options:
#Exp z danych potworków
expZombie: 1
expSkeleton: 2
expSpiderCave: 3
expSpider: 5
expPigMan: 10
expSilverFish: 18
expSlime: 25
expWither: 30
expBlaze: 50
expMagma: 75
on exp spawn:
cancel event
on death:
loop all players:
if loop-player is "%victim%":
stop
if loop-player is "%attacker%":
send "%victim%" to attacker
set {_next} to true
exit loop
if {_next} is set:
if victim is zombie:
chance of 70%:
send "&2+&a{@expZombie}" to attacker
add {@expZombie} exp to attacker
if victim is skeleton:
if level of attacker is larger than or equal to 2:
chance of 50%:
send "&2+&a{@expSkeleton}" to attacker
add {@expSkeleton} exp to attacker
if victim is cave spider:
if level of attacker is larger than or equal to 3:
chance of 40%:
send "&2+&a{@expSpiderCave}" to attacker
add {@expSpiderCave} exp to attacker
if victim is spider:
if level of attacker is larger than or equal to 5:
chance of 35%:
send "&2+&a{@expSpider}" to attacker
add {@expSpider} exp to attacker
if victim is zombie pigman:
if level of attacker is larger than or equal to 7:
chance of 33%:
send "&2+&a{@expPigMan}" to attacker
add {@expPigMan} exp to attacker
if victim is silverfish:
if level of attacker is larger than or equal to 12:
chance of 27%:
send "&2+&a{@expSilverFish}" to attacker
add {@expSilverFish} exp to attacker
if victim is slime:
if level of attacker is larger than or equal to 17:
chance of 25%:
send "&2+&a{@expSlime}" to attacker
add {@expSlime} exp to attacker
if victim is wither skeleton:
if level of attacker is larger than or equal to 17:
chance of 20%:
send "&2+&a{@expWither}" to attacker
add {@expWither} exp to attacker
if victim is blaze:
if level of attacker is larger than or equal to 30:
chance of 20%:
send "&2+&a{@expBlaze}" to attacker
add {@expBlaze} exp to attacker
if victim is magma cube:
if level of attacker is larger than or equal to 40:
chance of 15%:
send "&2+&a{@expMagma}" to attacker
add {@expMagma} exp to attacker
if level of attacker is larger than or equal to 105:
set level of attacker to 105
set level progress of attacker to 0.99
stop
Witam pewnie widzicie powyzszy skrypt ( jedyny skrypt na exp z mobow ktory mi dzila na serwerze) jest on na exp z mobow i chcialbym was prosic o stworzenie komendy /exp i levele ktore wspolgraly by z tym skryptem. Czyli ze po np zdobyciu 100 expa zyskujemy poziom 1 itd. Za wszelką pomoc dziekuje i nagrodze ja likeiem.
Pytanie
MrRayqq 1
options: #Exp z danych potworków expZombie: 1 expSkeleton: 2 expSpiderCave: 3 expSpider: 5 expPigMan: 10 expSilverFish: 18 expSlime: 25 expWither: 30 expBlaze: 50 expMagma: 75 on exp spawn: cancel event on death: loop all players: if loop-player is "%victim%": stop if loop-player is "%attacker%": send "%victim%" to attacker set {_next} to true exit loop if {_next} is set: if victim is zombie: chance of 70%: send "&2+&a{@expZombie}" to attacker add {@expZombie} exp to attacker if victim is skeleton: if level of attacker is larger than or equal to 2: chance of 50%: send "&2+&a{@expSkeleton}" to attacker add {@expSkeleton} exp to attacker if victim is cave spider: if level of attacker is larger than or equal to 3: chance of 40%: send "&2+&a{@expSpiderCave}" to attacker add {@expSpiderCave} exp to attacker if victim is spider: if level of attacker is larger than or equal to 5: chance of 35%: send "&2+&a{@expSpider}" to attacker add {@expSpider} exp to attacker if victim is zombie pigman: if level of attacker is larger than or equal to 7: chance of 33%: send "&2+&a{@expPigMan}" to attacker add {@expPigMan} exp to attacker if victim is silverfish: if level of attacker is larger than or equal to 12: chance of 27%: send "&2+&a{@expSilverFish}" to attacker add {@expSilverFish} exp to attacker if victim is slime: if level of attacker is larger than or equal to 17: chance of 25%: send "&2+&a{@expSlime}" to attacker add {@expSlime} exp to attacker if victim is wither skeleton: if level of attacker is larger than or equal to 17: chance of 20%: send "&2+&a{@expWither}" to attacker add {@expWither} exp to attacker if victim is blaze: if level of attacker is larger than or equal to 30: chance of 20%: send "&2+&a{@expBlaze}" to attacker add {@expBlaze} exp to attacker if victim is magma cube: if level of attacker is larger than or equal to 40: chance of 15%: send "&2+&a{@expMagma}" to attacker add {@expMagma} exp to attacker if level of attacker is larger than or equal to 105: set level of attacker to 105 set level progress of attacker to 0.99 stop
Witam pewnie widzicie powyzszy skrypt ( jedyny skrypt na exp z mobow ktory mi dzila na serwerze) jest on na exp z mobow i chcialbym was prosic o stworzenie komendy /exp i levele ktore wspolgraly by z tym skryptem. Czyli ze po np zdobyciu 100 expa zyskujemy poziom 1 itd. Za wszelką pomoc dziekuje i nagrodze ja likeiem.
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