament}:
drop 1 diamond
add 1 to {diamenty.%player%}
send "&7Znalazles: &bdiament!"
chance of {@szansa_emerald}%:
if player's y-coordinate is smaller than {@wysokosc_emerald}:
drop 1 emerald
add 1 to {emeraldy.%player%}
send "&7Znalazles: &2szmaragd!"
chance of {@szansa_zelazo}%:
if player's y-coordinate is smaller than {@wysokosc_zelazo}:
drop 1 iron ore
add 1 to {zelazo.%player%}
send "&7Znalazles: &fzelazo!"
chance of {@szansa_zloto}%:
if player's y-coordinate is smaller than {@wysokosc_zloto}:
drop 1 gold ore
add 1 to {zloto.%player%}
send "&7Znalazles: &6zloto!"
chance of {@szansa_apple}%:
if player's y-coordinate is smaller than {@wysokosc_apple}:
drop 1 apple
add 1 to {apple.%player%}
send "&7Znalazles: &cjablko!"
chance of {@szansa_redstone}%:
if player's y-coordinate is smaller than {@wysokosc_redstone}:
drop 1 redstone
add 1 to {redstone.%player%}
send "&7Znalazles: &4czerwony proszek!"
chance of {@szansa_lapis}%:
if player's y-coordinate is smaller than {@wysokosc_lapis}:
drop 1 lapis lazuli
add 1 to {lapis.%player%}
send "&7Znalazles: &3lazuryt!"
chance of {@szansa_wegiel}%:
if player's y-coordinate is smaller than {@wysokosc_wegiel}:
drop 1 coal
add 1 to {wegiel.%player%}
send "&7Znalazles: &8wegiel!"
chance of {@szansa_piasek}%:
if player's y-coordinate is smaller than {@wysokosc_piasek}:
drop 1 sand
add 1 to {piasek.%player%}
send "&7Znalazles: &epiasek!"
chance of {@szansa_drewno}%:
if player's y-coordinate is smaller than {@wysokosc_drewno}:
drop 1 log
add 1 to {drewno.%player%}
send "&7Znalazles: &7drewno!"
chance of {@szansa_zboze}%:
if player's y-coordinate is smaller than {@wysokosc_zboze}:
drop 1 wheat
add 1 to {zboze.%player%}
send "&7Znalazles: &ezboze!"
chance of {@szansa_kamien}%:
if player's y-coordinate is smaller than {@wysokosc_kamien}:
drop 1 stone
add 1 to {kamien.%player%}
send "&7Znalazles: &8kamien!"
command /drop:
trigger:
open chest with 2 rows named "&4&lDROP" to player
wait 1 tick
format slot 0 of player with 1 of diamond named "&bDIAMENT" with lore "&2» &6SZANSA NA WYDROPIENIE:&7 {@szansa_diament}%%" to be unstealable
format slot 1 of player with 1 of emerald named "&2SZMARAGD" with lore "&2» &6SZANSA NA WYDROPIENIE:&7 {@szansa_emerald}%%" to be unstealable
format slot 9 of player with 1 of gold ingot named "&6ZLOTO" with lore "&2» &6SZANSA NA WYDROPIENIE:&7 {@szansa_zloto}%%" to be unstealable
format slot 10 of player with 1 of iron ingot named "&fZELAZO" with lore "&2» &6SZANSA NA WYDROPIENIE:&7 {@szansa_zelazo}%%" to be unstealable
format slot 14 of player with 1 of 263 named "&8WEGIEL" with lore "&2» &6SZANSA NA WYDROPIENIE:&7 {@szansa_wegiel}%%" to be unstealable
format slot 4 of player with 1 of redstone named "&4CZERWONY PROSZEK" with lore "&2» &6SZANSA NA WYDROPIENIE:&7 {@szansa_redstone}%%" to be unstealable
format slot 13 of player with 1 of lapis lazuli named "&3LAZURYT" with lore "&2» &6SZANSA NA WYDROPIENIE:&7 {@szansa_lapis}%%" to be unstealable
format slot 2 of player with 1 of apple named "&cJABLKO" with lore "&2» &6SZANSA NA WYDROPIENIE:&7 {@szansa_apple}%%" to be unstealable
format slot 8 of player with 1 of stone named "&7KAMIEN" with lore "&2» &6SZANSA NA WYDROPIENIE:&7 {@szansa_kamien}%%" to be unstealable
format slot 11 of player with 1 of wheat named "&eZBOZE" with lore "&2» &6SZANSA NA WYDROPIENIE:&7 {@szansa_zboze}%%" to be unstealable
format slot 12 of player with 1 of 17 named "&cDREWNO" with lore "&2» &6SZANSA NA WYDROPIENIE:&7 {@szansa_drewno}%%" to be unstealable
format slot 3 of player with 1 of sand named "&ePIASEK" with lore "&2» &6SZANSA NA WYDROPIENIE:&7 {@szansa_piasek}%%" to be unstealable
Pytanie
vkvbuss 22
Cześć, dziś z pewnej strony skopiowałem kod, do skryptu na drop, edytowałem go, pozmieniałem wszystko co się dało, tylko jedna rzecz...
Umiałby ktoś dodać, aby można było włączać i wyłączać drop poszczególnego materiału?
Jeżeli tak, to byłbym mega wdzięczny i nagrodze osobe która pomoże spora iloscia plusików na forum
[ można podesłać tylko co mam wkleić pod każdy drop, lub dodać to samemu i podesłać mi kod, dzięki ]
variables:
{diamenty.%player%} = 0
{emeraldy.%player%} = 0
{zelazo.%player%} = 0
{zloto.%player%} = 0
{apple.%player%} = 0
{redstone.%player%} = 0
{lapis.%player%} = 0
{wegiel.%player%} = 0
{piasek.%player%} = 0
{drewno.%player%} = 0
{zboze.%player%} = 0
{kamien.%player%} = 0
{cobblestone.%player%} = true
options:
szansa_diament: 0.50
szansa_emerald: 0.40
szansa_zelazo: 0.80
szansa_zloto: 0.80
szansa_apple: 0.95
szansa_redstone: 0.95
szansa_lapis: 0.95
szansa_wegiel: 1.25
szansa_piasek: 1.10
szansa_drewno: 1.20
szansa_zboze: 1.20
szansa_kamien: 0.30
wysokosc_diament: 200
wysokosc_emerald: 200
wysokosc_zelazo: 200
wysokosc_zloto: 200
wysokosc_apple: 200
wysokosc_redstone: 200
wysokosc_lapis: 200
wysokosc_wegiel: 200
wysokosc_piasek: 200
wysokosc_drewno: 200
wysokosc_zboze: 200
wysokosc_kamien: 200
on break of stone or cobblestone:
if {cobblestone.%player%} is true:
give 1 cobblestone to the player
cancel event
set event-block to air
on mine of stone:
chance of 25%:
add 1 xp to the player
chance of {@szansa_diament}%:
if player's y-coordinate is smaller than {@wysokosc_diament}:
drop 1 diamond
add 1 to {diamenty.%player%}
send "&7Znalazles: &bdiament!"
chance of {@szansa_emerald}%:
if player's y-coordinate is smaller than {@wysokosc_emerald}:
drop 1 emerald
add 1 to {emeraldy.%player%}
send "&7Znalazles: &2szmaragd!"
chance of {@szansa_zelazo}%:
if player's y-coordinate is smaller than {@wysokosc_zelazo}:
drop 1 iron ore
add 1 to {zelazo.%player%}
send "&7Znalazles: &fzelazo!"
chance of {@szansa_zloto}%:
if player's y-coordinate is smaller than {@wysokosc_zloto}:
drop 1 gold ore
add 1 to {zloto.%player%}
send "&7Znalazles: &6zloto!"
chance of {@szansa_apple}%:
if player's y-coordinate is smaller than {@wysokosc_apple}:
drop 1 apple
add 1 to {apple.%player%}
send "&7Znalazles: &cjablko!"
chance of {@szansa_redstone}%:
if player's y-coordinate is smaller than {@wysokosc_redstone}:
drop 1 redstone
add 1 to {redstone.%player%}
send "&7Znalazles: &4czerwony proszek!"
chance of {@szansa_lapis}%:
if player's y-coordinate is smaller than {@wysokosc_lapis}:
drop 1 lapis lazuli
add 1 to {lapis.%player%}
send "&7Znalazles: &3lazuryt!"
chance of {@szansa_wegiel}%:
if player's y-coordinate is smaller than {@wysokosc_wegiel}:
drop 1 coal
add 1 to {wegiel.%player%}
send "&7Znalazles: &8wegiel!"
chance of {@szansa_piasek}%:
if player's y-coordinate is smaller than {@wysokosc_piasek}:
drop 1 sand
add 1 to {piasek.%player%}
send "&7Znalazles: &epiasek!"
chance of {@szansa_drewno}%:
if player's y-coordinate is smaller than {@wysokosc_drewno}:
drop 1 log
add 1 to {drewno.%player%}
send "&7Znalazles: &7drewno!"
chance of {@szansa_zboze}%:
if player's y-coordinate is smaller than {@wysokosc_zboze}:
drop 1 wheat
add 1 to {zboze.%player%}
send "&7Znalazles: &ezboze!"
chance of {@szansa_kamien}%:
if player's y-coordinate is smaller than {@wysokosc_kamien}:
drop 1 stone
add 1 to {kamien.%player%}
send "&7Znalazles: &8kamien!"
command /drop:
trigger:
open chest with 2 rows named "&4&lDROP" to player
wait 1 tick
format slot 0 of player with 1 of diamond named "&bDIAMENT" with lore "&2» &6SZANSA NA WYDROPIENIE:&7 {@szansa_diament}%%" to be unstealable
format slot 1 of player with 1 of emerald named "&2SZMARAGD" with lore "&2» &6SZANSA NA WYDROPIENIE:&7 {@szansa_emerald}%%" to be unstealable
format slot 9 of player with 1 of gold ingot named "&6ZLOTO" with lore "&2» &6SZANSA NA WYDROPIENIE:&7 {@szansa_zloto}%%" to be unstealable
format slot 10 of player with 1 of iron ingot named "&fZELAZO" with lore "&2» &6SZANSA NA WYDROPIENIE:&7 {@szansa_zelazo}%%" to be unstealable
format slot 14 of player with 1 of 263 named "&8WEGIEL" with lore "&2» &6SZANSA NA WYDROPIENIE:&7 {@szansa_wegiel}%%" to be unstealable
format slot 4 of player with 1 of redstone named "&4CZERWONY PROSZEK" with lore "&2» &6SZANSA NA WYDROPIENIE:&7 {@szansa_redstone}%%" to be unstealable
format slot 13 of player with 1 of lapis lazuli named "&3LAZURYT" with lore "&2» &6SZANSA NA WYDROPIENIE:&7 {@szansa_lapis}%%" to be unstealable
format slot 2 of player with 1 of apple named "&cJABLKO" with lore "&2» &6SZANSA NA WYDROPIENIE:&7 {@szansa_apple}%%" to be unstealable
format slot 8 of player with 1 of stone named "&7KAMIEN" with lore "&2» &6SZANSA NA WYDROPIENIE:&7 {@szansa_kamien}%%" to be unstealable
format slot 11 of player with 1 of wheat named "&eZBOZE" with lore "&2» &6SZANSA NA WYDROPIENIE:&7 {@szansa_zboze}%%" to be unstealable
format slot 12 of player with 1 of 17 named "&cDREWNO" with lore "&2» &6SZANSA NA WYDROPIENIE:&7 {@szansa_drewno}%%" to be unstealable
format slot 3 of player with 1 of sand named "&ePIASEK" with lore "&2» &6SZANSA NA WYDROPIENIE:&7 {@szansa_piasek}%%" to be unstealable
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