command /recomp:
trigger:
function "odswiezKompas" { player }
every 3 second:
loop all players:
function "odswiezKompas" { loop-player }
function "odswiezKompas" {}:
set {_p} to arg {1}
set {_dystans.%{_p}%} to 99999999
loop all players:
if loop-player is not {_p}:
if {_p} is holding compass:
if distance between {_p} and loop-player is smaller than {_dystans.%{_p}%}:
set compass target of {_p} to loop-player
set name of {_p}'s tool to "&7Najblizszy gracz: &f%loop-player% &7(&f%distance between {_p} and loop-player%&7)"
Pytanie
johny16w45b 0
Tak jak w tytule
On join:
give compass to player
command /recomp:
trigger:
function "odswiezKompas" { player }
every 3 second:
loop all players:
function "odswiezKompas" { loop-player }
function "odswiezKompas" {}:
set {_p} to arg {1}
set {_dystans.%{_p}%} to 99999999
loop all players:
if loop-player is not {_p}:
if {_p} is holding compass:
if distance between {_p} and loop-player is smaller than {_dystans.%{_p}%}:
set compass target of {_p} to loop-player
set name of {_p}'s tool to "&7Najblizszy gracz: &f%loop-player% &7(&f%distance between {_p} and loop-player%&7)"
Odnośnik do komentarza
https://skript.pl/temat/12167-czemu-to-nie-dzia%C5%82a/Udostępnij na innych stronach
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