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Jak zrobić Zadanie Zabij 10 Graczy [NAGRODA ITEMY STAŁE DO SKY WARS]


Pytanie

Szukam skryptu na Zadanie. np Zabij 10 graczy i pisze ile z ilu i jak ukończę zmienia się na Ukonczono zamiast 10/10

Uwaga kto robi dam skrypt na Itemy stałe do SkyWars

Odnośnik do komentarza
https://skript.pl/temat/11912-jak-zrobi%C4%87-zadanie-zabij-10-graczy-nagroda-itemy-sta%C5%82e-do-sky-wars/
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Rekomendowane odpowiedzi

  • 0

 

variables:
	{kills.%player%} = 0
command /zabicia:
	trigger:
		if {kills.%player%} is less than 10:
			send "&a[SkyWars] &eZabij 10 graczy."
			send "&6Postep: %{kills.%player%}%/10"
		if {kills.%player%} is equal to 10:
			send "&a[SkyWars] &eZabij 10 graczy."
			send "&6Postep: UKONCZONO!"
on death of player:
	attacker is a player
	{kills.%player%} is less than 10
	add 1 to {kills.%attacker%}

 

  • 0
23 godzin temu, RedekDMG napisał:

 


variables:
	{kills.%player%} = 0
command /zabicia:
	trigger:
		if {kills.%player%} is less than 10:
			send "&a[SkyWars] &eZabij 10 graczy."
			send "&6Postep: %{kills.%player%}%/10"
		if {kills.%player%} is equal to 10:
			send "&a[SkyWars] &eZabij 10 graczy."
			send "&6Postep: UKONCZONO!"
on death of player:
	attacker is a player
	{kills.%player%} is less than 10
	add 1 to {kills.%attacker%}

 

działa dzięki wielkie ej a dodasz takie coś komenda /zabicia1 i pisze zabij 100 graczy a na dole postęp zabij najpierw 10 graczy a jak mam ukończone to pisze 0/100 a jak zabije 100 graczy to ukończono    A jak się da to np resetowanie Osiagniec 

Edytowane przez AfterProYT
  • 0
Spoiler

variables:
	{kills.%player%} = 0
command /zabij1:
	trigger:
		if {kills.%player%} is less than 10:
			send "&a[SkyWars] &eZabij 10 graczy."
			send "&6Postep: %{kills.%player%}%/10"
			send ""
			send "&a[SkyWars] &eZabij 100 graczy."
			send "&6Postep: %{kills.%player%}%/100"
		if {kills.%player%} is equal to 10:
			send "&a[SkyWars] &eZabij 10 graczy."
			send "&6Postep: UKONCZONO!"
			send ""
			send "&a[SkyWars] &eZabij 100 graczy."
			send "&6Postep: %{kills.%player%}%/100"
		if {kills.%player%} is more than 10:
			if {kills.%player%} is less than 100:
				send "&a[SkyWars] &eZabij 10 graczy."
				send "&6Postep: UKONCZONO!"
				send ""
				send "&a[SkyWars] &eZabij 100 graczy."
				send "&6Postep: %{kills.%player%}%/100"				
		if {kills.%player%} is equal to 100:
			send "&a[SkyWars] &eZabij 10 graczy."
			send "&6Postep: UKONCZONO!"
			send ""
			send "&a[SkyWars] &eZabij 100 graczy."
			send "&6Postep: UKONCZONO!"			
on death of player:
	attacker is a player
	{kills.%player%} is less than 100
	add 1 to {kills.%attacker%}
command /resetkill [<player>]:
	trigger:
		if player has permission "reset.kill":
			if arg 1 is set:
				set {kills.%arg 1%} to 0
				send "&aZresetowano osiagniecia graczowi &6%arg 1%"
				stop
			else:
				send "&4Poprawne uzycie: /resetkill <gracz>"
				stop
		else:
			send "&cNie masz uprawnien do tej komendy!"
			stop

 

 

  • 0
3 minuty temu, RedekDMG napisał:
  Ukryj zawartość


variables:
	{kills.%player%} = 0
command /zabij1:
	trigger:
		if {kills.%player%} is less than 10:
			send "&a[SkyWars] &eZabij 10 graczy."
			send "&6Postep: %{kills.%player%}%/10"
			send ""
			send "&a[SkyWars] &eZabij 100 graczy."
			send "&6Postep: %{kills.%player%}%/100"
		if {kills.%player%} is equal to 10:
			send "&a[SkyWars] &eZabij 10 graczy."
			send "&6Postep: UKONCZONO!"
			send ""
			send "&a[SkyWars] &eZabij 100 graczy."
			send "&6Postep: %{kills.%player%}%/100"
		if {kills.%player%} is more than 10:
			if {kills.%player%} is less than 100:
				send "&a[SkyWars] &eZabij 10 graczy."
				send "&6Postep: UKONCZONO!"
				send ""
				send "&a[SkyWars] &eZabij 100 graczy."
				send "&6Postep: %{kills.%player%}%/100"				
		if {kills.%player%} is equal to 100:
			send "&a[SkyWars] &eZabij 10 graczy."
			send "&6Postep: UKONCZONO!"
			send ""
			send "&a[SkyWars] &eZabij 100 graczy."
			send "&6Postep: UKONCZONO!"			
on death of player:
	attacker is a player
	{kills.%player%} is less than 100
	add 1 to {kills.%attacker%}
command /resetkill [<player>]:
	trigger:
		if player has permission "reset.kill":
			if arg 1 is set:
				set {kills.%arg 1%} to 0
				send "&aZresetowano osiagniecia graczowi &6%arg 1%"
				stop
			else:
				send "&4Poprawne uzycie: /resetkill <gracz>"
				stop
		else:
			send "&cNie masz uprawnien do tej komendy!"
			stop

 

Dzięki :P

 

Jak zabije Gracza to dodaje mi tu i tu czyli Zabij 10 graczy 1/10 i zabij 100 graczy 1/100 zamiast 1/10 0/100 a potem 10/10 1/100

Masz skype 

  • 0
8 godzin temu, RedekDMG napisał:
  Pokaż ukrytą zawartość


variables:
	{kills.%player%} = 0
command /zabij1:
	trigger:
		if {kills.%player%} is less than 10:
			send "&a[SkyWars] &eZabij 10 graczy."
			send "&6Postep: %{kills.%player%}%/10"
			send ""
			send "&a[SkyWars] &eZabij 100 graczy."
			send "&6Postep: %{kills.%player%}%/100"
		if {kills.%player%} is equal to 10:
			send "&a[SkyWars] &eZabij 10 graczy."
			send "&6Postep: UKONCZONO!"
			send ""
			send "&a[SkyWars] &eZabij 100 graczy."
			send "&6Postep: %{kills.%player%}%/100"
		if {kills.%player%} is more than 10:
			if {kills.%player%} is less than 100:
				send "&a[SkyWars] &eZabij 10 graczy."
				send "&6Postep: UKONCZONO!"
				send ""
				send "&a[SkyWars] &eZabij 100 graczy."
				send "&6Postep: %{kills.%player%}%/100"				
		if {kills.%player%} is equal to 100:
			send "&a[SkyWars] &eZabij 10 graczy."
			send "&6Postep: UKONCZONO!"
			send ""
			send "&a[SkyWars] &eZabij 100 graczy."
			send "&6Postep: UKONCZONO!"			
on death of player:
	attacker is a player
	{kills.%player%} is less than 100
	add 1 to {kills.%attacker%}
command /resetkill [<player>]:
	trigger:
		if player has permission "reset.kill":
			if arg 1 is set:
				set {kills.%arg 1%} to 0
				send "&aZresetowano osiagniecia graczowi &6%arg 1%"
				stop
			else:
				send "&4Poprawne uzycie: /resetkill <gracz>"
				stop
		else:
			send "&cNie masz uprawnien do tej komendy!"
			stop

 

 

Spoiler

variables:
    {kills.%player%} = 0
command /zabij1:
    trigger:
        if {kills.%player%} is less than 10:
            send "&a[SkyWars] &eZabij 10 graczy."
            send "&6Postep: %{kills.%player%}%/10"
            send ""
            send "&a[SkyWars] &eZabij 100 graczy."
            send "&6Postep: %{kills.%player%}%/100"
        if {kills.%player%} is equal to 10:
            send "&a[SkyWars] &eZabij 10 graczy."
            send "&6Postep: UKONCZONO!"
            send ""
            send "&a[SkyWars] &eZabij 100 graczy."
            send "&6Postep: %{kills.%player%}%/100"
        if {kills.%player%} is more than 10:
            if {kills.%player%} is less than 100:
                send "&a[SkyWars] &eZabij 10 graczy."
                send "&6Postep: UKONCZONO!"
                send ""
                send "&a[SkyWars] &eZabij 100 graczy."
                send "&6Postep: %{kills.%player%}%/100"                
        if {kills.%player%} is equal to 100:
            send "&a[SkyWars] &eZabij 10 graczy."
            send "&6Postep: UKONCZONO!"
            send ""
            send "&a[SkyWars] &eZabij 100 graczy."
            send "&6Postep: UKONCZONO!"            
on death of player:
    attacker is a player
    {kills.%player%} is less than 100
    add 1 to {kills.%attacker%}
command /resetkill [<player>]:
    trigger:
        if player has permission "reset.kill":
            if arg 1 is set:
                set {kills.%arg 1%} to 0
                send "&aZresetowano osiagniecia graczowi &6%arg 1%"
                stop
            else:
                send "&4Poprawne uzycie: /resetkill <gracz>"
                stop
        else:
            send "&cNie masz uprawnien do tej komendy!"
            stop
command /sklep:
    trigger:
        open chest with 3 row named "&3&lOsiagniecia &cBed&f&lWars" to player 
        wait 1 tick 
        if {kills.%player%} is equal to 10:
            format slot 10 of player with 1 of 266 with name "&c&lKAPRAL" with lore "&c> &aCel &8| &e&lSREDNI||&c> &eOpis&8: &7Zabij &a10 &7graczy ||&c> &eStatus&8: &a&lUKONCZONO||&c> &ePostep&8: &c101&7/&c101" to be unstealable
        if {kills.%player%} is less than 10:
            format slot 10 of player with 1 of 263:1 with name "&c&lKAPRAL" with lore "&c> &aCel &8| &e&lSREDNI||&c> &eOpis&8: &7Zabij &a10 &7graczy ||&c> &eStatus&8: &4&lNIEUKONCZONO||&c> &ePostep&8: &a%{kills.%player%}&7/&c11" to be unstealable
        format slot 0 of player with 1 of 160 with name "&7" to be unstealable
        format slot 1 of player with 1 of 160 with name "&7" to be unstealable
        format slot 2 of player with 1 of 160 with name "&7" to be unstealable
        format slot 3 of player with 1 of 160 with name "&7" to be unstealable
        format slot 4 of player with 1 of 160 with name "&7" to be unstealable
        format slot 5 of player with 1 of 160 with name "&7" to be unstealable
        format slot 6 of player with 1 of 160 with name "&7" to be unstealable
        format slot 7 of player with 1 of 160 with name "&7" to be unstealable
        format slot 8 of player with 1 of 160 with name "&7" to be unstealable
        format slot 9 of player with 1 of 160 with name "&7" to be unstealable
        format slot 17 of player with 1 of 160 with name "&7" to be unstealable
        format slot 18 of player with 1 of 160 with name "&7" to be unstealable
        format slot 19 of player with 1 of 160 with name "&7" to be unstealable
        format slot 20 of player with 1 of 160 with name "&7" to be unstealable
        format slot 21 of player with 1 of 160 with name "&7" to be unstealable
        format slot 22 of player with 1 of 160 with name "&7" to be unstealable
        format slot 23 of player with 1 of 160 with name "&7" to be unstealable
        format slot 24 of player with 1 of 160 with name "&7" to be unstealable
        format slot 25 of player with 1 of 160 with name "&7" to be unstealable
        format slot 26 of player with 1 of 160 with name "&7" to be unstealable

 

a dasz zrobić aby zmieniało się to w gui

//Nie za długi kod? Spakowałem do spoilera ~Derpy

  • 0
Spoiler

variables:
	{kills.%player%} = 0
	{kills2.%player%} = 0
command /zabij1:
    trigger:
        if {kills.%player%} is less than 10:
            send "&a[SkyWars] &eZabij 10 graczy."
            send "&6Postep: %{kills.%player%}%/10"
            send ""
            send "&a[SkyWars] &eZabij 100 graczy."
            send "&6Postep: %{kills2.%player%}%/100"
        if {kills.%player%} is equal to 10:
            send "&a[SkyWars] &eZabij 10 graczy."
            send "&6Postep: UKONCZONO!"
            send ""
            send "&a[SkyWars] &eZabij 100 graczy."
            send "&6Postep: %{kills2.%player%}%/100"
        if {kills.%player%} is more than 10:
            if {kills2.%player%} is less than 100:
                send "&a[SkyWars] &eZabij 10 graczy."
                send "&6Postep: UKONCZONO!"
                send ""
                send "&a[SkyWars] &eZabij 100 graczy."
                send "&6Postep: %{kills2.%player%}%/100"                
        if {kills2.%player%} is equal to 100:
            send "&a[SkyWars] &eZabij 10 graczy."
            send "&6Postep: UKONCZONO!"
            send ""
            send "&a[SkyWars] &eZabij 100 graczy."
            send "&6Postep: UKONCZONO!"            
on death of player:
	attacker is a player
	if {kills.%player%} is less than 10:
		add 1 to {kills.%attacker%}
	if {kills.%player%} is more or equal to 10:
		add 1 to {kills2.%player%}
command /resetkill [<player>]:
	trigger:
		if player has permission "reset.kill":
			if arg 1 is set:
				set {kills.%arg 1%} to 0
				set {kills2.%arg 1%} to 0
				send "&aZresetowano osiagniecia graczowi &6%arg 1%"
				stop
			else:
				send "&4Poprawne uzycie: /resetkill <gracz>"
				stop
		else:
			send "&cNie masz uprawnien do tej komendy!"
			stop
command /sklep:
	trigger:
		open chest with 3 row named "&3&lOsiagniecia &cBed&f&lWars" to player 
		wait 1 tick 
		if {kills.%player%} is equal to 10:
			format slot 10 of player with 1 of iron ingot with name "&c&lKAPRAL" with lore "&c> &aCel &8| &e&lSREDNI||&c> &eOpis&8: &7Zabij &a10 &7graczy ||&c> &eStatus&8: &a&lUKONCZONO||&c> &ePostep&8: &c101&7/&c100" to be unstealable
		if {kills.%player%} is less than 10:
			format slot 10 of player with 1 of charcoal with name "&c&lKAPRAL" with lore "&c> &aCel &8| &e&lSREDNI||&c> &eOpis&8: &7Zabij &a10 &7graczy ||&c> &eStatus&8: &4&lNIEUKONCZONO||&c> &ePostep&8: &a%{kills.%player%}%&7/&c10" to be unstealable
		if {kills.%player%} is more or equal to 10:
			if {kills2.%player%} is less than 100:
				format slot 10 of player with 1 of iron ingot with name "&c&lKAPRAL" with lore "&c> &aCel &8| &e&lSREDNI||&c> &eOpis&8: &7Zabij &a10 &7graczy ||&c> &eStatus&8: &a&lUKONCZONO||&c> &ePostep&8: &c10&7/&c10" to be unstealable
				format slot 11 of player with 1 of charcoal with name "&c&lKAPRAL" with lore "&c> &aCel &8| &e&lSREDNI||&c> &eOpis&8: &7Zabij &a100 &7graczy ||&c> &eStatus&8: &4&lNIEUKONCZONO||&c> &ePostep&8: &a%{kills2.%player%}%&7/&c100" to be unstealable
		if {kills2.%player%} is equal to 100:
			format slot 10 of player with 1 of iron ingot with name "&c&lKAPRAL" with lore "&c> &aCel &8| &e&lSREDNI||&c> &eOpis&8: &7Zabij &a10 &7graczy ||&c> &eStatus&8: &a&lUKONCZONO||&c> &ePostep&8: &c10&7/&c10" to be unstealable
			format slot 11 of player with 1 of iron ingot with name "&c&lKAPRAL" with lore "&c> &aCel &8| &e&lSREDNI||&c> &eOpis&8: &7Zabij &a100 &7graczy ||&c> &eStatus&8: &4&lUkonczono||&c> &ePostep&8: &a100&7/&c100" to be unstealable	
		format slot 0 of player with 1 of stained glass pane with name "&7" to be unstealable
		format slot 1 of player with 1 of stained glass pane with name "&7" to be unstealable
		format slot 2 of player with 1 of stained glass pane with name "&7" to be unstealable
		format slot 3 of player with 1 of stained glass pane with name "&7" to be unstealable
		format slot 4 of player with 1 of stained glass pane with name "&7" to be unstealable
		format slot 5 of player with 1 of stained glass pane with name "&7" to be unstealable
		format slot 6 of player with 1 of stained glass pane with name "&7" to be unstealable
		format slot 7 of player with 1 of stained glass pane with name "&7" to be unstealable
		format slot 8 of player with 1 of stained glass pane with name "&7" to be unstealable
		format slot 9 of player with 1 of stained glass pane with name "&7" to be unstealable
		format slot 17 of player with 1 of stained glass pane with name "&7" to be unstealable
		format slot 18 of player with 1 of stained glass pane with name "&7" to be unstealable
		format slot 19 of player with 1 of stained glass pane with name "&7" to be unstealable
		format slot 20 of player with 1 of stained glass pane with name "&7" to be unstealable
		format slot 21 of player with 1 of stained glass pane with name "&7" to be unstealable
		format slot 22 of player with 1 of stained glass pane with name "&7" to be unstealable
		format slot 23 of player with 1 of stained glass pane with name "&7" to be unstealable
		format slot 24 of player with 1 of stained glass pane with name "&7" to be unstealable
		format slot 25 of player with 1 of stained glass pane with name "&7" to be unstealable
		format slot 26 of player with 1 of stained glass pane with name "&7" to be unstealable

 

 

  • 0
2 godziny temu, RedekDMG napisał:
  Ukryj zawartość


variables:
	{kills.%player%} = 0
	{kills2.%player%} = 0
command /zabij1:
    trigger:
        if {kills.%player%} is less than 10:
            send "&a[SkyWars] &eZabij 10 graczy."
            send "&6Postep: %{kills.%player%}%/10"
            send ""
            send "&a[SkyWars] &eZabij 100 graczy."
            send "&6Postep: %{kills2.%player%}%/100"
        if {kills.%player%} is equal to 10:
            send "&a[SkyWars] &eZabij 10 graczy."
            send "&6Postep: UKONCZONO!"
            send ""
            send "&a[SkyWars] &eZabij 100 graczy."
            send "&6Postep: %{kills2.%player%}%/100"
        if {kills.%player%} is more than 10:
            if {kills2.%player%} is less than 100:
                send "&a[SkyWars] &eZabij 10 graczy."
                send "&6Postep: UKONCZONO!"
                send ""
                send "&a[SkyWars] &eZabij 100 graczy."
                send "&6Postep: %{kills2.%player%}%/100"                
        if {kills2.%player%} is equal to 100:
            send "&a[SkyWars] &eZabij 10 graczy."
            send "&6Postep: UKONCZONO!"
            send ""
            send "&a[SkyWars] &eZabij 100 graczy."
            send "&6Postep: UKONCZONO!"            
on death of player:
	attacker is a player
	if {kills.%player%} is less than 10:
		add 1 to {kills.%attacker%}
	if {kills.%player%} is more or equal to 10:
		add 1 to {kills2.%player%}
command /resetkill [<player>]:
	trigger:
		if player has permission "reset.kill":
			if arg 1 is set:
				set {kills.%arg 1%} to 0
				set {kills2.%arg 1%} to 0
				send "&aZresetowano osiagniecia graczowi &6%arg 1%"
				stop
			else:
				send "&4Poprawne uzycie: /resetkill <gracz>"
				stop
		else:
			send "&cNie masz uprawnien do tej komendy!"
			stop
command /sklep:
	trigger:
		open chest with 3 row named "&3&lOsiagniecia &cBed&f&lWars" to player 
		wait 1 tick 
		if {kills.%player%} is equal to 10:
			format slot 10 of player with 1 of iron ingot with name "&c&lKAPRAL" with lore "&c> &aCel &8| &e&lSREDNI||&c> &eOpis&8: &7Zabij &a10 &7graczy ||&c> &eStatus&8: &a&lUKONCZONO||&c> &ePostep&8: &c101&7/&c100" to be unstealable
		if {kills.%player%} is less than 10:
			format slot 10 of player with 1 of charcoal with name "&c&lKAPRAL" with lore "&c> &aCel &8| &e&lSREDNI||&c> &eOpis&8: &7Zabij &a10 &7graczy ||&c> &eStatus&8: &4&lNIEUKONCZONO||&c> &ePostep&8: &a%{kills.%player%}%&7/&c10" to be unstealable
		if {kills.%player%} is more or equal to 10:
			if {kills2.%player%} is less than 100:
				format slot 10 of player with 1 of iron ingot with name "&c&lKAPRAL" with lore "&c> &aCel &8| &e&lSREDNI||&c> &eOpis&8: &7Zabij &a10 &7graczy ||&c> &eStatus&8: &a&lUKONCZONO||&c> &ePostep&8: &c10&7/&c10" to be unstealable
				format slot 11 of player with 1 of charcoal with name "&c&lKAPRAL" with lore "&c> &aCel &8| &e&lSREDNI||&c> &eOpis&8: &7Zabij &a100 &7graczy ||&c> &eStatus&8: &4&lNIEUKONCZONO||&c> &ePostep&8: &a%{kills2.%player%}%&7/&c100" to be unstealable
		if {kills2.%player%} is equal to 100:
			format slot 10 of player with 1 of iron ingot with name "&c&lKAPRAL" with lore "&c> &aCel &8| &e&lSREDNI||&c> &eOpis&8: &7Zabij &a10 &7graczy ||&c> &eStatus&8: &a&lUKONCZONO||&c> &ePostep&8: &c10&7/&c10" to be unstealable
			format slot 11 of player with 1 of iron ingot with name "&c&lKAPRAL" with lore "&c> &aCel &8| &e&lSREDNI||&c> &eOpis&8: &7Zabij &a100 &7graczy ||&c> &eStatus&8: &4&lUkonczono||&c> &ePostep&8: &a100&7/&c100" to be unstealable	
		format slot 0 of player with 1 of stained glass pane with name "&7" to be unstealable
		format slot 1 of player with 1 of stained glass pane with name "&7" to be unstealable
		format slot 2 of player with 1 of stained glass pane with name "&7" to be unstealable
		format slot 3 of player with 1 of stained glass pane with name "&7" to be unstealable
		format slot 4 of player with 1 of stained glass pane with name "&7" to be unstealable
		format slot 5 of player with 1 of stained glass pane with name "&7" to be unstealable
		format slot 6 of player with 1 of stained glass pane with name "&7" to be unstealable
		format slot 7 of player with 1 of stained glass pane with name "&7" to be unstealable
		format slot 8 of player with 1 of stained glass pane with name "&7" to be unstealable
		format slot 9 of player with 1 of stained glass pane with name "&7" to be unstealable
		format slot 17 of player with 1 of stained glass pane with name "&7" to be unstealable
		format slot 18 of player with 1 of stained glass pane with name "&7" to be unstealable
		format slot 19 of player with 1 of stained glass pane with name "&7" to be unstealable
		format slot 20 of player with 1 of stained glass pane with name "&7" to be unstealable
		format slot 21 of player with 1 of stained glass pane with name "&7" to be unstealable
		format slot 22 of player with 1 of stained glass pane with name "&7" to be unstealable
		format slot 23 of player with 1 of stained glass pane with name "&7" to be unstealable
		format slot 24 of player with 1 of stained glass pane with name "&7" to be unstealable
		format slot 25 of player with 1 of stained glass pane with name "&7" to be unstealable
		format slot 26 of player with 1 of stained glass pane with name "&7" to be unstealable

 

Podasz skype :P

 

 

2 godziny temu, RedekDMG napisał:
  Ukryj zawartość


variables:
	{kills.%player%} = 0
	{kills2.%player%} = 0
command /zabij1:
    trigger:
        if {kills.%player%} is less than 10:
            send "&a[SkyWars] &eZabij 10 graczy."
            send "&6Postep: %{kills.%player%}%/10"
            send ""
            send "&a[SkyWars] &eZabij 100 graczy."
            send "&6Postep: %{kills2.%player%}%/100"
        if {kills.%player%} is equal to 10:
            send "&a[SkyWars] &eZabij 10 graczy."
            send "&6Postep: UKONCZONO!"
            send ""
            send "&a[SkyWars] &eZabij 100 graczy."
            send "&6Postep: %{kills2.%player%}%/100"
        if {kills.%player%} is more than 10:
            if {kills2.%player%} is less than 100:
                send "&a[SkyWars] &eZabij 10 graczy."
                send "&6Postep: UKONCZONO!"
                send ""
                send "&a[SkyWars] &eZabij 100 graczy."
                send "&6Postep: %{kills2.%player%}%/100"                
        if {kills2.%player%} is equal to 100:
            send "&a[SkyWars] &eZabij 10 graczy."
            send "&6Postep: UKONCZONO!"
            send ""
            send "&a[SkyWars] &eZabij 100 graczy."
            send "&6Postep: UKONCZONO!"            
on death of player:
	attacker is a player
	if {kills.%player%} is less than 10:
		add 1 to {kills.%attacker%}
	if {kills.%player%} is more or equal to 10:
		add 1 to {kills2.%player%}
command /resetkill [<player>]:
	trigger:
		if player has permission "reset.kill":
			if arg 1 is set:
				set {kills.%arg 1%} to 0
				set {kills2.%arg 1%} to 0
				send "&aZresetowano osiagniecia graczowi &6%arg 1%"
				stop
			else:
				send "&4Poprawne uzycie: /resetkill <gracz>"
				stop
		else:
			send "&cNie masz uprawnien do tej komendy!"
			stop
command /sklep:
	trigger:
		open chest with 3 row named "&3&lOsiagniecia &cBed&f&lWars" to player 
		wait 1 tick 
		if {kills.%player%} is equal to 10:
			format slot 10 of player with 1 of iron ingot with name "&c&lKAPRAL" with lore "&c> &aCel &8| &e&lSREDNI||&c> &eOpis&8: &7Zabij &a10 &7graczy ||&c> &eStatus&8: &a&lUKONCZONO||&c> &ePostep&8: &c101&7/&c100" to be unstealable
		if {kills.%player%} is less than 10:
			format slot 10 of player with 1 of charcoal with name "&c&lKAPRAL" with lore "&c> &aCel &8| &e&lSREDNI||&c> &eOpis&8: &7Zabij &a10 &7graczy ||&c> &eStatus&8: &4&lNIEUKONCZONO||&c> &ePostep&8: &a%{kills.%player%}%&7/&c10" to be unstealable
		if {kills.%player%} is more or equal to 10:
			if {kills2.%player%} is less than 100:
				format slot 10 of player with 1 of iron ingot with name "&c&lKAPRAL" with lore "&c> &aCel &8| &e&lSREDNI||&c> &eOpis&8: &7Zabij &a10 &7graczy ||&c> &eStatus&8: &a&lUKONCZONO||&c> &ePostep&8: &c10&7/&c10" to be unstealable
				format slot 11 of player with 1 of charcoal with name "&c&lKAPRAL" with lore "&c> &aCel &8| &e&lSREDNI||&c> &eOpis&8: &7Zabij &a100 &7graczy ||&c> &eStatus&8: &4&lNIEUKONCZONO||&c> &ePostep&8: &a%{kills2.%player%}%&7/&c100" to be unstealable
		if {kills2.%player%} is equal to 100:
			format slot 10 of player with 1 of iron ingot with name "&c&lKAPRAL" with lore "&c> &aCel &8| &e&lSREDNI||&c> &eOpis&8: &7Zabij &a10 &7graczy ||&c> &eStatus&8: &a&lUKONCZONO||&c> &ePostep&8: &c10&7/&c10" to be unstealable
			format slot 11 of player with 1 of iron ingot with name "&c&lKAPRAL" with lore "&c> &aCel &8| &e&lSREDNI||&c> &eOpis&8: &7Zabij &a100 &7graczy ||&c> &eStatus&8: &4&lUkonczono||&c> &ePostep&8: &a100&7/&c100" to be unstealable	
		format slot 0 of player with 1 of stained glass pane with name "&7" to be unstealable
		format slot 1 of player with 1 of stained glass pane with name "&7" to be unstealable
		format slot 2 of player with 1 of stained glass pane with name "&7" to be unstealable
		format slot 3 of player with 1 of stained glass pane with name "&7" to be unstealable
		format slot 4 of player with 1 of stained glass pane with name "&7" to be unstealable
		format slot 5 of player with 1 of stained glass pane with name "&7" to be unstealable
		format slot 6 of player with 1 of stained glass pane with name "&7" to be unstealable
		format slot 7 of player with 1 of stained glass pane with name "&7" to be unstealable
		format slot 8 of player with 1 of stained glass pane with name "&7" to be unstealable
		format slot 9 of player with 1 of stained glass pane with name "&7" to be unstealable
		format slot 17 of player with 1 of stained glass pane with name "&7" to be unstealable
		format slot 18 of player with 1 of stained glass pane with name "&7" to be unstealable
		format slot 19 of player with 1 of stained glass pane with name "&7" to be unstealable
		format slot 20 of player with 1 of stained glass pane with name "&7" to be unstealable
		format slot 21 of player with 1 of stained glass pane with name "&7" to be unstealable
		format slot 22 of player with 1 of stained glass pane with name "&7" to be unstealable
		format slot 23 of player with 1 of stained glass pane with name "&7" to be unstealable
		format slot 24 of player with 1 of stained glass pane with name "&7" to be unstealable
		format slot 25 of player with 1 of stained glass pane with name "&7" to be unstealable
		format slot 26 of player with 1 of stained glass pane with name "&7" to be unstealable

 

A przerobisz jak napisze  /Sklep to pokazuję mi się 2 Zadania od razu pokazywały się bo jak przejdę 10 killi to 2 mi się wyswietla 100 killi aby zabić a aja chcę od razu  2 naraz że pisze zabij 10 graczy a obok 100 graczy w drugiej kratce w /sklep

 

  • 0
3 godziny temu, RedekDMG napisał:
  Pokaż ukrytą zawartość


variables:
	{kills.%player%} = 0
	{kills2.%player%} = 0
command /zabij1:
    trigger:
        if {kills.%player%} is less than 10:
            send "&a[SkyWars] &eZabij 10 graczy."
            send "&6Postep: %{kills.%player%}%/10"
            send ""
            send "&a[SkyWars] &eZabij 100 graczy."
            send "&6Postep: %{kills2.%player%}%/100"
        if {kills.%player%} is equal to 10:
            send "&a[SkyWars] &eZabij 10 graczy."
            send "&6Postep: UKONCZONO!"
            send ""
            send "&a[SkyWars] &eZabij 100 graczy."
            send "&6Postep: %{kills2.%player%}%/100"
        if {kills.%player%} is more than 10:
            if {kills2.%player%} is less than 100:
                send "&a[SkyWars] &eZabij 10 graczy."
                send "&6Postep: UKONCZONO!"
                send ""
                send "&a[SkyWars] &eZabij 100 graczy."
                send "&6Postep: %{kills2.%player%}%/100"                
        if {kills2.%player%} is equal to 100:
            send "&a[SkyWars] &eZabij 10 graczy."
            send "&6Postep: UKONCZONO!"
            send ""
            send "&a[SkyWars] &eZabij 100 graczy."
            send "&6Postep: UKONCZONO!"            
on death of player:
	attacker is a player
	if {kills.%player%} is less than 10:
		add 1 to {kills.%attacker%}
	if {kills.%player%} is more or equal to 10:
		add 1 to {kills2.%player%}
command /resetkill [<player>]:
	trigger:
		if player has permission "reset.kill":
			if arg 1 is set:
				set {kills.%arg 1%} to 0
				set {kills2.%arg 1%} to 0
				send "&aZresetowano osiagniecia graczowi &6%arg 1%"
				stop
			else:
				send "&4Poprawne uzycie: /resetkill <gracz>"
				stop
		else:
			send "&cNie masz uprawnien do tej komendy!"
			stop
command /sklep:
	trigger:
		open chest with 3 row named "&3&lOsiagniecia &cBed&f&lWars" to player 
		wait 1 tick 
		if {kills.%player%} is equal to 10:
			format slot 10 of player with 1 of iron ingot with name "&c&lKAPRAL" with lore "&c> &aCel &8| &e&lSREDNI||&c> &eOpis&8: &7Zabij &a10 &7graczy ||&c> &eStatus&8: &a&lUKONCZONO||&c> &ePostep&8: &c101&7/&c100" to be unstealable
		if {kills.%player%} is less than 10:
			format slot 10 of player with 1 of charcoal with name "&c&lKAPRAL" with lore "&c> &aCel &8| &e&lSREDNI||&c> &eOpis&8: &7Zabij &a10 &7graczy ||&c> &eStatus&8: &4&lNIEUKONCZONO||&c> &ePostep&8: &a%{kills.%player%}%&7/&c10" to be unstealable
		if {kills.%player%} is more or equal to 10:
			if {kills2.%player%} is less than 100:
				format slot 10 of player with 1 of iron ingot with name "&c&lKAPRAL" with lore "&c> &aCel &8| &e&lSREDNI||&c> &eOpis&8: &7Zabij &a10 &7graczy ||&c> &eStatus&8: &a&lUKONCZONO||&c> &ePostep&8: &c10&7/&c10" to be unstealable
				format slot 11 of player with 1 of charcoal with name "&c&lKAPRAL" with lore "&c> &aCel &8| &e&lSREDNI||&c> &eOpis&8: &7Zabij &a100 &7graczy ||&c> &eStatus&8: &4&lNIEUKONCZONO||&c> &ePostep&8: &a%{kills2.%player%}%&7/&c100" to be unstealable
		if {kills2.%player%} is equal to 100:
			format slot 10 of player with 1 of iron ingot with name "&c&lKAPRAL" with lore "&c> &aCel &8| &e&lSREDNI||&c> &eOpis&8: &7Zabij &a10 &7graczy ||&c> &eStatus&8: &a&lUKONCZONO||&c> &ePostep&8: &c10&7/&c10" to be unstealable
			format slot 11 of player with 1 of iron ingot with name "&c&lKAPRAL" with lore "&c> &aCel &8| &e&lSREDNI||&c> &eOpis&8: &7Zabij &a100 &7graczy ||&c> &eStatus&8: &4&lUkonczono||&c> &ePostep&8: &a100&7/&c100" to be unstealable	
		format slot 0 of player with 1 of stained glass pane with name "&7" to be unstealable
		format slot 1 of player with 1 of stained glass pane with name "&7" to be unstealable
		format slot 2 of player with 1 of stained glass pane with name "&7" to be unstealable
		format slot 3 of player with 1 of stained glass pane with name "&7" to be unstealable
		format slot 4 of player with 1 of stained glass pane with name "&7" to be unstealable
		format slot 5 of player with 1 of stained glass pane with name "&7" to be unstealable
		format slot 6 of player with 1 of stained glass pane with name "&7" to be unstealable
		format slot 7 of player with 1 of stained glass pane with name "&7" to be unstealable
		format slot 8 of player with 1 of stained glass pane with name "&7" to be unstealable
		format slot 9 of player with 1 of stained glass pane with name "&7" to be unstealable
		format slot 17 of player with 1 of stained glass pane with name "&7" to be unstealable
		format slot 18 of player with 1 of stained glass pane with name "&7" to be unstealable
		format slot 19 of player with 1 of stained glass pane with name "&7" to be unstealable
		format slot 20 of player with 1 of stained glass pane with name "&7" to be unstealable
		format slot 21 of player with 1 of stained glass pane with name "&7" to be unstealable
		format slot 22 of player with 1 of stained glass pane with name "&7" to be unstealable
		format slot 23 of player with 1 of stained glass pane with name "&7" to be unstealable
		format slot 24 of player with 1 of stained glass pane with name "&7" to be unstealable
		format slot 25 of player with 1 of stained glass pane with name "&7" to be unstealable
		format slot 26 of player with 1 of stained glass pane with name "&7" to be unstealable

 

 

I czemu jak dam sk reload all to potem nie chce zaliczać graczowi zabić

1 minutę temu, AfterProYT napisał:

I czemu jak dam sk reload all to potem nie chce zaliczać graczowi zabić

Działa po resecie Servera

3 godziny temu, RedekDMG napisał:
  Pokaż ukrytą zawartość


variables:
	{kills.%player%} = 0
	{kills2.%player%} = 0
command /zabij1:
    trigger:
        if {kills.%player%} is less than 10:
            send "&a[SkyWars] &eZabij 10 graczy."
            send "&6Postep: %{kills.%player%}%/10"
            send ""
            send "&a[SkyWars] &eZabij 100 graczy."
            send "&6Postep: %{kills2.%player%}%/100"
        if {kills.%player%} is equal to 10:
            send "&a[SkyWars] &eZabij 10 graczy."
            send "&6Postep: UKONCZONO!"
            send ""
            send "&a[SkyWars] &eZabij 100 graczy."
            send "&6Postep: %{kills2.%player%}%/100"
        if {kills.%player%} is more than 10:
            if {kills2.%player%} is less than 100:
                send "&a[SkyWars] &eZabij 10 graczy."
                send "&6Postep: UKONCZONO!"
                send ""
                send "&a[SkyWars] &eZabij 100 graczy."
                send "&6Postep: %{kills2.%player%}%/100"                
        if {kills2.%player%} is equal to 100:
            send "&a[SkyWars] &eZabij 10 graczy."
            send "&6Postep: UKONCZONO!"
            send ""
            send "&a[SkyWars] &eZabij 100 graczy."
            send "&6Postep: UKONCZONO!"            
on death of player:
	attacker is a player
	if {kills.%player%} is less than 10:
		add 1 to {kills.%attacker%}
	if {kills.%player%} is more or equal to 10:
		add 1 to {kills2.%player%}
command /resetkill [<player>]:
	trigger:
		if player has permission "reset.kill":
			if arg 1 is set:
				set {kills.%arg 1%} to 0
				set {kills2.%arg 1%} to 0
				send "&aZresetowano osiagniecia graczowi &6%arg 1%"
				stop
			else:
				send "&4Poprawne uzycie: /resetkill <gracz>"
				stop
		else:
			send "&cNie masz uprawnien do tej komendy!"
			stop
command /sklep:
	trigger:
		open chest with 3 row named "&3&lOsiagniecia &cBed&f&lWars" to player 
		wait 1 tick 
		if {kills.%player%} is equal to 10:
			format slot 10 of player with 1 of iron ingot with name "&c&lKAPRAL" with lore "&c> &aCel &8| &e&lSREDNI||&c> &eOpis&8: &7Zabij &a10 &7graczy ||&c> &eStatus&8: &a&lUKONCZONO||&c> &ePostep&8: &c101&7/&c100" to be unstealable
		if {kills.%player%} is less than 10:
			format slot 10 of player with 1 of charcoal with name "&c&lKAPRAL" with lore "&c> &aCel &8| &e&lSREDNI||&c> &eOpis&8: &7Zabij &a10 &7graczy ||&c> &eStatus&8: &4&lNIEUKONCZONO||&c> &ePostep&8: &a%{kills.%player%}%&7/&c10" to be unstealable
		if {kills.%player%} is more or equal to 10:
			if {kills2.%player%} is less than 100:
				format slot 10 of player with 1 of iron ingot with name "&c&lKAPRAL" with lore "&c> &aCel &8| &e&lSREDNI||&c> &eOpis&8: &7Zabij &a10 &7graczy ||&c> &eStatus&8: &a&lUKONCZONO||&c> &ePostep&8: &c10&7/&c10" to be unstealable
				format slot 11 of player with 1 of charcoal with name "&c&lKAPRAL" with lore "&c> &aCel &8| &e&lSREDNI||&c> &eOpis&8: &7Zabij &a100 &7graczy ||&c> &eStatus&8: &4&lNIEUKONCZONO||&c> &ePostep&8: &a%{kills2.%player%}%&7/&c100" to be unstealable
		if {kills2.%player%} is equal to 100:
			format slot 10 of player with 1 of iron ingot with name "&c&lKAPRAL" with lore "&c> &aCel &8| &e&lSREDNI||&c> &eOpis&8: &7Zabij &a10 &7graczy ||&c> &eStatus&8: &a&lUKONCZONO||&c> &ePostep&8: &c10&7/&c10" to be unstealable
			format slot 11 of player with 1 of iron ingot with name "&c&lKAPRAL" with lore "&c> &aCel &8| &e&lSREDNI||&c> &eOpis&8: &7Zabij &a100 &7graczy ||&c> &eStatus&8: &4&lUkonczono||&c> &ePostep&8: &a100&7/&c100" to be unstealable	
		format slot 0 of player with 1 of stained glass pane with name "&7" to be unstealable
		format slot 1 of player with 1 of stained glass pane with name "&7" to be unstealable
		format slot 2 of player with 1 of stained glass pane with name "&7" to be unstealable
		format slot 3 of player with 1 of stained glass pane with name "&7" to be unstealable
		format slot 4 of player with 1 of stained glass pane with name "&7" to be unstealable
		format slot 5 of player with 1 of stained glass pane with name "&7" to be unstealable
		format slot 6 of player with 1 of stained glass pane with name "&7" to be unstealable
		format slot 7 of player with 1 of stained glass pane with name "&7" to be unstealable
		format slot 8 of player with 1 of stained glass pane with name "&7" to be unstealable
		format slot 9 of player with 1 of stained glass pane with name "&7" to be unstealable
		format slot 17 of player with 1 of stained glass pane with name "&7" to be unstealable
		format slot 18 of player with 1 of stained glass pane with name "&7" to be unstealable
		format slot 19 of player with 1 of stained glass pane with name "&7" to be unstealable
		format slot 20 of player with 1 of stained glass pane with name "&7" to be unstealable
		format slot 21 of player with 1 of stained glass pane with name "&7" to be unstealable
		format slot 22 of player with 1 of stained glass pane with name "&7" to be unstealable
		format slot 23 of player with 1 of stained glass pane with name "&7" to be unstealable
		format slot 24 of player with 1 of stained glass pane with name "&7" to be unstealable
		format slot 25 of player with 1 of stained glass pane with name "&7" to be unstealable
		format slot 26 of player with 1 of stained glass pane with name "&7" to be unstealable

 

 

Dodaj mię na skype PLARBUZ

 

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