Witam, mam pewien problem. Czy ktoś może mi dopisać coś żeby: gdy wpisujemy komende /dymki i klikamy na note to włącza nam się ten particles?
Kod:
variables:
{dymki.%player%.note} = false
command /dymki1 [<player>]:
aliases: dym
trigger:
if arg-player is set:
if executor has permission "dymki":
wait 2 ticks
open chest with 3 rows named "&3&lDymki" to arg-player
wait 2 ticks
format slot 0 of arg-player with 1 of black stained glass pane named " " to close
format slot 1 of arg-player with 1 of black stained glass pane named " " to close
format slot 2 of arg-player with 1 of black stained glass pane named " " to close
format slot 3 of arg-player with 1 of black stained glass pane named " " to close
format slot 4 of arg-player with 1 of black stained glass pane named " " to close
format slot 5 of arg-player with 1 of black stained glass pane named " " to close
format slot 6 of arg-player with 1 of black stained glass pane named " " to close
format slot 7 of arg-player with 1 of black stained glass pane named " " to close
format slot 8 of arg-player with 1 of black stained glass pane named " " to close
format slot 9 of arg-player with 1 of black stained glass pane named " " to close
format slot 10 of arg-player with 1 of note block named "&8» &3/note &7- Efekt Nut" to close then run "note %arg-player%"
stop
else:
execute console command "dymki1 %player%"
stop
else:
execute console command "dymki1 %player%"
stop
command /note:
permission: dymki
trigger:
if {dymki.%player%.note} is false:
set {dymki.%player%.note} to true
send "&8» &7Efekt &3nut&8: &7Zostal wlaczony"
stop
if {dymki.%player%.note} is true:
set {dymki.%player%.note} to false
send "&8» &7Efekt &3nut&8: &7Zostal wylaczony"
stop
on any movement:
if {dymki.%player%.note} is true:
spawn 5 of particle note:1 offset by 0.5, 0.5, 0.5 at player
Pytanie
Vami 4
Witam, mam pewien problem. Czy ktoś może mi dopisać coś żeby: gdy wpisujemy komende /dymki i klikamy na note to włącza nam się ten particles?
Kod:
variables:
{dymki.%player%.note} = false
command /dymki1 [<player>]:
0 of arg-player with 1 of black stained glass pane named " " to close
10 of arg-player with 1 of note block named "&8» &3/note &7- Efekt Nut" to close then run "note %arg-player%"
aliases: dym
trigger:
if arg-player is set:
if executor has permission "dymki":
wait 2 ticks
open chest with 3 rows named "&3&lDymki" to arg-player
wait 2 ticks
format slot
format slot 1 of arg-player with 1 of black stained glass pane named " " to close
format slot 2 of arg-player with 1 of black stained glass pane named " " to close
format slot 3 of arg-player with 1 of black stained glass pane named " " to close
format slot 4 of arg-player with 1 of black stained glass pane named " " to close
format slot 5 of arg-player with 1 of black stained glass pane named " " to close
format slot 6 of arg-player with 1 of black stained glass pane named " " to close
format slot 7 of arg-player with 1 of black stained glass pane named " " to close
format slot 8 of arg-player with 1 of black stained glass pane named " " to close
format slot 9 of arg-player with 1 of black stained glass pane named " " to close
format slot
stop
else:
execute console command "dymki1 %player%"
stop
else:
execute console command "dymki1 %player%"
stop
command /note:
permission: dymki
trigger:
if {dymki.%player%.note} is false:
set {dymki.%player%.note} to true
send "&8» &7Efekt &3nut&8: &7Zostal wlaczony"
stop
if {dymki.%player%.note} is true:
set {dymki.%player%.note} to false
send "&8» &7Efekt &3nut&8: &7Zostal wylaczony"
stop
on any movement:
if {dymki.%player%.note} is true:
spawn 5 of particle note:1 offset by 0.5, 0.5, 0.5 at player
Odnośnik do komentarza
https://skript.pl/temat/14314-dymki/Udostępnij na innych stronach
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