Czy mógł mi by ktoś przerobic ze jak jest skrzynka to wtedy jak na nią najade to tam jest Wielki spam w dół jakie itemy z niej dropia a ja chce że np 6 itemów tam pokazuje i dalej to np 23 inne
chance drop key: 2,5% # Szansa na wykopanie klucza podana w procentach
chance drop chest: 5% # Szansa na wykopanie skrzyni podana w procentach
block drop: stone or dirt or gravel or obsidian # Z jakiego bloku mozna wykopac skrzynie/klucz
chance death key: 2,5% # Szansa na wypadniecie klucza po zabiciu gracza
chance death chest: 5% # Szansa na wypadniecie skrzyni po zabiciu gracza
# Colour message:
important: &6
general: &7
leere: &8
lore: &c
command /case [<text="help">] [<text>] [<text>] [<text>]:
executable by: players and console
trigger:
if player has permission "case.*":
if arg 1 is "help":
send "{@tag}"
send "{@important}/case add <name> <type> {@leere}- {@general}Dodaje nowa skrzynke."
send "{@important}/case remove <name> {@leere}- {@general}Usuwa skrzynke."
send "{@important}/case edit <name> {@leere}- {@general}Edytuje zawartosc skrzyni."
send "{@important}/case give <name> [<player/all>] [<number>] {@leere}- {@general}Daje nam klucz i skrzynie."
send "{@important}/case list {@leere}- {@general}Lista skrzyn w gui."
send "{@important}/case stats [<player>] {@leere}- {@general}Statystyki gracza."
send "{@important}/case open <name> [<player>] {@leere}- {@general}Otwiera skrzynie."
if arg 1 is "add":
if arg 2 is set:
set {_name} to arg 2
replace all "_" with " " in {_name}
loop {case::chestlist::*}:
if loop-value is {_name}:
send "{@tag} {@general}Taka skrzynia juz istnieje!"
stop
if arg 3 is set:
if arg 3 is "key" or "notkey":
add {_name} to {case::chestlist::*}
send "{@tag} {@general}Dodano skrzynie o nazwie {@important}%{_name}%{@general}."
if arg 3 is "key":
set {case::type::%{_name}%} to "key"
send "{@tag} {@general}Skrzynia wymaga klucza."
if arg 3 is "notkey":
set {case::type::%{_name}%} to "notkey"
send "{@tag} {@general}Skrzynia nie wymaga klucza."
else:
send "{@tag} {@important}/case add <name> <type=""key""or""notkey""> "
else:
send "{@tag} {@important}/case add <name> <type=""key""or""notkey""> "
else:
send "{@tag} {@important}/case add <name> <type=""key""or""notkey""> "
if arg 1 is "remove":
if arg 2 is set:
set {_name} to arg 2
replace all "_" with " " in {_name}
loop {case::chestlist::*}:
if loop-value is {_name}:
remove {_name} from {case::chestlist::*}
delete {case::%{_name}%::itemlist::*}
delete {case::type::%{_name}%}
send "{@tag} {@general}Usunieto skrzynie o nazwie {@important}%{_name}%{@general}."
stop
send "{@tag} {@general}Taka skrzynia nie istnieje!"
else:
send "{@tag} {@important}/case remove <name>"
if arg 1 is "edit":
if arg 2 is set:
set {_name} to arg 2
replace all "_" with " " in {_name}
loop {case::chestlist::*}:
if loop-value is {_name}:
open chest with 3 rows named "{@important}Edytujesz: {@lore}%{_name}%" to player
wait 1 tick
set {_slot} to 0
loop {case::%{_name}%::itemlist::*}:
set slot {_slot} of current inventory of player to loop-value-2
add 1 to {_slot}
set {case::player::%player%::openedit} to "%{_name}%"
send "{@tag} {@general}Edytujesz zawartosc skrzyni {@important}%{_name}%{@general}." to player
while inventory name of player is "{@important}Edytujesz: {@lore}%{_name}%":
set {case::player::%player%::openedit} to "%{_name}%"
wait 1 second
stop
send "{@tag} {@general}Taka skrzynia nie istnieje!"
else:
send "{@tag} {@important}/case additem <name>"
if arg 1 is "give":
if arg 2 is set:
set {_name} to arg 2
replace all "_" with " " in {_name}
loop {case::chestlist::*}:
if loop-value is {_name}:
set {_lore} to "%{case::%{_name}%::itemlist::*}%"
replace all ", " with "|| {@leere}- {@lore}" in {_lore}
replace all "and " with "|| {@leere}- {@lore}" in {_lore}
if arg 3 is set:
if arg 4 is set:
set {_number} to arg 4 parsed as integer
else:
set {_number} to 64
if arg 3 is "all":
loop all players:
if {case::type::%{_name}%} is "key":
add {_number} of chest named "{@important}%{_name}%" with lore " || {@important}W tej skrzyni mozesz zdobyc: || || {@leere}- {@lore}%{_lore}% || " to loop-player's inventory
add {_number} of tripwire hook named "{@important}Klucz do skrzyni {@lore}%{_name}%" to loop-player's inventory
else if {case::type::%{_name}%} is "notkey":
add {_number} of ender chest named "{@important}%{_name}%" with lore " || {@important}W tej skrzyni mozesz zdobyc: || || {@leere}- {@lore}%{_lore}% || " to loop-player's inventory
if arg 3 is not "all":
set {_player} to arg 3 parsed as offlineplayer
if {case::type::%{_name}%} is "key":
add {_number} of chest named "{@important}%{_name}%" with lore " || {@important}W tej skrzyni mozesz zdobyc: || || {@leere}- {@lore}%{_lore}% || " to {_player}'s inventory
add {_number} of tripwire hook named "{@important}Klucz do skrzyni {@lore}%{_name}%" to {_player}'s inventory
else if {case::type::%{_name}%} is "notkey":
add {_number} of ender chest named "{@important}%{_name}%" with lore " || {@important}W tej skrzyni mozesz zdobyc: || || {@leere}- {@lore}%{_lore}% || " to {_player}'s inventory
else:
if {case::type::%{_name}%} is "key":
add 64 of chest named "{@important}%{_name}%" with lore " || {@important}W tej skrzyni mozesz zdobyc: || || {@leere}- {@lore}%{_lore}% || " to player's inventory
add 64 of tripwire hook named "{@important}Klucz do skrzyni {@lore}%{_name}%" to player's inventory
else:
add 64 of ender chest named "{@important}%{_name}%" with lore " || {@important}W tej skrzyni mozesz zdobyc: || || {@leere}- {@lore}%{_lore}% || " to player's inventory
stop
send "{@tag} {@general}Taka skrzynia nie istnieje!"
else:
send "{@tag} {@important}/case give <name> [<type=""%%player%%""or""all"">] [<number>]"
if arg 1 is "list":
open chest with 6 rows named "{@important}Lista skrzynek:" to player
wait 1 tick
set {_slot} to 0
loop {case::chestlist::*}:
if loop-value contains "<none>":
remove loop-value from {case::chestlist::*}
set {_lore} to "%{case::%loop-value%::itemlist::*}%"
set {_name%loop-index%} to loop-value
replace all ", " with "|| {@leere}- {@lore}" in {_lore}
replace all "and " with "|| {@leere}- {@lore}" in {_lore}
replace all " " with "_" in {_name%loop-index%}
if {case::type::%loop-value%} is "key":
format slot {_slot} of player with 1 of chest named "{@important}%loop-value%" with lore " || {@important}W tej skrzyni mozesz zdobyc: || || {@leere}- {@lore}%{_lore}% || " to run [close player's inventory]->[wait 2 tick]->[execute player command "case open %{_name%{_slot}%}%"]
else:
format slot {_slot} of player with 1 of ender chest named "{@important}%loop-value%" with lore " || {@important}W tej skrzyni mozesz zdobyc: || || {@leere}- {@lore}%{_lore}% || " to run [close player's inventory]->[wait 2 tick]->[execute player command "case open %{_name%{_slot}%}%"]
add 1 to {_slot}
wait 1 tick
if arg 1 is "stats":
if arg 2 is set:
set {_player} to arg 2 parsed as player
else:
set {_player} to player
send "{@tag} {@general}Otworzone skrzynie gracza {@important}%{_player}%{@general}:"
loop {case::chestlist::*}:
if {case::player::%{_player}%::stats::%loop-value%} is set:
send " {@important}%loop-value%{@leere}: {@general}%{case::player::%{_player}%::stats::%loop-value%}%"
else:
send " {@important}%loop-value%{@leere}: {@general}0"
if arg 1 is "open":
if arg 2 is set:
if arg 3 is set:
if player has permission "case.*":
set {_player} to arg 3 parsed as player
else:
send "{@tag} {@general}Nie posiadasz uprawnien!"
else:
set {_player} to player
set {_name} to arg 2
replace all "_" with " " in {_name}
loop {case::chestlist::*}:
if loop-value is {_name}:
set {_lore} to "%{case::%loop-value%::itemlist::*}%"
replace all ", " with "|| {@leere}- {@lore}" in {_lore}
replace all "and " with "|| {@leere}- {@lore}" in {_lore}
set lore of player's tool to " || {@important}W tej skrzyni mozesz zdobyc: || || {@leere}- {@lore}%{_lore}% || "
if {case::type::%{_name}%} is "key":
if {_player}'s inventory contains tripwire hook named "{@important}Klucz do skrzyni {@lore}%{_name}%":
if {_player}'s inventory contains chest named "{@important}%{_name}%" with lore " || {@important}W tej skrzyni mozesz zdobyc: || || {@leere}- {@lore}%{_lore}% || ":
if {case::player::%{_player}%::openwait} is true:
send "{@tag} {@general}Juz otwierasz skrzynie!" to {_player}
else:
if (size of {case::%{_name}%::itemlist::*}) > 0:
add 1 to {case::player::%{_player}%::stats::%{_name}%}
remove 1 tripwire hook named "{@important}Klucz do skrzyni {@lore}%{_name}%" from {_player}'s inventory
remove 1 chest named "{@important}%{_name}%" with lore " || {@important}W tej skrzyni mozesz zdobyc: || || {@leere}- {@lore}%{_lore}% || " from {_player}'s inventory
set {case::player::%{_player}%::open} to true
set {case::player::%{_player}%::openwait} to true
open chest with 6 rows named "{@important}Skrzynia {@lore}%{_name}%" to {_player}
wait 1 tick
loop 9 times:
set {_item%loop-number%} to random element out of {case::%{_name}%::itemlist::*}
format slot loop-number + 8 of {_player} with {_item%loop-number%} to be unstealable
format slot loop-number - 1 of {_player} with 1 of black stained glass pane to be unstealable
format slot loop-number + 17 of {_player} with 1 of black stained glass pane to be unstealable
format slot 4 of {_player} with 1 of hopper to be unstealable
set {_slot} to 0
loop {case::%{_name}%::itemlist::*}:
if {case::player::%{_player}%::open} is true:
add 1 to {_slot}
format slot {_slot} + 26 of {_player} with loop-value-2 to be unstealable
wait 1 tick
set {_random} to random integer between 20 and 30
wait 1 seconds
loop {_random} times:
if loop-number > 15:
loop loop-number - 12 times:
wait 1 tick
else:
wait 3 tick
play raw sound "mob.skeleton.death" at {_player} with pitch 8 volume 1
loop 8 times:
set {_item%loop-number-2%} to {_item%loop-number-2 + 1%}
if {case::player::%{_player}%::open} is true:
format slot loop-number-2 + 8 of {_player} with {_item%loop-number-2%} to be unstealable
set {_item9} to random element out of {case::%{_name}%::itemlist::*}
if {case::player::%{_player}%::open} is true:
format slot 17 of {_player} with {_item9} to be unstealable
wait 3 seconds
set {case::player::%{_player}%::open} to false
broadcast "{@tag} {@general}Gracz {@important}%{_player}% {@general}wylosowal {@important}%{_item5}% {@general}ze skrzyni {@important}%{_name}%{@general}. Gratulacje!"
launch flickering trailing ball firework colored green at {_player} timed 1
add {_item5} to {_player}'s inventory
play raw sound "mob.endermen.portal" at {_player} with pitch 0.1 volume 1
set {case::player::%{_player}%::openwait} to false
close player's inventory
else:
send "{@tag} {@general}W tej skrzyni nie mozna nic wylosowac!" to {_player}
else:
send "{@tag} {@general}Nie posiadasz tej skrzyni!" to {_player}
else:
send "{@tag} {@general}Nie posiadasz klucza do tej skrzyni!" to {_player}
else:
if {_player}'s inventory contains ender chest named "{@important}%{_name}%" with lore " || {@important}W tej skrzyni mozesz zdobyc: || || {@leere}- {@lore}%{_lore}% || ":
if {case::player::%{_player}%::openwait} is true:
send "{@tag} {@general}Juz otwierasz skrzynie!" to {_player}
else:
if (size of {case::%{_name}%::itemlist::*}) > 0:
add 1 to {case::player::%{_player}%::stats::%{_name}%}
remove 1 ender chest named "{@important}%{_name}%" with lore " || {@important}W tej skrzyni mozesz zdobyc: || || {@leere}- {@lore}%{_lore}% || " from {_player}'s inventory
set {case::player::%{_player}%::open} to true
set {case::player::%{_player}%::openwait} to true
open chest with 6 rows named "{@important}Skrzynia {@lore}%{_name}%" to {_player}
wait 1 tick
loop 9 times:
set {_item%loop-number%} to random element out of {case::%{_name}%::itemlist::*}
format slot loop-number + 8 of {_player} with {_item%loop-number%} to be unstealable
format slot loop-number - 1 of {_player} with 1 of black stained glass pane to be unstealable
format slot loop-number + 17 of {_player} with 1 of black stained glass pane to be unstealable
format slot 4 of {_player} with 1 of hopper to be unstealable
set {_slot} to 0
loop {case::%{_name}%::itemlist::*}:
if {case::player::%{_player}%::open} is true:
add 1 to {_slot}
format slot {_slot} + 26 of {_player} with loop-value-2 to be unstealable
wait 1 tick
set {_random} to random integer between 20 and 30
wait 1 seconds
loop {_random} times:
if loop-number > 15:
loop loop-number - 12 times:
wait 1 tick
else:
wait 3 tick
play raw sound "mob.skeleton.death" at {_player} with pitch 8 volume 1
loop 8 times:
set {_item%loop-number-2%} to {_item%loop-number-2 + 1%}
if {case::player::%{_player}%::open} is true:
format slot loop-number-2 + 8 of {_player} with {_item%loop-number-2%} to be unstealable
set {_item9} to random element out of {case::%{_name}%::itemlist::*}
if {case::player::%{_player}%::open} is true:
format slot 17 of {_player} with {_item9} to be unstealable
wait 3 seconds
set {case::player::%{_player}%::open} to false
broadcast "{@tag} {@general}Gracz {@important}%{_player}% {@general}wylosowal {@important}%{_item5}% {@general}ze skrzyni {@important}%{_name}%{@general}. Gratulacje!"
launch flickering trailing ball firework colored green at {_player} timed 1
add {_item5} to {_player}'s inventory
play raw sound "mob.endermen.portal" at {_player} with pitch 0.1 volume 1
set {case::player::%{_player}%::openwait} to false
close player's inventory
else:
send "{@tag} {@general}W tej skrzyni nie mozna nic wylosowac!" to {_player}
else:
send "{@tag} {@general}Nie posiadasz tej skrzyni!" to {_player}
stop
send "{@tag} {@general}Taka skrzynia nie istnieje!" to {_player}
on inventory click:
if {case::player::%player%::open} is true:
cancel event
on inventory close:
if {case::player::%player%::open} is true:
set {case::player::%player%::open} to false
send "{@tag} {@general}Zamknieto podglad losowania."
if {case::player::%player%::openedit} is set:
clear {case::%{case::player::%player%::openedit}%::itemlist::*}
loop 27 times:
if slot "%loop-number - 1%" parsed as an integer of current inventory of player is not air:
set {_item} to slot loop-number - 1 of current inventory of player
add {_item} to {case::%{case::player::%player%::openedit}%::itemlist::*}
clear {case::player::%player%::openedit}
send "{@tag} {@general}Zapisano."
on quit:
set {case::player::%player%::open} to false
set {case::player::%player%::openwait} to false
clear {case::player::%player%::openedit}
on death:
set {case::player::%victim%::open} to false
set {case::player::%victim%::openwait} to false
clear {case::player::%player%::openedit}
if attacker is a player:
chance of {@chance death chest}:
set {_element} to random element out of {case::chestlist::*}
set {_lore} to "%{case::%{_element}%::itemlist::*}%"
replace all ", " with "|| {@leere}- {@lore}" in {_lore}
replace all "and " with "|| {@leere}- {@lore}" in {_lore}
if {case::type::%{_element}%} is "key":
drop chest named "{@important}%{_element}%" with lore " || {@important}W tej skrzyni mozesz zdobyc: || || {@leere}- {@lore}%{_lore}% || " at location of victim
else:
drop ender chest named "{@important}%{_element}%" with lore " || {@important}W tej skrzyni mozesz zdobyc: || || {@leere}- {@lore}%{_lore}% || " at location of victim
chance of {@chance death key}:
set {_element} to random element out of {case::chestlist::*}
if {case::type::%{_element}%} is "notkey":
drop tripwire hook named "{@important}Klucz do skrzyni {@lore}%{_element}%" at location of victim
on right click:
if player's tool is chest or ender chest:
loop {case::chestlist::*}:
if uncolored name of player's tool is loop-value:
cancel event
set {_name} to uncolored name of player's tool
replace all " " with "_" in {_name}
execute player command "case open %{_name}%"
stop
if player's tool is tripwire hook:
if name of player's tool contains "Klucz do skrzyni":
cancel event
open chest with 6 rows named "{@important}Lista skrzynek:" to player
wait 1 tick
set {_slot} to 0
loop {case::chestlist::*}:
if loop-value contains "<none>":
remove loop-value from {case::chestlist::*}
set {_lore} to "%{case::%loop-value%::itemlist::*}%"
set {_name%loop-index%} to loop-value
replace all ", " with "|| {@leere}- {@lore}" in {_lore}
replace all "and " with "|| {@leere}- {@lore}" in {_lore}
replace all " " with "_" in {_name%loop-index%}
if {case::type::%loop-value%} is "key":
format slot {_slot} of player with 1 of chest named "{@important}%loop-value%" with lore " || {@important}W tej skrzyni mozesz zdobyc: || || {@leere}- {@lore}%{_lore}% || " to run [close player's inventory]->[wait 2 tick]->[execute player command "case open %{_name%{_slot}%}%"]
else:
format slot {_slot} of player with 1 of ender chest named "{@important}%loop-value%" with lore " || {@important}W tej skrzyni mozesz zdobyc: || || {@leere}- {@lore}%{_lore}% || " to run [close player's inventory]->[wait 2 tick]->[execute player command "case open %{_name%{_slot}%}%"]
add 1 to {_slot}
wait 1 tick
on mine of {@block drop}:
chance of {@chance drop chest}:
set {_element} to random element out of {case::chestlist::*}
set {_lore} to "%{case::%{_element}%::itemlist::*}%"
replace all ", " with "|| {@leere}- {@lore}" in {_lore}
replace all "and " with "|| {@leere}- {@lore}" in {_lore}
if {case::type::%{_element}%} is "key":
drop chest named "{@important}%{_element}%" with lore " || {@important}W tej skrzyni mozesz zdobyc: || || {@leere}- {@lore}%{_lore}% || "
else:
drop ender chest named "{@important}%{_element}%" with lore " || {@important}W tej skrzyni mozesz zdobyc: || || {@leere}- {@lore}%{_lore}% || "
play raw sound "mob.endermen.portal" at player with pitch 0.001 volume 1
send "{@tag} {@general}Zdobyles skrzynie {@important}%{_element}%{@general}!"
chance of {@chance drop key}:
set {_element} to random element out of {case::chestlist::*}
if {case::type::%{_element}%} is "key":
drop tripwire hook named "{@important}Klucz do skrzyni {@lore}%{_element}%"
play raw sound "mob.endermen.portal" at player with pitch 0.001 volume 1
send "{@tag} {@general}Zdobyles klucz do skrzyni {@important}%{_element}%{@general}!"
Pytanie
Posejdon54111 0
Czy mógł mi by ktoś przerobic ze jak jest skrzynka to wtedy jak na nią najade to tam jest Wielki spam w dół jakie itemy z niej dropia a ja chce że np 6 itemów tam pokazuje i dalej to np 23 inne
# Author: Nawo
# Dev: Enxi
variables:
{case::player::%player%::open} = false
{case::player::%player%::openwait} = false
options:
# General
tag: &8[&6Case&8] # Przedrostek wiadomosci
# Drop case
chance drop key: 2,5% # Szansa na wykopanie klucza podana w procentach
chance drop chest: 5% # Szansa na wykopanie skrzyni podana w procentach
block drop: stone or dirt or gravel or obsidian # Z jakiego bloku mozna wykopac skrzynie/klucz
chance death key: 2,5% # Szansa na wypadniecie klucza po zabiciu gracza
chance death chest: 5% # Szansa na wypadniecie skrzyni po zabiciu gracza
# Colour message:
important: &6
general: &7
leere: &8
lore: &c
command /case [<text="help">] [<text>] [<text>] [<text>]:
executable by: players and console
trigger:
if player has permission "case.*":
if arg 1 is "help":
send "{@tag}"
send "{@important}/case add <name> <type> {@leere}- {@general}Dodaje nowa skrzynke."
send "{@important}/case remove <name> {@leere}- {@general}Usuwa skrzynke."
send "{@important}/case edit <name> {@leere}- {@general}Edytuje zawartosc skrzyni."
send "{@important}/case give <name> [<player/all>] [<number>] {@leere}- {@general}Daje nam klucz i skrzynie."
send "{@important}/case list {@leere}- {@general}Lista skrzyn w gui."
send "{@important}/case stats [<player>] {@leere}- {@general}Statystyki gracza."
send "{@important}/case open <name> [<player>] {@leere}- {@general}Otwiera skrzynie."
if arg 1 is "add":
if arg 2 is set:
set {_name} to arg 2
replace all "_" with " " in {_name}
loop {case::chestlist::*}:
if loop-value is {_name}:
send "{@tag} {@general}Taka skrzynia juz istnieje!"
stop
if arg 3 is set:
if arg 3 is "key" or "notkey":
add {_name} to {case::chestlist::*}
send "{@tag} {@general}Dodano skrzynie o nazwie {@important}%{_name}%{@general}."
if arg 3 is "key":
set {case::type::%{_name}%} to "key"
send "{@tag} {@general}Skrzynia wymaga klucza."
if arg 3 is "notkey":
set {case::type::%{_name}%} to "notkey"
send "{@tag} {@general}Skrzynia nie wymaga klucza."
else:
send "{@tag} {@important}/case add <name> <type=""key""or""notkey""> "
else:
send "{@tag} {@important}/case add <name> <type=""key""or""notkey""> "
else:
send "{@tag} {@important}/case add <name> <type=""key""or""notkey""> "
if arg 1 is "remove":
if arg 2 is set:
set {_name} to arg 2
replace all "_" with " " in {_name}
loop {case::chestlist::*}:
if loop-value is {_name}:
remove {_name} from {case::chestlist::*}
delete {case::%{_name}%::itemlist::*}
delete {case::type::%{_name}%}
send "{@tag} {@general}Usunieto skrzynie o nazwie {@important}%{_name}%{@general}."
stop
send "{@tag} {@general}Taka skrzynia nie istnieje!"
else:
send "{@tag} {@important}/case remove <name>"
if arg 1 is "edit":
if arg 2 is set:
set {_name} to arg 2
replace all "_" with " " in {_name}
loop {case::chestlist::*}:
if loop-value is {_name}:
open chest with 3 rows named "{@important}Edytujesz: {@lore}%{_name}%" to player
wait 1 tick
set {_slot} to 0
loop {case::%{_name}%::itemlist::*}:
set slot {_slot} of current inventory of player to loop-value-2
add 1 to {_slot}
set {case::player::%player%::openedit} to "%{_name}%"
send "{@tag} {@general}Edytujesz zawartosc skrzyni {@important}%{_name}%{@general}." to player
while inventory name of player is "{@important}Edytujesz: {@lore}%{_name}%":
set {case::player::%player%::openedit} to "%{_name}%"
wait 1 second
stop
send "{@tag} {@general}Taka skrzynia nie istnieje!"
else:
send "{@tag} {@important}/case additem <name>"
if arg 1 is "give":
if arg 2 is set:
set {_name} to arg 2
replace all "_" with " " in {_name}
loop {case::chestlist::*}:
if loop-value is {_name}:
set {_lore} to "%{case::%{_name}%::itemlist::*}%"
replace all ", " with "|| {@leere}- {@lore}" in {_lore}
replace all "and " with "|| {@leere}- {@lore}" in {_lore}
if arg 3 is set:
if arg 4 is set:
set {_number} to arg 4 parsed as integer
else:
set {_number} to 64
if arg 3 is "all":
loop all players:
if {case::type::%{_name}%} is "key":
add {_number} of chest named "{@important}%{_name}%" with lore " || {@important}W tej skrzyni mozesz zdobyc: || || {@leere}- {@lore}%{_lore}% || " to loop-player's inventory
add {_number} of tripwire hook named "{@important}Klucz do skrzyni {@lore}%{_name}%" to loop-player's inventory
else if {case::type::%{_name}%} is "notkey":
add {_number} of ender chest named "{@important}%{_name}%" with lore " || {@important}W tej skrzyni mozesz zdobyc: || || {@leere}- {@lore}%{_lore}% || " to loop-player's inventory
if arg 3 is not "all":
set {_player} to arg 3 parsed as offlineplayer
if {case::type::%{_name}%} is "key":
add {_number} of chest named "{@important}%{_name}%" with lore " || {@important}W tej skrzyni mozesz zdobyc: || || {@leere}- {@lore}%{_lore}% || " to {_player}'s inventory
add {_number} of tripwire hook named "{@important}Klucz do skrzyni {@lore}%{_name}%" to {_player}'s inventory
else if {case::type::%{_name}%} is "notkey":
add {_number} of ender chest named "{@important}%{_name}%" with lore " || {@important}W tej skrzyni mozesz zdobyc: || || {@leere}- {@lore}%{_lore}% || " to {_player}'s inventory
else:
if {case::type::%{_name}%} is "key":
add 64 of chest named "{@important}%{_name}%" with lore " || {@important}W tej skrzyni mozesz zdobyc: || || {@leere}- {@lore}%{_lore}% || " to player's inventory
add 64 of tripwire hook named "{@important}Klucz do skrzyni {@lore}%{_name}%" to player's inventory
else:
add 64 of ender chest named "{@important}%{_name}%" with lore " || {@important}W tej skrzyni mozesz zdobyc: || || {@leere}- {@lore}%{_lore}% || " to player's inventory
stop
send "{@tag} {@general}Taka skrzynia nie istnieje!"
else:
send "{@tag} {@important}/case give <name> [<type=""%%player%%""or""all"">] [<number>]"
if arg 1 is "list":
open chest with 6 rows named "{@important}Lista skrzynek:" to player
wait 1 tick
set {_slot} to 0
loop {case::chestlist::*}:
if loop-value contains "<none>":
remove loop-value from {case::chestlist::*}
set {_lore} to "%{case::%loop-value%::itemlist::*}%"
set {_name%loop-index%} to loop-value
replace all ", " with "|| {@leere}- {@lore}" in {_lore}
replace all "and " with "|| {@leere}- {@lore}" in {_lore}
replace all " " with "_" in {_name%loop-index%}
if {case::type::%loop-value%} is "key":
format slot {_slot} of player with 1 of chest named "{@important}%loop-value%" with lore " || {@important}W tej skrzyni mozesz zdobyc: || || {@leere}- {@lore}%{_lore}% || " to run [close player's inventory]->[wait 2 tick]->[execute player command "case open %{_name%{_slot}%}%"]
else:
format slot {_slot} of player with 1 of ender chest named "{@important}%loop-value%" with lore " || {@important}W tej skrzyni mozesz zdobyc: || || {@leere}- {@lore}%{_lore}% || " to run [close player's inventory]->[wait 2 tick]->[execute player command "case open %{_name%{_slot}%}%"]
add 1 to {_slot}
wait 1 tick
if arg 1 is "stats":
if arg 2 is set:
set {_player} to arg 2 parsed as player
else:
set {_player} to player
send "{@tag} {@general}Otworzone skrzynie gracza {@important}%{_player}%{@general}:"
loop {case::chestlist::*}:
if {case::player::%{_player}%::stats::%loop-value%} is set:
send " {@important}%loop-value%{@leere}: {@general}%{case::player::%{_player}%::stats::%loop-value%}%"
else:
send " {@important}%loop-value%{@leere}: {@general}0"
if arg 1 is "open":
if arg 2 is set:
if arg 3 is set:
if player has permission "case.*":
set {_player} to arg 3 parsed as player
else:
send "{@tag} {@general}Nie posiadasz uprawnien!"
else:
set {_player} to player
set {_name} to arg 2
replace all "_" with " " in {_name}
loop {case::chestlist::*}:
if loop-value is {_name}:
set {_lore} to "%{case::%loop-value%::itemlist::*}%"
replace all ", " with "|| {@leere}- {@lore}" in {_lore}
replace all "and " with "|| {@leere}- {@lore}" in {_lore}
set lore of player's tool to " || {@important}W tej skrzyni mozesz zdobyc: || || {@leere}- {@lore}%{_lore}% || "
if {case::type::%{_name}%} is "key":
if {_player}'s inventory contains tripwire hook named "{@important}Klucz do skrzyni {@lore}%{_name}%":
if {_player}'s inventory contains chest named "{@important}%{_name}%" with lore " || {@important}W tej skrzyni mozesz zdobyc: || || {@leere}- {@lore}%{_lore}% || ":
if {case::player::%{_player}%::openwait} is true:
send "{@tag} {@general}Juz otwierasz skrzynie!" to {_player}
else:
if (size of {case::%{_name}%::itemlist::*}) > 0:
add 1 to {case::player::%{_player}%::stats::%{_name}%}
remove 1 tripwire hook named "{@important}Klucz do skrzyni {@lore}%{_name}%" from {_player}'s inventory
remove 1 chest named "{@important}%{_name}%" with lore " || {@important}W tej skrzyni mozesz zdobyc: || || {@leere}- {@lore}%{_lore}% || " from {_player}'s inventory
set {case::player::%{_player}%::open} to true
set {case::player::%{_player}%::openwait} to true
open chest with 6 rows named "{@important}Skrzynia {@lore}%{_name}%" to {_player}
wait 1 tick
loop 9 times:
set {_item%loop-number%} to random element out of {case::%{_name}%::itemlist::*}
format slot loop-number + 8 of {_player} with {_item%loop-number%} to be unstealable
format slot loop-number - 1 of {_player} with 1 of black stained glass pane to be unstealable
format slot loop-number + 17 of {_player} with 1 of black stained glass pane to be unstealable
format slot 4 of {_player} with 1 of hopper to be unstealable
set {_slot} to 0
loop {case::%{_name}%::itemlist::*}:
if {case::player::%{_player}%::open} is true:
add 1 to {_slot}
format slot {_slot} + 26 of {_player} with loop-value-2 to be unstealable
wait 1 tick
set {_random} to random integer between 20 and 30
wait 1 seconds
loop {_random} times:
if loop-number > 15:
loop loop-number - 12 times:
wait 1 tick
else:
wait 3 tick
play raw sound "mob.skeleton.death" at {_player} with pitch 8 volume 1
loop 8 times:
set {_item%loop-number-2%} to {_item%loop-number-2 + 1%}
if {case::player::%{_player}%::open} is true:
format slot loop-number-2 + 8 of {_player} with {_item%loop-number-2%} to be unstealable
set {_item9} to random element out of {case::%{_name}%::itemlist::*}
if {case::player::%{_player}%::open} is true:
format slot 17 of {_player} with {_item9} to be unstealable
wait 3 seconds
set {case::player::%{_player}%::open} to false
broadcast "{@tag} {@general}Gracz {@important}%{_player}% {@general}wylosowal {@important}%{_item5}% {@general}ze skrzyni {@important}%{_name}%{@general}. Gratulacje!"
launch flickering trailing ball firework colored green at {_player} timed 1
add {_item5} to {_player}'s inventory
play raw sound "mob.endermen.portal" at {_player} with pitch 0.1 volume 1
set {case::player::%{_player}%::openwait} to false
close player's inventory
else:
send "{@tag} {@general}W tej skrzyni nie mozna nic wylosowac!" to {_player}
else:
send "{@tag} {@general}Nie posiadasz tej skrzyni!" to {_player}
else:
send "{@tag} {@general}Nie posiadasz klucza do tej skrzyni!" to {_player}
else:
if {_player}'s inventory contains ender chest named "{@important}%{_name}%" with lore " || {@important}W tej skrzyni mozesz zdobyc: || || {@leere}- {@lore}%{_lore}% || ":
if {case::player::%{_player}%::openwait} is true:
send "{@tag} {@general}Juz otwierasz skrzynie!" to {_player}
else:
if (size of {case::%{_name}%::itemlist::*}) > 0:
add 1 to {case::player::%{_player}%::stats::%{_name}%}
remove 1 ender chest named "{@important}%{_name}%" with lore " || {@important}W tej skrzyni mozesz zdobyc: || || {@leere}- {@lore}%{_lore}% || " from {_player}'s inventory
set {case::player::%{_player}%::open} to true
set {case::player::%{_player}%::openwait} to true
open chest with 6 rows named "{@important}Skrzynia {@lore}%{_name}%" to {_player}
wait 1 tick
loop 9 times:
set {_item%loop-number%} to random element out of {case::%{_name}%::itemlist::*}
format slot loop-number + 8 of {_player} with {_item%loop-number%} to be unstealable
format slot loop-number - 1 of {_player} with 1 of black stained glass pane to be unstealable
format slot loop-number + 17 of {_player} with 1 of black stained glass pane to be unstealable
format slot 4 of {_player} with 1 of hopper to be unstealable
set {_slot} to 0
loop {case::%{_name}%::itemlist::*}:
if {case::player::%{_player}%::open} is true:
add 1 to {_slot}
format slot {_slot} + 26 of {_player} with loop-value-2 to be unstealable
wait 1 tick
set {_random} to random integer between 20 and 30
wait 1 seconds
loop {_random} times:
if loop-number > 15:
loop loop-number - 12 times:
wait 1 tick
else:
wait 3 tick
play raw sound "mob.skeleton.death" at {_player} with pitch 8 volume 1
loop 8 times:
set {_item%loop-number-2%} to {_item%loop-number-2 + 1%}
if {case::player::%{_player}%::open} is true:
format slot loop-number-2 + 8 of {_player} with {_item%loop-number-2%} to be unstealable
set {_item9} to random element out of {case::%{_name}%::itemlist::*}
if {case::player::%{_player}%::open} is true:
format slot 17 of {_player} with {_item9} to be unstealable
wait 3 seconds
set {case::player::%{_player}%::open} to false
broadcast "{@tag} {@general}Gracz {@important}%{_player}% {@general}wylosowal {@important}%{_item5}% {@general}ze skrzyni {@important}%{_name}%{@general}. Gratulacje!"
launch flickering trailing ball firework colored green at {_player} timed 1
add {_item5} to {_player}'s inventory
play raw sound "mob.endermen.portal" at {_player} with pitch 0.1 volume 1
set {case::player::%{_player}%::openwait} to false
close player's inventory
else:
send "{@tag} {@general}W tej skrzyni nie mozna nic wylosowac!" to {_player}
else:
send "{@tag} {@general}Nie posiadasz tej skrzyni!" to {_player}
stop
send "{@tag} {@general}Taka skrzynia nie istnieje!" to {_player}
on inventory click:
if {case::player::%player%::open} is true:
cancel event
on inventory close:
if {case::player::%player%::open} is true:
set {case::player::%player%::open} to false
send "{@tag} {@general}Zamknieto podglad losowania."
if {case::player::%player%::openedit} is set:
clear {case::%{case::player::%player%::openedit}%::itemlist::*}
loop 27 times:
if slot "%loop-number - 1%" parsed as an integer of current inventory of player is not air:
set {_item} to slot loop-number - 1 of current inventory of player
add {_item} to {case::%{case::player::%player%::openedit}%::itemlist::*}
clear {case::player::%player%::openedit}
send "{@tag} {@general}Zapisano."
on quit:
set {case::player::%player%::open} to false
set {case::player::%player%::openwait} to false
clear {case::player::%player%::openedit}
on death:
set {case::player::%victim%::open} to false
set {case::player::%victim%::openwait} to false
clear {case::player::%player%::openedit}
if attacker is a player:
chance of {@chance death chest}:
set {_element} to random element out of {case::chestlist::*}
set {_lore} to "%{case::%{_element}%::itemlist::*}%"
replace all ", " with "|| {@leere}- {@lore}" in {_lore}
replace all "and " with "|| {@leere}- {@lore}" in {_lore}
if {case::type::%{_element}%} is "key":
drop chest named "{@important}%{_element}%" with lore " || {@important}W tej skrzyni mozesz zdobyc: || || {@leere}- {@lore}%{_lore}% || " at location of victim
else:
drop ender chest named "{@important}%{_element}%" with lore " || {@important}W tej skrzyni mozesz zdobyc: || || {@leere}- {@lore}%{_lore}% || " at location of victim
chance of {@chance death key}:
set {_element} to random element out of {case::chestlist::*}
if {case::type::%{_element}%} is "notkey":
drop tripwire hook named "{@important}Klucz do skrzyni {@lore}%{_element}%" at location of victim
on right click:
if player's tool is chest or ender chest:
loop {case::chestlist::*}:
if uncolored name of player's tool is loop-value:
cancel event
set {_name} to uncolored name of player's tool
replace all " " with "_" in {_name}
execute player command "case open %{_name}%"
stop
if player's tool is tripwire hook:
if name of player's tool contains "Klucz do skrzyni":
cancel event
open chest with 6 rows named "{@important}Lista skrzynek:" to player
wait 1 tick
set {_slot} to 0
loop {case::chestlist::*}:
if loop-value contains "<none>":
remove loop-value from {case::chestlist::*}
set {_lore} to "%{case::%loop-value%::itemlist::*}%"
set {_name%loop-index%} to loop-value
replace all ", " with "|| {@leere}- {@lore}" in {_lore}
replace all "and " with "|| {@leere}- {@lore}" in {_lore}
replace all " " with "_" in {_name%loop-index%}
if {case::type::%loop-value%} is "key":
format slot {_slot} of player with 1 of chest named "{@important}%loop-value%" with lore " || {@important}W tej skrzyni mozesz zdobyc: || || {@leere}- {@lore}%{_lore}% || " to run [close player's inventory]->[wait 2 tick]->[execute player command "case open %{_name%{_slot}%}%"]
else:
format slot {_slot} of player with 1 of ender chest named "{@important}%loop-value%" with lore " || {@important}W tej skrzyni mozesz zdobyc: || || {@leere}- {@lore}%{_lore}% || " to run [close player's inventory]->[wait 2 tick]->[execute player command "case open %{_name%{_slot}%}%"]
add 1 to {_slot}
wait 1 tick
on mine of {@block drop}:
chance of {@chance drop chest}:
set {_element} to random element out of {case::chestlist::*}
set {_lore} to "%{case::%{_element}%::itemlist::*}%"
replace all ", " with "|| {@leere}- {@lore}" in {_lore}
replace all "and " with "|| {@leere}- {@lore}" in {_lore}
if {case::type::%{_element}%} is "key":
drop chest named "{@important}%{_element}%" with lore " || {@important}W tej skrzyni mozesz zdobyc: || || {@leere}- {@lore}%{_lore}% || "
else:
drop ender chest named "{@important}%{_element}%" with lore " || {@important}W tej skrzyni mozesz zdobyc: || || {@leere}- {@lore}%{_lore}% || "
play raw sound "mob.endermen.portal" at player with pitch 0.001 volume 1
send "{@tag} {@general}Zdobyles skrzynie {@important}%{_element}%{@general}!"
chance of {@chance drop key}:
set {_element} to random element out of {case::chestlist::*}
if {case::type::%{_element}%} is "key":
drop tripwire hook named "{@important}Klucz do skrzyni {@lore}%{_element}%"
play raw sound "mob.endermen.portal" at player with pitch 0.001 volume 1
send "{@tag} {@general}Zdobyles klucz do skrzyni {@important}%{_element}%{@general}!"
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