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GUI, Achievementy


Subtelny

Pytanie

Witam,

 

Mam mały problem. Otóż zrobilem skrypt na osiagniecia, po pierwszym wejsciu gracza wszystko ładnie śmiga a po ponownym wejściu występuje taki błąd:

04:32:24 [WARNING] [SkriptPlus] Task #105 for SkriptPlus v2.0.1-SNAPSHOT generated an exceptionjava.lang.NullPointerException        at com.w00tmast3r.skriptaddon.skriptplus.elements.virtualchests.EffVirtualChestSynthesizer$1.run(EffVirtualChestSynthesizer.java:66)        at org.bukkit.craftbukkit.v1_6_R3.scheduler.CraftTask.run(CraftTask.java:58)        at org.bukkit.craftbukkit.v1_6_R3.scheduler.CraftScheduler.mainThreadHeartbeat(CraftScheduler.java:345)        at net.minecraft.server.v1_6_R3.MinecraftServer.t(MinecraftServer.java:520)        at net.minecraft.server.v1_6_R3.DedicatedServer.t(DedicatedServer.java:240)        at net.minecraft.server.v1_6_R3.MinecraftServer.s(MinecraftServer.java:483)        at net.minecraft.server.v1_6_R3.MinecraftServer.run(MinecraftServer.java:415)        at net.minecraft.server.v1_6_R3.ThreadServerApplication.run(SourceFile:583)

Kod skryptu:

variables:	#-------No-Life	{nolife.%player%} = true	{0.1.%player%} = coale	{0.2.%player%} = 0	#-------Gornik	{gornik.%player%} = true	{1.%player%} = coale	{2.%player%} = 0	#-------Kopacz	{kopacz.%player%} = true	{3.%player%} = coale	{4.%player%} = 0	#-------Drwal	{drwal.%player%} = true	{5.%player%} = coale	{6.%player%} = 0	#-------Morderstwo	{morderstwo.%player%} = true	{7.%player%} = coale	{8.%player%} = 0	#--------Samobojstwo	{samobojstwo.%player%} = true	{9.%player%} = coale	{10.%player%} = 0	#--------Lowca	{lowca.%player%} = true	{11.%player%} = coale	{12.%player%} = 0	#--------Rzeznik	{rzeznik.%player%} = true	{13.%player%} = coale	{14.%player%} = 0	#--------Boss	{boss.%player%} = true	{15.%player%} = coale	{16.%player%} = 0	#--------Zlote Jablka	{jablka.%player%} = true	{17.%player%} = coale	{18.%player%} = 0	#--------Craft diaxow	{diaxy.%player%} = true	{19.%player%} = coale	{20.%player%} = 0	#--------Wejscia na serwer	{wejscia.%player%} = true	{21.%player%} = coale	{22.%player%} = 0	#--------Teleporty	{teleporty.%player%} = true	{23.%player%} = coale	{24.%player%} = 0	#--------Chat	{chat.%player%} = true	{25.%player%} = coale	{26.%player%} = 0	#--------Jajecznica	{jajka.%player%} = true	{27.%player%} = coale	{28.%player%} = 0	#--------Cichobiegi	{cicho.%player%} = true	{29.%player%} = coale	{30.%player%} = 0	#--------Wyscigowiec	{wyscig.%player%} = true	{31.%player%} = coale	{32.%player%} = 0	#--------Czlowiek-Wiadro	{wiadro.%player%} = true	{33.%player%} = coale	{34.%player%} = 0	#--------Smieci	{smieci.%player%} = true	{35.%player%} = coale	{36.%player%} = 0	#--------Podnosiciel	{reka.%player%} = true	{37.%player%} = coale	{38.%player%} = 0	#--------Rolnik	{gleba.%player%} = true	{39.%player%} = coale	{40.%player%} = 0			#--------DODATKOWE PRZEDMIOTY	{helm-zdrowia.%player%} = true	{kijeknasycenia.%player%} = true	{zegarekzlodzieja.%player%} = true	{zbrojaaniolastroza.%player%} = true	{kompaswiecznosci.%player%} = true	{achievementy-1.%player%} = false		options:	1: s;1;i;%{1.%player%}%;n;&a&lGornik;l;&eWydobyto &7%{2.%player%}%/2048&e Stone;c;statystyki;	2: s;2;i;%{3.%player%}%;n;&a&lKopacz;l;&eWydobyto &7%{4.%player%}%/2048&e Cobblestone;c;statystyki;	3: s;3;i;%{5.%player%}%;n;&a&lDrwal;l;&eWydobyto &7%{6.%player%}%/2048&e Drewna;c;statystyki;	4: s;4;i;%{7.%player%}%;n;&a&lMorderstwo;l;&eZabito &7%{8.%player%}%/350&e Graczy;c;statystyki;	5: s;5;i;%{9.%player%}%;n;&a&lSamobojstwo;l;&eZginieto &7%{10.%player%}%/350&e razy;c;statystyki;	6: s;6;i;%{11.%player%}%;n;&a&lLowca;l;&eZabito &7%{12.%player%}%/3500&e potworow;c;statystyki;	7: s;7;i;%{13.%player%}%;n;&a&lRzeznik;l;&eZabito &7%{14.%player%}%/1500&e zwierzat;c;statystyki;	10: s;10;i;%{0.1.%player%}%;n;&a&lCzas Gry;l;&eSpedz na serwerze &7%{0.2.%player%}%/2880 &eminut;c;statystyki;	11: s;11;i;%{15.%player%}%;n;&a&lBoss;l;&eZabito &7%{16.%player%}%/10&e Smokow Kresu/Witcherow;c;statystyki;	12: s;12;i;%{17.%player%}%;n;&a&lZlote Jablko;l;&eZjedz &7%{18.%player%}%/10 &eEnch. Zlotych Jablek;c;statystyki;	13: s;13;i;%{19.%player%}%;n;&a&lDiamenty;l;&eStworz &7%{20.%player%}%/120 &eDiamentow;c;statystyki;	14: s;14;i;%{21.%player%}%;n;&a&lStaly Gracz;l;&eOdwiedz serwer &7%{22.%player%}%/900 &erazy;c;statystyki;	15: s;15;i;%{23.%player%}%;n;&a&lTeleporty;l;&eUzyj &7%{24.%player%}%/1750 &eteleportow;c;statystyki;	16: s;16;i;%{25.%player%}%;n;&a&lWygadany;l;&eUzyj &7%{26.%player%}%/4000 &erazy chatu;c;statystyki;	17: s;17;i;%{25.%player%}%;n;&a&lJajecznica;l;&eWystrzel &7%{28.%player%}%/800 &ejajek;c;statystyki;	19: s;19;i;%{29.%player%}%;n;&a&lCichobiegi;l;&eUzyj kucniecia &7%{30.%player%}%/5000 &erazy;c;statystyki;	20: s;20;i;%{31.%player%}%;n;&a&lWyscigowiec;l;&eUzyj sprintu &7%{32.%player%}%/5000 &erazy;c;statystyki;	21: s;21;i;%{33.%player%}%;n;&a&lCzlowiek-Wiadro;l;&eNapelnij &7%{34.%player%}%/670 &ewiaderek;c;statystyki;	22: s;22;i;%{35.%player%}%;n;&a&lSmieci;l;&eWyrzuc &7%{36.%player%}%/2650 &esmieci;c;statystyki;	23: s;23;i;%{37.%player%}%;n;&a&lPodnosiciel;l;&ePodnies &7%{38.%player%}%/4500 &eprzedmiotow;c;statystyki;	24: s;24;i;%{39.%player%}%;n;&a&lRolnik;l;&eZaoraj motyka &7%{40.%player%}%/3700 &eziemi;c;statystyki;	0: s;18;i;book;n;&a&lZdobadz wszystkie Osiagniecia;l;&eEksluzywne nagrody, uczynia Cie Panem Serwera!;c;statystyki;	#------------------------------------------------------------------------------------------	type: SQLite	command /statystyki:	trigger:		show  "{@1}{@2}{@3}{@4}{@5}{@6}{@7}{@10}{@11}{@12}{@13}{@14}{@15}{@16}{@19}{@20}{@21}{@22}{@23}{@24}{@0}" with 3 rows named "&4&l&nOsiagniecia" to player			stopcommand /wyczysc <player>:	trigger:		if player has permission "*":			set {nolife.%argument 1%} to true			set {smieci.%argument 1%} to true			set {cicho.%argument 1%} to true			set {wiadro.%argument 1%} to true			set {wyscig.%argument 1%} to true			set {jajka.%argument 1%} to true			set {chat.%argument 1%} to true			set {jablka.%argument 1%} to true			set {diaxy.%argument 1%} to true			set {morderstwo.%argument 1%} to true			set {samobojstwo.%argument 1%} to true			set {rzeznik.%argument 1%} to true			set {boss.%argument 1%} to true			set {lowca.%argument 1%} to true			set {drwal.%argument 1%} to true			set {kopacz.%argument 1%} to true			set {gornik.%argument 1%} to true			set {teleporty.%argument 1%} to true			set {wejscia.%argument 1%} to true			set {reka.%argument 1%} to true			set {rolnik.%argument 1%} to true			set {0.1.%argument 1%} to "coale"			set {0.2.%argument 1%} to 0			set {1.%argument 1%} to "coale"			set {2.%argument 1%} to 0			set {3.%argument 1%} to "coale"			set {4.%argument 1%} to 0			set {5.%argument 1%} to "coale"			set {6.%argument 1%} to 0			set {7.%argument 1%} to "coale"			set {8.%argument 1%} to 0			set {9.%argument 1%} to "coale"			set {10.%argument 1%} to 0			set {11.%argument 1%} to "coale"			set {12.%argument 1%} to 0			set {13.%argument 1%} to "coale"			set {14.%argument 1%} to 0			set {15.%argument 1%} to "coale"			set {16.%argument 1%} to 0			set {17.%argument 1%} to "coale"			set {18.%argument 1%} to 0			set {19.%argument 1%} to "coale"			set {20.%argument 1%} to 0			set {21.%argument 1%} to "coale"			set {22.%argument 1%} to 0			set {23.%argument 1%} to "coale"			set {24.%argument 1%} to 0			set {25.%argument 1%} to "coale"			set {26.%argument 1%} to 0			set {27.%argument 1%} to "coale"			set {28.%argument 1%} to 0			set {29.%argument 1%} to "coale"			set {30.%argument 1%} to 0			set {31.%argument 1%} to "coale"			set {32.%argument 1%} to 0			set {33.%argument 1%} to "coale"			set {34.%argument 1%} to 0			set {35.%argument 1%} to "coale"			set {36.%argument 1%} to 0			set {37.%argument 1%} to "coale"			set {38.%argument 1%} to 0			set {39.%argument 1%} to "coale"			set {40.%argument 1%} to 0			send "&eWyczysciles statystyki, %argument 1%" to the player		else:			send "&cBrak uprawnien :c" to the playeron break of stone:	if {gornik.%player%} is true:		add 1 to {2.%player%}		if {2.%player%} = 2048:			send "&f[&eAchievement&f] &a&lGornik &r&ewykonany!" to the player			play raw sound "random.levelup" at player with pitch 1 volume 10			set {1.%player%} to "emerald"			wait 1 seconds			give 1 diamond pickaxe of efficiency 3, unbreaking 2, fortune 1 named "&aDiamentowy Kilof" to the player 			send "&7Otrzymales: &aDiamentowy Kilof z enchantem"			set {gornik.%player%} to false			stopon break of cobblestone:	if {kopacz.%player%} is true:		add 1 to {4.%player%}		if {4.%player%} = 2048:			send "&f[&eAchievement&f] &a&lKopacz &r&ewykonany!" to the player			play raw sound "random.levelup" at player with pitch 1 volume 10			set {3.%player%} to "emerald"			wait 1 seconds			give 1 diamond pickaxe of efficiency 3, unbreaking 2, fortune 1 named "&aDiamentowy Kilof" to the player 			send "&7Otrzymales: &aDiamentowy Kilof z enchantem"			set {kopacz.%player%} to false			stopon break of log:	if {drwal.%player%} is true:		add 1 to {6.%player%}		if {6.%player%} = 2048:			send "&f[&eAchievement&f] &a&lDrwal &r&ewykonany!" to the player			play raw sound "random.levelup" at player with pitch 1 volume 10			set {5.%player%} to "emerald"			set {drwal.%player%} to false			wait 1 seconds			give 1 diamond axe of efficiency 3, unbreaking 2, fortune 1 named "&aDiamentowa Siekiera" to the player 			send "&7Otrzymales: &aDiamentowa Siekiera z enchantem"			stopon death of player:	if attacker is a player:		if {morderstwo.%player%} is true:			add 1 to {8.%attacker%}			if {8.%attacker%} = 350:				send "&f[&eAchievement&f] &a&lMorderstwo &r&ewykonany!" to attacker				play raw sound "random.levelup" at attacker with pitch 1 volume 10				set {7.%player%} to "emerald"				set {morderstwo.%player%} to false				wait 1 seconds				give 1 diamond sword of sharpness 5, fire aspect 2, smite 3 named "&aDiamentowy Miecz" to attacker 				send "&7Otrzymales: &aDiamentowy Miecz z enchantem"				stopon death of player:	if {samobojstwo.%player%} is true:		add 1 to {10.%player%}		if {10.%player%} = 350:			send "&f[&eAchievement&f] &a&lSamobojstwo &r&ewykonany!" to the player			play raw sound "random.levelup" at player with pitch 1 volume 10			set {9.%player%} to "emerald"			set {samobojstwo.%player%} to false			stopon death of zombie or spider or creeper or enderman:	if attacker is a player:		if {lowca.%attacker%} is true:			add 1 to {12.%attacker%}			if {12.%attacker%} = 3500:				send "&f[&eAchievement&f] &a&lLowca &r&ewykonany!" to attacker				play raw sound "random.levelup" at attacker with pitch 1 volume 10				wait 1 seconds				give 1 stick of knockback 1 named "&cKijek nasycenia" to attacker				send "&7Otrzymales: &cKijek nasycenia&7! Odnawia glod i troche zycia" to attacker				give 1 bow of power 4 named "&cZwyczajny Luk" to attacker				give 64 arrow to attacker				set {11.%attacker%} to "emerald"				set {lowca.%attacker%} to false				stopon death of pig or cow or chicken or sheep:	if attacker is a player:		if {rzeznik.%player%} is true:			add 1 to {14.%attacker%}			if {14.%attacker%} = 1500:				send "&f[&eAchievement&f] &a&lRzeznik &r&ewykonany!" to attacker				play raw sound "random.levelup" at attacker with pitch 1 volume 10				wait 1 seconds				send "&7Otrzymales: &cSkore, welne, piora oraz mieso" to attacker				give 40 leather and 200 wool and 300 feather and 130 pork and shears to attacker				set {13.%player%} to "emerald"				set {rzeznik.%player%} to false				stopon death of ender dragon or wither:	if attacker is a player:		if {boss.%player%} is true:			add 1 to {16.%attacker%}			if {16.%attacker%} = 10:				send "&f[&eAchievement&f] &a&lBoss &r&ewykonany!" to attacker				play raw sound "random.levelup" at attacker with pitch 1 volume 10				wait 1 seconds				send "&7Otrzymales: &cDiamentowy set" to attacker				give 1 diamond helmet of protection 3 named "&cHelm Aniola Stroza" to attacker				give 1 diamond chestplate of protection 3 named "&cNapiersnik Aniola Stroza" to attacker				give 1 diamond leggings of protection 3 named "&cNogawice Aniola Stroza" to attacker				give 1 diamond boots of protection 3 named "&cButy Aniola Stroza" to attacker				set {15.%player%} to "emerald"				set {boss.%player%} to false				stopevery 60 seconds:	loop all players:		add 1 to {0.2.%loop-player%}		if {0.2.%loop-player%} = 2880:			set {0.1.%loop-player%} to "emerald"			send "&f[&eAchievement&f] &a&lCzas Gry &r&ewykonany!" to loop-player			play raw sound "random.levelup" at loop-player with pitch 1 volume 10			wait 1 seconds			give 1 clock of knockback 1 named "&cZegarek Zlodzieja" to loop-player			give 2 enchanted golden apple and 1 diamond chestplate of protection 4 to loop-player			send "&7Otrzymales: &cZegarek Zlodzieja&7! Szybszy bieg i nie widzialnosc !" to loop-player			stopon player consume of enchanted golden apple:	if {jablka.%player%} is true:		add 1 to {18.%player%}		if {18.%player%} = 10:			set {17.%player%} to "emerald"			send "&f[&eAchievement&f] &a&lZlote Jablko &r&ewykonany!" to the player			play raw sound "random.levelup" at player with pitch 1 volume 10			wait 1 seconds			give 1 iron helmet of protection 3 named "&cHelm Zdrowia" to the player			send "&7Otrzymales: &cHelm Zdrowia&7! Regeneruje zycie po uderzeniu." to the player			set {jablka.%player%} to false			stopon craft diamond:	if {diaxy.%player%} is true:		add 2 to {20.%player%}		if {20.%player%} = 120:			set {19.%player%} to "emerald"			send "&f[&eAchievement&f] &a&lDiamenty &r&ewykonany!" to the player			play raw sound "random.levelup" at player with pitch 1 volume 10			wait 1 seconds			give 1 emerald ore named "&cBlok Bogacza" to the player			send "&7Otrzymales: &cBlok Bogacza&7! Zwieksza drop ze stone/cobblestone." to the player			set {diaxy.%player%} to false			stopon connect:	if {nolife.%player%} is true:		add 1 to {22.%player%}		if {22.%player%} = 900:			set {21.%player%} to "emerald"			send "&f[&eAchievement&f] &a&lStaly Gracz &r&ewykonany!" to the player			play raw sound "random.levelup" at player with pitch 1 volume 10			wait 1 seconds			send "&7Otrzymales: &aRange Stalego Gracza&7! Czuj sie wyrozniony." to the player			execute console command "/setrank %player% stalygracz"			set {nolife.%player%} to false			stopon teleport:	if {teleporty.%player%} is true:		add 1 to {24.%player%}		if {24.%player%} = 1750:			set {23.%player%} to "emerald"			send "&f[&eAchievement&f] &a&lTeleporty &r&ewykonany!" to the player			play raw sound "random.levelup" at player with pitch 1 volume 10			wait 1 seconds			give 1 compass of knockback 1 named "&cKompas Wiecznosci" to the player			send "&7Otrzymales: &cKompas Wiecznosci&7! Po jego uzyciu usuwa czekanie na teleport." to the player			set {teleporty.%player%} to false			stopon chat:	if {chat.%player%} is true:		add 1 to {26.%player%}		if {26.%player%} = 4000:			set {25.%player%} to "emerald"			send "&f[&eAchievement&f] &a&lWygadany &r&ewykonany!" to the player			play raw sound "random.levelup" at player with pitch 1 volume 10			set {chat.%player%} to false			stopOn Throwing of an Egg:	if {jajka.%player%} is true:		add 1 to {28.%player%}		if {28.%player%} = 800:			set {27.%player%} to "emerald"			send "&f[&eAchievement&f] &a&lJajecznica &r&ewykonany!" to the player			play raw sound "random.levelup" at player with pitch 1 volume 10			set {jajka.%player%} to false			stopOn Sneak Toggle:	if {cicho.%player%} is true:		add 1 to {30.%player%}		if {30.%player%} = 5000:			set {29.%player%} to "emerald"			send "&f[&eAchievement&f] &a&lCichobiegi &r&ewykonany!" to the player			play raw sound "random.levelup" at player with pitch 1 volume 10			set {cicho.%player%} to false			stopOn Sprint Toggle:	if {wyscig.%player%} is true:		add 1 to {32.%player%}		if {32.%player%} = 5000:			set {31.%player%} to "emerald"			send "&f[&eAchievement&f] &a&lWyscigowiec &r&ewykonany!" to the player			play raw sound "random.levelup" at player with pitch 1 volume 10			set {wyscig.%player%} to false			stopOn Bucket Fill:	if {wiadro.%player%} is true:		add 1 to {34.%player%}		if {34.%player%} = 670:			set {33.%player%} to "emerald"			send "&f[&eAchievement&f] &a&lCzlowiek-Wiadro &r&ewykonany!" to the player			play raw sound "random.levelup" at player with pitch 1 volume 10			set {wiadro.%player%} to false			stopOn drop:	if {smieci.%player%} is true:		add 1 to {36.%player%}		if {36.%player%} = 2650:			set {35.%player%} to "emerald"			send "&f[&eAchievement&f] &a&lSmieci &r&ewykonany!" to the player			play raw sound "random.levelup" at player with pitch 1 volume 10			set {smieci.%player%} to false			stopOn Pick Up:	if {reka.%player%} is true:		add 1 to {38.%player%}		if {38.%player%} = 4500:			set {37.%player%} to "emerald"			send "&f[&eAchievement&f] &a&lPodnosiciel &r&ewykonany!" to the player			play raw sound "random.levelup" at player with pitch 1 volume 10			set {reka.%player%} to false			stopon rightclick on grass or dirt with any hoe:	if {gleba.%player%} is true:		add 1 to {40.%player%}		if {40.%player%} = 3700:			set {39.%player%} to "emerald"			send "&f[&eAchievement&f] &a&lRolnik &r&ewykonany!" to the player			play raw sound "random.levelup" at player with pitch 1 volume 10			set {gleba.%player%} to false			stopon join:	if {achievementy-1.%player%} is false:		wait 2 seconds		set {helm-zdrowia.%name of player%} to true		set {kijeknasycenia.%name of player%} to true		set {zegarekzlodzieja.%name of player%} to true		set {zbrojaaniolastroza.%name of player%} to true		set {nolife.%name of player%} to true		set {smieci.%name of player%} to true		set {cicho.%name of player%} to true		set {wiadro.%name of player%} to true		set {wyscig.%name of player%} to true		set {jajka.%name of player%} to true		set {chat.%name of player%} to true		set {jablka.%name of player%} to true		set {diaxy.%name of player%} to true		set {morderstwo.%name of player%} to true		set {samobojstwo.%name of player%} to true		set {rzeznik.%name of player%} to true		set {boss.%name of player%} to true		set {lowca.%name of player%} to true		set {drwal.%name of player%} to true		set {kopacz.%name of player%} to true		set {gornik.%name of player%} to true		set {teleporty.%name of player%} to true		set {wejscia.%name of player%} to true		set {reka.%name of player%} to true		set {rolnik.%name of player%} to true		set {0.1.%name of player%} to "coale"		set {0.2.%name of player%} to 0		set {1.%name of player%} to "coale"		set {2.%name of player%} to 0		set {3.%name of player%} to "coale"		set {4.%name of player%} to 0		set {5.%name of player%} to "coale"		set {6.%name of player%} to 0		set {7.%name of player%} to "coale"		set {8.%name of player%} to 0		set {9.%name of player%} to "coale"		set {10.%name of player%} to 0		set {11.%name of player%} to "coale"		set {12.%name of player%} to 0		set {13.%name of player%} to "coale"		set {14.%name of player%} to 0		set {15.%name of player%} to "coale"		set {16.%name of player%} to 0		set {17.%name of player%} to "coale"		set {18.%name of player%} to 0		set {19.%name of player%} to "coale"		set {20.%name of player%} to 0		set {21.%name of player%} to "coale"		set {22.%name of player%} to 0		set {23.%name of player%} to "coale"		set {24.%name of player%} to 0		set {25.%name of player%} to "coale"		set {26.%name of player%} to 0		set {27.%player%} to "coale"		set {28.%name of player%} to 0		set {29.%name of player%} to "coale"		set {30.%name of player%} to 0		set {31.%name of player%} to "coale"		set {32.%name of player%} to 0		set {33.%name of player%} to "coale"		set {34.%name of player%} to 0		set {35.%name of player%} to "coale"		set {36.%name of player%} to 0		set {37.%name of player%} to "coale"		set {38.%name of player%} to 0		set {39.%name of player%} to "coale"		set {40.%name of player%} to 0		set {achievementy-1.%player%} to true		wait 5 seconds		send "" to the player			send " " to the player				send "    &cJezeli nie masz uprawnien do komend zrob reloga !!" to the player			send "   " to the playeron damage:        	if victim is wearing iron helmet named "&cHelm Zdrowia":		if {helmzdrowia.%victim%} is true:			apply regeneration 3 to victim for 5 seconds			send "&cHelm Zdrowia&7 regeneruje Ci zycie przez 5 sekund" to victim			set {helmzdrowia.%victim%} to false			wait 10 seconds			set {helmzdrowia.%victim%} to true			on damage:	if victim is wearing diamond helmet named "&cHelm Aniola Stroza":		if victim is wearing diamond chestplate named "&cNapiersnik Aniola Stroza":			if victim is wearing diamond leggings named "&cNogawice Aniola Stroza":				if victim is wearing diamond boots named "&cButy Aniola Stroza":					if {zbrojaaniolastroza.%victim%} is true:						if world is "PVP":							send "&7Aktywowano &cZbroje Aniola Stroza&7! Wlaczono dodatkowe efekty" to victim							apply resistance 1 to victim for 8 seconds							apply fire resistance 1 to victim for 8 seconds							chance of 30%:								apply blindness to attacker for 5 seconds							chance of 30%:								apply weakness to attacker for 5 seconds							set {zbrojaaniolastroza.%victim%} to false							wait 15 seconds							set {zbrojaaniolastroza.%victim%} to true		on quit:	set {helm-zdrowia.%player%} to true	set {kijeknasycenia.%player%} to true	set {zegarekzlodzieja.%player%} to true	set {zbrojaaniolastroza.%player%} to trueon rightclick:	player is holding compass named "&cKompas Wiecznosci":		if {teleporty.%player%} is false:			if {kompaswiecznosci.%player%} is true:				remove compass named "&cKompas Wiecznosci" from player				execute console command "/pex user %player% add essentials.teleport.timer.bypass"				execute console command "/pex user %player% add -essentials.teleport.timer.bypass PVP"				send "&cKompas Wiecznosci&7 usunal Ci czekanie podczas teleportowania sie" to the player				set {kompaswiecznosci.%player%} to false			else:				send "&7Nie mozesz uzyc ponownie &cKompasu Wiecznosci" to the player		else:			send "&7Nie ukonczyles Achievementu &cTeleporty" to the playeron rightclick:	player is holding stick named "&cKijek nasycenia":		if {kijeknasycenia.%player%} is true:			add 2 to the player's health			add 10 to hunger level			set {kijeknasycenia.%player%} to false			send "&cKijek Nasycenia&7 odnowil Ci glod i lekko podleczyl" to the player			wait 60 seconds			set {kijeknasycenia.%player%} to true		else:			send "&7Musisz odczekac 60 sekund przed kolejnym uzyciem" to the playeron rightclick:	player is holding clock named "&cZegarek Zlodzieja":		if player is in the world "PVP" or "SPAWN" or "Wyspy":			if {zegarekzlodzieja.%player%} is true:				apply speed 2 to player for 10 seconds				apply Invisibility to player for 10 seconds				set {zegarekzlodzieja.%player%} to false				send "&cZegarek Zlodzieja&7 przyspieszyl twoj bieg i zrobil Cie niewidzialnym" to the player				wait 120 seconds				set {zegarekzlodzieja.%player%} to true			else:				send "&7Musisz odczekac 120 sekund przed kolejnym uzyciem" to the player		else:			send "&7Nie mozesz uzyc &cZegarka Zlodzieja&7 w tym swiecie." to the playeron rightclick:	player is holding emerald ore named "&cBlok Bogacza":		send "&cBlok Bogacza&7 zwieksza drop ze stone/cobblestone" to the player		send "&cAktywuje sie automatycznie, jezeli jest on w ekwipunku" to the playeron place:	player is holding emerald ore named "&cBlok Bogacza":		cancel eventon teleport:	remove speed from player	remove invisibility from playeron damage:	remove invisibility from attacker	remove invisibility from victimon craft diamond block:	if {diaxy.%player%} is true:		send "&7Tworzenie &cDiamentowego bloku&7 jest zablokowane poki nie skonczysz achievementu - &cDiamenty&7." to the player		cancel event

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