Zróbcie coś żeby nie otrzymywali dmg po spadnięciu ;/
Spoiler
# Przy załadowaniu skryptu wczytuje crafting:
on script load:
# Cloud Bootsy
register new shaped recipe for diamond boots named "&b&lCloudBootsy" using air, diamond, air, feather, diamond, feather, diamond block, diamond block, diamond block
# Opcja do ustalenia logo skryptu
options:
logo: &f&lMega&c&lGUI
# Komenda otwierająca GUI Craftingów
command /craftingi:
trigger:
execute console command "mgui %player% craftingi"
# Komenda uruchamiana przez konsole, GUI
command /mgui [<player>] [<text>]:
executable by: console
trigger:
# Otwiera GUI graczowi z wyborem craftingu
if arg 2 is "craftingi":
wait 1 tick
open chest with 1 rows named "&cCraftingi" to player-arg
wait 1 tick
format slot 0 of player-arg with 1 of diamond boots named "&b&lCloudBootsy" to run "mgui %player-arg% cloudbootsy"
format slot 8 of player-arg with 1 of iron door item named "&c&lWyjscie" to close
# GUI dla Cloud Boots
if arg 2 is "cloudbootsy":
wait 2 tick
open chest with 3 rows named "&aCloud Bootsy" to player-arg
wait 2 tick
format slot 0 of player-arg with 1 of air to be unstealable
format slot 1 of player-arg with 1 of diamond to be unstealable
format slot 2 of player-arg with 1 of air to be unstealable
format slot 9 of player-arg with 1 of feather to be unstealable
format slot 10 of player-arg with 1 of diamond to be unstealable
format slot 11 of player-arg with 1 of feather to be unstealable
format slot 12 of player-arg with 1 of diamond boots named "&b&lCloudBootsy" to be unstealable
format slot 15 of player-arg with 1 of crafting table named "&6AutoCrafting" to run "agui %player-arg% cloudbootsy"
format slot 18 of player-arg with 1 of diamond block to be unstealable
format slot 19 of player-arg with 1 of diamond block to be unstealable
format slot 20 of player-arg with 1 of diamond block to be unstealable
format slot 25 of player-arg with 1 of stone button named "&7Powrot do Craftingow" to run "mgui %player-arg% craftingi"
format slot 26 of player-arg with 1 of iron door item named "&c&lWyjdz" to close
# Komenda uruchamiana przez konsole, AutocCafting
command /agui [<player>] [<text>]:
executable by: console
trigger:
# AutoCrafting: CloudBootsy
if arg 2 is "cloudbootsy":
if player-arg has 2 feather and 2 diamond and 3 diamond block:
send "{@logo}: &r&aZaakceptowano!" to player-arg
remove 2 feather and 2 diamond and 3 diamond block from player-arg's inventory
if player-arg can hold 1 diamond boots named "&b&lCloudBootsy":
give 1 diamond boots named "&b&lCloudBootsy" to the player-arg
send "{@logo}: &r&eOtrzymales &4CloudBootsy" to player-arg
else:
give 2 feather and 2 diamond and 3 diamond block to the player-arg
send "{@logo}: &r&eNie masz miejsca w ekwipunku" to player-arg
else:
send "{@logo}: &r&4Nie masz odpowiednich przedmiotow" to player-arg
every 1 second:
loop all players:
if boots of loop-player is diamond boots named "&b&lCloudBootsy":
apply speed 2 to loop-player for 21 ticks
apply jump boost 5 to loop-player for 21 ticks
Pytanie
Awezik 0
Zróbcie coś żeby nie otrzymywali dmg po spadnięciu ;/
//Pakuję do spoilera ~Derpy
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