AfterProYT 7 Opublikowano 29 maja 2016 Udostępnij Opublikowano 29 maja 2016 Szukam skryptu na Zadanie. np Zabij 10 graczy i pisze ile z ilu i jak ukończę zmienia się na Ukonczono zamiast 10/10 Uwaga kto robi dam skrypt na Itemy stałe do SkyWars KodziaK 1 Odnośnik do komentarza https://skript.pl/temat/11912-jak-zrobi%C4%87-zadanie-zabij-10-graczy-nagroda-itemy-sta%C5%82e-do-sky-wars/ Udostępnij na innych stronach Więcej opcji udostępniania...
0 RedekDMG 11 Opublikowano 1 czerwca 2016 Udostępnij Opublikowano 1 czerwca 2016 variables: {kills.%player%} = 0 command /zabicia: trigger: if {kills.%player%} is less than 10: send "&a[SkyWars] &eZabij 10 graczy." send "&6Postep: %{kills.%player%}%/10" if {kills.%player%} is equal to 10: send "&a[SkyWars] &eZabij 10 graczy." send "&6Postep: UKONCZONO!" on death of player: attacker is a player {kills.%player%} is less than 10 add 1 to {kills.%attacker%} KodziaK i Dami 2 Odnośnik do komentarza https://skript.pl/temat/11912-jak-zrobi%C4%87-zadanie-zabij-10-graczy-nagroda-itemy-sta%C5%82e-do-sky-wars/#findComment-85088 Udostępnij na innych stronach Więcej opcji udostępniania...
0 AfterProYT 7 Opublikowano 2 czerwca 2016 Autor Udostępnij Opublikowano 2 czerwca 2016 zaraz sprawdzę masz skype to pomożesz Odnośnik do komentarza https://skript.pl/temat/11912-jak-zrobi%C4%87-zadanie-zabij-10-graczy-nagroda-itemy-sta%C5%82e-do-sky-wars/#findComment-85128 Udostępnij na innych stronach Więcej opcji udostępniania...
0 AfterProYT 7 Opublikowano 2 czerwca 2016 Autor Udostępnij Opublikowano 2 czerwca 2016 (edytowane) 23 godzin temu, RedekDMG napisał: variables: {kills.%player%} = 0 command /zabicia: trigger: if {kills.%player%} is less than 10: send "&a[SkyWars] &eZabij 10 graczy." send "&6Postep: %{kills.%player%}%/10" if {kills.%player%} is equal to 10: send "&a[SkyWars] &eZabij 10 graczy." send "&6Postep: UKONCZONO!" on death of player: attacker is a player {kills.%player%} is less than 10 add 1 to {kills.%attacker%} działa dzięki wielkie ej a dodasz takie coś komenda /zabicia1 i pisze zabij 100 graczy a na dole postęp zabij najpierw 10 graczy a jak mam ukończone to pisze 0/100 a jak zabije 100 graczy to ukończono A jak się da to np resetowanie Osiagniec Edytowane 2 czerwca 2016 przez AfterProYT Odnośnik do komentarza https://skript.pl/temat/11912-jak-zrobi%C4%87-zadanie-zabij-10-graczy-nagroda-itemy-sta%C5%82e-do-sky-wars/#findComment-85130 Udostępnij na innych stronach Więcej opcji udostępniania...
0 RedekDMG 11 Opublikowano 2 czerwca 2016 Udostępnij Opublikowano 2 czerwca 2016 Spoiler variables: {kills.%player%} = 0 command /zabij1: trigger: if {kills.%player%} is less than 10: send "&a[SkyWars] &eZabij 10 graczy." send "&6Postep: %{kills.%player%}%/10" send "" send "&a[SkyWars] &eZabij 100 graczy." send "&6Postep: %{kills.%player%}%/100" if {kills.%player%} is equal to 10: send "&a[SkyWars] &eZabij 10 graczy." send "&6Postep: UKONCZONO!" send "" send "&a[SkyWars] &eZabij 100 graczy." send "&6Postep: %{kills.%player%}%/100" if {kills.%player%} is more than 10: if {kills.%player%} is less than 100: send "&a[SkyWars] &eZabij 10 graczy." send "&6Postep: UKONCZONO!" send "" send "&a[SkyWars] &eZabij 100 graczy." send "&6Postep: %{kills.%player%}%/100" if {kills.%player%} is equal to 100: send "&a[SkyWars] &eZabij 10 graczy." send "&6Postep: UKONCZONO!" send "" send "&a[SkyWars] &eZabij 100 graczy." send "&6Postep: UKONCZONO!" on death of player: attacker is a player {kills.%player%} is less than 100 add 1 to {kills.%attacker%} command /resetkill [<player>]: trigger: if player has permission "reset.kill": if arg 1 is set: set {kills.%arg 1%} to 0 send "&aZresetowano osiagniecia graczowi &6%arg 1%" stop else: send "&4Poprawne uzycie: /resetkill <gracz>" stop else: send "&cNie masz uprawnien do tej komendy!" stop Odnośnik do komentarza https://skript.pl/temat/11912-jak-zrobi%C4%87-zadanie-zabij-10-graczy-nagroda-itemy-sta%C5%82e-do-sky-wars/#findComment-85134 Udostępnij na innych stronach Więcej opcji udostępniania...
0 AfterProYT 7 Opublikowano 2 czerwca 2016 Autor Udostępnij Opublikowano 2 czerwca 2016 3 minuty temu, RedekDMG napisał: Ukryj zawartość variables: {kills.%player%} = 0 command /zabij1: trigger: if {kills.%player%} is less than 10: send "&a[SkyWars] &eZabij 10 graczy." send "&6Postep: %{kills.%player%}%/10" send "" send "&a[SkyWars] &eZabij 100 graczy." send "&6Postep: %{kills.%player%}%/100" if {kills.%player%} is equal to 10: send "&a[SkyWars] &eZabij 10 graczy." send "&6Postep: UKONCZONO!" send "" send "&a[SkyWars] &eZabij 100 graczy." send "&6Postep: %{kills.%player%}%/100" if {kills.%player%} is more than 10: if {kills.%player%} is less than 100: send "&a[SkyWars] &eZabij 10 graczy." send "&6Postep: UKONCZONO!" send "" send "&a[SkyWars] &eZabij 100 graczy." send "&6Postep: %{kills.%player%}%/100" if {kills.%player%} is equal to 100: send "&a[SkyWars] &eZabij 10 graczy." send "&6Postep: UKONCZONO!" send "" send "&a[SkyWars] &eZabij 100 graczy." send "&6Postep: UKONCZONO!" on death of player: attacker is a player {kills.%player%} is less than 100 add 1 to {kills.%attacker%} command /resetkill [<player>]: trigger: if player has permission "reset.kill": if arg 1 is set: set {kills.%arg 1%} to 0 send "&aZresetowano osiagniecia graczowi &6%arg 1%" stop else: send "&4Poprawne uzycie: /resetkill <gracz>" stop else: send "&cNie masz uprawnien do tej komendy!" stop Dzięki Jak zabije Gracza to dodaje mi tu i tu czyli Zabij 10 graczy 1/10 i zabij 100 graczy 1/100 zamiast 1/10 0/100 a potem 10/10 1/100 Masz skype Odnośnik do komentarza https://skript.pl/temat/11912-jak-zrobi%C4%87-zadanie-zabij-10-graczy-nagroda-itemy-sta%C5%82e-do-sky-wars/#findComment-85135 Udostępnij na innych stronach Więcej opcji udostępniania...
0 AfterProYT 7 Opublikowano 2 czerwca 2016 Autor Udostępnij Opublikowano 2 czerwca 2016 8 godzin temu, RedekDMG napisał: Pokaż ukrytą zawartość variables: {kills.%player%} = 0 command /zabij1: trigger: if {kills.%player%} is less than 10: send "&a[SkyWars] &eZabij 10 graczy." send "&6Postep: %{kills.%player%}%/10" send "" send "&a[SkyWars] &eZabij 100 graczy." send "&6Postep: %{kills.%player%}%/100" if {kills.%player%} is equal to 10: send "&a[SkyWars] &eZabij 10 graczy." send "&6Postep: UKONCZONO!" send "" send "&a[SkyWars] &eZabij 100 graczy." send "&6Postep: %{kills.%player%}%/100" if {kills.%player%} is more than 10: if {kills.%player%} is less than 100: send "&a[SkyWars] &eZabij 10 graczy." send "&6Postep: UKONCZONO!" send "" send "&a[SkyWars] &eZabij 100 graczy." send "&6Postep: %{kills.%player%}%/100" if {kills.%player%} is equal to 100: send "&a[SkyWars] &eZabij 10 graczy." send "&6Postep: UKONCZONO!" send "" send "&a[SkyWars] &eZabij 100 graczy." send "&6Postep: UKONCZONO!" on death of player: attacker is a player {kills.%player%} is less than 100 add 1 to {kills.%attacker%} command /resetkill [<player>]: trigger: if player has permission "reset.kill": if arg 1 is set: set {kills.%arg 1%} to 0 send "&aZresetowano osiagniecia graczowi &6%arg 1%" stop else: send "&4Poprawne uzycie: /resetkill <gracz>" stop else: send "&cNie masz uprawnien do tej komendy!" stop Spoiler variables: {kills.%player%} = 0 command /zabij1: trigger: if {kills.%player%} is less than 10: send "&a[SkyWars] &eZabij 10 graczy." send "&6Postep: %{kills.%player%}%/10" send "" send "&a[SkyWars] &eZabij 100 graczy." send "&6Postep: %{kills.%player%}%/100" if {kills.%player%} is equal to 10: send "&a[SkyWars] &eZabij 10 graczy." send "&6Postep: UKONCZONO!" send "" send "&a[SkyWars] &eZabij 100 graczy." send "&6Postep: %{kills.%player%}%/100" if {kills.%player%} is more than 10: if {kills.%player%} is less than 100: send "&a[SkyWars] &eZabij 10 graczy." send "&6Postep: UKONCZONO!" send "" send "&a[SkyWars] &eZabij 100 graczy." send "&6Postep: %{kills.%player%}%/100" if {kills.%player%} is equal to 100: send "&a[SkyWars] &eZabij 10 graczy." send "&6Postep: UKONCZONO!" send "" send "&a[SkyWars] &eZabij 100 graczy." send "&6Postep: UKONCZONO!" on death of player: attacker is a player {kills.%player%} is less than 100 add 1 to {kills.%attacker%} command /resetkill [<player>]: trigger: if player has permission "reset.kill": if arg 1 is set: set {kills.%arg 1%} to 0 send "&aZresetowano osiagniecia graczowi &6%arg 1%" stop else: send "&4Poprawne uzycie: /resetkill <gracz>" stop else: send "&cNie masz uprawnien do tej komendy!" stop command /sklep: trigger: open chest with 3 row named "&3&lOsiagniecia &cBed&f&lWars" to player wait 1 tick if {kills.%player%} is equal to 10: format slot 10 of player with 1 of 266 with name "&c&lKAPRAL" with lore "&c> &aCel &8| &e&lSREDNI||&c> &eOpis&8: &7Zabij &a10 &7graczy ||&c> &eStatus&8: &a&lUKONCZONO||&c> &ePostep&8: &c101&7/&c101" to be unstealable if {kills.%player%} is less than 10: format slot 10 of player with 1 of 263:1 with name "&c&lKAPRAL" with lore "&c> &aCel &8| &e&lSREDNI||&c> &eOpis&8: &7Zabij &a10 &7graczy ||&c> &eStatus&8: &4&lNIEUKONCZONO||&c> &ePostep&8: &a%{kills.%player%}&7/&c11" to be unstealable format slot 0 of player with 1 of 160 with name "&7" to be unstealable format slot 1 of player with 1 of 160 with name "&7" to be unstealable format slot 2 of player with 1 of 160 with name "&7" to be unstealable format slot 3 of player with 1 of 160 with name "&7" to be unstealable format slot 4 of player with 1 of 160 with name "&7" to be unstealable format slot 5 of player with 1 of 160 with name "&7" to be unstealable format slot 6 of player with 1 of 160 with name "&7" to be unstealable format slot 7 of player with 1 of 160 with name "&7" to be unstealable format slot 8 of player with 1 of 160 with name "&7" to be unstealable format slot 9 of player with 1 of 160 with name "&7" to be unstealable format slot 17 of player with 1 of 160 with name "&7" to be unstealable format slot 18 of player with 1 of 160 with name "&7" to be unstealable format slot 19 of player with 1 of 160 with name "&7" to be unstealable format slot 20 of player with 1 of 160 with name "&7" to be unstealable format slot 21 of player with 1 of 160 with name "&7" to be unstealable format slot 22 of player with 1 of 160 with name "&7" to be unstealable format slot 23 of player with 1 of 160 with name "&7" to be unstealable format slot 24 of player with 1 of 160 with name "&7" to be unstealable format slot 25 of player with 1 of 160 with name "&7" to be unstealable format slot 26 of player with 1 of 160 with name "&7" to be unstealable a dasz zrobić aby zmieniało się to w gui //Nie za długi kod? Spakowałem do spoilera ~Derpy Odnośnik do komentarza https://skript.pl/temat/11912-jak-zrobi%C4%87-zadanie-zabij-10-graczy-nagroda-itemy-sta%C5%82e-do-sky-wars/#findComment-85136 Udostępnij na innych stronach Więcej opcji udostępniania...
0 RedekDMG 11 Opublikowano 3 czerwca 2016 Udostępnij Opublikowano 3 czerwca 2016 Spoiler variables: {kills.%player%} = 0 {kills2.%player%} = 0 command /zabij1: trigger: if {kills.%player%} is less than 10: send "&a[SkyWars] &eZabij 10 graczy." send "&6Postep: %{kills.%player%}%/10" send "" send "&a[SkyWars] &eZabij 100 graczy." send "&6Postep: %{kills2.%player%}%/100" if {kills.%player%} is equal to 10: send "&a[SkyWars] &eZabij 10 graczy." send "&6Postep: UKONCZONO!" send "" send "&a[SkyWars] &eZabij 100 graczy." send "&6Postep: %{kills2.%player%}%/100" if {kills.%player%} is more than 10: if {kills2.%player%} is less than 100: send "&a[SkyWars] &eZabij 10 graczy." send "&6Postep: UKONCZONO!" send "" send "&a[SkyWars] &eZabij 100 graczy." send "&6Postep: %{kills2.%player%}%/100" if {kills2.%player%} is equal to 100: send "&a[SkyWars] &eZabij 10 graczy." send "&6Postep: UKONCZONO!" send "" send "&a[SkyWars] &eZabij 100 graczy." send "&6Postep: UKONCZONO!" on death of player: attacker is a player if {kills.%player%} is less than 10: add 1 to {kills.%attacker%} if {kills.%player%} is more or equal to 10: add 1 to {kills2.%player%} command /resetkill [<player>]: trigger: if player has permission "reset.kill": if arg 1 is set: set {kills.%arg 1%} to 0 set {kills2.%arg 1%} to 0 send "&aZresetowano osiagniecia graczowi &6%arg 1%" stop else: send "&4Poprawne uzycie: /resetkill <gracz>" stop else: send "&cNie masz uprawnien do tej komendy!" stop command /sklep: trigger: open chest with 3 row named "&3&lOsiagniecia &cBed&f&lWars" to player wait 1 tick if {kills.%player%} is equal to 10: format slot 10 of player with 1 of iron ingot with name "&c&lKAPRAL" with lore "&c> &aCel &8| &e&lSREDNI||&c> &eOpis&8: &7Zabij &a10 &7graczy ||&c> &eStatus&8: &a&lUKONCZONO||&c> &ePostep&8: &c101&7/&c100" to be unstealable if {kills.%player%} is less than 10: format slot 10 of player with 1 of charcoal with name "&c&lKAPRAL" with lore "&c> &aCel &8| &e&lSREDNI||&c> &eOpis&8: &7Zabij &a10 &7graczy ||&c> &eStatus&8: &4&lNIEUKONCZONO||&c> &ePostep&8: &a%{kills.%player%}%&7/&c10" to be unstealable if {kills.%player%} is more or equal to 10: if {kills2.%player%} is less than 100: format slot 10 of player with 1 of iron ingot with name "&c&lKAPRAL" with lore "&c> &aCel &8| &e&lSREDNI||&c> &eOpis&8: &7Zabij &a10 &7graczy ||&c> &eStatus&8: &a&lUKONCZONO||&c> &ePostep&8: &c10&7/&c10" to be unstealable format slot 11 of player with 1 of charcoal with name "&c&lKAPRAL" with lore "&c> &aCel &8| &e&lSREDNI||&c> &eOpis&8: &7Zabij &a100 &7graczy ||&c> &eStatus&8: &4&lNIEUKONCZONO||&c> &ePostep&8: &a%{kills2.%player%}%&7/&c100" to be unstealable if {kills2.%player%} is equal to 100: format slot 10 of player with 1 of iron ingot with name "&c&lKAPRAL" with lore "&c> &aCel &8| &e&lSREDNI||&c> &eOpis&8: &7Zabij &a10 &7graczy ||&c> &eStatus&8: &a&lUKONCZONO||&c> &ePostep&8: &c10&7/&c10" to be unstealable format slot 11 of player with 1 of iron ingot with name "&c&lKAPRAL" with lore "&c> &aCel &8| &e&lSREDNI||&c> &eOpis&8: &7Zabij &a100 &7graczy ||&c> &eStatus&8: &4&lUkonczono||&c> &ePostep&8: &a100&7/&c100" to be unstealable format slot 0 of player with 1 of stained glass pane with name "&7" to be unstealable format slot 1 of player with 1 of stained glass pane with name "&7" to be unstealable format slot 2 of player with 1 of stained glass pane with name "&7" to be unstealable format slot 3 of player with 1 of stained glass pane with name "&7" to be unstealable format slot 4 of player with 1 of stained glass pane with name "&7" to be unstealable format slot 5 of player with 1 of stained glass pane with name "&7" to be unstealable format slot 6 of player with 1 of stained glass pane with name "&7" to be unstealable format slot 7 of player with 1 of stained glass pane with name "&7" to be unstealable format slot 8 of player with 1 of stained glass pane with name "&7" to be unstealable format slot 9 of player with 1 of stained glass pane with name "&7" to be unstealable format slot 17 of player with 1 of stained glass pane with name "&7" to be unstealable format slot 18 of player with 1 of stained glass pane with name "&7" to be unstealable format slot 19 of player with 1 of stained glass pane with name "&7" to be unstealable format slot 20 of player with 1 of stained glass pane with name "&7" to be unstealable format slot 21 of player with 1 of stained glass pane with name "&7" to be unstealable format slot 22 of player with 1 of stained glass pane with name "&7" to be unstealable format slot 23 of player with 1 of stained glass pane with name "&7" to be unstealable format slot 24 of player with 1 of stained glass pane with name "&7" to be unstealable format slot 25 of player with 1 of stained glass pane with name "&7" to be unstealable format slot 26 of player with 1 of stained glass pane with name "&7" to be unstealable Odnośnik do komentarza https://skript.pl/temat/11912-jak-zrobi%C4%87-zadanie-zabij-10-graczy-nagroda-itemy-sta%C5%82e-do-sky-wars/#findComment-85157 Udostępnij na innych stronach Więcej opcji udostępniania...
0 AfterProYT 7 Opublikowano 3 czerwca 2016 Autor Udostępnij Opublikowano 3 czerwca 2016 2 godziny temu, RedekDMG napisał: Ukryj zawartość variables: {kills.%player%} = 0 {kills2.%player%} = 0 command /zabij1: trigger: if {kills.%player%} is less than 10: send "&a[SkyWars] &eZabij 10 graczy." send "&6Postep: %{kills.%player%}%/10" send "" send "&a[SkyWars] &eZabij 100 graczy." send "&6Postep: %{kills2.%player%}%/100" if {kills.%player%} is equal to 10: send "&a[SkyWars] &eZabij 10 graczy." send "&6Postep: UKONCZONO!" send "" send "&a[SkyWars] &eZabij 100 graczy." send "&6Postep: %{kills2.%player%}%/100" if {kills.%player%} is more than 10: if {kills2.%player%} is less than 100: send "&a[SkyWars] &eZabij 10 graczy." send "&6Postep: UKONCZONO!" send "" send "&a[SkyWars] &eZabij 100 graczy." send "&6Postep: %{kills2.%player%}%/100" if {kills2.%player%} is equal to 100: send "&a[SkyWars] &eZabij 10 graczy." send "&6Postep: UKONCZONO!" send "" send "&a[SkyWars] &eZabij 100 graczy." send "&6Postep: UKONCZONO!" on death of player: attacker is a player if {kills.%player%} is less than 10: add 1 to {kills.%attacker%} if {kills.%player%} is more or equal to 10: add 1 to {kills2.%player%} command /resetkill [<player>]: trigger: if player has permission "reset.kill": if arg 1 is set: set {kills.%arg 1%} to 0 set {kills2.%arg 1%} to 0 send "&aZresetowano osiagniecia graczowi &6%arg 1%" stop else: send "&4Poprawne uzycie: /resetkill <gracz>" stop else: send "&cNie masz uprawnien do tej komendy!" stop command /sklep: trigger: open chest with 3 row named "&3&lOsiagniecia &cBed&f&lWars" to player wait 1 tick if {kills.%player%} is equal to 10: format slot 10 of player with 1 of iron ingot with name "&c&lKAPRAL" with lore "&c> &aCel &8| &e&lSREDNI||&c> &eOpis&8: &7Zabij &a10 &7graczy ||&c> &eStatus&8: &a&lUKONCZONO||&c> &ePostep&8: &c101&7/&c100" to be unstealable if {kills.%player%} is less than 10: format slot 10 of player with 1 of charcoal with name "&c&lKAPRAL" with lore "&c> &aCel &8| &e&lSREDNI||&c> &eOpis&8: &7Zabij &a10 &7graczy ||&c> &eStatus&8: &4&lNIEUKONCZONO||&c> &ePostep&8: &a%{kills.%player%}%&7/&c10" to be unstealable if {kills.%player%} is more or equal to 10: if {kills2.%player%} is less than 100: format slot 10 of player with 1 of iron ingot with name "&c&lKAPRAL" with lore "&c> &aCel &8| &e&lSREDNI||&c> &eOpis&8: &7Zabij &a10 &7graczy ||&c> &eStatus&8: &a&lUKONCZONO||&c> &ePostep&8: &c10&7/&c10" to be unstealable format slot 11 of player with 1 of charcoal with name "&c&lKAPRAL" with lore "&c> &aCel &8| &e&lSREDNI||&c> &eOpis&8: &7Zabij &a100 &7graczy ||&c> &eStatus&8: &4&lNIEUKONCZONO||&c> &ePostep&8: &a%{kills2.%player%}%&7/&c100" to be unstealable if {kills2.%player%} is equal to 100: format slot 10 of player with 1 of iron ingot with name "&c&lKAPRAL" with lore "&c> &aCel &8| &e&lSREDNI||&c> &eOpis&8: &7Zabij &a10 &7graczy ||&c> &eStatus&8: &a&lUKONCZONO||&c> &ePostep&8: &c10&7/&c10" to be unstealable format slot 11 of player with 1 of iron ingot with name "&c&lKAPRAL" with lore "&c> &aCel &8| &e&lSREDNI||&c> &eOpis&8: &7Zabij &a100 &7graczy ||&c> &eStatus&8: &4&lUkonczono||&c> &ePostep&8: &a100&7/&c100" to be unstealable format slot 0 of player with 1 of stained glass pane with name "&7" to be unstealable format slot 1 of player with 1 of stained glass pane with name "&7" to be unstealable format slot 2 of player with 1 of stained glass pane with name "&7" to be unstealable format slot 3 of player with 1 of stained glass pane with name "&7" to be unstealable format slot 4 of player with 1 of stained glass pane with name "&7" to be unstealable format slot 5 of player with 1 of stained glass pane with name "&7" to be unstealable format slot 6 of player with 1 of stained glass pane with name "&7" to be unstealable format slot 7 of player with 1 of stained glass pane with name "&7" to be unstealable format slot 8 of player with 1 of stained glass pane with name "&7" to be unstealable format slot 9 of player with 1 of stained glass pane with name "&7" to be unstealable format slot 17 of player with 1 of stained glass pane with name "&7" to be unstealable format slot 18 of player with 1 of stained glass pane with name "&7" to be unstealable format slot 19 of player with 1 of stained glass pane with name "&7" to be unstealable format slot 20 of player with 1 of stained glass pane with name "&7" to be unstealable format slot 21 of player with 1 of stained glass pane with name "&7" to be unstealable format slot 22 of player with 1 of stained glass pane with name "&7" to be unstealable format slot 23 of player with 1 of stained glass pane with name "&7" to be unstealable format slot 24 of player with 1 of stained glass pane with name "&7" to be unstealable format slot 25 of player with 1 of stained glass pane with name "&7" to be unstealable format slot 26 of player with 1 of stained glass pane with name "&7" to be unstealable Podasz skype 2 godziny temu, RedekDMG napisał: Ukryj zawartość variables: {kills.%player%} = 0 {kills2.%player%} = 0 command /zabij1: trigger: if {kills.%player%} is less than 10: send "&a[SkyWars] &eZabij 10 graczy." send "&6Postep: %{kills.%player%}%/10" send "" send "&a[SkyWars] &eZabij 100 graczy." send "&6Postep: %{kills2.%player%}%/100" if {kills.%player%} is equal to 10: send "&a[SkyWars] &eZabij 10 graczy." send "&6Postep: UKONCZONO!" send "" send "&a[SkyWars] &eZabij 100 graczy." send "&6Postep: %{kills2.%player%}%/100" if {kills.%player%} is more than 10: if {kills2.%player%} is less than 100: send "&a[SkyWars] &eZabij 10 graczy." send "&6Postep: UKONCZONO!" send "" send "&a[SkyWars] &eZabij 100 graczy." send "&6Postep: %{kills2.%player%}%/100" if {kills2.%player%} is equal to 100: send "&a[SkyWars] &eZabij 10 graczy." send "&6Postep: UKONCZONO!" send "" send "&a[SkyWars] &eZabij 100 graczy." send "&6Postep: UKONCZONO!" on death of player: attacker is a player if {kills.%player%} is less than 10: add 1 to {kills.%attacker%} if {kills.%player%} is more or equal to 10: add 1 to {kills2.%player%} command /resetkill [<player>]: trigger: if player has permission "reset.kill": if arg 1 is set: set {kills.%arg 1%} to 0 set {kills2.%arg 1%} to 0 send "&aZresetowano osiagniecia graczowi &6%arg 1%" stop else: send "&4Poprawne uzycie: /resetkill <gracz>" stop else: send "&cNie masz uprawnien do tej komendy!" stop command /sklep: trigger: open chest with 3 row named "&3&lOsiagniecia &cBed&f&lWars" to player wait 1 tick if {kills.%player%} is equal to 10: format slot 10 of player with 1 of iron ingot with name "&c&lKAPRAL" with lore "&c> &aCel &8| &e&lSREDNI||&c> &eOpis&8: &7Zabij &a10 &7graczy ||&c> &eStatus&8: &a&lUKONCZONO||&c> &ePostep&8: &c101&7/&c100" to be unstealable if {kills.%player%} is less than 10: format slot 10 of player with 1 of charcoal with name "&c&lKAPRAL" with lore "&c> &aCel &8| &e&lSREDNI||&c> &eOpis&8: &7Zabij &a10 &7graczy ||&c> &eStatus&8: &4&lNIEUKONCZONO||&c> &ePostep&8: &a%{kills.%player%}%&7/&c10" to be unstealable if {kills.%player%} is more or equal to 10: if {kills2.%player%} is less than 100: format slot 10 of player with 1 of iron ingot with name "&c&lKAPRAL" with lore "&c> &aCel &8| &e&lSREDNI||&c> &eOpis&8: &7Zabij &a10 &7graczy ||&c> &eStatus&8: &a&lUKONCZONO||&c> &ePostep&8: &c10&7/&c10" to be unstealable format slot 11 of player with 1 of charcoal with name "&c&lKAPRAL" with lore "&c> &aCel &8| &e&lSREDNI||&c> &eOpis&8: &7Zabij &a100 &7graczy ||&c> &eStatus&8: &4&lNIEUKONCZONO||&c> &ePostep&8: &a%{kills2.%player%}%&7/&c100" to be unstealable if {kills2.%player%} is equal to 100: format slot 10 of player with 1 of iron ingot with name "&c&lKAPRAL" with lore "&c> &aCel &8| &e&lSREDNI||&c> &eOpis&8: &7Zabij &a10 &7graczy ||&c> &eStatus&8: &a&lUKONCZONO||&c> &ePostep&8: &c10&7/&c10" to be unstealable format slot 11 of player with 1 of iron ingot with name "&c&lKAPRAL" with lore "&c> &aCel &8| &e&lSREDNI||&c> &eOpis&8: &7Zabij &a100 &7graczy ||&c> &eStatus&8: &4&lUkonczono||&c> &ePostep&8: &a100&7/&c100" to be unstealable format slot 0 of player with 1 of stained glass pane with name "&7" to be unstealable format slot 1 of player with 1 of stained glass pane with name "&7" to be unstealable format slot 2 of player with 1 of stained glass pane with name "&7" to be unstealable format slot 3 of player with 1 of stained glass pane with name "&7" to be unstealable format slot 4 of player with 1 of stained glass pane with name "&7" to be unstealable format slot 5 of player with 1 of stained glass pane with name "&7" to be unstealable format slot 6 of player with 1 of stained glass pane with name "&7" to be unstealable format slot 7 of player with 1 of stained glass pane with name "&7" to be unstealable format slot 8 of player with 1 of stained glass pane with name "&7" to be unstealable format slot 9 of player with 1 of stained glass pane with name "&7" to be unstealable format slot 17 of player with 1 of stained glass pane with name "&7" to be unstealable format slot 18 of player with 1 of stained glass pane with name "&7" to be unstealable format slot 19 of player with 1 of stained glass pane with name "&7" to be unstealable format slot 20 of player with 1 of stained glass pane with name "&7" to be unstealable format slot 21 of player with 1 of stained glass pane with name "&7" to be unstealable format slot 22 of player with 1 of stained glass pane with name "&7" to be unstealable format slot 23 of player with 1 of stained glass pane with name "&7" to be unstealable format slot 24 of player with 1 of stained glass pane with name "&7" to be unstealable format slot 25 of player with 1 of stained glass pane with name "&7" to be unstealable format slot 26 of player with 1 of stained glass pane with name "&7" to be unstealable A przerobisz jak napisze /Sklep to pokazuję mi się 2 Zadania od razu pokazywały się bo jak przejdę 10 killi to 2 mi się wyswietla 100 killi aby zabić a aja chcę od razu 2 naraz że pisze zabij 10 graczy a obok 100 graczy w drugiej kratce w /sklep Odnośnik do komentarza https://skript.pl/temat/11912-jak-zrobi%C4%87-zadanie-zabij-10-graczy-nagroda-itemy-sta%C5%82e-do-sky-wars/#findComment-85169 Udostępnij na innych stronach Więcej opcji udostępniania...
0 AfterProYT 7 Opublikowano 3 czerwca 2016 Autor Udostępnij Opublikowano 3 czerwca 2016 A Jak zabije 10 graczy to nie zalicza już 2 zadania pisze 0/100 a pierwsze jest git Odnośnik do komentarza https://skript.pl/temat/11912-jak-zrobi%C4%87-zadanie-zabij-10-graczy-nagroda-itemy-sta%C5%82e-do-sky-wars/#findComment-85170 Udostępnij na innych stronach Więcej opcji udostępniania...
0 AfterProYT 7 Opublikowano 3 czerwca 2016 Autor Udostępnij Opublikowano 3 czerwca 2016 3 godziny temu, RedekDMG napisał: Pokaż ukrytą zawartość variables: {kills.%player%} = 0 {kills2.%player%} = 0 command /zabij1: trigger: if {kills.%player%} is less than 10: send "&a[SkyWars] &eZabij 10 graczy." send "&6Postep: %{kills.%player%}%/10" send "" send "&a[SkyWars] &eZabij 100 graczy." send "&6Postep: %{kills2.%player%}%/100" if {kills.%player%} is equal to 10: send "&a[SkyWars] &eZabij 10 graczy." send "&6Postep: UKONCZONO!" send "" send "&a[SkyWars] &eZabij 100 graczy." send "&6Postep: %{kills2.%player%}%/100" if {kills.%player%} is more than 10: if {kills2.%player%} is less than 100: send "&a[SkyWars] &eZabij 10 graczy." send "&6Postep: UKONCZONO!" send "" send "&a[SkyWars] &eZabij 100 graczy." send "&6Postep: %{kills2.%player%}%/100" if {kills2.%player%} is equal to 100: send "&a[SkyWars] &eZabij 10 graczy." send "&6Postep: UKONCZONO!" send "" send "&a[SkyWars] &eZabij 100 graczy." send "&6Postep: UKONCZONO!" on death of player: attacker is a player if {kills.%player%} is less than 10: add 1 to {kills.%attacker%} if {kills.%player%} is more or equal to 10: add 1 to {kills2.%player%} command /resetkill [<player>]: trigger: if player has permission "reset.kill": if arg 1 is set: set {kills.%arg 1%} to 0 set {kills2.%arg 1%} to 0 send "&aZresetowano osiagniecia graczowi &6%arg 1%" stop else: send "&4Poprawne uzycie: /resetkill <gracz>" stop else: send "&cNie masz uprawnien do tej komendy!" stop command /sklep: trigger: open chest with 3 row named "&3&lOsiagniecia &cBed&f&lWars" to player wait 1 tick if {kills.%player%} is equal to 10: format slot 10 of player with 1 of iron ingot with name "&c&lKAPRAL" with lore "&c> &aCel &8| &e&lSREDNI||&c> &eOpis&8: &7Zabij &a10 &7graczy ||&c> &eStatus&8: &a&lUKONCZONO||&c> &ePostep&8: &c101&7/&c100" to be unstealable if {kills.%player%} is less than 10: format slot 10 of player with 1 of charcoal with name "&c&lKAPRAL" with lore "&c> &aCel &8| &e&lSREDNI||&c> &eOpis&8: &7Zabij &a10 &7graczy ||&c> &eStatus&8: &4&lNIEUKONCZONO||&c> &ePostep&8: &a%{kills.%player%}%&7/&c10" to be unstealable if {kills.%player%} is more or equal to 10: if {kills2.%player%} is less than 100: format slot 10 of player with 1 of iron ingot with name "&c&lKAPRAL" with lore "&c> &aCel &8| &e&lSREDNI||&c> &eOpis&8: &7Zabij &a10 &7graczy ||&c> &eStatus&8: &a&lUKONCZONO||&c> &ePostep&8: &c10&7/&c10" to be unstealable format slot 11 of player with 1 of charcoal with name "&c&lKAPRAL" with lore "&c> &aCel &8| &e&lSREDNI||&c> &eOpis&8: &7Zabij &a100 &7graczy ||&c> &eStatus&8: &4&lNIEUKONCZONO||&c> &ePostep&8: &a%{kills2.%player%}%&7/&c100" to be unstealable if {kills2.%player%} is equal to 100: format slot 10 of player with 1 of iron ingot with name "&c&lKAPRAL" with lore "&c> &aCel &8| &e&lSREDNI||&c> &eOpis&8: &7Zabij &a10 &7graczy ||&c> &eStatus&8: &a&lUKONCZONO||&c> &ePostep&8: &c10&7/&c10" to be unstealable format slot 11 of player with 1 of iron ingot with name "&c&lKAPRAL" with lore "&c> &aCel &8| &e&lSREDNI||&c> &eOpis&8: &7Zabij &a100 &7graczy ||&c> &eStatus&8: &4&lUkonczono||&c> &ePostep&8: &a100&7/&c100" to be unstealable format slot 0 of player with 1 of stained glass pane with name "&7" to be unstealable format slot 1 of player with 1 of stained glass pane with name "&7" to be unstealable format slot 2 of player with 1 of stained glass pane with name "&7" to be unstealable format slot 3 of player with 1 of stained glass pane with name "&7" to be unstealable format slot 4 of player with 1 of stained glass pane with name "&7" to be unstealable format slot 5 of player with 1 of stained glass pane with name "&7" to be unstealable format slot 6 of player with 1 of stained glass pane with name "&7" to be unstealable format slot 7 of player with 1 of stained glass pane with name "&7" to be unstealable format slot 8 of player with 1 of stained glass pane with name "&7" to be unstealable format slot 9 of player with 1 of stained glass pane with name "&7" to be unstealable format slot 17 of player with 1 of stained glass pane with name "&7" to be unstealable format slot 18 of player with 1 of stained glass pane with name "&7" to be unstealable format slot 19 of player with 1 of stained glass pane with name "&7" to be unstealable format slot 20 of player with 1 of stained glass pane with name "&7" to be unstealable format slot 21 of player with 1 of stained glass pane with name "&7" to be unstealable format slot 22 of player with 1 of stained glass pane with name "&7" to be unstealable format slot 23 of player with 1 of stained glass pane with name "&7" to be unstealable format slot 24 of player with 1 of stained glass pane with name "&7" to be unstealable format slot 25 of player with 1 of stained glass pane with name "&7" to be unstealable format slot 26 of player with 1 of stained glass pane with name "&7" to be unstealable I czemu jak dam sk reload all to potem nie chce zaliczać graczowi zabić 1 minutę temu, AfterProYT napisał: I czemu jak dam sk reload all to potem nie chce zaliczać graczowi zabić Działa po resecie Servera 3 godziny temu, RedekDMG napisał: Pokaż ukrytą zawartość variables: {kills.%player%} = 0 {kills2.%player%} = 0 command /zabij1: trigger: if {kills.%player%} is less than 10: send "&a[SkyWars] &eZabij 10 graczy." send "&6Postep: %{kills.%player%}%/10" send "" send "&a[SkyWars] &eZabij 100 graczy." send "&6Postep: %{kills2.%player%}%/100" if {kills.%player%} is equal to 10: send "&a[SkyWars] &eZabij 10 graczy." send "&6Postep: UKONCZONO!" send "" send "&a[SkyWars] &eZabij 100 graczy." send "&6Postep: %{kills2.%player%}%/100" if {kills.%player%} is more than 10: if {kills2.%player%} is less than 100: send "&a[SkyWars] &eZabij 10 graczy." send "&6Postep: UKONCZONO!" send "" send "&a[SkyWars] &eZabij 100 graczy." send "&6Postep: %{kills2.%player%}%/100" if {kills2.%player%} is equal to 100: send "&a[SkyWars] &eZabij 10 graczy." send "&6Postep: UKONCZONO!" send "" send "&a[SkyWars] &eZabij 100 graczy." send "&6Postep: UKONCZONO!" on death of player: attacker is a player if {kills.%player%} is less than 10: add 1 to {kills.%attacker%} if {kills.%player%} is more or equal to 10: add 1 to {kills2.%player%} command /resetkill [<player>]: trigger: if player has permission "reset.kill": if arg 1 is set: set {kills.%arg 1%} to 0 set {kills2.%arg 1%} to 0 send "&aZresetowano osiagniecia graczowi &6%arg 1%" stop else: send "&4Poprawne uzycie: /resetkill <gracz>" stop else: send "&cNie masz uprawnien do tej komendy!" stop command /sklep: trigger: open chest with 3 row named "&3&lOsiagniecia &cBed&f&lWars" to player wait 1 tick if {kills.%player%} is equal to 10: format slot 10 of player with 1 of iron ingot with name "&c&lKAPRAL" with lore "&c> &aCel &8| &e&lSREDNI||&c> &eOpis&8: &7Zabij &a10 &7graczy ||&c> &eStatus&8: &a&lUKONCZONO||&c> &ePostep&8: &c101&7/&c100" to be unstealable if {kills.%player%} is less than 10: format slot 10 of player with 1 of charcoal with name "&c&lKAPRAL" with lore "&c> &aCel &8| &e&lSREDNI||&c> &eOpis&8: &7Zabij &a10 &7graczy ||&c> &eStatus&8: &4&lNIEUKONCZONO||&c> &ePostep&8: &a%{kills.%player%}%&7/&c10" to be unstealable if {kills.%player%} is more or equal to 10: if {kills2.%player%} is less than 100: format slot 10 of player with 1 of iron ingot with name "&c&lKAPRAL" with lore "&c> &aCel &8| &e&lSREDNI||&c> &eOpis&8: &7Zabij &a10 &7graczy ||&c> &eStatus&8: &a&lUKONCZONO||&c> &ePostep&8: &c10&7/&c10" to be unstealable format slot 11 of player with 1 of charcoal with name "&c&lKAPRAL" with lore "&c> &aCel &8| &e&lSREDNI||&c> &eOpis&8: &7Zabij &a100 &7graczy ||&c> &eStatus&8: &4&lNIEUKONCZONO||&c> &ePostep&8: &a%{kills2.%player%}%&7/&c100" to be unstealable if {kills2.%player%} is equal to 100: format slot 10 of player with 1 of iron ingot with name "&c&lKAPRAL" with lore "&c> &aCel &8| &e&lSREDNI||&c> &eOpis&8: &7Zabij &a10 &7graczy ||&c> &eStatus&8: &a&lUKONCZONO||&c> &ePostep&8: &c10&7/&c10" to be unstealable format slot 11 of player with 1 of iron ingot with name "&c&lKAPRAL" with lore "&c> &aCel &8| &e&lSREDNI||&c> &eOpis&8: &7Zabij &a100 &7graczy ||&c> &eStatus&8: &4&lUkonczono||&c> &ePostep&8: &a100&7/&c100" to be unstealable format slot 0 of player with 1 of stained glass pane with name "&7" to be unstealable format slot 1 of player with 1 of stained glass pane with name "&7" to be unstealable format slot 2 of player with 1 of stained glass pane with name "&7" to be unstealable format slot 3 of player with 1 of stained glass pane with name "&7" to be unstealable format slot 4 of player with 1 of stained glass pane with name "&7" to be unstealable format slot 5 of player with 1 of stained glass pane with name "&7" to be unstealable format slot 6 of player with 1 of stained glass pane with name "&7" to be unstealable format slot 7 of player with 1 of stained glass pane with name "&7" to be unstealable format slot 8 of player with 1 of stained glass pane with name "&7" to be unstealable format slot 9 of player with 1 of stained glass pane with name "&7" to be unstealable format slot 17 of player with 1 of stained glass pane with name "&7" to be unstealable format slot 18 of player with 1 of stained glass pane with name "&7" to be unstealable format slot 19 of player with 1 of stained glass pane with name "&7" to be unstealable format slot 20 of player with 1 of stained glass pane with name "&7" to be unstealable format slot 21 of player with 1 of stained glass pane with name "&7" to be unstealable format slot 22 of player with 1 of stained glass pane with name "&7" to be unstealable format slot 23 of player with 1 of stained glass pane with name "&7" to be unstealable format slot 24 of player with 1 of stained glass pane with name "&7" to be unstealable format slot 25 of player with 1 of stained glass pane with name "&7" to be unstealable format slot 26 of player with 1 of stained glass pane with name "&7" to be unstealable Dodaj mię na skype PLARBUZ Odnośnik do komentarza https://skript.pl/temat/11912-jak-zrobi%C4%87-zadanie-zabij-10-graczy-nagroda-itemy-sta%C5%82e-do-sky-wars/#findComment-85171 Udostępnij na innych stronach Więcej opcji udostępniania...
Pytanie
AfterProYT 7
Szukam skryptu na Zadanie. np Zabij 10 graczy i pisze ile z ilu i jak ukończę zmienia się na Ukonczono zamiast 10/10
Uwaga kto robi dam skrypt na Itemy stałe do SkyWars
Odnośnik do komentarza
https://skript.pl/temat/11912-jak-zrobi%C4%87-zadanie-zabij-10-graczy-nagroda-itemy-sta%C5%82e-do-sky-wars/Udostępnij na innych stronach
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